Редактирование: Temple of the Forgotten God
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− | [[Temple of the Forgotten God]] | + | [[Temple of the Forgotten God]] is the start of the Savior of Tyria chapter of the [[personal storyline]]. [[Zhaitan]] has become interested in a long forgotten ruin of the fallen god [[gww:Abaddon|Abaddon]] and it's up to the Pact to discover and thwart the Elder Dragon's plans. Trahearne introduces a new and mysterious ally to assist you in your mission. |
== Objectives == | == Objectives == | ||
'''Temple of the Forgotten God''' (72) | '''Temple of the Forgotten God''' (72) | ||
− | '' | + | ''Speak with Marshal Trahearne at Fort Trinity.'' |
− | * | + | * Report to Marshal Trahearne at Fort Trinity. |
− | * | + | * Attend Trahearne's speech. |
− | * | + | * Accompany Trahearne. |
− | * | + | * Confer with Marshal Trahearne and Sayeh al'Rajihd. |
− | '' | + | ''Explore the Cathedral of the Hidden Depths.'' |
− | * | + | * Meet Sayeh al'Rajihd inside the cathedral. |
− | * | + | * Investigate the Cathedral of the Hidden Depths. |
− | * | + | * Find a way into the cathedral. |
− | * | + | * Investigate the Altar of Secrets. |
− | * | + | * Defeat Risen General Azuldin. |
− | * | + | * Escape the cathedral before it collapses. |
− | * | + | * Speak with Sayeh al'Rajihd. |
− | '' | + | ''Report to Fort Trinity.'' |
− | * | + | * Report to Marshal Trahearne at Fort Trinity. |
== Reward == | == Reward == | ||
{{Reward/l72}} | {{Reward/l72}} | ||
− | == | + | == Walkthrough == |
+ | Meet Trahearne in Fort Trinity and get treated to one of his many inspiring speeches. Afterwards, he pulls you aside to a secluded corner, saying he wants you to meet someone privately. [[Sayeh al'Rajihd]] appears and Trahearne briefs you on the next mission: exploring a lost temple dedicated to Abaddon, the dead God of Secrets. Exit the instance and travel to the temple. IMPORTANT: If [[Sayeh al'Rajihd]] dies at any point, you must resurrect her, and you will need to make sure you stay alive in the process, so experiment with the different tools in the place depending on condition, such as using the Cudgel's Knockback to buy time against the Risen Shark. | ||
− | + | The mission takes place in the [[Cathedral of Hidden Depths]], a sunken temple of Abaddon now occupied by Risen. Much of the area takes place underwater and in close quarters, so prepare appropriately. Enemies hit hard if they catch you unaware, but fortunately, Sayeh is remarkably tough and can withstand multiple enemies on her own. There are also a variety of useful [[environmental weapon]]s scattered around the mission, sometimes inside of Orrian Chests. Of particular note, the quest marker is remarkably unhelpful in this mission due to the small area/levels/walls, and it's difficult to describe in text exactly where to go. You start in the submerged portion of the temple, eventually working your way up to the ground portion. | |
− | + | Upon arrival, you find that the Risen have beaten you to the temple. You will see a large hole in the ceiling leading to the next area, but the doors are closed. After defeating the group of Risen and the Risen Crab that spawn, head through the door directly in front of you. You will come upon a glowing Temple Orb and an Abaddon Shrine. After clearing the room, interact with the altar. This spawns a [[Devoted of the Deeps]] for you to defeat; it doesn't hit very hard except for [[Chaos Storm]]. After defeating it, it will turn to an ally, bow, and leave behind an [[Illusory Essence]] at the altar. Pick it up and place it on the temple orb. | |
− | + | After placing the Illusory Essence, a cutscene plays. The cinematic shows you the path to a now unlocked door. Head back to the starting area and swim up through the large hole in the ceiling. A group of three Risen will attack you from the now open door visible after you swim up through the hole. Head through and you will arrive at a chamber with orb and altar puzzle. Take a right past the temple orb down a corridor with [[Risen Mine]]s, take them out with ranged attacks. Clear the room and activate the shrine, you will now face a [[Devoted of Illusions]]. Defeat him and place the Illusory Essence on the temple orb. You will be ambushed by a few Risen along the way back to the orb, some of which are the toughest in this dungeon and quite buggy and require use of the tools in the room. The Illusory Essence has some decently powerful skills to help ward them off. | |
