Редактирование: Mount
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− | {{quotation|Official site| | + | {{quotation|Official site|Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.}} |
[[File:Mounts.png|right|400px]] | [[File:Mounts.png|right|400px]] | ||
− | [[ | + | [[Mounts]] are creatures used to enhance travel through the [[Crystal Desert]] and the [[open world]] of [[Tyria]]. They are available exclusively through the [[Guild Wars 2: Path of Fire]] expansion. |
− | == | + | == Types and mechanics == |
− | + | There are five mounts with the Path of Fire expansion, each tied to the [[mastery]] system with their own [[Crystal Desert mastery tracks|mastery tracks]]. [[Living World Season 4]] adds masteries that affect mounts as well as a sixth mount.{{verify|more information will come with Long Live the Lich on Tuesday and likely each S4 release; tagging for Tuesday reminder}} Each mount has its own unique set of abilities and characteristics; they also possess one offensive skill that, when used, also dismounts the player. | |
− | + | Once unlocked, mounts can be used by any [[character]] on the player's account. Mounts can be summoned any time using the {{key|X}} default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then [[gliding|glide]]. Player characters themselves are immune to fall damage while mounted; with certain exceptions, they will instead be forcibly dismounted and knockdowned. This does not, however, impact the mount in any way; the player can mount again once the character recovers. | |
− | + | A player cannot mount while in [[combat]], in a [[Mounts Disabled]] zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a {{effect|Mounts Disabled}} zone will dismount the player. | |
− | + | Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear. Default key for Mount Action 1 is {{key|V}} and Mount Action 2 is {{key|C}} | |
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{| {{STDT|pve}} | {| {{STDT|pve}} | ||
|- | |- | ||
− | ! width="100px" | | + | ! width="100px" | Mount |
− | ! | + | ! Unlocked by |
− | ! width="90px" | | + | ! width="90px" | Engage Skill |
− | ! | + | ! Jump <small>(regular)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be checked.</ref> |
− | ! | + | ! Jump<br><small>(conditional)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be unchecked and must have enough endurance.</ref> |
− | ! width="80px" | | + | ! width="80px" | Mount Action 1 |
− | ! width="80px" | | + | ! width="80px" | Mount Action 2 |
− | ! | + | ! Mount abilities |
|- | |- | ||
! style="text-align:left" | {{borderless|Raptor (skill).png|22|Raptor|link=Raptor (mount)}} [[Raptor (mount)|Raptor]] | ! style="text-align:left" | {{borderless|Raptor (skill).png|22|Raptor|link=Raptor (mount)}} [[Raptor (mount)|Raptor]] | ||
− | | | + | | Complete [[Sparking the Flame]] |
| {{skill icon|Tail Spin|size=22}} | | {{skill icon|Tail Spin|size=22}} | ||
− | | | + | | Hop |
− | | | + | | Forward Leap <small>(if moving forward)</small> <ref name="griffonForwards" group="M">Leap in the direction the character is facing, can turn in midair.</ref><br>Hop <small>(otherwise)</small> |
− | | | + | | Forward Leap <ref name="griffonForwards" group="M"/> |
| | | | ||
| | | | ||
− | * | + | * Able to leap across large distances and wide canyons. |
− | * [[Pull | + | * [[Pull]]s nearby enemies with Tail Spin if [[Round Up]] [[Raptor_(mount)#Related_masteries|mastery]] is trained. |
|- | |- | ||
! style="text-align:left" | {{borderless|Springer (skill).png|22|Springer|link=Springer}} [[Springer]] | ! style="text-align:left" | {{borderless|Springer (skill).png|22|Springer|link=Springer}} [[Springer]] | ||
− | | | + | | Complete [[Help out around Highjump Ranch]]<br>and purchase for 50 {{item icon|Trade Contract}}s and {{coin|10000}}.<br><small>(Requires [[Raptor_(mount)#Related_masteries|Raptor mastery]] [[Canyon Jumping]])</small> |
| {{skill icon|Cannonball (skill)|Cannonball|size=22}} | | {{skill icon|Cannonball (skill)|Cannonball|size=22}} | ||
− | | | + | | Hop |
− | | | + | | High Jump <small>(if stationary)</small><br>Hop <small>(otherwise)</small> |
− | | | + | | High Jump |
| | | | ||
| | | | ||
− | * | + | * Able to leap up to high ledges and onto cliffs and walls. |
− | * [[Knockdown| | + | * [[Knockdown|Knocks down]] nearby enemies with Cannonball if [[Forceful Impact]] [[Springer#Related_masteries|mastery]] is trained |
− | |||
|- | |- | ||
! style="text-align:left" | {{borderless|Skimmer (skill).png|22|Skimmer|link=Skimmer}} [[Skimmer]] | ! style="text-align:left" | {{borderless|Skimmer (skill).png|22|Skimmer|link=Skimmer}} [[Skimmer]] | ||
