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Тип эффекта
Игр. ссылка

Умения и действия замедленны.

— Внутриигровое описание

Slow is a condition that increases the activation time of skills and abilities by 50%. Slow deals defiance bar damage at a rate of 50 per second.

Related skills[править]

Skills that cause slow[править]

Weapon skills that apply slow[править]

Utility skills that apply slow[править]

Elite skills that apply slow[править]

Skills with special conditions that apply slow[править]

Downed skills that apply slow[править]

Stolen skills that apply slow[править]

Related traits[править]

См. также: Condition#Related traits

Traits that apply slow[править]

Traits that benefit from slow on foes[править]

Traits that remove slow[править]

Version history[править]

Патч Изменения
19 апреля 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.
  • However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
26 января 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
23 июня 2015 Выход специализаций:
  • Добавление в игру Slow.