Редактирование: Shatter

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[[Shatter]]ing is the primary [[profession mechanic]] of the [[mesmer]] [[profession]]. It consists of '''shatter skills''' occupying the {{key|F1}}-{{key|F4}} slots of the [[Skill bar#Mechanic bar|mechanic bar]] which are used to destroy any [[clone]]s the mesmer has cast prior to shattering to cause a variety of effects like [[confusion]] or [[daze]].
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[[Shatter]]ing is the primary [[profession mechanic]] of the [[mesmer]] [[profession]]. It consists of '''shatter skills''' occupying the {{key|F1}}-{{key|F4}} slots of the [[Skill bar#mechanic bar|mechanic bar]] which are used to destroy any [[illusion]]s the mesmer has cast prior to shattering to cause a variety of effects like [[confusion]] or [[daze]].
{{TOCright}}
 
There are four shatter skills, all of which are instant-cast, have different cooldowns, and do not interrupt any action that the mesmer is performing. Activating any of them will cause all clones to run to their respective assigned targets and shatter, causing effects around each clone corresponding to the shatter skill used. The shatter effect also happens at the location of the mesmer/chronomancer/mirage. Both [[Distortion]] and [[Continuum Split]] cause all clones to shatter immediately, without running towards their targets, and deal no damage. Shatter skills are more powerful the more clones the mesmer had active; for instance, Distortion will last longer for each shattered clone.
 
  
Note that clones will move towards their own targets e.g. the foe the mesmer targeted when casting the illusion, and not the enemy who is currently being targeted by the mesmer while activating the shatter skill. The clones can still be killed while they are moving towards their targets to prevent their shattering.
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There are four shatter skills, all of which are instant-cast and have different cooldowns. Activating any of them will cause all illusions run to their respective assigned targets and shatter, causing effects around each illusion and the caster corresponding to the shatter skill used. However, [[Distortion]] causes all illusions to shatter immediately without running towards their targets. Shatter skills are more powerful the more illusions the mesmer had active; for instance, Distortion will last longer for each shattered illusion.  
  
== List of shattering skills ==
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Note that illusions will move towards their own targets e.g. the foe the mesmer targeted when casting the illusion, and not the enemy who is currently being targeted by the mesmer while activating the shatter skill. The illusions can still be killed while they are moving towards their targets, effectively preventing the shattering effect from being caused by that illusion.
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==List of shattering skills==
 
{| {{STDT|mesmer skills}}
 
{| {{STDT|mesmer skills}}
{{profession mechanic skill table header}}
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! style="width:250px" | Skill
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! style="width:150px" | Level Unlocked<ref>[[Game_updates/2015-06-23#Level_Reward_Changes|June 23, 2015 Game Update]]</ref>
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! style="width:43px" | [[File:Tango-recharge-darker.png|link=Recharge]]
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! style="width:53.2%" | Description
 
|-
 
|-
! style="text-align:left" colspan="6" |
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| {{skill icon|Mind Wrack}}
==== [[Mesmer]] and [[Mirage]] ====
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| 5
{{profession mechanic skill table row|Mind Wrack}}
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| {{skill recharge|Mind Wrack}}
{{profession mechanic skill table row|Cry of Frustration}}
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| {{skill description|Mind Wrack}}
{{profession mechanic skill table row|Diversion}}
 
{{profession mechanic skill table row|Distortion}}
 
 
|-
 
|-
! style="text-align:left" colspan="6" |
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| {{skill icon|Cry of Frustration}}
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| 11
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| {{skill recharge|Cry of Frustration}}
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| {{skill description|Cry of Frustration}}
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|-
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| {{skill icon|Diversion}}
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| 15
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| {{skill recharge|Diversion}}
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| {{skill description|Diversion}}
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|-
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| {{skill icon|Distortion}}
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| 19
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| {{skill recharge|Distortion}}
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| {{skill description|Distortion}}
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|-
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! style="text-align:left" colspan="4" |
 
