Редактирование: Обновления игры/2022-06-28
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== Обновление - 28 июня 2022 == | == Обновление - 28 июня 2022 == | ||
− | === | + | === Living World === |
− | * | + | * Twisted Marionette event rewards have been increased. |
− | === | + | === General === |
− | * | + | * Fixed an issue with the Tsunami Dodger achievement in which it would fail to detect players standing behind spawned crystals. |
− | * | + | * Equipment will no longer be damaged after a player is defeated in battle. Anvils, Instant Repair Canisters, Endless Instant Repair Canisters, and NPCs who offer repair services now provide a Reinforced Armor effect, which grants extra health and defense. |
− | * | + | * Fixed an issue that prevented daily achievements from being filtered by map type. Also added WvW filtering to daily achievements while in Armistice Bastion. |
− | * | + | * Personal Story and Living World instances will no longer remove players from their instance for stepping over the red instance boundary outlines. Players will instead be teleported back to the playable space. |
− | === | + | === Mounts === |
− | ==== | + | ==== Griffon ==== |
− | * | + | * Fixed an issue that prevented players from properly dismounting in midair after unlocking the Soaring Rescue Mastery. |
− | ==== | + | ==== Skyscale ==== |
− | * | + | * Fixed an issue that prevented players from properly dismounting in midair after unlocking the Air Rescue Mastery. |
− | === | + | === User Interface === |
− | * | + | * Mouse cursors can now be displayed with higher contrast using two new options in the General Options tab. |
− | ** | + | ** The Cursor Contrast option sets the default cursor contrast mode. |
− | ** | + | ** The "Use 'Show Ally Names' Key Bind to Find Cursor" option lets players hold a key to show the cursor at the highest contrast. |
− | * | + | * The Mastery skill menu has improved interaction. |
− | ** | + | ** Created a new input category for Mastery skills and moved the right-click Active Mastery Skill binding to it. |
− | ** | + | ** Created new input bindings for each skill in the Mastery menu that can be used as shortcuts to activate each skill. |
− | ** | + | ** Retained the previous interaction methods, including left-clicking to perform the active action, right-clicking into the menu then left-clicking a skill to activate it, or right-clicking into the menu then right-clicking a skill to change the active Mastery skill. |
− | * | + | * The necromancer specializations now appropriately show their user interface, including the correctly colored life force bar and the scourge shades. |
− | === | + | === Raids === |
− | ==== | + | ==== Emboldened Mode ==== |
− | * | + | * Each week, one of the seven existing raid wings will be set to Emboldened mode. Upon entry, raid members will gain their first stack of Emboldened, which grants additional health, damage output, and improved healing to aid in their battle against each encounter. Each time the raid group fails a boss encounter, they’ll receive another stack of Emboldened, granting players up to 100% additional health, 50% increased damage, and 50% increased healing output. Upon successfully completing the boss encounter, the stacks of Emboldened will reset. |
− | ** | + | ** Players may vote to disable Emboldened by interacting with the Emboldened mote inside each raid. |
− | ** | + | ** Activating challenge mode will disable the Emboldened effect. |
− | ==== | + | ==== General ==== |
− | * | + | * Call of the Mists is no longer permanently active in the Key of Ahdashim raid. |
− | * Call of the Mists | + | * Call of the Mists now rotates on a weekly cadence. |
− | ** | + | ** The Raid categories in the Looking for Group tab have been updated: |
− | ** | + | ** Raids (Training): This group is for players looking to learn or teach raid encounters. |
− | ** | + | ** Raids (Experienced): This group is for players looking for other experienced individuals to clear and tackle more challenging encounters. |
− | ** | + | ** Both categories now only accept listings from players in a squad. |
− | === | + | === Strikes === |
− | * | + | * All ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Missions have had their weekly gold rewards increased: |
− | ** | + | ** Aetherblade Hideout: 2 Gold |
− | *** | + | *** Challenge Mode: Additional 2 Gold (4 Total) |
− | ** | + | ** Xunlai Jade Junkyard: 2 Gold |
− | *** | + | *** Challenge Mode: Additional 2 Gold (4 Total) |
− | ** | + | ** Kaineng Overlook: 4 Gold |
− | *** | + | *** Challenge Mode: Additional 4 Gold (8 Total) |
− | ** | + | ** Harvest Temple: 4 Gold |
− | *** | + | *** Challenge Mode: Additional 4 Gold (8 Total) |
− | * | + | * All ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Mission challenge modes now award an Antique Summoning Stone once per week. |
− | * | + | * All ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Mission challenge modes have a chance to drop a tradable container, the Imperial Everbloom Sprout, that allows an account-bound Imperial Everbloom infusion to be selected. |
− | * | + | * The ''[[Guild Wars 2: End of Dragons|End of Dragons]]'' Strike Mission rewards vendor, Zazzl, now has an account-bound Imperial Everbloom power-attribute infusion available for purchase after meeting specific requirements. This infusion can only be purchased once per account. |
− | === | + | === Personal Story === |
− | * | + | * Hearts and Minds Revamp: The final story instance of ''[[Guild Wars 2: Heart of Thorns|Heart of Thorns]]'' has been updated to remove the holding area players were sent to upon dying, and the holding area has been replaced with multiple mid-instance checkpoints so that players have more opportunity to recover from defeat or disconnects without losing progress between play sessions. In addition to this structural change, a number of smaller updates have been made to the encounters and scripting to make things more stable and predictable. |
