Редактирование: September 2014 Feature Pack

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{{Release infobox
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[[File:September 2014 Feature Pack banner2.jpg|right|300px]]
| date = 2014-09-09
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{{Quotation|Official website|Feature packs in Guild Wars 2 focus exclusively on in-game features, and this one is bringing in brand-new systems, improvements to existing features, balance updates, and more.}}
| banner = September 2014 Feature Pack banner.png
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| quote = Feature packs in Guild Wars 2 focus exclusively on in-game features, and this one is bringing in brand-new systems, improvements to existing features, balance updates, and more.
 
}}
 
 
[[September 2014 Feature Pack]] is a [[release]] focusing entirely on in-game features that was launched on [[Game updates/2014-09-09|September 9, 2014]].
 
[[September 2014 Feature Pack]] is a [[release]] focusing entirely on in-game features that was launched on [[Game updates/2014-09-09|September 9, 2014]].
  
== Особенности ==
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== Новые особенности ==
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:''This section will continue to be updated as articles are posted on the official website.''
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=== Combat log ===
 
=== Combat log ===
[[File:September 2014 Feature Pack Combat log preview.jpg|thumb|The new combat log introduced with the Feature Pack.]]
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[[File:September 2014 Feature Pack Combat log preview.jpg|thumb|Photo of the new combat log]]
 
* The [[combat log]] will receive a major overhaul in its design and functionality. <ref name="gamescom">Presentation by ArenaNet for press at gamescom 2014 (recording available at [http://www.guildmag.com/preview-september-2014-feature-pack/ GuildMag])</ref>
 
* The [[combat log]] will receive a major overhaul in its design and functionality. <ref name="gamescom">Presentation by ArenaNet for press at gamescom 2014 (recording available at [http://www.guildmag.com/preview-september-2014-feature-pack/ GuildMag])</ref>
 
* Instead of being just toggled on/off, the channel can be further configured to show the following action separately:
 
* Instead of being just toggled on/off, the channel can be further configured to show the following action separately:
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=== PvP ===
 
=== PvP ===
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==== Standard enemy models ====
 
==== Standard enemy models ====
 
* All enemies will appear as human models with a distinct weapon and armor set for each profession and gender.
 
* All enemies will appear as human models with a distinct weapon and armor set for each profession and gender.
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==== PvP-exclusive armor ====
 
==== PvP-exclusive armor ====
 
* Two new armor sets, Glorious armor and Glorious Hero's armor, will be added as PvP-exclusive rewards.
 
* Two new armor sets, Glorious armor and Glorious Hero's armor, will be added as PvP-exclusive rewards.
** [[Glorious Hero's armor]] is a prestigious award for top-tier PvP tournaments.
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** Glorious Hero's armor is a prestigious award for top-tier PvP tournaments.
** [[Glorious armor]] can be unlocked through the repeatable [[Glorious Reward Track]].
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** Glorious armor can be unlocked through the repeatable [[Glorious Reward Track]].
  
 
=== [[Commander]] ===
 
=== [[Commander]] ===
 
* The commander tag will become an account-wide feature, instead of being character-based.
 
* The commander tag will become an account-wide feature, instead of being character-based.
** To balance this, the cost of a [[Commander's Compendium]] will increase to {{coin|3000000}} and 250 {{token|wvw}}.<ref>https://forum-en.gw2archive.eu/forum/wuv/wuv/Commander-Tag-Changes-Feedback-merged/page/12#post4315176</ref>
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** To balance this, the cost of a [[Commander's Compendium]] will increase to {{coin|3000000}} and 250 {{token|wvw}}.<ref>https://forum-en.guildwars2.com/forum/wuv/wuv/Commander-Tag-Changes-Feedback-merged/page/12#post4315176</ref>
 
