WvW Reward Track
Reward track progress[править]
Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier (see the table below), and whether the player is in a core WvW map.
Points per tick | Participation tier | ||||||
---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | |
Core WvW maps | +0 | +25 | +60 | +95 | +125 | +160 | +195 |
Edge of the Mists | +0 | +19 | +46 | +76 | +90 | +120 | +146 |
The minimum time for completing a reward track (without boosters) is 8h 35m (103 ticks), where 195 points are earned per tick. The overall minimal time to complete a reward track is 4h 20m (52 ticks), where all available boosters increases the points per tick from 195 to 390.
Progress is also awarded on consuming Potion of WvW Rewards, or receiving Instant Reward Track Progress. Potion of WvW Rewards are obtained from Daily achievement reward chests that have a WvW objective and grant 250 points. For the completion of a reward track 80 Potion of WvW Rewards are needed. Instant Reward Track Progress is obtained on opening a chest from the Skirmish reward track, granting 25 points each. Both potions grant points to the currently selected reward track, and are not affected by boosts.
Players can only make progress on a single reward track at a time, with one exception[1]. Switching between tracks will save any progress made, and players can return to where they left off. There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track with the most progress (or a random one if all have equal progress) is automatically activated, unless the autorepeat icon (shaped like an infinity sign) has been checked, in which case it will restart the current track.
- ↑ If finishing a track would bring its progress to above 20,000 points, any "extra" points are granted an incomplete reward track at random, meaning that they are not lost.
Reward track modifiers[править]
There are several ways to increase the amount of reward track progress earned. These modifiers do not affect Potion of WvW Rewards and Instant Reward Track Progress.
Effect | Source | Duration | Bonus | Notes |
---|---|---|---|---|
Consumables and Enrichment | ||||
Guild Enhancement: World Reward Tracks | Nathan the Bartender | 24h | 3-10% | Bonus depends on level of guild research. |
Experience Booster | Experience Booster and Heroic Booster | 30m or 2h | 50% | Stacks duration. Can be used alongside the Guild Enhancement. |
Black Lion Boost | Black Lion Booster | 30m | 25% | Stacks duration. Can be used alongside other buffs. |
Celebration Bonus | Celebration Booster and Birthday Booster | 1h or 24h | 10% | Stacks duration. Can be used alongside other buffs. |
WvW Reward Track Enrichment | WvW Reward Track Enrichment | 5% | ||
Time-specific bonuses | ||||
Call of War | Automatic | 25% | World vs. World Weeklong Bonus event running from June 8 to June 15, 2018 | |
Total | +100% | This total does not include time-specific bonuses |
Therefore, the maximal progress is +390 for the core WvW maps and +290 for Edge of the Mists.
Increasing Participation[править]
Participation can be increased in two ways:
- By actively participating in events, securing objectives, and killing enemies. The amount of participation depends on the task and current participation tier, as shown in the table below.
- By joining a squad and being marked to receive shared participation, a player can receive participation from their entire squad. One player can be marked to receive shared credit for every five players in the squad. This feature allows players to focus on scouting and defending while still making progress.
Every 100% participation will increase the player's participation tier. Participation beyond 100% will roll over to the next level with the remainder scaled down according to the next level. For example, joining WvW at participation tier 0 and defeating two invaders will award 150% participation, promoting the player to participation tier 1 with 16.67% participation towards tier 2. While under the effect of Outnumbered, participation gains are increased by 50%.
Participation has a variable inactivity timer, which obeys the following rules:
- The exact time remaining is visible on the participation bar, which also changes color as follows:
- When more than 90 seconds remain on the inactivity timer, the participation bar is green.
- When 90 seconds or less remain on the inactivity timer, the participation bar will turn orange.
- When 60 seconds or less remain, it will turn red.
- Once the timer reaches 0, participation will rapidly decay to 0%, and then through any remaining tiers.
- At this point, the timer will show how much time remains until participation decays to tier 0 at 0%. The timer will always start at 15 minutes, regardless of participation.