− | * | + | * Removed the veteran stonehead that patrolled the entrance tunnel area. |
− | * | + | * Added visible warning effects around the blighting pods to show the range at which they will be disturbed, and made the pods only respond to players. |
− | * | + | * Added a new achievement for sneaking past all of the blighting pods and getting to Trahearne without triggering any of them. |
− | * | + | * Updated scripting on allied and enemy NPCs to harden them against stalls and failures. |
− | * | + | * Added a visible timer objective during the final rift sequence so that it's clearer when the rift can be opened. |
− | === | + | === Items === |
− | * | + | * A new Mordremoth-based legendary weapon skin collection is now available. Speak with Leivas after unlocking an Aurene-based legendary weapon to begin this collection! |
− | * | + | * In response to player feedback, the cost for a specific one of the four Scale Splinters of Zhaitan is now 2,500 Research Notes and 75 gold instead of 10,000 Research Notes. This cost will also apply to a specific Scale Splinter of Mordremoth and other related items. |
− | === | + | === Profession Skills === |
− | ==== | + | ==== Items ==== |
− | * | + | * {{game update icon|Superior Rune of Sanctuary|Rune of Sanctuary}}: This rune now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this rune, the percentage of incoming healing converted to barrier has been reduced from 20% to 10%. |
− | * | + | * {{game update icon|Mist Offensive Potion}}: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision. |
− | ==== | + | ==== General ==== |
− | * {{game update icon|Fury | + | * {{game update icon|Fury}}: Critical chance bonus increased from 20% to 25% in PvE only. |
− | * [[Adrenal Mushrooms| | + | * [[Adrenal Mushrooms|Adrenal Mushrooms]] and [[Mistlock Singularity|Mistlock Singularities]] now reset ranger pet and mechanist Mech Command skill cooldowns when used. |
− | ==== [[Elementalist | + | ==== [[Elementalist]] ==== |
− | ===== | + | ===== Fiery Greatsword ===== |
− | * | + | * Clarified the skill fact for {{game update icon|Lesser Fiery Eruption}} to indicate that each eruption can strike 6 times. |
− | * | + | * The tooltip for {{game update icon|Lesser Fiery Eruption}} now matches the actual target cap for this skill. |
− | * | + | * Reduced target cap for Fiery Greatsword's {{game update icon|Fiery Eruption}} and {{game update icon|Firestorm}} skills to 5. |
− | ===== | + | ===== Conjure Earth Shield ===== |
− | * {{game update icon|Stone Sheath}}: | + | * {{game update icon|Stone Sheath}}: Increased cooldown from 8 seconds to 12 seconds in PvP only. |
− | * {{game update icon|Magnetic Surge}}: | + | * {{game update icon|Magnetic Surge}}: Increased cooldown from 12 seconds to 15 seconds in PvP only. |
− | ===== | + | ===== Air ===== |
− | * {{game update icon|Zephyr's Speed (elementalist)|Zephyr's Speed}}: | + | * {{game update icon|Zephyr's Speed (elementalist)|Zephyr's Speed}}: Now additionally increases critical strike chance by 5% while attuned to air. |
− | * {{game update icon|Raging Storm}}: | + | * {{game update icon|Raging Storm}}: Increased fury duration to 4 seconds. This skill now applies to up to 5 allied targets within a range of 360. Increased internal cooldown to 8 seconds. |
− | ===== | + | ===== Staff ===== |
− | * {{game update icon|Lightning Surge}}: | + | * {{game update icon|Lightning Surge}}: Increased power coefficient from 0.91 to 1.13 in PvP and WvW. |
− | * {{game update icon|Ice Spike}}: | + | * {{game update icon|Ice Spike}}: Increased power coefficient from 0.91 to 1.13 in PvP and WvW. |
− | * {{game update icon|Geyser}}: | + | * {{game update icon|Geyser}}: Increased pulse base heal from 276 to 441 in PvP and WvW. |
− | * {{game update icon|Frozen Ground}}: | + | * {{game update icon|Frozen Ground}}: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. |
− | * {{game update icon|Healing Rain}}: | + | * {{game update icon|Healing Rain}}: Increased number of conditions removed per pulse from 1 to 2 in PvP and WvW. |
− | ===== [[Weaver | + | ===== [[Weaver]] ===== |
− | * {{game update icon|Elemental Refreshment}}: | + | * {{game update icon|Elemental Refreshment}}: Now affects up to 5 allies in a circle with a range of 360. |
− | ===== [[Tempest | + | ===== [[Tempest]] ===== |
− | * {{game update icon|Lucid Singularity}}: | + | * {{game update icon|Lucid Singularity}}: This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360. |
− | ===== [[Catalyst | + | ===== [[Catalyst]] ===== |
− | * {{game update icon|Deploy Jade Sphere (air)|Deploy Jade Sphere ( | + | * {{game update icon|Deploy Jade Sphere (air)|Deploy Jade Sphere (air)}}: The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW. |
− | * | + | * {{game update icon|Deploy Jade Sphere}}: Damage coefficient per strike reduced from 0.668 to 0.5 in PvE only. |
− | * {{game update icon|Spectacular Sphere}}: | + | * {{game update icon|Spectacular Sphere}}: This trait now also increases the radius of Deploy Jade Sphere from 240 to 360 in all game modes. In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%. |
− | ===== | + | ===== Hammer ===== |
− | * {{game update icon|Stonestrike}}: | + | * {{game update icon|Stonestrike}}: Damage coefficient reduced from 1.1 to 0.9 in PvE only. |
− | * {{game update icon|Singeing Strike}}: | + | * {{game update icon|Singeing Strike}}: Damage coefficient reduced from 0.9 to 0.6 in PvE only. Aftercast animation delay before repeating Singeing Strike has been reduced by 0.5 seconds. |
− | * {{game update icon|Stream Strike}}: | + | * {{game update icon|Stream Strike}}: Damage coefficient reduced from 0.8 to 0.5 in PvE only. |
− | * {{game update icon|Water Rush}}: | + | * {{game update icon|Water Rush}}: Damage coefficient reduced from 1.1 to 0.5 in PvE only. |
