Шаблон:Weapon skill table row — различия между версиями

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| ?Has initiative cost
 
| ?Has initiative cost
 
| ?Has energy cost
 
| ?Has energy cost
 +
| ?Is for weapon
 
| ?Is ground targeted
 
| ?Is ground targeted
 
| link = none
 
| link = none
 
| format = template
 
| format = template
| template = weapon skill table row format
+
| template = weapon skill table row format{{!}}class={{{class|}}}
 
| default = {{Weapon skill table row format|{{{1}}}|{{{1}}}|File:{{{1}}}.png}}
 
| default = {{Weapon skill table row format|{{{1}}}|{{{1}}}|File:{{{1}}}.png}}
 
| userparam = {{{chain|}}}
 
| userparam = {{{chain|}}}
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
==Description==
 
==Description==
<pre>{{Weapon skill table row|<skill name>}}
 
{{Weapon skill table row|<skill name>|chain= |class= }}</pre>
 
 
 
This template is intended for use in ''weapon skill'' tables in conjunction with the {{tl|weapon skill table header}}.  It returns the wiki code for a single table row, populated with the following skill data: ''slot#'' (before the skill name), ''type'', ''recharge time'', and ''description''.  It does not return the table opening or closing tags, so those must be provided on the calling page.
 
This template is intended for use in ''weapon skill'' tables in conjunction with the {{tl|weapon skill table header}}.  It returns the wiki code for a single table row, populated with the following skill data: ''slot#'' (before the skill name), ''type'', ''recharge time'', and ''description''.  It does not return the table opening or closing tags, so those must be provided on the calling page.
  
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* {{tl|Skill table row}} for custom tables (can set which data prints in what order)
 
* {{tl|Skill table row}} for custom tables (can set which data prints in what order)
 
* {{tl|Slot skill table header}} / {{tl|Slot skill table row}} for slot skills (prints type, underwater status, skill point cost, recharge, and description)
 
* {{tl|Slot skill table header}} / {{tl|Slot skill table row}} for slot skills (prints type, underwater status, skill point cost, recharge, and description)
 +
* {{tl|Profession mechanic skill table header}} / {{tl|Profession mechanic skill table row}} for profession mechanic skills (prints profession mechanic slot#, weapon, type, recharge, and description)
 +
 +
=== Columns ===
 +
; Basic
 +
# [[Property:Has skill slot number|Has skill slot number]]
 +
# Skill
 +
# [[Property:Has activation time|Has activation time]]
 +
# [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]] (set <code><nowiki>{{#vardefine:initiative|y}}</nowiki></code>)
 +
# [[Property:Has game description|Has game description]]
 +
 +
; Optional
 +
# [[Property:Has skill slot number|Has skill slot number]]
 +
# Skill
 +
# [[Property:Is for weapon|Is for weapon]] (set <code>showWeapon=true</code> in the header)
 +
# [[Property:Has skill type|Has skill type]] (set <code>showType=true</code> in the header)
 +
# [[Property:Has activation time|Has activation time]]
 +
# [[Property:Has energy cost|Has energy cost]] (set <code><nowiki>{{#vardefine:energy|y}}</nowiki></code>)
 +
# [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]]
 +
# [[Property:Has game description|Has game description]]
  
===Parameters===
+
== Usage ==
 +
<pre>{{Weapon skill table row|<skill name>}}
 +
{{Weapon skill table row|<skill name>|chain= |class= }}</pre>
 +
 
 +
=== Parameters ===
 
; ''unnamed parameter 1'' <skill name> : Full name of the skill article, including disambiguation suffixes.  The skill icon and name will appear in the first cell of the row (unless <code>slot</code> or <code>pet</code> is used, see below).
 
; ''unnamed parameter 1'' <skill name> : Full name of the skill article, including disambiguation suffixes.  The skill icon and name will appear in the first cell of the row (unless <code>slot</code> or <code>pet</code> is used, see below).
  
