Шаблон:Weapon skill table row — различия между версиями
Материал из Guild Wars 2 wiki
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}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
==Description== | ==Description== | ||
− | This template is intended for use in ''weapon skill'' tables in conjunction with the {{tl|weapon skill table header}}. | + | This template is intended for use in ''weapon skill'' tables in conjunction with the {{tl|weapon skill table header}}. It returns the wiki code for a single table row, populated with the following skill data: ''slot#'', '''skill''', ''(type)'', ''(weapon)'', ''activation time'', ''(energy)'', ''recharge time'', and ''description''. It does not return the table opening or closing tags, so those must be provided on the calling page. |
It uses {{tl|weapon skill table row format}} to process the results of the semantic query. | It uses {{tl|weapon skill table row format}} to process the results of the semantic query. | ||
=== Caveat === | === Caveat === | ||
− | This is a standardized template that specifically builds a weapon skill table. | + | This is a standardized template that specifically builds a weapon skill table. For alternatives, see: |
− | + | * {{tl|Slot skill table header}} and {{tl|Slot skill table row}} for slot skills (prints type, underwater status, skill point cost, recharge, and description) | |
− | + | * {{tl|Profession mechanic skill table header}} and {{tl|Profession mechanic skill table row}} for profession mechanic skills (prints profession mechanic slot#, weapon, type, recharge, and description) | |
− | * {{tl|Slot skill table header}} | + | * {{tl|Environmental skill table header}} and {{tl|Environmental skill table row}} for environmental skills as bundles or tonics (prints slot#, type, recharge, and description) |
− | * {{tl|Profession mechanic skill table header}} | ||
=== Columns === | === Columns === | ||
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# Skill | # Skill | ||
# [[Property:Has activation time|Has activation time]] | # [[Property:Has activation time|Has activation time]] | ||
− | # [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]] (set <code> | + | # [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]] (set <code>showInitiative=true</code> in the header) |
# [[Property:Has game description|Has game description]] | # [[Property:Has game description|Has game description]] | ||
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# [[Property:Has skill type|Has skill type]] (set <code>showType=true</code> in the header) | # [[Property:Has skill type|Has skill type]] (set <code>showType=true</code> in the header) | ||
# [[Property:Has activation time|Has activation time]] | # [[Property:Has activation time|Has activation time]] | ||
− | # [[Property:Has energy cost|Has energy cost]] (set <code> | + | # [[Property:Has energy cost|Has energy cost]] (set <code>showEnergy=true</code> in the header) |
− | # [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]] | + | # [[Property:Has recharge time|Has recharge time]] or [[Property:Has initiative cost|Has initiative cost]] (set <code>showInitiative=true</code> in the header) |
# [[Property:Has game description|Has game description]] | # [[Property:Has game description|Has game description]] | ||
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=== Parameters === | === Parameters === | ||
− | ; ''unnamed parameter | + | ;1 ''(unnamed parameter)'' |
− | + | : Required. Skill name. | |
− | ; chain : Set to one of the following values to show an additional icon before the skill icon: | + | ;chain |
+ | : Optional. Set to one of the following values to show an additional icon before the skill icon: | ||
:{| | :{| | ||
| ''chain'' || [[File:Redirect Arrow.png|25px|link=]] (no link) | | ''chain'' || [[File:Redirect Arrow.png|25px|link=]] (no link) | ||
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| ''underwater'' || [[File:Underwater.png|link=Underwater mode]] (links to [[Underwater mode]]) | | ''underwater'' || [[File:Underwater.png|link=Underwater mode]] (links to [[Underwater mode]]) | ||
|} | |} | ||
+ | ;class | ||
+ | : Used to apply CSS classes to the row. Examples: <code><nowiki>class=line</nowiki></code> applies a border to the bottom of the row | ||
− | + | ==== [[Template:Weapon skill table header]] parameters ==== | |
− | + | ;showType | |
− | + | : Optional. Shows type column and displays the Property [[Property:Has skill type|Has skill type]], disabled on default. Can be set to "true". | |
− | ==== | + | ;showWeapon |
− | ; showType | ||
− | : Optional. Shows type column and displays the Property [[Property:Has skill type|Has skill type]], disabled on default. Can be set to "true". | ||
− | |||
− | ; showWeapon | ||