− | * {{game update icon|Chilling Crack}}: | + | * {{game update icon|Chilling Crack}}: Damage coefficient reduced from 1.4 to 1.2 in PvE only. Aftercast animation delay before repeating Stream Strike has been reduced by 0.5 seconds. |
− | * {{game update icon|Rain of Blows}}: | + | * {{game update icon|Rain of Blows}}: Damage coefficient per hit (4 hits) increased from 0.45 to 0.5 in PvE only. |
− | ==== [[Engineer | + | ==== [[Engineer]] ==== |
− | ===== | + | ===== Rifle ===== |
− | * {{game update icon|Hip Shot}}: | + | * {{game update icon|Hip Shot}}: Hip Shot has been replaced with [[Rifle Burst]]. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only. |
− | * {{game update icon|Net Shot}}: | + | * {{game update icon|Net Shot}}: Moved from second to third in the Rifle sequence. Immobilize duration increased from 2 seconds to 4 seconds in PvE only. |
− | * {{game update icon|Blunderbuss}}: | + | * {{game update icon|Blunderbuss}}: Moved from third to second in the Rifle sequence. Now additionally applies might to up to 5 allied targets within a range of 360. Might applied is 5 stacks for 8 seconds in PvE and 3 stacks for 5 seconds in PvP and WvW. Cooldown reduced from 9 seconds to 6 seconds in PvE and from 12 seconds to 8 seconds in PvP and WvW. Increased minimum power coefficient from 0.5 to 0.87 in PvP and WvW. |
− | * {{game update icon|Jump Shot}}: | + | * {{game update icon|Jump Shot}}: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW. |
− | ===== | + | ===== Utility ===== |
− | * {{game update icon|Throw Mine}}: | + | * {{game update icon|Throw Mine}}: Reduced number of boons removed from 3 to 2 in WvW only. |
− | ===== | + | ===== Firearms ===== |
− | * {{game update icon|Hematic Focus}}: | + | * {{game update icon|Hematic Focus}}: Critical chance bonus increased from 10% to 15% in PvE only. |
− | * {{game update icon|Pinpoint Distribution}}: | + | * {{game update icon|Pinpoint Distribution}}: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval. |
− | * {{game update icon|High Caliber}}: | + | * {{game update icon|High Caliber}}: Range threshold increased from 300 to 450. |
− | * {{game update icon|No Scope}}: | + | * {{game update icon|No Scope}}: Range threshold increased from 300 to 450. Fury now applies to up to 5 allied targets within a range of 360. |
− | ===== | + | ===== Explosives ===== |
− | * {{game update icon|Aim-Assisted Rocket}}: | + | * {{game update icon|Aim-Assisted Rocket}}: Minimum range threshold reduced from 450 to 150. |
− | ===== | + | ===== Inventions ===== |
− | * {{game update icon|Medical Dispersion Field}}: | + | * {{game update icon|Medical Dispersion Field}}: This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW. |
− | ===== [[Mechanist | + | ===== [[Mechanist]] ===== |
− | * | + | * The mech's defiance bar is now locked so that it is no longer susceptible to control effects in PvE. It can still be controlled in PvP and WvW. |
− | * {{game update icon|Mech Arms: Jade Cannons}}: | + | * {{game update icon|Mech Arms: Jade Cannons}}: Now additionally increases the mech's base critical chance from 5% to 25% in PvE and from 5% to 10% in PvP and WvW. If Explosives is traited with Aim-Assisted Rocket, the mech also gains the effect of that trait. |
− | * {{game update icon|Discharge Array}}: | + | * {{game update icon|Discharge Array}}: This Mech Command skill is now cast instantly. Confusion duration per hit in PvE reduced from 10 seconds to 5 seconds. |
− | * | + | * When using a Mech Command skill, most other Mech Command buttons display a cooldown equal to the casting time of the Mech Command being used to properly indicate the time remaining until they can be used. |
− | ** | + | ** Instant F2 skills (Discharge Array and Crisis Zone) do not go on cooldown and may now be used instantly while another Mech Command skill is already in progress, without interrupting that skill. |
− | * {{game update icon|Spark Revolver}}: | + | * {{game update icon|Spark Revolver}}: Damage increased by 10% in PvE only. |
− | * {{game update icon|Rocket Fist Prototype}}: | + | * {{game update icon|Rocket Fist Prototype}}: Stun duration increased from 0.5 seconds to 1 second. |
− | * {{game update icon|Mech Fighter}}: | + | * {{game update icon|Mech Fighter}}: The mech's Rocket Punch is now triggered whenever Skill 3 is used on an equipped engineer weapon. Rocket Punch is now instant and no longer interrupts other skills the mech is performing. Rocket Punch no longer stuns and instead deals 100 defiance damage to enemies with an active defiance bar. |
− | * {{game update icon|Core Reactor Shot}}: | + | * {{game update icon|Core Reactor Shot}}: This Mech Command skill's animation duration has been reduced from approximately 1.5 seconds to 0.75 seconds. |
− | * {{game update icon|Mech Core: Jade Dynamo}}: | + | * {{game update icon|Mech Core: Jade Dynamo}}: This trait has been reworked. It no longer causes mech attacks to sometimes include an explosion, nor does it allow the mech to inherit the effect of Explosives traits. Instead, it now reduces the cooldown of Mech Command skills by 20% and grants quickness after a Mech Command skill is used. |
− | * {{game update icon|Sky Circus}}: | + | * {{game update icon|Sky Circus}}: This Mech Command skill now has improved visual effects. Instead of firing missiles only at enemies in a forward arc, it now fires missiles at enemies in a circular radius of 600. |
− | * {{game update icon|Superconducting Signet}}: | + | * {{game update icon|Superconducting Signet}}: Vulnerability and confusion duration per hit reduced from 5 seconds to 3 seconds. |
− | ==== [[Guardian | + | ==== [[Guardian]] ==== |
− | ===== | + | ===== Valor ===== |
− | * {{game update icon|Strength in Numbers}}: | + | * {{game update icon|Strength in Numbers}}: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval. |
− | ===== | + | ===== Radiance ===== |
− | * {{game update icon|Amplified Wrath}}: | + | * {{game update icon|Amplified Wrath}}: Burning damage increase reduced from 15% to 10% in PvE only. |
