Sunqua Peak Fractal

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Sunqua Peak Fractal

Fractals of the Mists

Fractals of the Mists loading screen.jpg
Loading screen

Sunqua Peak should be a peaceful place—suspended in a storm-lit sky, with beautiful stonework and flowering trees to mark the path up the mountainside. But something here is wounded, and the elemental spirits need your help to heal their home.

— Official site

The Sunqua Peak Fractal is a fractal which takes place in Sunqua Vale, a Canthan location, at scales Шаблон:Fractal info. The area is said to be a convergence of elemental powers. With the area in turmoil, the players are tasked with climbing the peak and bringing peace to the area.[1]


  • Meet Dessa and assist with her experiments.
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Quell the frenzied air elementals and traverse the floating terrain: x/2
    • Voice of the Mountain
    • Event bar.jpg
    • Navigate the mountainside and calm the frightened water elementals: x/3
    • Free the trapped water elemental!
    • Event bar.jpg
    • Traverse the volcanic cavern and stop the enraged fire elementals: x/3
    • Travel father up the mountain.
    • Bring stability to Sunqua Peak.
    • Event bar.jpg
    • Sorrowful Spellcaster
    • Event bar.jpg


  • After speaking with the Spirit of the Mountain, lightning strikes will begin that leave behind small orbs. Gather these to gain stacks of Miscellaneous effect.png Charged Leap to traverse the floating rocks. Killing the three Air Elementals allows more lightning and orbs to periodically spawn where they were. Upon reaching the top, the floating platforms will reform into a solid path no longer requiring the leap to traverse [требуется подтверждение]. Stepping into the upward wind will jump you to the boss platform.

Voice of the Mountain[править]

  • When Voice of the Mountain hits 66% and 33% health it becomes invulnerable, starts lightning strikes, and spawns orbs. Running into the orbs allow you to jump higher and applies the Miscellaneous effect.png Charged Leap buff. To make the boss vulnerable again players need to jump into the clouds to "disrupt the energy". When the boss reaches 1% it goes invulnerable and turns into an upward wind to get to the next area.

Free the water elemental[править]

  • Landing on the next area, three Frightened Water Elementals must be spoken to open the path to the next encounter. There is one on each of the main floating islands on the path guarded by Enraged Water Sprites and rushing water that will knock you off the platform. Wait until the flow decreases to run across. The sprites do not need to be defeated to move on but will pester you until the "boss" arena.
  • The trapped water elemental can be freed by destroying the Fallen Boulders. This area has many yellowish aoes that do damage but can be blocked. Periodically one player will be tethered to a dark orb and gain stacks of Miscellaneous effect.png Tidal Bargain. Pass in the beam to take it from another player. Freeing the elemental creates small wind platforms to bounce to the next area.

Fury of the Mountain[править]

  • Just before the arena, three sets of enraged fire elementals need to be defeated. Each set clears some fallen rocks to open the path.
  • At 66% and 33% health, summons meteorites that do AoE damage and send out shockwaves. Jump over them to avoid getting knocked down. After hide behind a meteorite so you are covered from its channeling spell. At 66% the meteorites drop in two specific locations but for 33% two players are picked to drop where they stand after a few seconds. When the boss reaches 1% it goes invulnerable and lowers some rocks, opening the way to the next area.

Sorrowful Spellcaster[править]

The Sorrowful Spellcaster casts multiple AoE attacks clearly telegraphed with circle and arrow indicators on the ground, and dashes in a cardinal direction of the arena or back to the middle [требуется подтверждение]. She also often casts AoEs around the players, so they should spread out before they detonate to avoid getting hit by multiple AoEs. When her breakbar is broken, she gains Miscellaneous effect.png Resilient Form which locks her defiance bar for 30 seconds.

