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  • * {{event shield}} [[Protect the demolition team]] (13) * [[Protect the siege team as they approach the wall]] (?)
    10 КБ (1236 слов) - 11:10, 14 октября 2014
  • ** {{event boss}} [[Kill the veteran dragon shaman to save the Priory team]]
    6 КБ (710 слов) - 10:57, 3 ноября 2012
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team]
    31 КБ (3811 слов) - 04:12, 25 января 2012
  • [[Angel Leigh McCoy]] officially joined the [[ArenaNet]] writing team in 2007, though her heart was here long before that. She has been a profess
    602 байт (92 слова) - 18:50, 30 марта 2013
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team], Massively</ref>
    8 КБ (785 слов) - 18:48, 27 января 2012
  • …t]] and worked his way into Design. He is currently working on the Dungeon Team. Will has been known as Willapedia for his extensive knowledge of completel
    536 байт (79 слов) - 09:09, 9 августа 2011
  • …Cinematic Department Lead, I’m very excited to share with you one of our team's favorite [[dungeon]] cinematics – the [[Ascalon Catacombs|Ascalonian Ca [[ArenaNet]] design writing team member, [[Scott McGough]] brings the latest dispatches from the farthest re
    17 КБ (2120 слов) - 04:21, 25 января 2012
  • …ars 2 we’re premiering at gamescom on August 18 plays like it should. QA team members Bob Green, Joe Belousek, Joe Longworth, and Anthony Ordon broke off Mike O'Brien has talked the talk, but now he and the ArenaNet team are ready to walk the walk at GamesCom in Germany and PAX 2010 in Seattle.
    21 КБ (3192 слова) - 01:28, 2 июля 2014
  • …the Battle.net team from Mike O'Brien after Mike started the Warcraft III team. He also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death
    997 байт (159 слов) - 07:57, 15 августа 2011
  • …d Wars]]'' until 2008. Prior to the founding of [[ArenaNet]], Jeff was the team lead and lead programmer of [http://www.blizzard.com/ Blizzard]'s massively
    2 КБ (262 слова) - 07:58, 15 августа 2011
  • '''Drew's''' been a member of the [[ArenaNet]] team for 3 years and in the industry for over 10 years. During that time, he's w
    727 байт (115 слов) - 14:59, 20 августа 2011
  • '''[[Jason Stokes]]''' (Prototype Team Lead): ''"You know, we’re never too far away from like an amazing hike, o '''[[Horia Dociu]]''' (Cinematics Team Lead): ''"Everybody’s really pushing each other to, you know… make the
    20 КБ (3674 слова) - 09:13, 18 декабря 2011
  • …went pro" with his love of gaming when he joined the original Xbox concept team and later became the lead marketer for RPGs and MMOs for Microsoft Game Stu
    886 байт (146 слов) - 09:50, 3 сентября 2011
  • …part of the ''[http://en.wikipedia.org/wiki/Mythica Mythica]'' development team before joining [[ArenaNet]]. He had a controversial role as a skill balance
    1 КБ (183 слова) - 09:52, 3 сентября 2011
  • * '''Guild Wars Live Team Producer
    823 байт (81 слово) - 19:21, 6 марта 2019
  • …naNet. She started at the studio in 2006 as a member of the systems design team. Emily worked as one of the English Community Managers for ArenaNet and als
    906 байт (139 слов) - 13:39, 14 июля 2013
  • [[File:Blue team trebuchet.jpg|right|350px|thumb|Требюше синей команды.]]
    4 КБ (185 слов) - 14:20, 19 июня 2015
  • …gainst other groups. Unlike the tournaments that came before them however, team arenas use a random map rotation. Solo Arenas are a new game mode that also ;Team Arenas
    8 КБ (373 слова) - 19:03, 4 октября 2013
  • …lethal.<br>Мило и смертоносно!<br><br>I make a pretty good team.<br>Я создал довольно хорошую команду. …bo!<br>Вот теперь, это комбо!<br><br>I make a pretty good team.<br>Я создал довольно хорошую команду.
    11 КБ (474 слова) - 16:47, 26 октября 2015
  • …the Production team at [[ArenaNet]]. His background is in game design and team building. Having worked on a wide variety of diverse games in a number of d
    583 байт (88 слов) - 18:06, 31 мая 2012

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