Редактирование: Conjure
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− | [[Conjure]]s are | + | [[Conjure]] is an [[elementalist]] [[skill type]] that summons two [[environmental weapon]]s, one in the caster's hands and one at the targeted location. The conjured weapon on the ground can be picked up by allies or yourself; it disappears after one minute. Once obtained, the conjured weapon will expire after one minute or if all its charges are used up. A conjured weapon has 15 charges, which can be extended to 25 with the [[Conjurer]] trait. A charge is consumed each time one of the weapon's skills is used, whether it hits the target or not. Conjured weapons scale damage based on the rarity of the player’s equipped weapon. In addition, players will benefit from attribute bonuses from equipped weapons. The conjured weapon provides an effect to track charges and duration left, and an effect that gives attribute bonuses. An [[Ice Bow]] will give [[Conjure Frost Charges]] to track charges and [[Conjure Frost Attributes]] giving bonuses to Condition Duration and Healing Power. |
− | + | Conjured weapons will disappear if dropped. If you are using a skill when it is about to expire, the skill animation will finish before the weapon disappears. Picking up a new conjured weapon does not reset the recharge time on the conjured weapon's skills. For instance, using [[Deep Freeze]] on a Conjured Frost Bow, then dropping it and picking up the second Conjured Frost Bow will not allow you to use Deep Freeze again until the skill's cooldown has ended. | |
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− | == | + | ==Weapon strength== |
− | + | {{Main|Damage}} | |
+ | Like all [[environmental weapon]]s, conjured weapons have their own [[weapon strength]] and do not provide attribute bonuses. Unlike most environmental weapons, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 969. This lies between the weapon strength of one handed weapons and two handed weapons. In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set. | ||
− | == | + | ==Conjure skills== |
− | + | {| {{STDT|elementalist}} | |
− | + | ! [[Skill]] | |
+ | ! Activation | ||
+ | ! Recharge | ||
+ | ! Description | ||
+ | |- | ||
+ | | {{skill icon|Conjure Earth Shield}} | ||
+ | | style="text-align:right" | {{skill activation|Conjure Earth Shield}} | ||
+ | | style="text-align:right" | {{skill recharge|Conjure Earth Shield}} | ||
+ | | {{skill description|Conjure Earth Shield}} | ||
+ | |- | ||
+ | | {{skill icon|Conjure Fiery Greatsword}} | ||
+ | | style="text-align:right" | {{skill activation|Conjure Fiery Greatsword}} | ||
+ | | style="text-align:right" | {{skill recharge|Conjure Fiery Greatsword}} | ||
+ | | {{skill description|Conjure Fiery Greatsword}} | ||
+ | |- | ||
+ | | {{skill icon|Conjure Flame Axe}} | ||
+ | | style="text-align:right" | {{skill activation|Conjure Flame Axe}} | ||
+ | | style="text-align:right" | {{skill recharge|Conjure Flame Axe}} | ||
+ | | {{skill description|Conjure Flame Axe}} | ||
+ | |- | ||
+ | | {{skill icon|Conjure Frost Bow}} | ||
+ | | style="text-align:right" | {{skill activation|Conjure Frost Bow}} | ||
+ | | style="text-align:right" | {{skill recharge|Conjure Frost Bow}} | ||
+ | | {{skill description|Conjure Frost Bow}} | ||
+ | |- | ||
+ | | {{skill icon|Conjure Lightning Hammer}} | ||
+ | | style="text-align:right" | {{skill activation|Conjure Lightning Hammer}} | ||
+ | | style="text-align:right" | {{skill recharge|Conjure Lightning Hammer}} | ||
+ | | {{skill description|Conjure Lightning Hammer}} | ||
+ | |} | ||
− | == | + | ==Notes== |
− | + | *Conjure type skills cannot be used [[Underwater mode|underwater]], since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up. | |
− | + | *As conjure weapons are environmental weapons, they will not benefit from traits that affect weapon skills, with some exceptions, such as [[Mobile Strikes]] which allows [[Warriors]] to break [[Immobilize]] with conjure weapon skills which include movement. | |
− | + | {{Anomaly|Conjure bundles are removed from the character's hands as soon as their charges run out. Because of this, the last skill used will show the character's weapon instead the conjure if the skill removes the charge before its animations finishes.}} | |
− | + | ==Related [[trait]]s== | |
+ | ; {{E}} [[Fire Magic]] | ||
+ | *{{trait icon|Conjurer}} - {{Trait description|Conjurer}} | ||
{{Conjure nav}} | {{Conjure nav}} |