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Conditions are a type of effect that can be inflicted on foes using of skills and related traits. Most conditions inflict damage over time and ignore armor and other effects that reduce damage, such as protection. For effect stacking, most conditions stack in duration while bleeding and confusion stack in intensity. Conditions can be removed by condition removal. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 25 stacks of bleeding are equivalent when considering condition removal.

The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip. The duration of conditions can be increased through Condition Duration attribute. It's important to note that conditions only inflict damage over time in one second intervals and any fractional seconds are ignored. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration.

List of conditions[править]

Icon Name Description
Bleeding.png Bleeding Inflicts X damage per second. Stacks in intensity.
Blind.png Blind Causes the target's next hit to miss instead. Stacks in duration.
Burning.png Burning Inflicts X damage per second. Stacks in duration.
Chilled.png Chilled Reduces movement speed and skill recharge by 66%. Stacks in duration.
Confusion.png Confusion Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled.png Crippled Reduces movement speed by 50%. Stacks in duration.
Fear.png Fear Causes the target to run directly away from the caster. Stacks in duration.
Immobilized.png Immobilized Immobilizes and prevents dodge. Stacks in duration.
Poison.png Poison Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Torment 40px.png Torment Inflicts X damage per second. Inflicts double damage to moving targets. Stacks in intensity.
Vulnerability.png Vulnerability Increases damage the target takes by 1%. Stacks in intensity.
Weakness.png Weakness Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Related skills[править]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition.

The following are skills related to non-specific conditions.

Skills that apply random conditions[править]

Weapon skills
Utility skills
Skills with special conditions that apply random conditions

Skills that remove conditions[править]

From self[править]

Weapon skills
Healing skills
Utility skills
Profession mechanics

From allies[править]

Weapon skills
Underwater weapon skills
Healing skills
Utility skills
Elite skills
Profession mechanics
Combos

Skills that transfer conditions[править]

Weapon skills
Utility skills
Profession mechanics

Skills that transform boons into conditions[править]

Utility skills

Skills that transform conditions into boons[править]

Utility skills
Profession mechanics

Related traits[править]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions.

Traits that apply random conditions[править]

Traits that remove conditions[править]

Traits that affect conditions on foes[править]

Traits that benefit from conditions on foes[править]

Traits that transfer conditions[править]

Traits that transform conditions into boons[править]

Traits that grant immunity to conditions[править]

Related equipment[править]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions[править]

Runes[править]

Sigils[править]

Upgrade components that transfer conditions to enemies[править]

Sigils[править]

Upgrade components that affect conditions on others[править]

Runes[править]

Upgrade components that affect conditions on self[править]

Runes[править]

Attributes that affect conditions[править]

Consumables that affect conditions[править]

To find consumables which affect specific conditions, refer to the page on the condition itself. To find consumables which affect condition damage for 30 seconds on kill, refer to the page on food itself.

Condition Damage[править]

The following is a list of consumables that affect Condition Damage:

Condition Duration[править]

The following is a list of consumables that affect Condition Duration:

Condition Duration & Condition Damage[править]

The following is a list of consumables that affect both Condition Duration and Condition Damage:

Condition Removal[править]