− | * {{game update icon|Perfect Inscriptions}}: | + | * {{game update icon|Perfect Inscriptions}}: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging. |
− | ===== | + | ===== Signets ===== |
− | * {{game update icon|Signet of Resolve}}: | + | * {{game update icon|Signet of Resolve}}: Decreased the passive effect's internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player. |
− | * {{game update icon|Signet of Mercy}}: | + | * {{game update icon|Signet of Mercy}}: Cooldown reduced from 90 seconds to 50 seconds in PvE only. |
− | * {{game update icon|Signet of Wrath}}: | + | * {{game update icon|Signet of Wrath}}: Immobile duration increased from 3 seconds to 6 seconds in PvE only. |
− | * {{game update icon|Signet of Courage}}: | + | * {{game update icon|Signet of Courage}}: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW. |
− | ===== [[Firebrand | + | ===== [[Firebrand]] ===== |
− | * {{game update icon|Mantra of Solace}}: | + | * {{game update icon|Mantra of Solace}}: This skill now grants aegis instead of protection and resolution in PvP and WvW. |
− | ===== [[Willbender | + | ===== [[Willbender]] ===== |
− | * {{game update icon|Flowing Resolve}}: | + | * {{game update icon|Flowing Resolve}}: Reduced ammunition count from 2 to 1 in PvP only. |
− | ==== [[Mesmer | + | ==== [[Mesmer]] ==== |
− | ===== | + | ===== Dueling ===== |
− | * {{game update icon|Master Fencer}}: | + | * {{game update icon|Master Fencer}}: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds. |
− | ===== | + | ===== Virtuoso ===== |
− | * {{game update icon|Quiet Intensity}}: | + | * {{game update icon|Quiet Intensity}}: Bonus critical chance from Fury increased from 10% to 15% in PvE. |
− | * {{game update icon|Bladesong Sorrow}}: | + | * {{game update icon|Bladesong Sorrow}}: Bleed on hit removed. |
− | ===== [[Chronomancer | + | ===== [[Chronomancer]] ===== |
− | * {{game update icon|Seize the Moment}}: | + | * {{game update icon|Seize the Moment}}: Radius increased from 240 to 360. Tides of Time now also applies quickness in a radius of 360 for a duration of 5 seconds when cast. |
− | * {{game update icon|Lost Time|Lost Time}}: | + | * {{game update icon|Lost Time|Lost Time}}: Reworked and renamed Stretched Time. |
− | * {{game update icon|Stretched Time}}: | + | * {{game update icon|Stretched Time}}: The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast. |
− | ===== | + | ===== Shield ===== |
− | * {{game update icon|Tides of Time}}: | + | * {{game update icon|Tides of Time}}: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only. |
− | ===== | + | ===== Wells ===== |
− | * {{game update icon|Well of Action}}: | + | * {{game update icon|Well of Action}}: Now provides Superspeed to allies on the final pulse instead of quickness. |
− | * {{game update icon|Well of Recall|Well of Recall}}: | + | * {{game update icon|Well of Recall|Well of Recall}}: Renamed Well of Senility. Now removes two boons from enemy targets on the final pulse instead of providing alacrity to allies. |
− | ==== [[Necromancer | + | ==== [[Necromancer]] ==== |
− | ===== | + | ===== Warhorn ===== |
− | * {{game update icon|Wail of Doom}}: | + | * {{game update icon|Wail of Doom}}: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies. |
− | * {{game update icon|Locust Swarm}}: | + | * {{game update icon|Locust Swarm}}: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects. |
− | ===== | + | ===== Utility ===== |
− | * {{game update icon|Corrosive Poison Cloud}}: | + | * {{game update icon|Corrosive Poison Cloud}}: Reduced duration from 8 seconds to 6 seconds in PvP only. |
− | ===== | + | ===== Soul Reaping ===== |
− | * {{game update icon|Death Perception}}: | + | * {{game update icon|Death Perception}}: This trait now gives 10% critical chance, regardless of whether the necromancer is in shroud. This trait now increases critical damage by 15% instead of increasing ferocity while in shroud. |
− | ===== | + | ===== Blood Magic ===== |
− | * {{game update icon|Blood Bank}}: | + | * {{game update icon|Blood Bank}}: Now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this trait, the percentage of incoming healing converted to barrier has been reduced from 15% to 10% in PvE and from 10% to 5% in PvP and WvW. |
− | * {{game update icon|Banshee's Wail}}: | + | * {{game update icon|Banshee's Wail}}: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects. |
− | ===== | + | ===== Reaper ===== |
− | * {{game update icon|Nightfall}}: | + | * {{game update icon|Nightfall}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|Grasping Darkness}}: | + | * {{game update icon|Grasping Darkness}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | * {{game update icon|"Your Soul Is Mine!"}}: | + | * {{game update icon|"Your Soul Is Mine!"}}: Increased base heal from 4,555 to 6,174 in PvP and WvW. Increased base life force generation from 5% to 10% in PvP and WvW. |
− | * {{game update icon|"You Are All Weaklings!"}}: | + | * {{game update icon|"You Are All Weaklings!"}}: Increased weakness duration from 3 seconds to 5 seconds in PvP and WvW. Increased base might stacks from 5 to 8 in PvP and WvW. |
− | * {{game update icon|"Chilled to the Bone!"}}: | + | * {{game update icon|"Chilled to the Bone!"}}: Reduced cooldown from 75 seconds to 60 seconds in PvP and WvW. |
− | ===== [[Harbinger | + | ===== [[Harbinger]] ===== |
− | * | + | * {{game update icon|Elixirs}}: All elixirs now use normal projectile targeting underwater, instead of using ground targeting. |
− | * {{game update icon|Elixir of Ambition}}: | + | * {{game update icon|Elixir of Ambition}}: Reduced might stacks from 25 to 10 in PvP only. |
− | ==== [[Ranger | + | ==== [[Ranger]] ==== |
− | ===== | + | ===== Spirits ===== |
− | * | + | * Spirit skills now affect 5 allied targets. |
− | * | + | * Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area. |