: Optional. Shows weapon column and displays the Property [[Property:Is for weapon|Is for weapon]] (e.g. for [[Symbol]] skills), disabled on default. Can be set to "true". | : Optional. Shows weapon column and displays the Property [[Property:Is for weapon|Is for weapon]] (e.g. for [[Symbol]] skills), disabled on default. Can be set to "true". | ||
+ | ;showEnergy | ||
+ | : Optional. Shows energy column and displays the Property [[Property:Has energy cost|Has energy cost]], disabled on default. Can be set to "true". | ||
+ | ;showInitiative | ||
+ | : Optional. Shows initiative column instead the recharge column and displays the Property [[Property:Has initiative cost|Has initiative cost]], disabled on default. Can be set to "true". | ||
=== Example === | === Example === | ||
<pre> | <pre> | ||
− | {| | + | {| {{STDT|guardian skills}} |
{{weapon skill table header}} | {{weapon skill table header}} | ||
{{weapon skill table row|True Strike}} | {{weapon skill table row|True Strike}} | ||
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{{weapon skill table row|Protector's Strike}} | {{weapon skill table row|Protector's Strike}} | ||
|}</pre> | |}</pre> | ||
− | {| | + | {| {{STDT|guardian skills}} |
{{weapon skill table header}} | {{weapon skill table header}} | ||
{{weapon skill table row|True Strike}} | {{weapon skill table row|True Strike}} |
Версия 06:40, 29 октября 2019
Содержание
Description
This template is intended for use in weapon skill tables in conjunction with the {{weapon skill table header}}. It returns the wiki code for a single table row, populated with the following skill data: slot#, skill, (type), (weapon), activation time, (energy), recharge time, and description. It does not return the table opening or closing tags, so those must be provided on the calling page.
It uses {{weapon skill table row format}} to process the results of the semantic query.
Caveat
This is a standardized template that specifically builds a weapon skill table. For alternatives, see:
- {{Slot skill table header}} and {{Slot skill table row}} for slot skills (prints type, underwater status, skill point cost, recharge, and description)
- {{Profession mechanic skill table header}} and {{Profession mechanic skill table row}} for profession mechanic skills (prints profession mechanic slot#, weapon, type, recharge, and description)
- {{Environmental skill table header}} and {{Environmental skill table row}} for environmental skills as bundles or tonics (prints slot#, type, recharge, and description)
Columns
- Basic
- Has skill slot number
- Skill
- Has activation time
- Has recharge time or Has initiative cost (set
showInitiative=true
in the header) - Has game description
- Optional
- Has skill slot number
- Skill
- Is for weapon (set
showWeapon=true
in the header) - Has skill type (set
showType=true
in the header) - Has activation time
- Has energy cost (set
showEnergy=true
in the header) - Has recharge time or Has initiative cost (set
showInitiative=true
in the header) - Has game description
Usage
{{Weapon skill table row|<skill name>}} {{Weapon skill table row|<skill name>|chain= |class= }}
Parameters
- 1 (unnamed parameter)
- Required. Skill name.
- chain
- Optional. Set to one of the following values to show an additional icon before the skill icon:
chain (no link) ambush (links to Ambush) burst (links to Burst) stealth (links to Stealth Attack) toolbelt (links to Tool belt) underwater (links to Underwater mode)
- class
- Used to apply CSS classes to the row. Examples:
class=line
applies a border to the bottom of the row
Template:Weapon skill table header parameters
- showType
- Optional. Shows type column and displays the Property Has skill type, disabled on default. Can be set to "true".
- showWeapon
- Optional. Shows weapon column and displays the Property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
- showEnergy
- Optional. Shows energy column and displays the Property Has energy cost, disabled on default. Can be set to "true".
- showInitiative
- Optional. Shows initiative column instead the recharge column and displays the Property Has initiative cost, disabled on default. Can be set to "true".
Example
{| {{STDT|guardian skills}} {{weapon skill table header}} {{weapon skill table row|True Strike}} {{weapon skill table row|chain=chain|Pure Strike}} {{weapon skill table row|chain=chain|Faithful Strike}} {{weapon skill table row|Symbol of Faith}} {{weapon skill table row|Protector's Strike}} |}
# | Умение | Описание | |||
---|---|---|---|---|---|
1 | True Strike | ½ | Цепочка. Ударить вашего противника. | ||
1 | Pure Strike | ½ | Цепочка. Стукнуть вашего противника. | ||
1 | Faithful Strike | ¾ | Нанести противнику завершающий удар и исцелить союзников поблизости. | ||
2 | Symbol of Faith | 1¼ | 8 | Символ. Выбить на земле таинственный символ, который наносит урон противникам и дарует союзникам регенерацию. | |
3 | Protector's Strike | 3¾ | 15 | Защитить союзников от нескольких следующих атак. Если вас атакуют, вы наложите блага на союзников поблизости, а ваш пассивный эффект поджигания будет полностью заряжен. |