** Players who have already unlocked at least one commander tag will be upgraded into the new system.
 
** Players who have already unlocked at least one commander tag will be upgraded into the new system.
 
** In addition to the existing blue tag, three new tag colors will be introduced: purple, red and yellow. Commanders can switch between the colors at will.<ref>https://twitter.com/GuildWars2/statuses/502136525728251904</ref>
 
** In addition to the existing blue tag, three new tag colors will be introduced: purple, red and yellow. Commanders can switch between the colors at will.<ref>https://twitter.com/GuildWars2/statuses/502136525728251904</ref>
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=== WvW ===
 
=== WvW ===
 
* New ability: [[Siege Golem Mastery]] that improves [[Siege Golem]] skills (total cost 75 points). <ref name="gamescom"/>
 
* New ability: [[Siege Golem Mastery]] that improves [[Siege Golem]] skills (total cost 75 points). <ref name="gamescom"/>
** 5 points: "Increases your piloted golem's movement speed for 15 seconds after destroying a gate or a wall" (grants [[Superspeed]])
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** 5 points: "Increases your piloted golem's movement speed for 15 seconds after destroying a gate or a wall" (grants [[Super Speed]])
 
** 15 points: "Increases your piloted golem's base power and precision by 15%"
 
** 15 points: "Increases your piloted golem's base power and precision by 15%"
 
** 30 points: "The shield bubble now also heals nearby allies"
 
** 30 points: "The shield bubble now also heals nearby allies"
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** There is no cooldown on the use of the trick, so players can continue using it as long as they have enough supplies. <ref name="gamescom interview"/>
 
** There is no cooldown on the use of the trick, so players can continue using it as long as they have enough supplies. <ref name="gamescom interview"/>
 
** The [[Siege Disabled]] effect does not stack. <ref name="gamescom interview"/>
 
** The [[Siege Disabled]] effect does not stack. <ref name="gamescom interview"/>
** The price will be around {{currency|5|Silver}} and {{currency|15|Badge of Honor}}. <ref name="dev post">Post from Tyler Bearce (Game Designer) on the GW2 forum [https://forum-en.gw2archive.eu/forum/wuv/wuv/HUH-Siege-Disabler-that-disables-enemy-siege/page/2#post4300384 Forum post])</ref>
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** The price will be around {{currency|5|Silver}} and {{currency|15|Badge of Honor}}. <ref name="dev post">Post from Tyler Bearce (Game Designer) on the GW2 forum [https://forum-en.guildwars2.com/forum/wuv/wuv/HUH-Siege-Disabler-that-disables-enemy-siege/page/2#post4300384 Forum post])</ref>
 
** This is a thrown projectile, and as such, can be countered by abilities that block or reflect projectiles (Shield of Absorption, Swirling Winds, etc). <ref name="dev post"/>
 
** This is a thrown projectile, and as such, can be countered by abilities that block or reflect projectiles (Shield of Absorption, Swirling Winds, etc). <ref name="dev post"/>
  
 
=== Balance Changes ===
 
=== Balance Changes ===
{{main|September 2014 Feature Pack/Balance changes}}
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{{main|/Balance changes}}
  
 
=== New Runes and Sigils ===
 
=== New Runes and Sigils ===
Three [[runes]] and three [[sigils]] are newly added. The recipes can only be learned from [[recipe sheet]]s.
 
