Pyromancer's Puissance — различия между версиями

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* Any skill used while [[Attunement|attuned]] to fire will trigger the effect, including but not limited to:
 
* Any skill used while [[Attunement|attuned]] to fire will trigger the effect, including but not limited to:
 
** [[Bundle]] skills.
 
** [[Bundle]] skills.
** [[Environmental weapon]] skills.
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** Static environmental weapon skills.{{verify|as bundles and environmental weapons are the same thing, I'm assuming it meant that, if not, remove the line}}
 
** Certain spell-like effects triggered by [[sigil]].
 
** Certain spell-like effects triggered by [[sigil]].
 
** Contextual skills like [[gathering]], the contextual [[revive]], and using some objects that trigger animations.
 
** Contextual skills like [[gathering]], the contextual [[revive]], and using some objects that trigger animations.
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** Skills part of a skill [[chain]] often override the previous skill's aftercast when they chain, and so might will only be granted after each skill if there's enough time for the aftercast delay to end between each skill activation. For example, while using [[Lightning Hammer]], it is possible to obtain might on all 3 skills of the [[Lightning Swing]] chain, by disabling the autoattack and waiting until the might appears after each strike; and when interrupting any skill of the chain with any another skill that interrupt actions after the skill completes its activation, the aftercast will not be interrupted and might will be granted.  
 
** Skills part of a skill [[chain]] often override the previous skill's aftercast when they chain, and so might will only be granted after each skill if there's enough time for the aftercast delay to end between each skill activation. For example, while using [[Lightning Hammer]], it is possible to obtain might on all 3 skills of the [[Lightning Swing]] chain, by disabling the autoattack and waiting until the might appears after each strike; and when interrupting any skill of the chain with any another skill that interrupt actions after the skill completes its activation, the aftercast will not be interrupted and might will be granted.  
 
* Only triggers while in combat.
 
* Only triggers while in combat.
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== История версий ==
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{{Version history table header|elementalist|type=trait}}
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{{Version history table row|2017-10-06|Исправление ошибок}}
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* Исправлен баг, из-за которого эта черта срабатывала при оседлании ездового животного.
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{{Version history table row|2015-06-23|Elementalist}}
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* Updated this trait to reflect the introduction of the specialization mechanic.
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* Increased might duration to 15 seconds.
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{{Version history table row|2012-12-14|Elementalist}}
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* Increased might duration to 10 seconds.
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{{Version history table row|release|r=y}}
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|}
  
 
== Trivia ==
 
== Trivia ==
 
* Puissance loosely translates as "might" from the french word "puissant".
 
* Puissance loosely translates as "might" from the french word "puissant".

Версия 22:30, 8 октября 2017

Pyromancer's Puissance.png

Pyromancer's Puissance

Специализация
Elementalist icon small.png Огонь (список черт)
Уровень
Грандмастер
Тип
Старшая
Изучение
8 очков героя
Игр. ссылка
API
294

Каждое умение, которое вы используете обратившись к силе Огня, дарует вам мощь.

Might.png Мощь (15 сек): +30 к Силе, +30 к урону от состояний.
Miscellaneous effect.png Только в бою

— Внутриигровое описание

Notes

  • Any skill used while attuned to fire will trigger the effect, including but not limited to:
  • Dodging will not count as a skill for this trait.
  • Might is granted after the skill's aftercast delay. Because of this:
    • The first skill used when entering combat by attacking first will grant might if it hits instantly (e.g: Signet of Air, Prayer to Lyssa), but not if they produce a projectile or other effect that may delay the damage (e.g.: Arcane Blast).
    • This effect will trigger after switching attunements, and so the fire attunement skill will trigger the effect when attuned to other elements, but other attunement skill will not trigger it while attuned to fire.
    • Skills part of a skill chain often override the previous skill's aftercast when they chain, and so might will only be granted after each skill if there's enough time for the aftercast delay to end between each skill activation. For example, while using Lightning Hammer, it is possible to obtain might on all 3 skills of the Lightning Swing chain, by disabling the autoattack and waiting until the might appears after each strike; and when interrupting any skill of the chain with any another skill that interrupt actions after the skill completes its activation, the aftercast will not be interrupted and might will be granted.
  • Only triggers while in combat.

История версий

Более детальную историю изменений черты смотрите здесь.

Патч Изменения
6 октября 2017
  • Исправлен баг, из-за которого эта черта срабатывала при оседлании ездового животного.
23 июня 2015 Выход специализаций:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Increased might duration to 15 seconds.
14 декабря 2012
  • Increased might duration to 10 seconds.
28 августа 2012 Выход Guild Wars 2:

Trivia

  • Puissance loosely translates as "might" from the french word "puissant".