Sanctum Sprint is an activity located in Labyrinthine Cliffs and accessed through the Aspect Master at Plaza of Peace on Zephyr Sanctum. The race features the use of the aspect skills and power-ups to disable enemies and protect yourself as you fight to make your way to the top of the mountain.
|Leap (Sanctum Sprint)||Описание умения не найдено.|
|Assisted Leap (Sanctum Sprint)||Описание умения не найдено.|
|Light Dash (Sanctum Sprint)||Описание умения не найдено.|
|Speed of Light||Описание умения не найдено.|
|3||Lightning Pull (Sanctum Sprint)||Описание умения не найдено.|
|Lightning Pull (Sanctum Sprint chain)||Описание умения не найдено.|
|Lightning Tether (Sanctum Sprint)||Описание умения не найдено.|
|4||Aspect Master (Sanctum Sprint)||Описание умения не найдено.|
|5||Fake Power-Up||Описание умения не найдено.|
|6||Grounded (Sanctum Sprint)||Описание умения не найдено.|
|7||Gale (Sanctum Sprint)||Описание умения не найдено.|
|Tempest||Описание умения не найдено.|
|8||Lightning Rod (Sanctum Sprint)||Описание умения не найдено.|
|Lightning Storm (Sanctum Sprint)||Описание умения не найдено.|
|9||Blinding Light||Описание умения не найдено.|
|Solar Flare (Sanctum Sprint)||Описание умения не найдено.|
|0||Light Travel||Описание умения не найдено.|
Small blue crystals refill 10% of the player's endurance, allowing them to use Light Dash more often. Orange crystal grant 3 seconds of swiftness and vigor. The aspect crystals are present provide one charge of the augmented aspect skill, which means doubling the height of Leap and the range for Light Dash and Lightning Pull. Using the augmented variants of skills does not affect the cooldown of the standard skill nor does the augmented Light Dash consume endurance.
Power ups[править]There are two types of power ups, defensive and offensive. Players will receive Aspect Master or Grounded from defensive power ups. Players will receive Fake Power-Up, Gale, Lightning Rod, or Blinding Light from offensive power ups. Position of the player influences on what power ups hit gets, e.g. you have to be on 9th or lower place to receive Light Travel.
The first section is straightforwad path along the beach with some obstacles. There is a ramp on the left side of the track players can jump off to grab a red crystal and avoid the water. The path will wind around a hill and hit a checkpoint before the bridge.
The checkpoint has three Sun Crystals, providing an upgraded Light Dash. Players should use Lightning Dash to avoid being slowed by the waterfall on the bridge. Cross the gap using Lightning Pull. The path will split around a pillar of rock, the defensive power up is on the left and the offensive power up is on the right. Jump up the three steps using Leap.
There are multiple routes in this section. The left route follows the cliffside with some red and blue crystals. You will need to use Leap to get up the slope. There is a defensive power up and Sun Crystal before climbing up a thin pole back to the main track. The right path gives players to move on the ground level or move to the upper level, the upper level having red crystals and being more difficult to navigate. Players can use the Wind Crystal to get up on the right side of the upper level quickly. The groud floor has a bamboo door that alternates between an upper and lower panel, blocking players from progressing. The two sides of the upper level continue past the gate onto the bridge and have red crystals on the posts. The path will merge into an X with a defensive upgrade in the center, take care not to fall off.
This section has a left and a right path. Players can use Lightning Pull to jump across the platform on the left or take the tunnel on the right. The tunnel on the right contains two sets of power ups and waterfalls players need to Light Dash through.
Similar to the last section, except there are more jumps on the left and a series of power ups on the bridge following the cliff on the right.
Players can take the left path using Leap and collecting a defensive upgrade. The middle path requires Lightning Pull on the Lightning Tethers. The right path is a bridge with two waterfalls.
Dash through the waterfall and jump across using Lightning Pull.
After the finish line, players will receive a reward from a Magnificent Chest. There is a Fireworks Launcher next to the finish line and players can view the mountain from the four cardinal directions from a vista at the center.
- Sanctum Sprint is the spiritual successor to Rollerbeetle Racing.