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|}
 
|}
  
; class : Used to apply CSS classes to the row. Examples:
+
; class : Used to apply CSS classes to the row. Examples:
:* <code><nowiki>class=<profession></nowiki></code> applies profession coloring to individual rows of a general table
 
 
:* <code><nowiki>class=line</nowiki></code> applies a border to the bottom of the row
 
:* <code><nowiki>class=line</nowiki></code> applies a border to the bottom of the row
  
== Example ==
+
==== {{tl|weapon skill table header}} parameters ====
 +
; showType
 +
: Optional. Shows type column and displays the Property [[Property:Has skill type|Has skill type]], disabled on default. Can be set to "true".
 +
 
 +
; showWeapon
 +
: Optional. Shows weapon column and displays the Property [[Property:Is for weapon|Is for weapon]] (e.g. for [[Symbol]] skills), disabled on default. Can be set to "true".
 +
 
 +
=== Example ===
 
<pre>
 
<pre>
 
{| class="guardian skills table"
 
{| class="guardian skills table"

Версия 21:10, 23 июля 2019

Description

This template is intended for use in weapon skill tables in conjunction with the {{weapon skill table header}}. It returns the wiki code for a single table row, populated with the following skill data: slot# (before the skill name), type, recharge time, and description. It does not return the table opening or closing tags, so those must be provided on the calling page.

It uses {{weapon skill table row format}} to process the results of the semantic query.

Caveat

This is a standardized template that specifically builds a weapon skill table. For alternatives, see:

Columns

Basic
  1. Has skill slot number
  2. Skill
  3. Has activation time
  4. Has recharge time or Has initiative cost (set {{#vardefine:initiative|y}})
  5. Has game description
Optional
  1. Has skill slot number
  2. Skill
  3. Is for weapon (set showWeapon=true in the header)
  4. Has skill type (set showType=true in the header)
  5. Has activation time
  6. Has energy cost (set {{#vardefine:energy|y}})
  7. Has recharge time or Has initiative cost
  8. Has game description

Usage

{{Weapon skill table row|<skill name>}}
{{Weapon skill table row|<skill name>|chain= |class= }}

Parameters

unnamed parameter 1 <skill name> 
Full name of the skill article, including disambiguation suffixes. The skill icon and name will appear in the first cell of the row (unless slot or pet is used, see below).
chain 
Set to one of the following values to show an additional icon before the skill icon:
chain Redirect Arrow.png (no link)
ambush Chain Arrow Toolbelt.png (links to Ambush)
burst Chain Arrow Toolbelt.png (links to Burst)
stealth Chain Arrow Toolbelt.png (links to Stealth Attack)
toolbelt Chain Arrow Toolbelt.png (links to Tool belt)
underwater Underwater.png (links to Underwater mode)
class 
Used to apply CSS classes to the row. Examples:
  • class=line applies a border to the bottom of the row

{{weapon skill table header}} parameters

showType
Optional. Shows type column and displays the Property Has skill type, disabled on default. Can be set to "true".
showWeapon
Optional. Shows weapon column and displays the Property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".

Example

{| class="guardian skills table"
{{weapon skill table header}}
{{weapon skill table row|True Strike}}
{{weapon skill table row|chain=chain|Pure Strike}}
{{weapon skill table row|chain=chain|Faithful Strike}}
{{weapon skill table row|Symbol of Faith}}
{{weapon skill table row|Protector's Strike}}
|}
# Умение Прицеливание на землю Время активации Время перезарядки Описание
1 True Strike.png True Strike 0.5½ Цепочка. Ударить вашего противника.
1 ЦепочкаPure Strike.png Pure Strike 0.5½ Цепочка. Стукнуть вашего противника.
1 ЦепочкаFaithful Strike.png Faithful Strike 0.75¾ Нанести противнику завершающий удар и исцелить союзников поблизости.
2 Symbol of Faith.png Symbol of Faith 10.25¼ 8 Символ. Выбить на земле таинственный символ, который наносит урон противникам и дарует союзникам регенерацию.
3 Protector's Strike.png Protector's Strike 30.75¾ 15 Защитить союзников от нескольких следующих атак. Если вас атакуют, вы наложите блага на союзников поблизости, а ваш пассивный эффект поджигания будет полностью заряжен.