− | * | + | *Spirits and their applied boons are as follows: |
− | ** {{game update icon|Water Spirit}}: | + | ** {{game update icon|Water Spirit}}: Regeneration |
− | ** {{game update icon|Sun Spirit}}: | + | ** {{game update icon|Sun Spirit}}: Vigor |
− | ** {{game update icon|Storm Spirit}}: | + | ** {{game update icon|Storm Spirit}}: Fury |
− | ** {{game update icon|Stone Spirit}}: | + | ** {{game update icon|Stone Spirit}}: Protection |
− | ** {{game update icon|Frost Spirit}}: | + | ** {{game update icon|Frost Spirit}}: Might |
− | ===== | + | ===== Beastmastery ===== |
− | * {{game update icon|Pack Alpha}}: | + | * {{game update icon|Pack Alpha}}: Fixed an issue with certain ranger pet skills not having their skill recharges reduced, or reduced incorrectly, by this trait. |
− | ===== | + | ===== Marksmanship ===== |
− | * {{game update icon|Clarion Bond}}: | + | * {{game update icon|Clarion Bond}}: Fixed a bug that caused the icon shown by Clarion Bond to remain on the skill bar after its effect triggered. |
− | ===== | + | ===== Nature Magic ===== |
− | * {{game update icon|Nature's Vengeance}}: | + | * {{game update icon|Nature's Vengeance}}: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area. |
− | ===== | + | ===== Skirmishing ===== |
− | * {{game update icon|Spotter}}: | + | * {{game update icon|Spotter}}: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval. |
− | * {{game update icon|Hunter's Tactics}}: | + | * {{game update icon|Hunter's Tactics}}: Bonus damage while flanking increased from 10% to 15% in PvE. |
− | * {{game update icon|Vicious Quarry}}: | + | * {{game update icon|Vicious Quarry}}: Bonus critical chance from fury increased from 10% to 15% in PvE. |
− | ===== [[Druid | + | ===== [[Druid]] ===== |
− | * {{game update icon|Grace of the Land}}: | + | * {{game update icon|Grace of the Land}}: Might applied on activation reduced to 1 stack for a 10-second duration in PvE only. |
− | * {{game update icon|Lingering Light}}: | + | * {{game update icon|Lingering Light}}: Now gives passive astral force generation while not in Celestial Avatar form. While in Celestial Avatar form, grants 20% increased outgoing healing as well as 10% increased outgoing healing for 10 seconds after exiting Celestial Avatar. |
− | * {{game update icon|Natural Mender}}: | + | * {{game update icon|Natural Mender}}: Increased outgoing healing bonus per stack from 1% to 1.5% in PvP and WvW. |
− | * {{game update icon|Glyph of Unity (Celestial Avatar)}}: | + | * {{game update icon|Glyph of Unity (Celestial Avatar)}}: Healing of tethered allies may now occur once every 0.5-second interval. Healing can now be triggered by regeneration or other healing-over-time effects on the player. |
− | * {{game update icon|Ancestral Grace}}: | + | * {{game update icon|Ancestral Grace}}: Increased healing attribute scaling from 0.5 to 1.0 in PvP and WvW. |
− | ===== [[Soulbeast | + | ===== [[Soulbeast]] ===== |
− | * {{game update icon|Leader of the Pack}}: | + | * {{game update icon|Leader of the Pack}}: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%. |
− | * {{game update icon|One Wolf Pack}}: | + | * {{game update icon|One Wolf Pack}}: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second. |
− | ===== [[Untamed | + | ===== [[Untamed]] ===== |
− | ; | + | ;Hammer |
− | * {{game update icon|Heavy Smash}}: | + | * {{game update icon|Heavy Smash}}: Damage coefficient increased from 1.2 to 1.4 in PvE only. |
− | * {{game update icon|Wild Swing}}: | + | * {{game update icon|Wild Swing}}: Damage coefficient increased from 1.0 to 1.5 in PvE only. |
− | ===== | + | ===== Ranger Pets ===== |
− | * {{game update icon|Poisonous Maul|Poisonous Maul ( | + | * {{game update icon|Poisonous Maul|Poisonous Maul (Juvenile Murellow)}}: Fixed an issue in which the poison duration and number of stacks did not match the tooltip. |
− | * {{game update icon|Icy Maul|Icy Maul ( | + | * {{game update icon|Icy Maul|Icy Maul (Polar Bear)}}: Fixed an issue in which the incorrect condition was being applied to enemies. |
− | ==== | + | ==== Revenant ==== |
− | * {{game update icon|Ancient Echo}}: | + | * {{game update icon|Ancient Echo}}: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance. |
− | * {{game update icon|Rejuvenating Assault}}: | + | * {{game update icon|Rejuvenating Assault}}: This skill no longer creates healing orbs and instead heals allies around the revenant. |
− | ===== | + | ===== Devastation ===== |
− | * {{game update icon|Assassin's Presence}}: | + | * {{game update icon|Assassin's Presence}}: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval. |
− | ===== | + | ===== Legendary Centaur Stance ===== |
− | * | + | * After summoning Ventari's Tablet, the next Legendary Centaur skill will be empowered. This occurs when entering Legendary Centaur Stance or when using Project Tranquility. |
− | ** {{game update icon|Natural Harmony}}: | + | ** {{game update icon|Natural Harmony}}: Healing is increased and endurance is granted to affected allies. |
− | ** {{game update icon|Purifying Essence}}: | + | ** {{game update icon|Purifying Essence}}: Additional conditions are removed. |
− | ** {{game update icon|Protective Solace}}: | + | ** {{game update icon|Protective Solace}}: Grant protection to allies in the area. |
− | ** {{game update icon|Energy Expulsion}}: | + | ** {{game update icon|Energy Expulsion}}: Knockdown duration is increased. |
− | * {{game update icon|Project Tranquility}}: | + | * {{game update icon|Project Tranquility}}: This skill now activates instantly. Increased base pulse heal from 325 to 363 in PvE only. |
− | * {{game update icon|Ventari's Will}}: | + | * {{game update icon|Ventari's Will}}: This skill no longer has an energy cost. Reduced cooldown from 3 seconds to 0.25 seconds. This skill no longer heals allies. |