− | + | This time, there is no cutscene to show you where to go next. You might find yourself apparently stuck in a room with a circular ramp above water and unable to jump up, the cause of much frustration with this dungeon. This is because you went too far. Go back and look in the central area, swimming along the upper walls. Compared to the other passages you have seen, the next passage is a much smaller open opening to the Southwest half obscured by some giant glowing purple barnacles. You'll know it's the correct one when some enemies come out on ground level; defeat them. Head through, and you will end up on the ground level of the temple; all combat from here on will be out of the water. You will see the shrine sitting on some scaffolding. Defeat the [[Devoted of Nightmares]], it will use Chaos Storm often and inflict [[Fear]], so bringing condition removal is a good idea. Bring the Illusory Essence to the temple orb is farther down the corridor. You will be again ambushed by a group of Risen at the temple orb. This will open a nearby door, follow the metal walkway into the next room. | |
− | + | You have reached the ground portion of the temple. The pool of water leads to the submerged portion you have been exploring up to this point. Take care not to fall in the water or you will have to go back around to get up. Defeat the two Risen at the top of the ramp and the [[Rotmouth Sucker]] that spawns. Head up the ramp into the next room. In this room, there are two shrines and orbs for you to complete. The [[Devoted of Secrets]] is a ranger and uses a shortbow, it will shadowstep, evade, blind, and poison you. The [[Devoted of Lies]] is a mesmer similar to the previous Devoted. Defeat them and place the Illusory Essence on the temple orbs. This will open the door to the final area. Head up the ramps to the next room, where the Altar of Secrets awaits. | |
− | + | When you reach the altar, three powerful Risen are already there: a Mouth of Zhaitan, an Eye of Zhaitan, and [[Risen General Azuldin]]. A cutscene plays and you must defeat Azuldin. He wields a greatsword, moves slowly and doesn't hit particularly hard. He uses a charge attack that smashes the ground (with a greatsword) and an uppercut attack, both attacks are easy to dodge. He will occasionally spawn five [[Gravespawn Grub]]s. He will causes the room to shake, sending bits of the ceiling crashing down. Once his health reaches 25% health, he will gain permanent [[might]], [[swiftness]], [[fury]], and [[protection]]. After he is defeated, Zhaitan roars in fear, breaking the foundations of the temple and causing it to collapse. Escape through the hole; the room is conveniently located above the pool of water in the central area. Talk to Sayeh for a cutscene. | |
− | + | Head back to Fort Trinity and report to Trahearne to end the mission. You are asked to decide on the next course of action: ambushing the Eye or attacking it head-on. | |
− | |||
− | |||
== NPCs == | == NPCs == | ||
− | === | + | === Allies === |
* [[Asura]] | * [[Asura]] | ||
** [[Warmaster Efut]] | ** [[Warmaster Efut]] | ||
Строка 86: | Строка 85: | ||
** [[Maddy]] | ** [[Maddy]] | ||
− | === | + | === Foes === |
* [[Risen]] | * [[Risen]] | ||
** [[Risen Acolyte]] | ** [[Risen Acolyte]] | ||
Строка 113: | Строка 112: | ||
** [[Orrian Crab]] | ** [[Orrian Crab]] | ||
− | == | + | == Objects == |
* [[Abaddon Shrine]] | * [[Abaddon Shrine]] | ||
* [[Orrian Chest]] | * [[Orrian Chest]] | ||
Строка 127: | Строка 126: | ||
* [[Illusory Essence]] | * [[Illusory Essence]] | ||
− | == | + | == Dialogue == |
===Part 1 - Fort Trinity=== | ===Part 1 - Fort Trinity=== | ||
− | '' | + | ''At Fort Trinity'' |
− | : Pact Scout | + | : Pact Scout salutes Kierra. |