Air Phase 100-66%

Aproximately 45 seconds into the fight, she will go to the middle and become invulnerable in a whirlwind shield as she summons a storm. To disrupt it, players have to jump to the energy sources indicated on the ground with red arrows. Players will need to get 3 charges of Miscellaneous effect.png Charged Leap in order to jump high enough to reach each of the 6 energy sources and lose all stacks upon dispelling a source. In order to build up stacks, players have to walk over the orbs that spawn on the ground. 3 Orbs spawn at north, east, south and west of the arena, and will not disappear to other teammates when picked up by a player, and new orbs get spawned every 20 seconds. Throughout this phase, red AoEs will spawn at the location of players and will detonate after a second, dealing moderate damage. After 25 seconds of starting the attack, she will unleash a burst of energy on the arena (which can be dodged).

After dispersing the storm, the Sorrowful Spellcaster will come back to the arena and continue with the air themed AoE attacks and dashes. If not phased, she will summon a storm again every approximately 75 seconds after the previous one ends.

Fire Phase 66-33%

At the start of the phase she will leave the arena and call meteors with concentric circles indicating increased damage and stacks[требуется подтверждение] of Burning.png Burning the closer to the meteor when it lands and releases a firey shockwave. She will summon 2 meteors on opposite sides of the arena, then 2 opposite meteors at 90° of the first ones, and finally 4 meteors at 45° of the previous ones. She then comes back to the arena to cast an arena wide AoE explosion that can only be avoided by standing behind the remains of a meteor that is intact. Standing behind a destroyed meteor will not give any cover and any players caught in the attack will instantly down or lose Skill.png Rigorous Certainty.

After this attack, the Sorrowful Spellcaster will continue with the AoE attacks and dashes, which are slightly different to the first phase as they are now fire themed[требуется подтверждение]. If not phased, she will summon meteors again after approximately 45 seconds the previous one ends, but will skip the initial 2 sets of 2 meteors each.

Water Phase 33-1%

At the start of the phase she will go to the middle and become invulnerable as she channels the waters. Players will get pushed out of the middle and dark blue orbs will spawn on the arena one at a time[требуется подтверждение]. The closest to it when it spawns will be tethered to it and continuously gain stacks of Miscellaneous effect.png Tidal Bargain. If someone intercepts the tether, they will be tethered instead. Reaching 10 stacks of Miscellaneous effect.png Tidal Bargain will instantly down the player or strip Skill.png Rigorous Certainty. Untethering will gradually reduce the amount of stacks of Miscellaneous effect.png Tidal Bargain[требуется подтверждение]. Also, random players will get targeted with a small green AoE and when it detonates it will distribute the damage among the players within.

After the attack, the Sorrowful Spellcaster becomes vulnerable again and continues with the AoE attacks and dashes, which are now water themed. A notable difference in this phase is that the AoEs with arrow indicators that move across the arena are now bigger in diameter. If not defeated, she will channel the waters again after aproximately 40 seconds the previous one ends. This attack is different to when she first phased, though, as she will still be vulnerable to damage, she will cast multiple radial AoEs and players will get slowly pulled in to the middle, which constantly deals damage and applies Agony.png Agony.


  • See picture on the right for the locations of the letters. For detailed guide and locations, see the achievement page.
  • During the fight with the Sorrowful Spellcaster on the first phase as she channels a storm, all energy sources have to be dispelled within 10 seconds. It is recommended to bring mobility skills and to assign at least one player to start on north, east, west and south, and decide in which direction to rotate. If restarting the boss to especifically hunt down this achievement, the effect will only show up after finishing the storm phase if it has been successfully dealt with within the time limit. The achievement will be awarded afterwards when the boss is defeated.
  • During the fight with the Sorrowful Spellcaster on the second phase as she summons meteors, players have to pay attention to which meteors are intact so they can get cover behind them for the arena wide attack. Downing does not remove eligibility .
  • The player has to use the emote /kneel at each of three interactable tombs that can be found between the Fury of the Mountain and the Sorrowful Spellcaster boss arenas.
  • Achievement eligibility may be tracked by the effect on the player's bar.
  • During the fight with the Sorrowful Spellcaster on the third phase as she channels the waters, players have to pay attention to the amount of Miscellaneous effect.png Tidal Bargain on their buff bar, breaking the tether when the stacks approach the upper limit of 9 and taking over tethers when they run out of debuff stacks. If any member of the party reaches 10 stacks, everyone loses the elegibility effect .

