Nourishment is an effect granted by using either of two types of consumables: food or utilities. Food includes nearly every food-like consumable in the game, while utilities includes all other sources.
You can have one of each type of nourishment active and their effects stack, unless noted in their description. Each of the two effects is replaced if you consume another item providing the same type of effect. For example, you can stack the precision boosts from an Omnomberry Pie (a food) and an Artisan Maintenance Oil (a utility), but eating a Chocolate Chip Cookie (another food) after the pie will result in the cookie's lesser boost replacing the pie's.
- Основная статья: Food
- Vendors, including karma merchants and Master Chefs.
- Loot, notably from certain dungeon chests.
|Slayer potions||Artificer , drops, and some vendors||Against specific foe types: increases outgoing damage; decreases incoming damage|
|Maintenance oils||Huntsman||Increases precision based on toughness and sometimes vitality.|
|Sharpening stones||Weaponsmith||Increases power based on toughness and sometimes vitality.|
|Tuning crystals||Artificer||Increases condition damage based on toughness and sometimes vitality.|
|Skale Venom (consumable)||Skale Venom(10m): You have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.||Rexavian Redfoot|
|Swift Moa Feather||Nourishment (30 m):Movement speed increased.||Tigg (Not Currently Available)|
- Like booster effects, nourishment buffs last until they expire or are replaced — they persist through defeat and zoning.
- The duration of these effects counts down only while the character is logged on. If you switch characters, the timer stops.
- The duration of these effects can be extended with other consumables:
- Originally, utility buffs ended after zoning, defeat, or logout. They were changed in an update to behave more like food.