− | : Pact Scout | + | : Pact Scout salutes Kierra. |
− | : '''Trahearne''': | + | : '''Trahearne''': For too long, Tyria has suffered. We gather now, in this fortress, with newfound purpose and unity. |
− | : '''Trahearne''': | + | : '''Trahearne''': Zhaitan's servants storm our homelands. It is time to bring the battle back to Orr. |
− | : '''Trahearne''': | + | : '''Trahearne''': This tide will wash over Arah and cleanse the dragon's corruption! |
− | : '''Trahearne''': | + | : '''Trahearne''': We stand against Zhaitan together — charr and human, Priory and Vigil, all races and all paths of life. Together, we will prevail! |
− | : '''Trahearne''': | + | : '''Trahearne''': Let the ships sail! Let the troops march! And let us find&mfash;victory! |
− | : '''Wynnet Fairhaired''': | + | : '''Wynnet Fairhaired''': A stirring speech, Trahearne. |
− | : '''Warmaster Efut''': | + | : '''Warmaster Efut''': Absolutely. You've turned into a real warleader, Marshal. |
− | : '''Doern Valezquez''': | + | : '''Doern Valezquez''': Now if we can just keep the impetus you started, then we'll have a chance. |
− | : '''Trahearne''': | + | : '''Trahearne''': Thank you, friends. May fortune bless you. |
− | : '''Trahearne''': | + | : '''Trahearne''': Good to see you. Let's get this briefing underway. |
− | '' | + | ''If fear was Letting an innocent die'' |
− | : '''Trahearne:''' | + | : '''Trahearne:''' I wanted to talk about Tonn's widow, [[Pact Medic Ceera|Ceera]]. I understand she was inconsolable. |
− | : '''Trahearne:''' | + | : '''Trahearne:''' Grief does terrible things to people. But this is war, and war manufactures grief. |
− | : '''Trahearne:''' Tonn | + | : '''Trahearne:''' Tonn joind the Pact with open eyes. He chose a dangerous profession. He knew the risks, and accepted them. |
− | : '''Trahearne:''' Ceera | + | : '''Trahearne:''' Ceera may never forgive you...or me, but in time she will see: Tonn's sacrifice helped save thousands, maybe millions, of lives. |
− | : '''Trahearne:''' | + | : '''Trahearne:''' He chose to die a hero. And the heroes of this war will be remembered and honored forever. |
− | '' | + | ''If fear was Dishonored by allies'' |
− | : '''Trahearne''': | + | : '''Trahearne''': Commander? I want to follow up with you about the Syska incident. |
− | : '''Trahearne''': | + | : '''Trahearne''': I've made my share of mistakes, even without mesmer trickery. Some things cannot be undone...but they can be mitigated. |
− | : '''Trahearne''': [[Warmaster Dalia Caisson|Warmaster Caisson]] | + | : '''Trahearne''': [[Warmaster Dalia Caisson|Warmaster Caisson]] has been fully briefed, and her entire unit is aware of how you were all misled. |
− | : '''Trahearne''': | + | : '''Trahearne''': That won't bring back their comrades, but knowing the truly guilty party was punished does soften the blow. |
− | '' | + | ''If fear was Making another suffer'' |
− | : '''Trahearne''': | + | : '''Trahearne''': May I have a word, Commander? I know you think you failed Apatia, but I've experienced that kind of failure, and this isn't it. |
− | : '''Trahearne''': | + | : '''Trahearne''': Every decision I make as Marshal of the Pact means people die. That's |
− | : '''Trahearne''': Apatia | + | : '''Trahearne''': the burden I've been called the carry. |
− | : '''Trahearne''': | + | : '''Trahearne''': Apatia was a norn, and we gave her a proper norn send-off. She lived and died a hero, and now her legend goes on. |
+ | : '''Trahearne''': So must we, Apatia gave her life to defeat Zhaitan. The best way to honor her is to see that task completed. | ||
− | '' | + | ''All fears'' |
− | : '''Trahearne''': | + | : '''Trahearne''': There's someone I'd like you to meet. |
− | : '''Trahearne''': | + | : '''Trahearne''': Our visitor may cause alarm, so privacy is paramount. |
− | : '''Trahearne''': Sayeh, | + | : '''Trahearne''': Sayeh, it's now safe to reveal yourself. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': Greetings, Marshal Trahearne. As you've requested, I've come to honor my oath. |
− | : '''Trahearne''': | + | : '''Trahearne''': Excellent. Let's speak with the commaander and give you an assignment. |