− | | | + | | Complete [[Use a skimmer to help with training around the ranch]]<br>and purchase for 50 {{item icon|Trade Contract}}s and {{coin|40000}}.<br><small>(Requires [[Raptor_(mount)#Related_masteries|Raptor mastery]] [[Canyon Jumping]])</small> |
| {{skill icon|Barrel Roll|size=22}} | | {{skill icon|Barrel Roll|size=22}} | ||
− | | | + | | Levitate |
− | | | + | | Levitate |
− | | | + | | Levitate |
| | | | ||
| | | | ||
− | * | + | * Gains a speed boost when traveling over water and quicksand. |
− | * | + | * Immune to most ground based [[environmental hazard]]s and [[Damage#Falling damage|falling damage]]. |
− | * | + | * Heals allies it passes through using Barrel Roll. Partially [[revive]]s [[downed]] allies if [[Rejuvenating Revival]] [[Skimmer#Related_masteries|mastery]] is trained |
|- | |- | ||
! style="text-align:left" | {{borderless|Jackal (skill).png|22|Jackal|link=Jackal}} [[Jackal]] | ! style="text-align:left" | {{borderless|Jackal (skill).png|22|Jackal|link=Jackal}} [[Jackal]] | ||
− | | | + | | Complete [[Help Drojkor, Spirit Squall, control jackals]]<br>and purchase for 200 {{item icon|Trade Contract}}s and {{coin|200000}}<br><small>(200 {{item icon|Trade Contract}}s and {{coin|304000}} if heart not completed the day of purchase)</small><br><small>(Requires [[Springer#Related_masteries|Springer mastery]] [[High Vault]] or [[Skimmer#Related_masteries|Skimmer mastery]] [[Ride the Wind]])</small> |
| {{skill icon|Pounce (Jackal)|Pounce|size=22}} | | {{skill icon|Pounce (Jackal)|Pounce|size=22}} | ||
− | | | + | | Hop |
− | | | + | | Teleport <small>(if airborne)</small><ref name="jackalTeleport" group="M">Dematerialize for 0.5 seconds while moving quickly in the direction the camera is facing.</ref><br>Hop <small>(otherwise)</small> |
− | | | + | | Teleport <ref name="jackalTeleport" group="M"/> |
| | | | ||
| | | | ||
− | * | + | * Blinks forward a short distance. Can be used in mid-air to negate [[Damage#Falling damage|falling damage]]. |
− | * | + | * Gives nearby allies a [[barrier]] with Pounce if [[Bolster Allies]] [[Jackal#Related_masteries|mastery]] is trained. |
− | * | + | * Can use [[Sand Portal]]s with the [[Shifting Sands]] mastery. |
|- | |- | ||
! style="text-align:left" | {{borderless|Griffon (skill).png|22|Griffon|link=Griffon (mount)}} [[Griffon (mount)|Griffon]] | ! style="text-align:left" | {{borderless|Griffon (skill).png|22|Griffon|link=Griffon (mount)}} [[Griffon (mount)|Griffon]] | ||
− | | | + | | Completing the [[Open Skies]] collections<br><small>(Requires [[Path of Fire story]] to be completed)</small> |
| {{skill icon|Swoop (griffon)|Swoop|size=22}} | | {{skill icon|Swoop (griffon)|Swoop|size=22}} | ||
− | | | + | | Hop <small>(on the ground)</small><br>Flap <small>(if airborne)</small> |
− | | | + | | Hop <small>(on the ground)</small><br>Flap <small>(if airborne)</small> |
− | | | + | | Dive <small>(if airborne)</small> |
− | | | + | | Rise <small>(if airborne and have speed from diving)</small> |
| | | | ||
− | * | + | * Able to soar through the sky after diving, gaining a short burst of speed. |
− | * | + | * Gains a significant speed boost if flapping was used while diving (requires [[Aerial Finesse]] [[Griffon#Related_masteries|mastery]]). |
− | * | + | * Immunity to [[Damage#Falling damage|falling damage]]. |
|- | |- | ||
! style="text-align:left" | {{borderless|Roller Beetle (skill).png|22|Roller Beetle|link=Roller Beetle}} [[Roller Beetle]] | ! style="text-align:left" | {{borderless|Roller Beetle (skill).png|22|Roller Beetle|link=Roller Beetle}} [[Roller Beetle]] | ||
− | | | + | | Completing the [[Beetle Juice (achievement)|Beetle Juice]], [[Beetle Saddle]], and [[Beetle Feed]] collections <br><small>(Requires [[Forearmed Is Forewarned]] to be completed)</small> |
| {{skill icon|Roll Out (Engage skill)|Roll Out|size=22}} | | {{skill icon|Roll Out (Engage skill)|Roll Out|size=22}} | ||
− | | | + | | Hop<br>Perform Trick <small>(if airborne)</small> |
− | | | + | | Turbo Boost <small>(if endurance full)</small><br>Perform Trick <small>(if airborne)</small> |
− | | | + | | Turbo Boost |
− | | | + | | Drift<br><small>(If moving fast enough)</small> |
| | | | ||
− | * | + | * Runs over enemies; [[Launch|launches]] them if [[Wrecking Ball]] [[Roller Beetle#Related_masteries|mastery]] is trained. |
− | * | + | * Gains velocity travelling down inclines; loses velocity travelling up inclines. |
− | * | + | * Bounces across pools of water when moving fast enough. (max 5) |