- The decay can be stopped by gaining participation, as shown in the below table. The timer can be reset in the same way.
- When participation is gained, if its participation period is more than the time left on the inactivity timer, then the timer is reset to that participation period. There is otherwise no effect. For instance, if a player captures a ruin and then captures a tower, his inactivity timer will be reset to 10 minutes, even though it started at 2 minutes. Similarly, if a player captures a tower, and then captures a ruin 2 minutes later, his inactivity timer will not be reset, and it will continue to tick downwards from 8 minutes.
Participation is kept when traveling between the core WvW maps or when switching characters, but reward track progress is not awarded at each scoring tick unless you are present in the core WvW maps at the moment the tick rewards are processed.
Edge of the Mists has a participation meter that works the same way but is independent of core WvW participation.
Action | Participation level | Participation period | ||||||
---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | ||
Capture Stonemist castle | - | - | - | - | - | - | - | 10 min |
Capture keep | - | - | - | - | - | - | - | 10 min |
Capture tower | - | 125% | 75% | 53.75% | 41.25% | 34.375% | - | 10 min |
Defeat invader | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 10 min |
Defend objective | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 10 min |
Capture camp | - | 125% | 75% | 53.75% | 41.25% | 34.375% | - | 10 min |
Defeat Champion Tower Lord | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 5 min |
Siege (destroy structure) | - | 41.25% | 27.5% | - | 15% | 12.5% | 8.75% | 5 min |
Repair (per 20 supply) | 125% | 42.5% | 25% | 17.5% | 15% | 10.625% | 8.75% | 5 min |
Destroy siege | - | - | - | 7.5% | 6.25% | - | - | 5 min |
Escort caravan | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 5 min |
Capture sentry | 93.75% | 41.25% | 25% | 17.5% | 13.75% | 11.25% | 8.75% | 5 min |
Defeat Champion Keep Lord | - | - | - | - | - | - | - | 5 min |
Defeat Legendary Castle Lord | - | - | - | - | - | - | - | 5 min |
Defeat Veteran Creature | 75% | 25% | - | - | - | - | - | 5 min |
Assist mercenaries | - | - | - | - | - | - | - | 5 min |
Defeat hostile mercenaries | - | - | - | - | - | - | - | 5 min |
Capture Shrine | - | - | - | - | - | - | - | 5 min |
Defeat Veteran Supervisor | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 5 min |
Siege (damage structure) | 7.5% | 2.5% | - | - | 1.25% | 0.625% | 0.25% | 2 min |
Stop caravan | 75% | 25% | 15% | 11.25% | 8.75% | 7.5% | 5.3125% | 2 min |
Siege (damage player) | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
Capture Ruin | - | - | - | - | - | - | - | 2 min |
Defeat sentry, scout, or archer | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2 min |
Defeat Veteran Guard | 25% | 7.5% | 5% | - | - | 2.5% | 1.25% | 2 min |
Defeat Quartermaster | 12.5% | 3.75% | - | - | - | 1.25% | 0.625% | 2 min |
Revive mercenaries | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 1 min |
Defeat Champion Overgrown Grub | 75% | - | - | - | - | - | - | |
Defeat Champion Arboreal Spirit | 75% | - | - | - | - | - | - |
Note that capturing the special objectives in Edge of the Mists does not increase participation. It is worth highlighting that some actions - such as defeating Veteran Scouts and Archers - do not award participation progress but still reset the inactivity timer.
Reward track types[править]
Exclusive tracks[править]
The skins or items rewarded by these tracks cannot be obtained anywhere else in the game.
Track | Final reward | Repeatable |
---|---|---|
Triumphant Armor Reward Track | Triumphant Armor Box | 1 |
Gift of Battle Item Reward Track | Gift of Battle | 1 |
Hero Weapon Reward Track | Hero Weapon Box | 1 |
Legacy Armor Reward Track | Legacy Armor Box | 1 |
Region tracks[править]
These offer rewards related to specific regions of Tyria. For example, the Krytan region track contains loot normally found in Kryta.