Challenge Mode Walkthrough[править]

The Harbinger of Woe opens a portal and the party skips directly to the endboss as the players have already learned the mechanics from the minibosses in normal mode.

Initial phase

From 100 to 1% of the boss health the fight is mostly the same as normal mode, but mechanics are more punishing. The channeled element attacks are slightly different:

  • Air storm: there are 8 energy sources to dispel instead of 6, the cooldown is of roughly 90 seconds instead of ~75 seconds.
  • Fire meteors: she summons 3 meteors, then 3 meteors, 3 more meteors and at the same time as the final 4 meteors, 2 players are targeted for 2 additional meteors. While she channels the arena wide attack, all meteors except 1 are destroyed. The cooldown is of roughly 60 seconds instead of ~45 seconds and increases by around 15 seconds after each successive attack.
  • Water dance: up to two green AoEs can spawn among the party members. [требуется подтверждение]
Final form

Ai is overwhelmed by her Fear, Sorrow and Guilt. The arena turns dark, her health goes back to 100% and the fight resumes. If the party were to wipe, the initial phase and transformation dialogue are skipped. Now the general mechanics of the first part of the fight persist but the phases are now unrelated to the elements.

Fear 100-66%

During the second fight Ai will continue to cast multiple AoE attacks telegraphed with circle and arrow indicators on the ground and dash around the arena.

If not phased, 2 minutes after engaging and then every minute or so, she will go to the middle and start casting rings of circle AoEs. Then, four Fear enemies will spawn on the arena and follow players around until they expire in about 15 seconds. They are invulnerable to damage and if they reach a player they will detonate, Stun fix.png Stunning and dealing heavy damage to anyone nearby.

If a player fully dies, an enemy Doubt will spawn and attack the remaining teammates.

Sorrow 66-33%

At the start of the phase and then every approximately 70 seconds, she goes to the middle and casts rings of circle AoEs. Shortly after she starts channeling, a stationary Sorrow enemy spawns with a breakbar that must be broken within 10 seconds or else it casts a deadly spell that deals massive damage to the entire party.

Guilt 33-1%

Like in the previous phase, at the start and every 70 seconds, she goes to the middle and casts rings of circle AoEs. Shortly after 2 Sorrows spawn in addition to a stationary Guilt enemy that tethers to the nearest player, giving stacks of Miscellaneous effect.png Crushing Guilt (Sunqua Peak). If a player reaches 10 stacks they will down, so to prevent this other players should intercept the tether and share the burden. If Guilt tethers to Ai, she gains stacks of Miscellaneous effect.png Cacophonous Mind.



Astral creature


Demons (Challenge mote only)




