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Disambig icon.png Эта страница the generic game mechanic. Для the combo finisher mechanic, смотрите Projectile Finisher.

A projectile is a ranged attack which must travel from the user to the target before dealing damage.

Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height.[1]