Редактирование: Stealth
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{{Effect infobox | {{Effect infobox | ||
− | | description = | + | | icon = Stealth.png |
+ | | description = Currently invisible. Ends if you deal damage. | ||
| stacking = duration | | stacking = duration | ||
− | | id = 13017 | + | | id = 13017 |
}} | }} | ||
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A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth. | A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth. | ||
− | Hitting a foe with an attack breaks stealth | + | Hitting a foe with an attack breaks stealth; if the attack missed, was [[block]]ed, or was [[evade]]d, they will not break stealth. Abilities that do not deal direct damage (like [[Caltrops]], or the [[Traps]] which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the [[Revealed]] effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally. |
==Related [[skill]]s== | ==Related [[skill]]s== | ||
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*{{t}} {{skill icon|Shadow Refuge}} | *{{t}} {{skill icon|Shadow Refuge}} | ||
*{{m}} {{skill icon|Decoy}} | *{{m}} {{skill icon|Decoy}} | ||
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*{{m}} {{skill icon|Veil}} | *{{m}} {{skill icon|Veil}} | ||
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===[[Elite skill]]s that grant stealth=== | ===[[Elite skill]]s that grant stealth=== | ||
*{{m}} {{skill icon|Mass Invisibility}} | *{{m}} {{skill icon|Mass Invisibility}} | ||
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===Skills with special conditions that grant stealth=== | ===Skills with special conditions that grant stealth=== | ||
*{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]]) | *{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]]) | ||
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*{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]]) | *{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]]) | ||
− | *{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]] | + | *{{r}} {{skill icon|Blinding Tuft}} ([[Forage (siamoth)|foraged]]) |
+ | *{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]]) | ||
*{{t}} {{skill icon|Throw Feathers}} (stolen) | *{{t}} {{skill icon|Throw Feathers}} (stolen) | ||
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*{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]]) | *{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]]) | ||
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===[[List of downed skills|Downed skills]] that grant stealth=== | ===[[List of downed skills|Downed skills]] that grant stealth=== | ||
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*{{Combo field|Smoke}} × {{Combo finisher|Blast}} | *{{Combo field|Smoke}} × {{Combo finisher|Blast}} | ||
*{{Combo field|Smoke}} × {{Combo finisher|Leap}} | *{{Combo field|Smoke}} × {{Combo finisher|Leap}} | ||
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==Related [[trait]]s== | ==Related [[trait]]s== | ||
===Traits that apply stealth=== | ===Traits that apply stealth=== | ||
− | *{{ | + | *{{en}} [[Cloaking Device]] (When [[Immobilized]]) |
− | *{{t}} | + | *{{t}} [[Hidden Thief]] (When stealing) |
− | *{{t}} | + | *{{t}} [[Instinctual Response]] (when you take more than 10% of your health in a single strike) |
− | *{{t}} | + | *{{t}} [[Last Refuge]] (when your health reaches 25%) |
− | + | *{{t}} [[Descent of Shadows]] (when you take falling damage) | |
− | + | *{{m}} [[Desperate Decoy]] (When you reach 25% health) | |
− | *{{m}} | ||
===Traits that affect stealth=== | ===Traits that affect stealth=== | ||
− | *{{t}} | + | *{{t}} [[Meld with Shadows]] (Stealth lasts 1 second longer) |
− | *{{m}} | + | *{{m}} [[Prismatic Understanding]] (Stealth lasts 1 second longer) |
===Traits that benefit from stealth on self=== | ===Traits that benefit from stealth on self=== | ||
− | *{{t}} | + | *{{t}} [[Cloaked in Shadow]] ([[Blind]]s nearby foes) |
− | *{{t}} {{ | + | *{{t}} [[Fleet Shadow]] (Move 50% faster while in stealth) |
− | *{{t}} | + | *{{t}} [[Hidden Assassin]] (Gain [[might]]) |
− | *{{t}} {{ | + | *{{t}} [[Hidden Killer]] (100% [[Critical|crit chance]] while stealthed) |
− | *{{t}} | + | *{{t}} [[Shadow Protector]] (Grant [[Regeneration]] to allies you stealth) |
− | *{{ | + | *{{t}} [[Infusion of Shadow]] (Gain 2 [[initiative]] when using a skill that stealths) |
− | + | *{{t}} [[Patience]] (Regain initiative faster) | |
− | + | *{{t}} [[Shadow's Embrace]] (Remove one [[condition]] every three seconds) | |
− | *{{m}} | + | *{{t}} [[Shadow's Rejuvenation]] ([[Regenerate]] health) |
+ | *{{r}} [[Remorseless]] (Regain [[Opening Strike]]) | ||
+ | *{{m}} [[Prismatic Understanding]] (Gain [[Protection]], Regeneration or [[Aegis]] every second) | ||
==Related [[rune]]s== | ==Related [[rune]]s== | ||
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* [[Rune of the Trapper]] | * [[Rune of the Trapper]] | ||
* [[Rune of Infiltration]] | * [[Rune of Infiltration]] | ||
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== Notes == | == Notes == | ||
− | + | * The revealed effect lasts 1 second longer in sPvP. | |
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− | * The revealed effect lasts 1 second longer in sPvP | ||
* There are 2 similar effects to stealth, these are: | * There are 2 similar effects to stealth, these are: | ||
− | ** [[Camouflage]] - An effect | + | ** [[Camouflage]] - An effect ranger traits provide that is lost when movement occurs. |
** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills. | ** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills. | ||
** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth. | ** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth. | ||
− | * If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away. | + | * If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away. |
− | + | {{bug|Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.}} | |
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== Trivia == | == Trivia == |