− | * | + | * Can break through certain walls to access hidden areas and break crystals to gain [[Volatile Magic]] if moving fast enough (requires [[Barrier Smash]] [[Roller Beetle#Related_masteries|mastery]]). |
− | * | + | * Can do tricks while airborne to regain endurance (requires [[Big Air]] [[Roller Beetle#Related_masteries|mastery]]). Lose endurance on improper landings. |
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|} | |} | ||
<references group="M"/> | <references group="M"/> | ||
− | == | + | == Mount skins == |
− | [[skin | + | Mount [[skin]]s can be unlocked account-wide by purchasing them in the [[Gem Store]]. The skins have only cosmetic effects; there are no gameplay advantages associated with them. |
− | === | + | === List of mount skins === |
{{see|Gallery of mount skins}} | {{see|Gallery of mount skins}} | ||
<div> | <div> | ||
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Skimmer 4.jpg | Skimmer 4.jpg | ||
Jackal 1.jpg | Jackal 1.jpg | ||
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Path of Fire concept art 2.jpg | Path of Fire concept art 2.jpg | ||
Path of Fire concept art 5.jpg | Path of Fire concept art 5.jpg | ||
</gallery> | </gallery> | ||
− | == | + | == Notes == |
− | * | + | * Mounts can be dyed. |
− | * | + | * The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts. |
− | * | + | * Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses. |
− | ** | + | ** For example, mounts do not gain the 50% fall damage reduction bonus from, say, [[Peak Performance]], nor do they gain the +toughness from having 1, 3, and 5 Snowfall runes. |
− | ** | + | ** They benefit from Accuracy sigils in a currently equipped weapon. [[Superior Sigil of Accuracy|Superior Sigil of Accuracy]] causes the mount to have 11% baseline crit chance. |
− | ** | + | ** They gain the +HP/second bonus from [[Tropical Peppermint Cake|Tropical Peppermint Cakes]], but not the Vitality bonus. |
− | ** '' | + | ** They do ''not'' gain +Endurance regeneration from food or [[Vigor|Vigor]]. |
− | * | + | * The mount endurance bar percentage is shared between mounts, but not shared with the endurance bar when dismounted. It regenerates normally while dismounted, which means rapidly re-mounting (including to a different mount) may mean the mount will not be at full endurance. |
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{{Anomaly| | {{Anomaly| | ||
− | * | + | * Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other. |
− | * | + | * Mounting destroys most allies summoned using skills, like Ranger [[Spirit|spirits]], or elementals from either [[Glyph of Elementals]] or [[Glyph of Lesser Elementals]]. However, Necromancer [[Minion|minions]] are sometimes respawned after using an [[Engage]] skill or the [[Dismount]] skill, but are still sometimes destroyed. It most cases it happens when mounting too fast after dismounting (before minions have finished appearing animation). |
− | * | + | * Stowed [[pet]]s from Ranger won't spawn and attack after engaging battle with a mount attack. |
− | * | + | * A [[Holosmith]]'s [[heat]] bar is instantly set to 0 upon mounting, even if they are currently [[overheat]]ing or have [[Photonic Blasting Module]] traited. |
− | * | + | * A [[Daredevil]] will have 100 endurance upon dismounting instead of 150.}} |
== Trivia == | == Trivia == | ||
− | * [[Guild Wars 2: Heart of Thorns]] | + | * [[Guild Wars 2: Heart of Thorns]] introduced enemies which used mounts, namely the [[Zintl Cavalier]] and the [[Mordrem Guard Cavalier]]. However, these enemies did not use a proper mount system. Instead, the mounted enemy would begin attacking as a singular enemy model with shared animations and a single health pool which was replaced by two "unmounted" models with a reduced health pool via a transitional shakeoff animation after the enemy had received a certain amount of damage. |
− | * | + | * Only the [[Raptor (mount)|Raptor]] mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview. |
− | * | + | * Mount sizes do not scale based on the race of the player character; instead they scale based on the height of the character. For example, a short [[asura]] will ride a raptor that is the same size as a raptor that a short [[charr]] rides. |
− | == | + | == See also == |
* [[Mount race]]s | * [[Mount race]]s | ||
* [[Travel]] toys | * [[Travel]] toys | ||
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{{mounts nav}} | {{mounts nav}} | ||
{{Path of Fire content}} | {{Path of Fire content}} | ||
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[[Category:Mounts|*]] | [[Category:Mounts|*]] |