==== [[Chronomancer]] ====
 
==== [[Chronomancer]] ====
{{profession mechanic skill table row|Split Second (skill)}}
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|-
{{profession mechanic skill table row|Rewinder}}
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| {{skill icon|Continuum Split}}
{{profession mechanic skill table row|Time Sink}}
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| 80
{{profession mechanic skill table row|Distortion}}
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| {{skill recharge|Continuum Split}}
{{profession mechanic skill table row|Continuum Split}}
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| {{skill description|Continuum Split}}
{{profession mechanic skill table row|Continuum Shift|chain=chain}}
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|-
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| {{chain}}{{skill icon|Continuum Shift}}
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|
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| {{skill recharge|Continuum Shift}}
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| {{skill description|Continuum Shift}}
 
|}
 
|}
  
== Related [[trait]]s ==
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==Related [[traits]]==
{{related traits}}
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; {{M}} [[Domination]]
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: {{trait icon|Rending Shatter}} - {{Trait description|Rending Shatter}}
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: {{trait icon|Shattered Concentration}} - {{Trait description|Shattered Concentration}}
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: {{trait icon|Mental Anguish}} - {{trait description|Mental Anguish}}
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; {{M}} [[Dueling]]
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: {{trait icon|Blinding Dissipation}} - {{Trait description|Blinding Dissipation}}
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; {{M}} [[Chaos]]
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: {{trait icon|Bountiful Disillusionment}} - {{Trait description|Bountiful Disillusionment}}
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; {{M}} [[Inspiration]]
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: {{trait icon|Protected Phantasms}} - {{Trait description|Protected Phantasms}}
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: {{trait icon|Restorative Illusions}} - {{Trait description|Restorative Illusions}}
  
== Notes ==
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; {{M}} [[Illusions]]
* Clones do not carry out the command to shatter if the target dies before they are able to shatter, even in melee range.
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: {{trait icon|Illusionary Retribution}} - {{Trait description|Illusionary Retribution}}
* Clones will play the shatter animation if their target dies, even if they weren't shattered.
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: {{trait icon|Persistence of Memory}} - {{trait description|Persistence of Memory}}
* The shatter skills are unlocked at the following levels<ref>[[Game updates/2015-06-23#Level Reward Changes|June 23, 2015 Game Update]]</ref>:
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: {{trait icon|Shattered Strength}} - {{Trait description|Shattered Strength}}
** {{skill icon|Mind Wrack}}: level 5
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: {{trait icon|Maim the Disillusioned}} - {{Trait description|Maim the Disillusioned}}
** {{skill icon|Cry of Frustration}}: level 11
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: {{trait icon|Master of Misdirection}} - {{trait description|Master of Misdirection}}
** {{skill icon|Diversion}}: level 15
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: {{trait icon|Master of Fragmentation}} - {{trait description|Master of Fragmentation}}
** {{skill icon|Distortion}}: level 19
 
  
== Trivia ==
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==Notes==
* Originally, phantasms behaved much like clones, attacking until they or their target died. Mesmers could only summon a maximum of three illusions at any time. Shatter skills would shatter all illusions, meaning all clones and phantasms.
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*Illusions do not carry out the command to shatter if the target dies before they are able to shatter; even in melee range, and if the shatter skill was used prior to the target's death, the function still fails in this situation.
** The [[Game updates/2018-02-06#Mesmer|game update of 6th of February 2018]] changed Shatter skills to only shatter clones. Phantasms were reworked into ephemeral summons that turned into clones after attacking once. The maximum of three illusions summoned was changed to only count clones.
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*The illusion(s) still show the animation of shattering if their target dies, and they do not carry out the shatter affect.
* In earlier iterations of the game, mesmers didn't count themselves for Shattering skills, the functionality came from a trait called [[Illusionary Persona]]. This effect was eventually added by default, and the trait was removed.
 
** The [[Game updates/2019-07-16#Mesmer|game update of 16th of July 2019]] reworked chronomancer Shatters to give them additional effects, but removed the "illusionary persona" effect from them, and chronomancers became unable to use Shatter skills without having any active clone(s).
 
** The [[Game updates/2020-07-07#Mesmer|game update of 7th of July 2020]] restored the "illusionary persona" effect for chronomancer Shatters.
 
* The [[Game updates/2019-07-16#Mesmer|game update of 16th of July 2019]] removed chronomancers access to Distortion, moving Continuum Shift to F4, and making it apply the distortion effect on cast.
 
** The [[Game updates/2020-07-07#Mesmer|game update of 7th of July 2020]] removed the distortion effect from Continuum Split.
 
** The [[Game updates/2022-10-04|game update of 4th of October 2022]] restored the original design, moving Continuum Split back to F5 and returning Distortion to F4.
 
  
== References ==
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==References==
 
<references/>
 
<references/>
  

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