− | * {{game update icon|Natural Harmony}}: | + | * {{game update icon|Natural Harmony}}: Increased heal attribute scaling from 2.25 to 2.75 in PvE only. Increased heal attribute scaling from 1.25 to 1.75 in PvP and WvW. |
− | * {{game update icon|Energy Expulsion}}: | + | * {{game update icon|Energy Expulsion}}: This skill no longer creates healing fragments and instead heals and removes conditions from allies in the area. This skill no longer consumes all energy when used. Increased energy cost from 10 to 35. This skill now knocks down enemies that it strikes instead of knocking them back. |
− | ===== | + | ===== Legendary Demon Stance ===== |
− | * {{game update icon|Banish Enchantment}}: | + | * {{game update icon|Banish Enchantment}}: Increased energy cost from 20 to 30 in WvW only. |
− | ===== | + | ===== Salvation ===== |
− | * {{game update icon|Healer's Gift}}: | + | * {{game update icon|Healer's Gift}}: This trait no longer creates a healing orb. It instead heals nearby allies after completing a dodge roll. |
− | * {{game update icon|Blinding Truths}}: | + | * {{game update icon|Blinding Truths}}: This trait now has an internal cooldown of 3 seconds in PvE and WvW. The 10-second internal cooldown in PvP is unchanged. |
− | * {{game update icon|Vital Blessing}}: | + | * {{game update icon|Vital Blessing}}: This trait has been removed. [[Invoking Harmony]] has been moved to this slot. |
− | * {{game update icon|Tranquil Balance}}: | + | * {{game update icon|Tranquil Balance}}: This trait has been removed and replaced with Eluding Nullification. |
− | * {{game update icon|Eluding Nullification}}: | + | * {{game update icon|Eluding Nullification}}: This removes a condition from nearby allies at the end of the player's dodge roll. |
− | * {{game update icon|Words of Censure}}: | + | * {{game update icon|Words of Censure}}: This trait no longer creates a healing orb and instead heals nearby allies when blinding, immobilizing, or affecting a foe with crowd control effects. |
− | * {{game update icon|Fortified Blessing}}: | + | * {{game update icon|Fortified Blessing}}: This trait fills the slot previously held by Invoking Harmony. Grant protection when you remove a condition from an ally. Internal cooldown is 0.25 seconds. |
− | * {{game update icon|Serene Rejuvenation}}: | + | * {{game update icon|Serene Rejuvenation}}: Increased outgoing healing bonus from 15% to 20% in PvE and from 10% to 15% in PvP and WvW. This trait no longer causes Natural Harmony to grant alacrity. Instead, it causes Legendary Centaur Stance skills to apply the following boons: |
− | ** {{game update icon|Natural Harmony}}: | + | ** {{game update icon|Natural Harmony}}: Vigor |
− | ** {{game update icon|Purifying Essence}}: | + | ** {{game update icon|Purifying Essence}}: Regeneration |
− | ** {{game update icon|Protective Solace}}: | + | ** {{game update icon|Protective Solace}}: Swiftness |
− | ** {{game update icon|Energy Expulsion}}: | + | ** {{game update icon|Energy Expulsion}}: Resistance |
− | * {{game update icon|Generous Abundance}}: | + | * {{game update icon|Generous Abundance}}: This trait no longer creates healing orbs, and instead heals nearby allies when activating a legend skill. Healing is increased and occurs around Ventari's Tablet when using a Legendary Centaur Stance skill. |
− | * {{game update icon|Selfless Amplification}}: | + | * {{game update icon|Selfless Amplification}}: This trait has been removed and replaced with Invigorating Dismissal. |
− | * {{game update icon|Invigorating Dismissal}}: | + | * {{game update icon|Invigorating Dismissal}}: This trait grants endurance when the revenant removes a condition from an ally. |
− | ===== | + | ===== Retribution ===== |
− | * {{game update icon|Planar Protection}}: | + | * {{game update icon|Planar Protection}}: Increased internal cooldown from 20 seconds to 30 seconds in PvP only. |
− | ===== [[Herald | + | ===== [[Herald]] ===== |
− | * {{game update icon|Forceful Persistence}}: | + | * {{game update icon|Forceful Persistence}}: In PvE only, the bonus damage per active-upkeep herald skill has been increased from 4% to 5%. The bonus damage per non-herald active-upkeep skill has been increased from 13% to 15%. |
− | * {{game update icon|Draconic Echo}}: | + | * {{game update icon|Draconic Echo}}: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects. |
− | * {{game update icon|Elemental Blast}}: | + | * {{game update icon|Elemental Blast}}: Increased cooldown from 10 seconds to 15 seconds. Damage multiplier increased from 1.15 to 1.5. Weakness duration increased from 4 seconds to 5 seconds. Chill duration increased from 2 seconds to 3 seconds. Burning duration increased from 3 seconds to 5 seconds. These changes are for PvE only. |
− | * {{game update icon|Burst of Strength}}: | + | * {{game update icon|Burst of Strength}}: Increased cooldown from 12 seconds to 15 seconds. Damage multiplier increased from 1.25 to 1.6. These changes are for PvE only. |
− | ===== [[Vindicator | + | ===== [[Vindicator]] ===== |
− | * {{game update icon|Energy Meld}}: | + | * {{game update icon|Energy Meld}}: Increased cooldown from 20 seconds to 30 seconds in PvP only. |
− | * {{game update icon|Balance in Discord}}: | + | * {{game update icon|Balance in Discord}}: Reduced base heal from 1,162 to 810 in PvP only. |
− | ==== [[Thief | + | ==== [[Thief]] ==== |
− | ===== | + | ===== Utility ===== |
− | * {{game update icon|Seal Area}}: | + | * {{game update icon|Seal Area}}: Reduced duration from 8 seconds to 5 seconds in PvP only. |
− | * {{game update icon|Hide in Shadows}}: | + | * {{game update icon|Hide in Shadows}}: Reduced cooldown from 40 seconds to 30 seconds in PvP only. |
− | * {{game update icon|Blinding Powder}}: | + | * {{game update icon|Blinding Powder}}: Reduced cooldown from 50 seconds to 40 seconds in PvP only. |
− | * {{game update icon|Shadow Refuge}}: | + | * {{game update icon|Shadow Refuge}}: Reduced cooldown from 60 seconds to 48 seconds in PvP and WvW. |