Track | Final reward | Requires completion of | Repeatable |
---|---|---|---|
Kryta Reward Track | Ceremonial weapons | — | 1 |
Shiverpeak Mountains Reward Track | Etched weapons | Krytan Region Track | 1 |
Ascalon Reward Track | Legionnaire weapons | Shiverpeak Mountains Region Track | 1 |
Maguuma Jungle Reward Track | Tribal weapons | Ascalonian Region Track | 1 |
Ruins of Orr Reward Track | Orrian weapons | Maguuma Jungle Region Track | 1 |
Maguuma Wastes Reward Track | Ambrite Fossilized insects | — | 1 |
Silverwastes Reward Track | Carapace Armor Box | — | 0 |
Heart of Maguuma Region tracks[править]
These tracks require Heart of Thorns to activate.
Track | Final reward | Requires completion of | Repeatable |
---|---|---|---|
Verdant Brink Reward Track | Bladed gloves | — | 0 |
Auric Basin Reward Track | Auric weapons | Verdant Brink Reward Track | 0 |
Tangled Depths Reward Track | Chak weapons | Auric Basin Reward Track | 0 |
Heart of Maguuma Reward Track | Mordremoth Cache | Tangled Depths Reward Track | 1 |
Living World Season 3 tracks[править]
These tracks require Heart of Thorns and the corresponding Living World Season 3 episode to activate.
Track | Final reward | Episode | Requires completion of | Repeatable |
---|---|---|---|---|
Bloodstone Fen Reward Track | Bloodstone Cache | Out of the Shadows | Reaper of Magic story step | 1 |
Ember Bay Reward Track | Ember Bay Cache | Rising Flames | Machine in the Flame story step | 1 |
Bitterfrost Frontier Reward Track | Bitterfrost Frontier Cache | A Crack in the Ice | Frozen Out story step | 1 |
Lake Doric Reward Track | Lake Doric Cache | The Head of the Snake | A Meeting of Ministers story step | 1 |
Draconis Mons Reward Track | Draconis Mons Cache | Flashpoint | Taimi's Pet Project story step | 1 |
Siren's Landing Reward Track | Siren's Landing Cache | One Path Ends | Shining Blade Secrets story step | 1 |
Path of Fire tracks[править]
These tracks require Path of Fire to activate.
Track | Final reward | Requires completion of | Repeatable |
---|---|---|---|
Crystal Desert Reward Track (unrepeatable) | Desert Armor Box | — | 0 |
Crystal Desert Reward Track (repeatable) | Desert Armor Box | Crystal Desert Reward Track (unrepeatable) | 1 |
Living World Season 4 tracks[править]
These tracks require Path of Fire and the corresponding Living World Season 4 episode to activate.
Track | Final reward | Episode | Requires completion of | Repeatable |
---|---|---|---|---|
Domain of Istan Reward Track | Istan Cache | Daybreak | The First City story step | 1 |
Sandswept Isles Reward Track | Sandswept Isles Cache | A Bug in the System | A Kindness Repaid story step | 1 |
Dungeon tracks[править]
Dungeon tracks are available on a two-week rotating cycle. Players can complete the story mode of the associated dungeon—or in the case of Arah, completion of Victory or Death or explorable mode—to unlock its reward track permanently.
Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of equipment, see Equipment acquisition by stats#Dungeons.
Temporary tracks[править]
These tracks are only available for a limited period of time. They can be repeated indefinitely during that period.
Track | Final reward | Available | Repeatable |
---|---|---|---|
Halloween Reward Track | Halloween Pail | Halloween 2016 | 1 |
Wintersday Reward Track | Ultimate Wintersday Gift | Wintersday 2016 | 1 |
Super Adventure Reward Track | Super Weapon Box (exotic) | Super Adventure Box 2017 | 1 |