Upon arrival
Spirit of the Mountain: Ah, great traveler! What fortune our destinies should cross paths on such a day!
Dessa: Ummm, nice to meet you?
Spirit of the Mountain: This mountain's natural balance is deeply disturbed. Please, quill its elementals and restore peace! You must hurry!
Dessa: "Quill"? Did she mean "quell"? If you're going to lay it on thick, at least use proper vocabulary...
Dessa: Moving on: We should deal with those elementals. They risk destabilizing the fractal.
Dessa: And fast. This place feels...odd, but sort of familiar? It's unsettling.
Before fighting Voice of the Mountain
Dessa: There! Looks like a wind elemental. Must be what that weird spirit was talking about. Let's get to work.
During Fractal before defeating Voice of the Mountain
Howling Wind: Turn back!
Dessa: Did you say something?
Howling Wind: Leave here!
Howling Wind: I don't need your help!
Howling Wind: Go away!
Howling Wind: Get out!
Howling Wind: Why are you even here?
Upon defeating Voice of the Mountain
Dessa: You're doing great. I–this is strange. Why is it so– Sorry, I just feel a little off all of a sudden.
During Fractal before freeing Sorrow of the Mountain
Rushing Waves: What do you desire?
Rushing Waves: Take what you want and go.
Rushing Waves: What is it you're searching for?
Rushing Waves: Leave. I'll give you anything.
Dessa: Okay, you heard that, didn't you? My research didn't say anything about disembodied voices.
Upon freeing Sorrow of the Mountain
Dessa: Well done, but we should keep moving. I'm not in the mood to hang around here.
During Fractal before defeating Fury of the Mountain
Raging Fire: There's no point!
Raging Fire: You're wasting your time!
Raging Fire: I can't bring her back!
Raging Fire: I couldn't save her!
Dessa: "Her"? Who's "her"? And that heaviness... You feel it too, right?
Upon defeating Fury of the Mountain
Dessa: Hm.
Meeting the Spirit of the Mountain
Spirit of the Mountain: I can't just go up there with her like this. Maybe if they go first...
Spirit of the Mountain: Ahem, you've done well, oh steamed one, yet her pain overpowers her still.
Dessa: "Steamed one"? Okay, who or what is this thing, and–wait, "her pain"? Whose pain?
Spirit of the Mountain: I must request that... Okay, I don't mean to rush you, but I'm sorta on a time limit...
Dessa: So much for that enlightened spirit act.
Spirit of the Mountain: Look, can you get her to calm down a little? But don't hurt her. Please.
Dessa: Sounds like we're dealing with more than just elementals here. Let's be on our guard.
Dessa: Hmmm. "Don't hurt her." I wonder...
Spirit of the Mountain: I could tell her it's me, but that might make it worse. Didn't realize she'd be this bad...
Spirit of the Mountain: Does she really blame herself?
Before fighting with Sorrowful Spellcaster
Sorrowful Spellcaster: Why are you here? I came to this mountain to be alone.
Dessa: She must be who that "spirit" was talking about. Wait, isn't she the woman from that picture?
During fighting with Sorrowful Spellcaster
Sorrowful Spellcaster: I don't want to hurt you, but you need to leave. I can't control what happens if you don't.
Sorrowful Spellcaster: I SAID LEAVE! I warned you!
Dessa: This looks bad. Attack just enough to settle her down.
Upon wiping
Sorrowful Spellcaster: I warned you. It's pointless!
Sorrowful Spellcaster at 66%
Sorrowful Spellcaster: You don't need to be here. I can handle this on my own
Dessa: Questionable.
Sorrowful Spellcaster at 33%
Sorrowful Spellcaster: What do you want? I'll give it to you, but you can't stay. I don't want anyone else to get hurt.
Dessa: She claims she doesn't want to hurt us, but she keeps fighting.
Upon defeating Sorrowful Spellcaster
Sorrowful Spellcaster: Just take what you've earned and go. You're not safe here. No one is.
Dessa: Well, we fixed the disturbance, but... are things going to be all right?

Challenge mode dialogue[править]

Upon beginning the second phase of the final battle
Ai, Keeper of the Peak: Why are you still here? It'll just get worse!
Fear: You deserve this.
Ai, Keeper of the Peak: No...
Fear: It was all your fault.
Ai, Keeper of the Peak: No... I didn't w-
Fear: How can you live with yourself?
Ai, Keeper of the Peak: STOP!