− | ===== | + | ===== Shadow Arts ===== |
− | * {{game update icon|Concealing Restoration}}: | + | * {{game update icon|Concealing Restoration}}: This trait has been removed and replaced by Merciful Ambush. |
− | * {{game update icon|Merciful Ambush}}: | + | * {{game update icon|Merciful Ambush}}: This trait has been moved to adept minor and now heals when entering or exiting stealth instead of applying a pulse heal upon entering stealth. |
− | * {{game update icon|Shielding Restoration}}: | + | * {{game update icon|Shielding Restoration}}: This trait fills the slot previously held by Merciful Ambush. It grants barrier to nearby allies after using a healing skill. |
− | * {{game update icon|Shadow's Embrace}}: | + | * {{game update icon|Shadow's Embrace}}: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies. |
− | * {{game update icon|Hidden Thief}}: | + | * {{game update icon|Hidden Thief}}: This trait has been reworked. Stealing now inflicts blindness, and stealth attacks now inflict weakness. |
− | * {{game update icon|Meld with Shadows}}: | + | * {{game update icon|Meld with Shadows}}: This trait has been reworked. Players now gain Superspeed when entering or exiting stealth. |
− | * {{game update icon|Leeching Venoms}}: | + | * {{game update icon|Leeching Venoms}}: This trait now grants stacks of Spider Venom when entering or exiting stealth instead of every interval while in stealth. |
− | * {{game update icon|Flickering Shadows}}: | + | * {{game update icon|Flickering Shadows}}: This trait has been removed and replaced by {{game update icon|Cloaked in Shadow}}. |
− | * {{game update icon|Cover of Shadow}}: | + | * {{game update icon|Cover of Shadow}}: This trait fills the slot previously held by Cloaked in Shadow. Players now gain protection when entering or exiting stealth. This effect also applies to stealth granted to allies. |
− | * {{game update icon|Shadow's Rejuvenation}}: | + | * {{game update icon|Shadow's Rejuvenation}}: This trait no longer grants healing or initiative while in stealth and instead grants initiative when entering or exiting stealth. |
− | * {{game update icon|Rending Shade}}: | + | * {{game update icon|Rending Shade}}: Increased the number of boons stolen from 1 to 2 in PvP and WvW. |
− | ===== | + | ===== Critical Strikes ===== |
− | * {{game update icon|Keen Observer}}: | + | * {{game update icon|Keen Observer}}: Critical chance bonus increased from 10% to 15% in PvE only. |
− | * {{game update icon|Unrelenting Strikes}}: | + | * {{game update icon|Unrelenting Strikes}}: This trait now may activate on any critical hit, granting 4 seconds of fury to up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds. |
− | ===== | + | ===== Trickery ===== |
− | * {{game update icon|Thrill of the Crime}}: | + | * {{game update icon|Thrill of the Crime}}: Might stacks granted increased from 3 to 5 in PvE only. |
− | ===== [[Specter | + | ===== [[Specter]] ===== |
− | * {{game update icon|Traversing Dusk}}: | + | * {{game update icon|Traversing Dusk}}: Reduced base shadow force gain from 5% to 3% in PvP only. |
− | ==== [[Warrior | + | ==== [[Warrior]] ==== |
− | ===== | + | ===== Warhorn ===== |
− | * {{game update icon|Charge (warrior skill)}}: | + | * {{game update icon|Charge (warrior skill)}}: This skill no longer grants allies increased damage on their next two attacks. Instead, they grant 2 seconds of quickness to allies. Cooldown increased from 15 seconds to 20 seconds. Swiftness duration increased from 15 seconds to 20 seconds. |
− | ===== | + | ===== Banners ===== |
− | * | + | * Banners no longer provide attribute bonuses to allies. Instead, quickness is granted to allies in the area when the warrior uses the banner skill, and then the banner will continue to pulse boons to nearby allies for the remainder of its duration. Each banner provides a different boon, as follows: |
− | ** {{game update icon|Banner of Defense}}: | + | ** {{game update icon|Banner of Defense}}: Resistance for 1 second |
− | ** {{game update icon|Banner of Discipline}}: | + | ** {{game update icon|Banner of Discipline}}: Fury for 1 second |
− | ** {{game update icon|Banner of Strength}}: | + | ** {{game update icon|Banner of Strength}}: Might for 5 seconds |
− | ** {{game update icon|Banner of Tactics}}: | + | ** {{game update icon|Banner of Tactics}}: Regeneration for 1 second |
− | * | + | * Picking up a banner no longer reduces the recharge time of the skill. Instead, they can be carried around and dropped to reposition them. Picking up a banner does not grant the warrior additional skills, but they will continue to pulse their associated boons when picked up. The delay before you can pick up a dropped banner has been increased from 1 second to 3 seconds. |
− | * | + | * All Banners (except Battle Standard): Recharge time reduced from 80 seconds to 60 seconds. |
− | * {{game update icon|Battle Standard}}: | + | * {{game update icon|Battle Standard}}: Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows: |
− | ** {{game update icon|Might | + | ** {{game update icon|Might}}: Reduced from 10 seconds to 5 seconds. |
− | ** {{game update icon|Fury | + | ** {{game update icon|Fury}}: Reduced from 3 seconds to 1 second. |
− | ** {{game update icon|Swiftness | + | ** {{game update icon|Swiftness}}: Reduced from 3 seconds to 1 second. |
− | * {{game update icon|Doubled Standards}}: | + | * {{game update icon|Doubled Standards}}: This trait now increases the duration of all boons applied by banners by 50%. |
− | ===== | + | ===== Longbow ===== |
− | * {{game update icon|Scorched Earth}}: | + | * {{game update icon|Scorched Earth}}: Reduced power coefficient per strike from 0.5 to 0.35 in WvW only. |
− | * {{game update icon|Fan of Fire}}: | + | * {{game update icon|Fan of Fire}}: Increased power coefficient per strike from 0.39 to 0.44 in PvP and WvW. |
