Defiance Bar

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Файл:Breakbar example.jpg
Example of a defiance bar, found on a Legendary Wyvern

Defiance Bar, also known as break bar, is a mechanic used by some enemies that restrict the use of control effects against them. Throughout Central Tyria, it is most often (though not exclusively) found on champion or higher ranked enemies, but is commonly found on creatures of all ranks throughout Magus Falls.

Different enemies have different defiance bars.


The defiance bars appears directly below the enemy's health bar when targeted. The appearance of the defiance bar corresponds to its behavior:

DefianceDefiance bar segmented.png
A gray, segmented bar indicates that the enemy is immune to any crowd control at that time. When some bosses are about to launch a strong attack or perform an action that highly empowers them this segmented bar will turn to blue for a short time (commonly known as "window time"), becoming segmented again once the attack is finished.
DefianceФайл:Defiance bar teal.png
A teal bar indicates that the enemy is immune to any crowd control, but any control effect, including soft control conditions such as blind or chilled, depletes part of the bar. The amount depleted depends on the effect applied to the enemy. The defiance bar slowly regenerates, but if the whole bar is depleted, a strong special effect, most commonly 5 seconds of stun and 50% increased damage, will occur; hovering over the defiance bar with your mouse will display the effect that happens when the bar is depleted. However, if the defiance bar is not broken through by the end of the time for which it is blue, the enemy can subsequently use a powerful attack or ability.
DefianceФайл:Defiance bar beige.jpg
A brown bar indicates that the enemy was recently broken; they are immune to any crowd control and the defiance bar is recharging.

Control effects[править]

Soft control effects[править]

Soft control effects deal damage over time to the defiance bar. Additionally, these effects will apply to the foe for the purposes of triggering traits but not apply their debuff effect.

Condition Defiance Bar Damage
Fear.png Страх 100 per second
Taunt.png Насмешка 75 per second
Immobile.png Обездвиживание 50 per second
Slow.png Замедление 50 per second
Chilled.png Заморозка 33 per second
Blinded.png Слепота 20 per second
Weakness.png Слабость 20 per second
Crippled.png Хромота 15 per second

Hard control effects[править]

Hard control effects deal direct damage to the defiance bar. Damage inflicted is based on the multiplier and the duration of the effect. Duration below one second is rounded up to one second for calculation. As with conditions, these effects still apply to the foe for the purposes of triggering traits (such as Lightning Rod), but will not apply their control effect.

Effect Defiance Bar Damage
Ice 60 * duration
Daze.png Ошеломление, Knockback.png Отталкивание, Knockdown.png Нокдаун, Launch.png Отбрасывание, Push.png Притяжение, Stun.png Оглушение, Transform 100 * duration
Stone 150 * duration
Ward 150 per pass

Skill details[править]

Effect Defiance Bar Damage Skills
Daze.png Ошеломление 0.25 s 100 Warrior tango icon 20px.png Gun Flame, Thief tango icon 20px.png Headshot
Push.png Притяжение 1.5 s 150 Engineer tango icon 20px.png Grappling Line, Revenant tango icon 20px.png Grasping Shadow, Mesmer tango icon 20px.png Into the Void
Push.png Притяжение 1.5 s 150 Thief tango icon 20px.png Scorpion Wire, Necromancer tango icon 20px.png Spectral Grasp, Revenant tango icon 20px.png Temporal Rift
Knockback.png Отталкивание 1.5 s 150 Revenant tango icon 20px.png Forceful Displacement, Elementalist tango icon 20px.png Gust, Warrior tango icon 20px.png Kick, Ranger tango icon 20px.png Point Blank Shot
Knockback.png Отталкивание 1.5 s 150 Warrior tango icon 20px.png Repeating Shot (4 hits), Revenant tango icon 20px.png Surge of the Mists (3-5 hits)
Knockdown.png Нокдаун 2 x 2 s (bug) 400 Elementalist tango icon 20px.png Gale
Launch.png Отбрасывание 2.32 s 232 Guardian tango icon 20px.png Banish, Engineer tango icon 20px.png Big Ol' Bomb, Engineer tango icon 20px.png Booby Trap, Revenant tango icon 20px.png Chaotic Release, Warrior tango icon 20px.png Stomp
Launch.png Отбрасывание 3.32 s 332 Necromancer tango icon 20px.png Charge, Elementalist tango icon 20px.png Updraft, Engineer tango icon 20px.png Overcharged Shot, Warrior tango icon 20px.png Wild Blow
Transform 3 s 300 Engineer tango icon 20px.png Toss Elixir X
Transform 10 s 1000 Mesmer tango icon 20px.png Signet of Humility
Stun.png Оглушение 3 s 300 Revenant tango icon 20px.png Jade Winds, Mesmer tango icon 20px.png Signet of Domination
Stone 1 s 150 Thief tango icon 20px.png Basilisk Venom
Ice 5 s 300 Elementalist tango icon 20px.png Deep Freeze
Ward 150 Guardian tango icon 20px.png Line of Warding, Guardian tango icon 20px.png Ring of Warding