− | '' | + | ''Meeting Sayeh, if fear was Making another suffer'' |
− | : '''Trahearne''': | + | : '''Trahearne''': Thank you for your patience, Commander. Allow me to introduce the revered Sayeh al'Rajihd. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': No need. We are already acquainted. In the name of the Concordat of the Tethyos Houses, I greet you with respect. |
− | : '''<Character name>''': | + | : '''<Character name>''': I'm glad to see you again, Sayeh. May your steps be relentless. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': As I mentioned, I have long owed Trahearne. Now, he has called upon me to honor my oath. |
− | : '''Trahearne''': | + | : '''Trahearne''': Scouts have discovered a sixth temple in Orr - a lost shrine to a fallen god, hidden underwater in the Strait of Malediction. |
− | : '''Trahearne''': [[Abaddon|Abbadon]]{{sic|He's called Abaddon.}}, | + | : '''Trahearne''': [[Abaddon|Abbadon]]{{sic|He's called Abaddon.}}, the human god of secrets, was cast out of Arah by the other deities, and his name was erased from history. Very little remained. |
− | : '''Trahearne''': Zhaitan | + | : '''Trahearne''': Zhaitan craves something inside that temple, so we must get there first. Sayeh will accompany you as a guide. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': It will be dangerous. You will need all your skills to travel with me. |
− | : '''<Character name>''': | + | : '''<Character name>''': I have yet to meet anything I couldn't overcome. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': As I remember. I look forward to this, Commander. Until then, may your steps be relentless. |
''Meeting Sayeh, otherwise'' | ''Meeting Sayeh, otherwise'' | ||
− | : '''Trahearne''': | + | : '''Trahearne''': Thank you for your patience, Commander. Allow me to introduce the revered Sayeh al'Rajihd. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': In the name of the Concordat of the Tethyos Houses, I greet you, ally of my ally. |
− | : '''<Character name>''': | + | : '''<Character name>''': It's an honor, Sayeh. I've heard that your people don't meet with land-dwellers. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': You speak truth. I have long owed Trahearne. Now, at last, he has called upon me to honor my oath. |
− | : '''Trahearne''': | + | : '''Trahearne''': Scouts have discovered a sixth temple in Orr - a lost shrine to a fallen god, hidden underwater in the Strait of Malediction. |
− | : '''Trahearne''': | + | : '''Trahearne''': Abbadon{{sic|He's called Abaddon.}}, the human god of secrets, was cast out of Arah by the other deities, and his name was erased from history. Very little remained. |
− | : '''Trahearne''': Zhaitan | + | : '''Trahearne''': Zhaitan craves something inside that temple, so we must get there first. Sayeh will accompany you as a guide. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': Tell me, Commander, can you fight? Is your oath made of steel? You'll need all your skills to travel with me. |
− | : '''<Character name>''': | + | : '''<Character name>''': I have yet to meet anything I couldn't overcome. |
− | : '''Sayeh al'Rajihd''': | + | : '''Sayeh al'Rajihd''': Intriguing. I look foward to this, Commander. Until then, may your steps be relentless. |
− | '' | + | ''Talking to Trahearne'' |
− | :'' | + | :''if fear was Letting an innocent die:'' |
− | : | + | :Regarding [[Demolitionist Tonn|Tonn]]'s death, his widow Ceera refused to take a leave of absence until her current tour is complete. She may hate us, but she understands how important the Pact's mission is. |
− | ::{{dialogue icon|more}} '' | + | ::{{dialogue icon|more}} ''I just hope she doesn't do anything elset{{sic}} to endanger herself. |
− | :'' | + | :''if fear was Dishonored by allies:'' |
− | : | + | :With regards to the mesmer we exposed, I'm afraid there's still canfusion regarding what did and did not happen. Rest assured, I'm working hard to get the truth disseminated. |
− | ::{{dialogue icon|more}} '' | + | ::{{dialogue icon|more}} ''Thank you, Marshal.'' |
:::''all fears:'' | :::''all fears:'' |