Defiance Bar, also known as break bar, is a mechanic used by some enemies that restrict the use of control effects against them. Throughout Central Tyria, it is most often (though not exclusively) found on champion or higher ranked enemies, but is commonly found on creatures of all ranks throughout Magus Falls.
Different enemies have different defiance bars.
The defiance bars appears directly below the enemy's health bar when targeted. The appearance of the defiance bar corresponds to its behavior:
- A gray, segmented bar indicates that the enemy is immune to any crowd control at that time. When some bosses are about to launch a strong attack or perform an action that highly empowers them this segmented bar will turn to blue for a short time (commonly known as "window time"), becoming segmented again once the attack is finished.
- DefianceФайл:Defiance bar teal.png
- A teal bar indicates that the enemy is immune to any crowd control, but any control effect, including soft control conditions such as blind or chilled, depletes part of the bar. The amount depleted depends on the effect applied to the enemy. The defiance bar slowly regenerates, but if the whole bar is depleted, a strong special effect, most commonly 5 seconds of stun and 50% increased damage, will occur; hovering over the defiance bar with your mouse will display the effect that happens when the bar is depleted. However, if the defiance bar is not broken through by the end of the time for which it is blue, the enemy can subsequently use a powerful attack or ability.
- Файл:Defiance bar beige.jpg
- A brown bar indicates that the enemy was recently broken; they are immune to any crowd control and the defiance bar is recharging.
Control effects[править]
Soft control effects[править]
Soft control effects deal damage over time to the defiance bar. Additionally, these effects will apply to the foe for the purposes of triggering traits but not apply their debuff effect.
Hard control effects[править]
Hard control effects deal direct damage to the defiance bar. Damage inflicted is based on the multiplier and the duration of the effect. Duration below one second is rounded up to one second for calculation. As with conditions, these effects still apply to the foe for the purposes of triggering traits (such as Lightning Rod), but will not apply their control effect.
Skill details[править]
Effect
|
Defiance Bar Damage
|
Skills
|
Ошеломление 0.25 s
|
100
|
Gun Flame, Headshot
|
Притягивание 1.5 s
|
150
|
Grappling Line, Grasping Shadow, Into the Void
|
Притягивание 1.5 s
|
150
|
Scorpion Wire, Spectral Grasp, Temporal Rift
|
Отталкивание 1.5 s
|
150
|
Forceful Displacement, Gust, Kick, Point Blank Shot
|
Отталкивание 1.5 s
|
150
|
Repeating Shot (4 hits), Surge of the Mists (3-5 hits)
|
Нокдаун 2 x 2 s (bug)
|
400
|
Gale
|
Отбрасывание 2.32 s
|
232
|
Banish, Big Ol' Bomb, Booby Trap, Chaotic Release, Stomp
|
Отбрасывание 3.32 s
|
332
|
Charge, Updraft, Overcharged Shot, Wild Blow
|
Transform 3 s
|
300
|
Toss Elixir X
|
Transform 10 s
|
1000
|
Signet of Humility
|
Оглушение 3 s
|
300
|
Jade Winds, Signet of Domination
|
Stone 1 s
|
150
|
Basilisk Venom
|
Ice 5 s
|
300
|
Deep Freeze
|
Ward
|
150
|
Line of Warding, Ring of Warding
|
Creature-specific defiance bars[править]
Creature
|
Bar strength
|
Scaling
|
Regeneration per second
|
Breaking effect
|
Recharge per second
|
Window time
|
Most fractal and dungeon bosses, Adolescent Fire Wyvern, Toxx Veteran Arrowhead, Veteran Chak Lobber, Veteran Mordrem Stonehead, Veteran Stonehead
|
600
|
None
|
30
|
5 seconds of stun with 50% increased damage
|
40
|
Permanent
|
Mordrem Guard Punisher
|
100
|
None
|
0
|
5 seconds of stun with 50% increased damage
|
Next special attack
|
2.4 seconds
|
Arrowhead Hatchling
|
200
|
None
|
20
|
5 seconds of stun with 50% increased damage
|
20
|
Permanent
|
Champion Chak Lobber, Champion Mordrem Guard Cavalier, Champion Mordrem Teragriff, Champion Mordrem Troll, Champion Overgrown Husk, Champion Coztic Bladedancer
|
600
|
180 (30%) per player after 5 players
|
30
|
5 seconds of stun with 50% increased damage
|
40
|
Permanent
|
Mushroom Stomper
|
300
|
None
|
3
|
Jumps to a random location after 1.3 seconds. Loses his buff and is disabled for 4.5 seconds.