Creature-specific defiance bars[править]

Creature Bar strength Scaling Regeneration per second Breaking effect Recharge per second Window time
Most fractal and dungeon bosses, Adolescent Fire Wyvern, Toxx Veteran Arrowhead, Veteran Chak Lobber, Veteran Mordrem Stonehead, Veteran Stonehead 600 None 30 5 seconds of stun with 50% increased damage 40 Permanent
Mordrem Guard Punisher 100 None 0 5 seconds of stun with 50% increased damage Next special attack 2.4 seconds
Arrowhead Hatchling 200 None 20 5 seconds of stun with 50% increased damage 20 Permanent
Champion Chak Lobber, Champion Mordrem Guard Cavalier, Champion Mordrem Teragriff, Champion Mordrem Troll, Champion Overgrown Husk, Champion Coztic Bladedancer 600 180 (30%) per player after 5 players 30 5 seconds of stun with 50% increased damage 40 Permanent
Mushroom Stomper 300 None 3 Jumps to a random location after 1.3 seconds. Loses his buff and is disabled for 4.5 seconds. 37.5 Permanent
Veteran Mushroom King 600  ?  ? 5 seconds of stun with 50% increased damage Next special attack 3.75 seconds
Champion Mushroom Emperor 600  ? 6 3.75 seconds of stun 40 Permanent
Veteran Converted Nuhoch, Veteran Xocotls Crusher 600  ? 60 8.5 seconds of stun with 50% increased damage 60 Permanent
Veteran Zintl Cavalier 500  ? 50 5 seconds of knockdown 50 Permanent
Chak Sapper 300 None 3 Death 0 Permanent
Veteran Chak Blitzer 600  ? 0 3 seconds of stun and removes the shield Next special attack 11.5 seconds
Veteran Mordrem Bonebreaker 200 None 2 7 seconds of knockdown 28.6 Permanent
Faolain 300 None 7.5 5 seconds of stun with 50% increased damage 30 Permanent
Blighted Garm 300 None 0 5 seconds of stun 20 Permanent
Blighted Eir 100 None 20 15 seconds of stun Next special attack  ?
Blighted Canach 15 None 0 5 seconds of stun Next special attack  ?
Blue Guardian, Green Guardian, Red Guardian 1000 None 0 Death 0 When at 0% health
Vale Guardian 2000 None 0 Stops the attack Next special attack  ?
Gorseval the Multifarious 4500 None 0 4.5 seconds of knockdown Next special attack ~25 seconds
"Knuckles" 1000 None 0 5 seconds of stun with 50% increased damage Next special attack  ?

Dynamic scaling[править]

Player count Bar strength Bar per player Time to regenerate (seconds) Time to recharge (seconds)
1 600 600 20 15
2 600 300 20 15
3 600 200 20 15
4 600 150 20 15
5 600 120 20 15
6 780 130 26 19.5
7 960 137 32 24
8 1140 143 38 28.5
9 1320 147 44 33
10 1500 150 50 37.5
Player count Bar strength Bar per player Time to regenerate (seconds) Time to recharge (seconds)
15 2400 160 80 60
20 3300 165 110 82.5
25 4200 168 140 105
30 5100 170 170 127.5
35 6000 171 200 150
40 6900 173 230 172.5
45 7800 173 260 195
50 8700 174 290 217.5
100 17700 177 590 442.5
200 35700 179 1190 829.5


  • Defiance Bar replaced the Unshakable effect on October 23, 2015 when Heart of Thorns was released.
  • Initially, some skills and traits were designed to grant a Defiance Bar to players. This was removed between the second and third beta weekend events of Heart of Thorns.
  • The Defiance Bar recharges and applies condition damage every 0.24 seconds. This slightly affects the actual effect of conditions. For example a 1 second fear may tick a total of 4 or 5 times causing 96 or 120 defiance bar damage.
  • Event scaling affects the defiance bar strength. This effectively makes the bar harder to break and slower to recharge which means it takes more time until the defiance bar becomes vulnerable again.