Шаблон:Skill infobox — различия между версиями

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Строка 408: Строка 408:
 
     | sort type = {{{sort type|}}}
 
     | sort type = {{{sort type|}}}
 
     | sort = {{{sort|}}}
 
     | sort = {{{sort|}}}
 +
    | activ-type = {{{activ-type|}}}
 +
    | movement type = {{{movement type|}}}
 
     | weapon-slot = {{{weapon-slot|}}}
 
     | weapon-slot = {{{weapon-slot|}}}
 
     | mechanic-slot = {{{mechanic-slot|}}}
 
     | mechanic-slot = {{{mechanic-slot|}}}
Строка 613: Строка 615:
 
   | charge    = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}}
 
   | charge    = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}}
 
   | sequence  = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}}
 
   | sequence  = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}}
 +
  }}
 +
}}{{#if: {{{movement type|}}} |
 +
; [[Movement|Перемещение]]
 +
: {{#switch: {{lc:{{{movement type|}}}}}
 +
  | leap = [[Leap|Прыжок]] {{#set:Has skill movement type=Leap}}
 +
  | retreat = [[Retreat|Отступление]] {{#set:Has skill movement type=Retreat}}
 +
  | shadowstep = [[Shadowstep (mechanic)|Призрачный шаг]] {{#set:Has skill movement type=Shadowstep (mechanic)}}
 +
  | teleport = [[Teleport|Телепорт]] {{#set:Has skill movement type=Teleport}}
 
   }}
 
   }}
 
}}{{#if: {{{chain1|}}} |
 
}}{{#if: {{{chain1|}}} |
Строка 662: Строка 672:
 
  | channeled = [[Category:Channeled skills]]
 
  | channeled = [[Category:Channeled skills]]
 
  | charge    = [[Category:Charge skills]]
 
  | charge    = [[Category:Charge skills]]
 +
}}
 +
<!-- Movement type -->
 +
{{#switch: {{lc:{{{movement type|}}}}}
 +
| leap = [[Category:Leap skills]]
 +
| retreat = [[Category:Retreat skills]]
 +
| shadowstep = [[Category:Shadowstep skills]]
 +
| teleport = [[Category:Teleport skills]]
 
}}
 
}}
 
<!-- Attunement -->
 
<!-- Attunement -->
Строка 820: Строка 837:
 
-->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}
 
-->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}
 
}}<!--
 
}}<!--
-->{{#vardefine:enable facts|false}}</includeonly><noinclude>
+
-->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}</includeonly><noinclude>
 
== Description ==
 
== Description ==
 
<pre>{{Skill infobox
 
<pre>{{Skill infobox
Строка 849: Строка 866:
 
| type =  
 
| type =  
 
| activ-type =  
 
| activ-type =  
 +
| movement type =
 
| chain1 =  
 
| chain1 =  
 
| chain2 =  
 
| chain2 =  
Строка 897: Строка 915:
 
;facts
 
;facts
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
 +
;missing facts
 +
: Optional. Related skill facts that aren't shown in-game, uses the template {{tl|skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
 
;activation
 
;activation
: Activation time. Enter as a decimal, e.g. 1.25.
+
: Activation time. Enter as a decimal, e.g. 1.25.
 
;initiative
 
;initiative
 
: Initiative cost.
 
: Initiative cost.
Строка 988: Строка 1008:
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>charge</tt>''': Charge skill.
 
:: '''<tt>charge</tt>''': Charge skill.
 +
;movement type
 +
: Movement type:
 +
:: '''<tt>leap</tt>''': [[Leap skill]].
 +
:: '''<tt>retreat</tt>''': [[Retreat skill]].
 +
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
 +
:: '''<tt>teleport</tt>''': [[Teleport skill]].
 
;chain1 .. chain4
 
;chain1 .. chain4
 
: Skill sequence. Set with the names of the skills in the chain.
 
: Skill sequence. Set with the names of the skills in the chain.

