Шаблон:Effect infobox — различия между версиями
Материал из Guild Wars 2 wiki
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| southsun survival = [[Category:Southsun Survival effects]] | | southsun survival = [[Category:Southsun Survival effects]] | ||
| dragon ball = [[Category:Dragon Ball effects]] | | dragon ball = [[Category:Dragon Ball effects]] | ||
+ | | transform | ||
+ | | transformation = [[Category:Transformation effects]] | ||
| #default = [[Category:Effects]]}} | | #default = [[Category:Effects]]}} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> |
Версия 07:06, 3 мая 2020
Syntax
{{Effect infobox | name = | icon = | description = | type = | stacking = | id = | requires = | status = }}
Parameters
- name
- Optional. The name of the effect. Defaults to
{{PAGENAME}}
; displays(unnamed effect)
if included but left blank. - description
- Optional. The in-game description of the effect.
- icon
- Optional. Effect icon. Defaults to {{PAGENAME}}.png
- type
- Required. The type of effect. Defaults to "Effect".
- achievement: Story achievement effects.
- aura: Auras.
- boon: Boons.
- condition: Conditions.
- control effect: Control effects.
- promo: Effects active during special events.
- mistlock instability: Mistlock Instability
- costume brawl: Costume Brawl
- transformation : Transformations
- effect: Any other type of effect.
- story
- Optional. For story achievement effects, specify the story instance this achievement is applied in.
- applied-by
- Optional. Creates a link to the skill or trait that applies this effect.
- stacking
- Required. The behavior of effect stacking.
- intensity - The effect stacks in intensity.
- duration - The effect stacks in duration.
- charge - The effect has a fixed number of stacks that decrease upon some condition.
- no - The effect does not stack, the previous duration must wear off before it can be re-applied.
- id
- Optional. The effect's internal ID. Generates a game link in the infobox.
- gallery1
- gallery2
- If specified, adds an image to the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of content. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
Examples
{{Effect infobox | name = Bleeding | description = You take damage over time. | type = condition | stacking = intensity }}
“You take damage over time.
— Внутриигровое описание
{{Effect infobox | name = Renewed Focus | icon = Renewed Focus.png | description = Immune to conditions and damage. | applied-by = Renewed Focus | stacking = no }}
“Immune to conditions and damage.
— Внутриигровое описание
{{Effect infobox | name = Qualify for All the Essences | description = Collect all the crystal essences outside of Glint's Lair. | type = achievement | story = Crystalline Memories | stacking = no }}
Qualify for All the Essences
- Тип эффекта
- Эффект достижения
- Глава истории
- Инстанс
- Crystalline Memories
- Складывается
- Нет
“Collect all the crystal essences outside of Glint's Lair.
— Внутриигровое описание