Guild hall
Материал из Guild Wars 2 wiki
Guild halls are areas for guilds to play, battle, socialize, and progress together.
Gaining a guild hall
The Guild Initiative provides guilds with access to their facilities, services, and requests guilds to push into the Heart of Maguuma and defeat Mordrem to secure a guild hall.
List of guild halls
- Lost Precipice — a hidden canyon refuge on the border between the Maguuma Jungle and the wastelands to the north
- Gilded Hollow — a monolithic cavern containing the remnants of an outpost of a lost golden city in the heart of the jungle
Features
Buildings
Guild upgrades will be primarily grouped around the six main buildings, each of which is associated with elements of guild gameplay:
- Tavern — associated with socialization and effects
- Mine — allows guilds to gather and store aetherium
- Workshop — associated with gathering and the guild crafting discipline, Scribe
- War Room — allows guilds to interact with claimed structures in World versus World with features such as air ship strikes and circle structures
- Market — associated with finance, mercantilism, and unlocks a new tier of guild weapons and armor for your weaponsmith and armorer
- Arena — an area for guild members to use as a combat sandbox and customize it with obstacles and traps
Other
- Guild Portal — allows guild members to travel to guild mission locations.
- Decorations — players can to choose where various decorations are positioned within the guild hall.
Gallery
- Guild hall concept art 2.jpg
Concept art
Notes
- Guilds without a guild hall can use the Guild Initiative Headquarters in Lion's Arch to gain some of the bonuses before unlocking the hall itself.