  
*[[Superior Rune of Evasion]] ([[Recipe: Superior Rune of Evasion|recipe sheet]])
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Three [[runes]] and two [[sigils]] are newly added. They can be crafted by acquiring its recipe.
*[[Superior Rune of Radiance]] ([[Recipe: Superior Rune of Radiance|recipe sheet]])
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*[[Superior Rune of the Trapper]] ([[Recipe: Superior Rune of the Trapper|recipe sheet]])
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*[[Superior Rune of Evasion]]
*[[Superior Sigil of Cleansing]] ([[Recipe: Superior Sigil of Cleansing|recipe sheet]])
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*[[Superior Rune of Radiance]]
*[[Superior Sigil of Cruelty]] ([[Recipe: Superior Sigil of Cruelty|recipe sheet]])
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*[[Superior Rune of the Trapper]]
*[[Superior Sigil of Incapacitation]] ([[Recipe: Superior Sigil of Incapacitation|recipe sheet]])
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*[[Superior Sigil of Cleansing]]
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*[[Superior Sigil of Cruelty]]
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**[[Recipe: Superior Rune of Evasion]]
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**[[Recipe: Superior Rune of Radiance]]
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**[[Recipe: Superior Rune of the Trapper]]
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**[[Recipe: Superior Sigil of Cleansing]]
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**[[Recipe: Superior Sigil of Cruelty]]
  
 
=== Guilds ===
 
=== Guilds ===
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=== New Player Experience ===
 
=== New Player Experience ===
 
* A new content direction system is being implemented to point players towards level-appropriate content, or into the next map. This is intended to provide more structure for players that need a guide.
 
* A new content direction system is being implemented to point players towards level-appropriate content, or into the next map. This is intended to provide more structure for players that need a guide.
** A literal arrow will be added to the notifications in the upper-right to point players towards the next objective. [[File:Objective compass.jpg|thumb|Objective Compass.]]
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** A literal arrow will be added to the notifications in the upper-right to point players towards the next objective.
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[[File:objective_compass.jpg|thumb|Objective Compass.]]
 
** This system can be turned off in the options under User Interface, in the Content Guide drop down bar.  It can also be set to "world complete" and point players towards the nearest content for 100% world completion.
 
** This system can be turned off in the options under User Interface, in the Content Guide drop down bar.  It can also be set to "world complete" and point players towards the nearest content for 100% world completion.
 
** This system will not point players towards bonus hidden locations such as [[jumping puzzle]]s, [[mini-dungeon]]s, or pipe organs.
 
** This system will not point players towards bonus hidden locations such as [[jumping puzzle]]s, [[mini-dungeon]]s, or pipe organs.
 
* Level progression has been changed
 
* Level progression has been changed
** A new notification and reward screen have been added.  This screen will show the rewards for this level and rewards for next level.  It will also teach important game systems, including any system that was unlocked that level. [[File:Level up rewards.jpg|thumb|Level Rewards.]]
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** A new notification and reward screen have been added.  This screen will show the rewards for this level and rewards for next level.  It will also teach important game systems, including any system that was unlocked that level.
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[[File:level_up_rewards.jpg|thumb|Level Rewards.]]
 
** Statistical progression now comes in larger amounts at milestones instead of a small boost every level.
 
** Statistical progression now comes in larger amounts at milestones instead of a small boost every level.
** [[Level rewards|Rewards for leveling]] have been improved and made more relevant.
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** Rewards for leveling have been improved and made more relevant.
 
* Unlocking of gameplay systems have been layered along the level progression.
 
* Unlocking of gameplay systems have been layered along the level progression.
 
** The [[downed]] system will now unlock at level 5.  Characters will be immediately defeated before then.
 
** The [[downed]] system will now unlock at level 5.  Characters will be immediately defeated before then.
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** Notifications and icons for WvW and PvP will be displayed at levels 18 and 22.  Players can access them before this time if they already know what to do (portals or hotkey).
 
** Notifications and icons for WvW and PvP will be displayed at levels 18 and 22.  Players can access them before this time if they already know what to do (portals or hotkey).
 
** [[Weapon skill]]s are unlocked for all weapons simultaneously as the character levels. Replaces the current system of unlocking as enemies are defeated.
 
** [[Weapon skill]]s are unlocked for all weapons simultaneously as the character levels. Replaces the current system of unlocking as enemies are defeated.
* [[Personal story]] progression in the [[Story Journal]] has been changed.
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* [[Personal Story]] progression in the [[Story Journal]] has been changed.
 