(screen goes black and remains dark for the duration of the fight)

Fear: You're weak.
Sorrow: Why are you so useless?
Guilt: No one can count on you.
Fear: You're worthless.
Sorrow: She's better off without you.
Guilt: You're out of control.
Fear: You were born flawed.
Doubt: All you do is hurt everyone.
Dessa: We're not just dealing with dark magic. This is something much more sinister. She needs our help.
During Battle, at 66% transition
Doubt: No one understands.
Dessa: But I think I know how it feels. It's... heavy. And it hurts.
Dessa: And even when you're not thinking about it, you still feel this... weight. 'Cause it never really goes away.
Dessa: That feeling will drown you, if you let it. But we won't let it. We won't let you drown.
During Battle, at 33% transition
Doubt: She died because of you.
Dessa: I don't know how "she" died, but I'm sure it wasn't because of you. In fact, I bet she's worried about you.
Dessa: I wish she could hear me...
Upon defeating Ai
Ai, Keeper of the Peak: I've wanted to do this for so long. GET OUT OF HERE! GO! You heard me, OUT!
Dessa: I'm glad we could be here for her. Losing someone's hard enough without blaming yourself.
After giving the letters to Ai

(press dialogue option "Hand over the sealed letter.")

(Spirit of the Mountain and the 3 mini bosses appear)

Spirit of the Mountain: H-hello, mighty spellcaster. I sense that your troubles have been irrigated...
Ai, Keeper of the Peak: What? Who are you?
Dessa: Here we go.
Spirit of the Mountain: I, the Mountain Spirit, come with a message from the other realm: Your daughter is safe and well.
Ai, Keeper of the Peak: How do you know–?
Spirit of the Mountain: In fact, we've never had such an impressive spirit.
Ai, Keeper of the Peak: Is that so?
Spirit of the Mountain: Why, yes! She's talented, smart, kind–not to mention incredibly brave...
Ai, Keeper of the Peak: You know what else my daughter is?
Ai, Keeper of the Peak: A terrible liar. Hi, Lan.
Spirit of the Mountain: Hi, Mama...

(Spirit of the Mountain transforms into Lan, a human child ghost)

Ai, Keeper of the Peak: Why were you hiding?
Lan: I... wasn't sure how to talk to you like this...
Ai, Keeper of the Peak: You were scared of me.
Lan: No... a little. I just didn't know how to get to you. But then they showed up. And they helped me. A lot.
Dessa: Heh. All in a day's work.
Ai, Keeper of the Peak: My powers can really take over when I'm upset. If I controlled them better, you wouldn't–
Lan: You did everything you could! I don't blame you. And I'm okay now. I want you to be okay.
Ai, Keeper of the Peak: I'm sorry I dragged you, and them, into this. I really did need your help. Thank you.
Dessa: Don't mention it.
Ai, Keeper of the Peak: I miss you so much. I've been really alone without you.
Lan: You were never alone, Mama.


Livestream pictures


  • The challenge mode skips all the minibosses and goes straight to the end boss.
  • If players show interest, it might influence future decisions and they might continue the story of the fractal.[2]


  • This fractal was announced during the Guild Wars 2 Anniversary Livestream on August 25th 2020.
  • Abyssal Fractal weapons were introduced with this fractal
  • Internally it was referenced as "the Mountain Fractal" before release.
  • The initial fractal design was intended for another fractal which would have followed Arkk's storyline.[1]
  • Sunqua Vale was previously accessible in Guild Wars Factions.
  • This fractal doesn't spoil End of Dragons, however, it offers a little bit of a taste of Cantha. The dates mentioned in the fractal set it about 50 years after the end of Winds of Change in Guild Wars.
    • The fractal originally contained new assets from the EoD expansion, however, they were removed from the final product.[2]
  • During development, the fractal contained several interesting bugs:[2]
    • The moon was changing size based on the Challenge mode dialogue.
    • The left waterfall was covering a creature because of problems with alpha.
    • One set of stairs had about 4 separate bugs on it, including being able to walk through the terrain.
    • About a week before shipping the fractal, the grass markers during the Voice of the Mountain boss changed into white boxes for unknown reasons. They called it the "Revenge of the Boxes."
    • One of the Spellcaster's skills had an infinite loop, happening so quickly it slowed down the testing server.

External links[править]