Guild Bounty

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Файл:Guild Bounty Start.png
A Guild Bounty start NPC

Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons and have all sorts of tricks up their sleeves to resist arrest!

— Official website

A Guild Bounty is a type of guild mission in which the guild has 15 minutes to kill several targets across Tyria. These NPCs are randomly chosen from a short list; to succeed, you must kill two NPCs for the first tier, three for the second, and six for the third and final tier.


A guild leader triggers the bounty from the influence tab of the guild panel. Guild members can view the target NPCs using the mission section of the guild upgrade tab or share the information via chat or other means. Once found, one of the guild leaders must speak to the NPC to trigger an event to kill the NPC. The targets spawn in open PvE zone; since there are no special instances, non-guild members can help kill the target and get credit for a regular event.

The targets do not have to be killed in order, so guild members can split up into groups to tackle each separately. Each member who succeeds in dispatching at least one target will earn a Guild Mission chest; members who participate in multiple events will only receive one chest. If all targets are defeated within 15 minutes, the guild earns a reward that scales with the difficulty tier.


The Guild Bounties Unlock upgrade requires Art of War level 5 that costs 20,000Influence and 1 week build time, and the Bounty Unlock costs 30,000Influence and takes 72 hours of research. It takes an additional 200Influence and 12 hours of research to build the consumable to research any tier of a Guild Bounty Mission; you can stock up several in advance.


Member rewards[править]

Members of a guild that successfully kill at least one target receive the following rewards.

Guild rewards[править]

Guilds that successfully complete a Bounty will receive Guild Merits.

Tier Targets Guild Merits Influence
Training 1 0 3000
1 2 15 0
2 3 20 0
3 6 25 0

Non-guild member rewards[править]

Participants who complete the dynamic events but aren't members of the guild will receive standard event rewards.

Reward caps[править]

  • Each member can only receive the bigger rewards once per week; this resets at midnight UTC Sunday morning.
  • The guild can only earn merits from the highest-tier bounty completed during the week, e.g. a guild completing one bounty from each tier would still only earn 25 merits.

Guild Bounty Training[править]

Guild Bounty training is a guild activity similar to Guild Bounty with the following exceptions

  • There is only one target.
  • There are no special member rewards.
  • It costs 300Influence and 72 hours of build time.
  • The guild earns 3,000Influence and no merits.

Possible targets[править]

Bounty Zone Zone Level Notes
2-MULT Timberline Falls 50-60
Ander "Wildman" Westward Southsun Cove 80 Swallowed by a Veteran Karka
Bookworm Bwikki Lornar's Pass 25-40
Big Mayana Sparkfly Fen 55-65 Hides in a Suspicious Tree
Brekkabek Harathi Hinterlands 35-45
Crusader Michiele Sparkfly Fen 55-65
"Deputy" Brooke Snowden Drifts 15-25
Devious Teesa Frostgorge Sound 70-80
Diplomat Tarban Brisban Wildlands 15-25
Half-Baked Komali Mount Maelstrom 60-70
Poobadoo Kessex Hills 15-25
Prisoner 1141 Iron Marches 50-60
Shaman Arderus Fireheart Rise 60-70
Short-Fuse Felix Diessa Plateau 15-25
Sotzz the Scallywag Gendarran Fields 25-35 Hides in one of 300+ Suspicious Barrels.
Tricksy Trekksa Blazeridge Steppes 40-50 Disguised as Curious Cow, Mysterious Moa, Peculiar Pig, or Weird Wind Rider.
Trillia Midwell Fields of Ruin 30-40
Yanonka the Rat-Wrangler Fields of Ruin 30-40 Can be pulled by interacting with Suspicious Rat.



Given the 15 minute time limit, many guilds send members to the eighteen possible zones to locate the targets before triggering the bounty. This strategy is especially helpful for Tier 3 bounties. However, it can be complicated during peak hours if another guild on the same world is given the same target: if a possible target is killed before your guild triggers the bounty, the NPC will respawn in another location and must be found again.

Alternatively, the guild can wait to identify the targets before searching for them. This works better for smaller guilds, since some targets can take a long time to find, unless several people are combing the map together. The guild can ask other players in map chat to assist, speeding up the process considerably.

Regardless of the method you choose, you will want to divide participants into groups, at least one for each target. It also helps to use characters that have unlocked as many waypoints across Tyria as possible.

Starting the mission

A guild leader will trigger the bounty and the targets will be identified in Guild Chat and visible within the mission section of the guild upgrade panel. If your guild didn't pre-identify the target locations, send each team to the relevant zone to begin the search now.

Coordinating groups

The most efficient method for defeating all the targets is to send one team to tackle each NPC and any that finish early can map travel to help out one of the slower groups. Since the events scale up quickly with the number of nearby allies, a small group can sometimes be faster in defeating these champion-level opponents. The bonus rewards are the same for all guild participants, so many guilds find it is not worth the risk to wait for other members to converge at each foe's location.

However, if all nearby guild members are defeated, the target will immediately respawn elsewhere, requiring a new search and typically causing the mission to fail due to lack of time.

Killing the targets

Once a team is in place, an authorized guild member can trigger the event by speaking with the target NPC. After a brief monologue, the NPC will become hostile and the nearby team can begin attacking. If another guild triggers the event for the same target, any of your guild members participating will receive credit towards the mission chest; any that are too far away will not. However, the guild will get credit for successfully defeating the opponent whether any members are close enough or not.