|
37.5
|
Permanent
|
Veteran Mushroom King
|
600
|
?
|
?
|
5 seconds of stun with 50% increased damage
|
Next special attack
|
3.75 seconds
|
Champion Mushroom Emperor
|
600
|
?
|
6
|
3.75 seconds of stun
|
40
|
Permanent
|
Veteran Converted Nuhoch, Veteran Xocotls Crusher
|
600
|
?
|
60
|
8.5 seconds of stun with 50% increased damage
|
60
|
Permanent
|
Veteran Zintl Cavalier
|
500
|
?
|
50
|
5 seconds of knockdown
|
50
|
Permanent
|
Chak Sapper
|
300
|
None
|
3
|
Death
|
0
|
Permanent
|
Veteran Chak Blitzer
|
600
|
?
|
0
|
3 seconds of stun and removes the shield
|
Next special attack
|
11.5 seconds
|
Veteran Mordrem Bonebreaker
|
200
|
None
|
2
|
7 seconds of knockdown
|
28.6
|
Permanent
|
Faolain
|
300
|
None
|
7.5
|
5 seconds of stun with 50% increased damage
|
30
|
Permanent
|
Blighted Garm
|
300
|
None
|
0
|
5 seconds of stun
|
20
|
Permanent
|
Blighted Eir
|
100
|
None
|
20
|
15 seconds of stun
|
Next special attack
|
?
|
Blighted Canach
|
15
|
None
|
0
|
5 seconds of stun
|
Next special attack
|
?
|
Blue Guardian, Green Guardian, Red Guardian
|
1000
|
None
|
0
|
Death
|
0
|
When at 0% health
|
Vale Guardian
|
2000
|
None
|
0
|
Stops the attack
|
Next special attack
|
?
|
Gorseval the Multifarious
|
4500
|
None
|
0
|
4.5 seconds of knockdown
|
Next special attack
|
~25 seconds
|
"Knuckles"
|
1000
|
None
|
0
|
5 seconds of stun with 50% increased damage
|
Next special attack
|
?
|
Dynamic scaling[править]
Player count
|
Bar strength
|
Bar per player
|
Time to regenerate (seconds)
|
Time to recharge (seconds)
|
1
|
600
|
600
|
20
|
15
|
2
|
600
|
300
|
20
|
15
|
3
|
600
|
200
|
20
|
15
|
4
|
600
|
150
|
20
|
15
|
5
|
600
|
120
|
20
|
15
|
6
|
780
|
130
|
26
|
19.5
|
7
|
960
|
137
|
32
|
24
|
8
|
1140
|
143
|
38
|
28.5
|
9
|
1320
|
147
|
44
|
33
|
10
|
1500
|
150
|
50
|
37.5
|
Player count
|
Bar strength
|
Bar per player
|
Time to regenerate (seconds)
|
Time to recharge (seconds)
|
15
|
2400
|
160
|
80
|
60
|
20
|
3300
|
165
|
110
|
82.5
|
25
|
4200
|
168
|
140
|
105
|
30
|
5100
|
170
|
170
|
127.5
|
35
|
6000
|
171
|
200
|
150
|
40
|
6900
|
173
|
230
|
172.5
|
45
|
7800
|
173
|
260
|
195
|
50
|
8700
|
174
|
290
|
217.5
|
100
|
17700
|
177
|
590
|
442.5
|
200
|
35700
|
179
|
1190
|
829.5
|
- Defiance Bar replaced the Unshakable effect on October 23, 2015 when Heart of Thorns was released.
- Initially, some skills and traits were designed to grant a Defiance Bar to players. This was removed between the second and third beta weekend events of Heart of Thorns.
- The Defiance Bar recharges and applies condition damage every 0.24 seconds. This slightly affects the actual effect of conditions. For example a 1 second fear may tick a total of 4 or 5 times causing 96 or 120 defiance bar damage.
- Event scaling affects the defiance bar strength. This effectively makes the bar harder to break and slower to recharge which means it takes more time until the defiance bar becomes vulnerable again.