− | * {{game update icon|Arcing Arrow}}: | + | * {{game update icon|Arcing Arrow}}: Increased ammunition count from 1 to 2 in PvP and WvW. |
− | * {{game update icon|Pin Down}}: | + | * {{game update icon|Pin Down}}: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. |
− | ===== | + | ===== Utility ===== |
− | * {{game update icon|Frenzy (warrior skill)}}: | + | * {{game update icon|Frenzy (warrior skill)}}: Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW. |
− | ===== | + | ===== Elite Skills ===== |
− | * {{game update icon|Signet of Rage}}: | + | * {{game update icon|Signet of Rage}}: Clarified in the description that the passive adrenaline gain only applies in combat. |
− | ===== | + | ===== Arms ===== |
− | * {{game update icon|Furious Burst}}: | + | * {{game update icon|Furious Burst}}: Now also increases the critical chance from Fury by 5%. |
− | ===== | + | ===== Tactics ===== |
− | * {{game update icon|Vigorous Shouts}}: | + | * {{game update icon|Vigorous Shouts}}: Increased healing attribute scaling from 1.2 to 1.32 in WvW only. Increased healing attribute scaling from 0.75 to 1.0 in PvP only. |
− | |||
− | |||
− | ===== [[Spellbreaker | + | ===== [[Spellbreaker]] ===== |
− | * {{game update icon|Breaching Strike}}: | + | * {{game update icon|Breaching Strike}}: Increased power coefficient from 0.9 to 1.2 in PvP and WvW. |
− | * {{game update icon|Aura Slicer}}: | + | * {{game update icon|Aura Slicer}}: Increased power coefficient from 1.2 to 1.32 in PvP and WvW. |
− | * {{game update icon|Bladestorm}}: | + | * {{game update icon|Bladestorm}}: Increased power coefficient per strike from 0.235 to 0.28 in PvP and WvW. |
− | * {{game update icon|Featherfoot Grace}}: | + | * {{game update icon|Featherfoot Grace}}: Reduced cooldown from 45 seconds to 35 seconds in PvP and WvW. |
− | ===== [[Bladesworn | + | ===== [[Bladesworn]] ===== |
− | * {{game update icon|Electric Fence}}: | + | * {{game update icon|Electric Fence}}: This skill now blocks projectiles in addition to its other effects. |
− | * {{game update icon|Bulletproof Barrier}}: | + | * {{game update icon|Bulletproof Barrier}}: This skill has been removed and replaced by Overcharged Cartridges. |
− | * {{game update icon|Overcharged Cartridges}}: | + | * {{game update icon|Overcharged Cartridges}}: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges. |
− | * {{game update icon|Detonate Cartridges}}: | + | * {{game update icon|Detonate Cartridges}}: Using Overcharged Cartridges a second time consumes all remaining charges to cause an explosion in front of the bladesworn that launches enemies. The radius of this skill scales based on the number of charges consumed. |
− | * {{game update icon|Dragonspike Mine}}: | + | * {{game update icon|Dragonspike Mine}}: Reduced the distance moved by 66%. Reduced the total duration of the skill by 33%. The mine is now planted at the bladesworn's initial location rather than midway through the skill, and it explodes after 3 seconds even when not triggered. This skill now counts as an Explosion skill. Damage increased by 250% in PvE only. Cooldown reduced from 35 seconds to 20 seconds in PvE only. |
− | * {{game update icon|Dragon Slash—Reach}}: | + | * {{game update icon|Dragon Slash—Reach}}: Increased projectile size by 67%. This skill now strikes targets more accurately in relation to the width and height of the visual projectile. The projectile is now unblockable. |
− | * {{game update icon|Tactical Reload}}: | + | * {{game update icon|Tactical Reload}}: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly. |
− | * {{game update icon|Daring Dragon}}: | + | * {{game update icon|Daring Dragon}}: In addition to its previous effects, this trait also causes Tactical Reload to affect Dragon Trigger for the duration of the effect instead of just affecting the next Dragon Trigger. |
− | * {{game update icon|Lush Forest}}: | + | * {{game update icon|Lush Forest}}: Fixed an issue the prevented several skills from having their cooldowns properly reduced by this trait. |
− | === {{ | + | ===== Tactics ===== |
+ | * {{game update icon|Empower Allies}}: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval. | ||
+ | * {{game update icon|Martial Cadence}}: This trait no longer reduces the recharge on weapon skills. It now causes Soldier's Focus to grant allies 3 seconds of quickness in addition to its other effects. | ||
+ | |||
+ | === Заметки Guild Wars 2 Wiki === | ||
* [[Mystic Salvage Kit|Мистический набор для разбирания]] и [[Research Kit|Исследовательский набор]] получили новые иконки. | * [[Mystic Salvage Kit|Мистический набор для разбирания]] и [[Research Kit|Исследовательский набор]] получили новые иконки. | ||
* После изменений того, что снаряжение больше не повреждается, у [[Anvil|Наковален]] теперь имеется новая иконка как в мире, так и на карте, а их название было изменено на “[[Reinforce Armor|Усилить броню]]” (Reinforce Armor). | * После изменений того, что снаряжение больше не повреждается, у [[Anvil|Наковален]] теперь имеется новая иконка как в мире, так и на карте, а их название было изменено на “[[Reinforce Armor|Усилить броню]]” (Reinforce Armor). | ||
* [[Achievement|Достижения]] из категории [[Daily Icebrood Saga]] теперь вознаграждаются 3-я сундуками достижений вместо 1-го. | * [[Achievement|Достижения]] из категории [[Daily Icebrood Saga]] теперь вознаграждаются 3-я сундуками достижений вместо 1-го. | ||
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Holographic Koi Chest|Сундука Голографического Кои]]. | * [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[Holographic Koi Chest|Сундука Голографического Кои]]. | ||
− | |||
* Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. | * Содержимое [[Black Lion Statuette|Статуэток Черного Льва]] было обновлено. | ||
* Содержимое [[Vintage Black Lion Weapon Box|Ящика с винтажным оружием Черного Льва]] было обновлено. | * Содержимое [[Vintage Black Lion Weapon Box|Ящика с винтажным оружием Черного Льва]] было обновлено. |