Версия 08:02, 30 сентября 2020

Description

{{Skill infobox
| name = 
| icon = 
| description = 
| description type = 
| facts = 
| profession = 
| race = 
| slot = 
| mainhand = 
| offhand = 
| twohand = 
| bundle = 
| tonic = 
| mechanic weapon = 
| tool belt = 
| attunement = 
| activity = 
| kit = 
| pet = 
| pet-family = 
| monster = 
| parent = 
| uw-replaced-by = 
| uw-replaces = 
| type = 
| activ-type = 
| movement type = 
| chain1 = 
| chain2 = 
| chain3 = 
| weapon-slot = 
| mechanic-slot = 
| training track = 
| training order = 
| hero points = 
| ground-target = 
| id = 
| split = 
| activation = 
| energy = 
| health cost = 
| initiative = 
| upkeep = 
| recharge = 

| activation-pvp =  
| energy-pvp = 
| health cost-pvp = 
| initiative-pvp = 
| recharge-pvp = 
| upkeep-pvp = 

| activation-wvw = 
| energy-wvw = 
| health cost-wvw = 
| initiative-wvw = 
| recharge-wvw = 
| upkeep-wvw = 
}}

Parameters

All parameters are optional.

name
Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
icon
Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows Skill.png instead.
description
Skill description.
description type
Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
split
Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
To set activation, energy, health cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
facts
The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
missing facts
Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
activation
Activation time. Enter as a decimal, e.g. 1.25.
initiative
Initiative cost.
energy
Energy cost.
upkeep
Energy upkeep cost.
health cost
Health cost.
recharge
Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
supertype
Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
  • "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
  • "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
  • "Profession, Racial": If profession and race is set.
  • "Monster": If monster is set.
  • "Common": On default or if profession is set to "Common".
profession
Profession that uses the skill. Required if the specialization is set too.
specialization
Specialization required to use skill.
race
Race that uses the skill.
slot
Skill slot occupied by the skill:
weapon: Weapon skill.
bundle: Bundle weapon skill.
healing: Healing skill.
utility: Utility skill.
elite: Elite skill.
downed: Downed skill.
drowning: Drowning skill.
downed and drowning: Both downed and drowning skill.
transform: Transform skill.
pet: Pet skill.
mechanic: Profession specific ability.
toy: Skills provided by toys.
tonic: Skills provided by tonics.
trait: Skills provided by traits. Also use the trait parameter to link to the trait.
mainhand
Weapon held in the main hand.
offhand
Weapon held in the off-hand.
twohand
Weapon held in both hands.
requires offhand
Off-hand weapon that is required for this skill. Can be set to "none".
bundle
Bundles that grant the skill.
tonic
Tonics that grant the skill.
mechanic weapon
Weapon related to a certain profession mechanic.
tool belt
The associated tool belt skill.
attunement
Attunement for elementalist's weapon skills.
activity
The activity in which the skill is available.
kit
The engineering kit that provides the skill.
pet
Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
pet-family
Pet family name (e.g. Feline), for skills common to that family.
archetype
Pet archetype, for skills that require that archetype.
monster
The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
parent
Parent skill — the skill which gives access to this skill.
uw-replaced-by
For skills that are not usable underwater.
If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
If the skill is not usable underwater and does not have a replacment, input none.
uw-replaces
For underwater skills that replace a normal skill, name of the skill it replaces.
If the skill is only usable underwater and does not have a land replacment, input none.
type
Skill type, such as signet.
sort type
Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
sort
For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
activ-type
Activation type:
chain: Chain skill.
channeled or hold: Channeled skill.
charge: Charge skill.
movement type
Movement type:
leap: Leap skill.
retreat: Retreat skill.
shadowstep: Shadowstep skill.
teleport: Teleport skill.
chain1 .. chain4
Skill sequence. Set with the names of the skills in the chain.
weapon-slot
Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
mechanic-slot
Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
training track
Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
training order
Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
hero points
Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
ground-target
Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display Ground target aim.png to the rightmost of upper properties.
id
The skill's internal ID. Generates a game link in the infobox.
categorize
Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
status
Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
status notes
Optional. Allows provision of additional reason for the given status.
status date
Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires
Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.

Examples

{{Skill infobox
| icon = Skill.png
| description = This is an example.
| activation = 1.5
| recharge = 45
| facts = {{skill fact|bleeding|5}}
| profession = elementalist
| specialization = tempest
| slot = Weapon
| twohand = staff
| attunement = fire
| weapon-slot = 5
| ground-target = circle
| id = 12345
}}

This is an example.

Bleeding.png Кровотечение (5 сек): 110 урона.

— Внутриигровое описание [?]