** Several steps will now be unlocked at once as chapters on specific levels, preventing the need to level up between each story step.
 
** Several steps will now be unlocked at once as chapters on specific levels, preventing the need to level up between each story step.
 
** Rewards for major chapters have been reviewed and updated.
 
** Rewards for major chapters have been reviewed and updated.
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** Players can equip a miniature that will remain visible at all times, even when changing maps.  A checkbox allows it to be summoned and un-summoned.
 
** Players can equip a miniature that will remain visible at all times, even when changing maps.  A checkbox allows it to be summoned and un-summoned.
  
=== [[Achievement|Achievements]] ===
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=== [[Achievements]] ===
 
* [[Item Collection]]s have been added.
 
* [[Item Collection]]s have been added.
 
** New set of achievements earned by finding items and skins.
 
** New set of achievements earned by finding items and skins.
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** Category
 
** Category
 
** Subcategory
 
** Subcategory
** [[Item#Rarity|Rarity]]
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** [[Rarity]]
 
** Level
 
** Level
 
** Available Now (active listings)
 
** Available Now (active listings)
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* [[Dungeon]]s no longer have an instance owner.  The instance will only close when all players have left the instance.
 
* [[Dungeon]]s no longer have an instance owner.  The instance will only close when all players have left the instance.
 
* Several performance increases are being added, notably affecting large combat situations like WvW and at the PvE world boss events.
 
* Several performance increases are being added, notably affecting large combat situations like WvW and at the PvE world boss events.
* Loot drops are being tweaked so characters are more likely to receive items they can use.  The changes are subtle and the changes may not be easily noticeable, but over time the loot will have more items that character can use. <ref>https://forum-en.gw2archive.eu/forum/game/gw2/Please-No-Profession-Loot/page/5#post4343055 Stephane Lo Presti's post on forums</ref>
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* Loot drops are being tweaked so characters are more likely to receive items they can use.  The changes are subtle and the changes may not be easily noticeable, but over time the loot will have more items that character can use. <ref>https://forum-en.guildwars2.com/forum/game/gw2/Please-No-Profession-Loot/page/5#post4343055 Stephane Lo Presti's post on forums</ref>
* Special [[Leveling equipment|new rare/exotic items]] are being added for leveling, and are more powerful than the items normally available for their level. These account-bound items are exclusively under level 80, will allow you to choose between 2 stat combinations, and will be available via crafting or found as loot.
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* Special new rare/exotic items are being added for leveling, and are more powerful than the items normally available for their level. These account-bound items are exclusively under level 80, will allow you to choose between 2 stat combinations, and will be available via crafting or found as loot.
 
* Icons of [[Junk]] rarity items have been newly changed.
 
* Icons of [[Junk]] rarity items have been newly changed.
  
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== Trivia ==
 
== Trivia ==
* Originally, ArenaNet announced at [[gamescom]] that the additional colors of the commander tag would be individual upgrades, available for {{coin|3000000}} each. Based on player feedback, this was changed so that all colors are available from a single [[Commander's Compendium]] instead. <ref>John Corpening on the [https://forum-en.gw2archive.eu/forum/wuv/wuv/Commander-Tag-Changes-Feedback-merged/page/10#post4313965 official forum]</ref>
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* Originally, ArenaNet announced at [[gamescom]] that the additional colors of the commander tag would be individual upgrades, available for {{coin|3000000}} each. Based on player feedback, this was changed so that all colors are available from a single [[Commander's Compendium]] instead. <ref>John Corpening on the [https://forum-en.guildwars2.com/forum/wuv/wuv/Commander-Tag-Changes-Feedback-merged/page/10#post4313965 official forum]</ref>
  
 
== References ==
 
== References ==
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[[Category:Дополнения]]
 
[[Category:Дополнения]]
[[Category:September 2014 Feature Pack]]
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[[Category:Сентябрьский набор особенностей 2014]]

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