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Conjure is an elementalist skill type that summons two environmental weapons, one in the caster's hands and one at the targeted location. The conjured weapon on the ground can be picked up by allies or yourself; it disappears after one minute. Once obtained, the conjured weapon will expire after one minute or if all its charges are used up. A conjured weapon has 15 charges, which can be extended to 25 with the Conjurer trait. A charge is consumed each time one of the weapon's skills is used, whether it hits the target or not. Conjured weapons scale damage based on the rarity of the player’s equipped weapon. In addition, players will benefit from attribute bonuses from equipped weapons. The conjured weapon provides an effect to track charges and duration left, and an effect that gives attribute bonuses. An Ice Bow will give Conjure Frost Charges to track charges and Conjure Frost Attributes giving bonuses to Condition Duration and Healing Power.

Conjured weapons will disappear if dropped. If you are using a skill when it is about to expire, the skill animation will finish before the weapon disappears. Picking up a new conjured weapon does not reset the recharge time on the conjured weapon's skills. For instance, using Deep Freeze on a Conjured Frost Bow, then dropping it and picking up the second Conjured Frost Bow will not allow you to use Deep Freeze again until the skill's cooldown has ended.

Weapon strength[править]

Основная статья: Damage

Like all environmental weapons, conjured weapons have their own weapon strength and do not provide attribute bonuses. Unlike most environmental weapons, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 969. This lies between the weapon strength of one handed weapons and two handed weapons. In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.

Conjure skills[править]

Skill Activation Recharge Description
Conjure Earth Shield.png
 Conjure Earth Shield
0.75¾ Время активации 60 Время перезарядки Явить магнитный щит у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Прочность и Живучесть.
Conjure Fiery Greatsword.png
 Conjure Fiery Greatsword
1 Время активации 180 Время перезарядки Явить пылающий меч у себя в руках и в выбранной области. Когда он упадет на землю, он нанесет урон противникам и подожжет их. У тех, кто держит это оружие в руках, будут увеличены Сила и урон от состояний, и они будут использовать умение Lesser Fiery Eruption против случайных противников через регулярные интервалы времени.
Conjure Flame Axe.png
 Conjure Flame Axe
0.25¼ Время активации 60 Время перезарядки Явить лавовый топор у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Сила и урон от состояний.
Conjure Frost Bow.png
 Conjure Frost Bow
0.25¼ Время активации 60 Время перезарядки Явить морозный лук у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены длительность состояний и сила исцеления.
Conjure Lightning Hammer.png
 Conjure Lightning Hammer
0.75¾ Время активации 60 Время перезарядки Явить электрический молот у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Точность и Свирепость.

Notes[править]

  • Conjure type skills cannot be used underwater, since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
  • As conjure weapons are environmental weapons, they will not benefit from traits that affect weapon skills, with some exceptions, such as Mobile Strikes which allows Warriors to break Immobilize with conjure weapon skills which include movement.
Conjure bundles are removed from the character's hands as soon as their charges run out. Because of this, the last skill used will show the character's weapon instead the conjure if the skill removes the charge before its animations finishes.

Related traits[править]

Elementalist tango icon 20px.png Fire Magic