Редактирование: Condition damage
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+ | {{Condition Damage}}, also known as '''Malice''', is a secondary [[attribute]] that improves the [[damage]] dealt by [[condition]]s your character inflicts. The [[boon]] [[Might]] increases condition damage along with [[power]]. | ||
+ | |||
+ | A character's current Condition Damage value can be seen on the [[Hero panel]]. | ||
+ | |||
+ | == Conditions == | ||
+ | {| class="table align-center" | ||
+ | ! Condition | ||
+ | ! Factor | ||
+ | ! Base Damage at Level 80 | ||
+ | ! Damage from +100 Condition Damage | ||
+ | |- | ||
+ | | style="text-align:left" | {{Bleeding}} | ||
+ | | 0.05 || 42.5 per stack per second | ||
+ | | +5 per stack per second | ||
+ | |- | ||
+ | | style="text-align:left" | {{Burning}} | ||
+ | | 0.25 || 328 per second | ||
+ | | +25 per second | ||
+ | |- | ||
+ | | style="text-align:left" | {{Poison}} | ||
+ | | 0.10 || 84 per second | ||
+ | | +10 per second | ||
+ | |- | ||
+ | | style="text-align:left" | {{Confusion}}<ref name="Confusion">[[Confusion]] deals half damage in [[Structured PvP]].</ref> | ||
+ | | 0.15 || 130 per stack per skill use | ||
+ | | +15 per stack per skill use | ||
+ | |- | ||
+ | | style="text-align:left" | {{Fear}}<ref name="Fear">Only with the [[necromancer]] trait [[Terror]] ([[Curses]] IX).</ref> | ||
+ | | 0.30 || 362 per second | ||
+ | | +30 per second | ||
+ | |- | ||
+ | | style="text-align:left" | {{Torment}}<ref name="Torment">Deals two damage packets per second while moving.</ref> | ||
+ | | 0.11 || 32 per stack per second | ||
+ | | +11 per stack per second | ||
+ | |} | ||
+ | Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage) | ||
+ | <references /> | ||
+ | |||
+ | == Related traits and skills == | ||
+ | === Trait lines that increase condition damage === | ||
+ | 1 trait point in the indicated trait line increases condition damage by 10 points. | ||
+ | |||
+ | * {{g}} [[Radiance]] | ||
+ | * {{w}} [[Arms]] | ||
+ | * {{en}} [[Firearms]] | ||
+ | * {{r}} [[Wilderness Survival]] | ||
+ | * {{t}} [[Trickery]] | ||
+ | * {{e}} [[Earth Magic]] | ||
+ | * {{m}} [[Illusions]] | ||
+ | * {{n}} [[Curses]] | ||
+ | |||
+ | === Traits that increase condition damage === | ||
+ | * {{en}} [[Blood Injection]] | ||
+ | * {{m}} [[Chaotic Transference]] | ||
+ | * {{m}} [[Malicious Sorcery]] | ||
+ | |||
+ | === Skills that increase condition damage === | ||
+ | * {{skill icon|Signet of Wrath}} | ||
+ | * {{skill icon|Banner of Strength}} | ||
+ | * {{skill icon|Conjure Fiery Greatsword}} | ||
+ | * {{skill icon|Conjure Flame Axe}} | ||
+ | * {{skill icon|Signet of Domination}} | ||
+ | |||
+ | == Related items == | ||
+ | === Equipment prefixes that increase condition damage === | ||
+ | * [[Rabid]] | ||
+ | * [[Carrion]] | ||
+ | * [[Malign]] | ||
+ | * [[Ravaging]] | ||
+ | * [[Rampager's]] | ||
+ | * [[Shaman's]] | ||
+ | * [[Traveler's]] | ||
+ | * [[Apothecary's]] | ||
+ | |||
+ | === Upgrade components that increase condition damage === | ||
+ | * [[Chrysocola]] gemstones | ||
+ | * [[Coral]] gemstones | ||
+ | * [[Topaz]] gemstones | ||
+ | * [[Amber]] gemstones | ||
+ | * [[Crest of the Rabid]] | ||
+ | * [[Rune of the Adventurer]] | ||
+ | * [[Rune of the Afflicted]] | ||
+ | * [[Rune of Grenth]] | ||
+ | * [[Rune of the Krait]] | ||
+ | * [[Rune of the Necromancer]] | ||
+ | * [[Rune of the Nightmare]] | ||
+ | * [[Rune of Orrian]] | ||
+ | * [[Rune of Scavenging]] | ||
+ | * [[Rune of the Undead]] | ||
+ | * [[Rune of the Elementalist]] | ||
+ | * [[Rune of the Thief]] | ||
+ | * [[Rune of the Engineer]] | ||
+ | * [[Sigil of Corruption]] | ||
+ | |||
+ | === Consumables that increase condition damage === | ||
+ | * [[Food]]s (too numerous to list here) | ||
+ | * [[Apprentice Tuning Crystal]] | ||
+ | * [[Journeyman Tuning Crystal]] | ||
+ | * [[Standard Tuning Crystal]] | ||
+ | * [[Artisan Tuning Crystal]] | ||
+ | * [[Quality Tuning Crystal]] | ||
+ | * [[Master Tuning Crystal]] | ||
+ | |||
+ | == Notes == | ||
+ | * Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. For example, An Engineer may inflict Bleed with an Elixir Gun toolkit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted. | ||
+ | |||
+ | == Trivia == | ||
+ | * The diamond-shaped icon for this attribute (and for [[Condition Duration]]) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Damage]] | ||
+ | |||
+ | {{Attributes nav}} | ||
+ | [[Category:Attributes]] |