Condition damage

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск

Condition Damage.png Урон от состояний, also known as Malice, is a secondary attribute that improves the damage dealt by conditions your character inflicts. The boon Might increases condition damage along with power.

A character's current Condition Damage value can be seen on the Hero panel.


Condition Factor Base Damage at Level 80 Damage from +100 Condition Damage
Bleeding 40px.png Кровотечение 0.05 42.5 per stack per second +5 per stack per second
Burning 40px.png Горение 0.25 328 per second +25 per second
Poison 40px.png Отравление 0.10 84 per second +10 per second
Confusion 40px.png Замешательство[1] 0.15 130 per stack per skill use +15 per stack per skill use
Costume Brawl Fear 40px.png Страх[2] 0.30 362 per second +30 per second
Torment 40px.png Боль[3] 0.11 32 per stack per second +11 per stack per second

Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage)

  1. Confusion deals half damage in Structured PvP.
  2. Only with the necromancer trait Terror (Curses IX).
  3. Deals two damage packets per second while moving.

Related traits and skills[править]

Trait lines that increase condition damage[править]

1 trait point in the indicated trait line increases condition damage by 10 points.

Traits that increase condition damage[править]

Skills that increase condition damage[править]

Related items[править]

Equipment prefixes that increase condition damage[править]

Upgrade components that increase condition damage[править]

Consumables that increase condition damage[править]


  • Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. For example, An Engineer may inflict Bleed with an Elixir Gun toolkit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.


  • The diamond-shaped icon for this attribute (and for Condition Duration) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.

See Also[править]