Редактирование: No Refuge
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Текущая версия | Ваш текст | ||
Строка 77: | Строка 77: | ||
{{achievement|name=Don't Tread On Me}} | {{achievement|name=Don't Tread On Me}} | ||
− | ; Dodgy Crowd | + | ; Dodgy Crowd |
− | + | To get this achievement, you need to avoid the wind and sand attacks during the battle against Togonn. The sand attacks are circle attacks that appear in the ground when an earth elemental dies or sometimes directly below Togonn, and the wind attacks are the large lines that move from one side of the stage to the other. Dodge through the wind attacks, they will also give a ping on the minimap when they spawn. The sand attacks from the elementals can be avoided by killing the earth elementals at range with [[Toxic Caltrops]] and [[Paralytic Dagger]]. The sand attacks below Togonn will not spawn if you are in stealth. Therefore, use [[Second Shadow]] to hit Togonn when he is vulnerable. | |
{{achievement|name=Dodgy Crowd}} | {{achievement|name=Dodgy Crowd}} | ||
− | ; Wicked Rodeo | + | ; Wicked Rodeo |
− | + | For this achievement, you need to activate challenge mode by talking to the [[Challenge Mote]] at the beginning of the instance. In challenge mode, the battles have an increased difficulty. More veteran, and when in a party even elite, foes will spawn in the battle against the centaurs. In the final battle, Togonn will become invincible after every 10%, and as soon as he hits 50% life, he will constantly spawn his sand attacks from multiple directions. | |
{{achievement|name=Wicked Rodeo}} | {{achievement|name=Wicked Rodeo}} | ||
− | == | + | == NPCs == |
− | === | + | ===Allies=== |
− | ; | + | ;In the open world |
* [[Ambassador Ikkhit'ch]] | * [[Ambassador Ikkhit'ch]] | ||
* [[Priory Historian Gikki]] | * [[Priory Historian Gikki]] | ||
* [[Seraph Master Sergeant Heche]] | * [[Seraph Master Sergeant Heche]] | ||
− | ; | + | ;Inside the instance |
− | * [[Marjory Delaqua]] ( | + | * [[Marjory Delaqua]] (outside of the memory) |
* [[Cadeyrn]] | * [[Cadeyrn]] | ||
* [[Faolain]] | * [[Faolain]] | ||
Строка 102: | Строка 102: | ||
* [[Wynne]] | * [[Wynne]] | ||
− | === | + | ===Allies/Foes=== |
− | ; | + | ; Maguuma centaurs |
* [[Maguuma Hunter]] | * [[Maguuma Hunter]] | ||
* [[Maguuma Lancer]] | * [[Maguuma Lancer]] | ||
Строка 113: | Строка 113: | ||
* [[Togonn Windmane]] | * [[Togonn Windmane]] | ||
− | == | + | == Dialogue == |
− | ; | + | ;Talking to Priory Historian Gikki |
− | : | + | :Is there something I can do for you, Commander? |
− | :{{dialogue icon|quest}} '' | + | :{{dialogue icon|quest}} ''Do you know of any centaur settlements found out here in the Silverwastes?'' |
− | :: | + | ::It's said that a tribe was once encountered by a firstborn sylvari in the Far Silverwastes. I suspect they may share a common origin with the Maguuma centaurs of [[Restoration Refuge]] in [[Dry Top]]. |
− | ::{{dialogue icon|quest}} '' | + | ::{{dialogue icon|quest}} ''Where are these Far Silverwastes, and has the Pact found a route there yet?'' |
− | ::: | + | :::The region is even north of what we call the Northern Silverwastes. You should ask Seraph Master Sergeant Heche. I understand she's been on patrol in the Northern Silverwastes. |
− | :::{{dialogue icon|quest}} '' | + | :::{{dialogue icon|quest}} ''Thank you for your time.'' |
− | + | ;Talking to Seraph Master Sergeant Heche | |
− | ; | + | :Welcome to our own little corner of Camp Resolve, Commander. |
− | : | + | :{{dialogue icon|quest}} ''Have you found a way north of even the Northern Silverwastes, Sergeant?'' |
− | :{{dialogue icon|quest}} '' | + | ::Not as yet, but you may want to ask Ambassador Ikkhit'ch. The local skritt have tunnels that reach even the most remote areas of the Silverwastes. |
− | :: | + | ::{{dialogue icon|end}} ''Thanks, Seraph.'' |
− | ::{{dialogue icon|end}} '' | ||
:''(normal options)'' | :''(normal options)'' | ||
− | + | ;Talking to Ambassador Ikkhit'ch | |
− | ; | + | :Hello, hello. You have questions? I have answers, maybe. |
− | : | + | :{{dialogue icon|quest}} ''Might one of these tunnels of yours lead beyond the Northern Silverwastes?'' |
− | :{{dialogue icon|quest}} '' | + | ::Yes, yes! We have tunneled even out to the Far Silverwastes. You can use them, but we close our tunnel network up when bandits take over Picaroon Scratch. |
− | :: | + | ::{{dialogue icon|quest}} ''How can I help?'' |
− | ::{{dialogue icon|quest}} '' | + | :::Nasty bandits took over our scratch. Please go bring them pains. Make them leave us be! |
− | ::: | + | :::{{dialogue icon|ready}} ''Show me the way.'' |
− | :::{{dialogue icon|ready}} '' | + | :::{{dialogue icon|end}} ''I'll think about it.'' |
− | :::{{dialogue icon|end}} '' | + | ::{{dialogue icon|end}} ''Consider your bandit problems handled.'' |
− | ::{{dialogue icon|end}} '' | ||
:''(normal options)'' | :''(normal options)'' | ||
+ | === In the instance === | ||
+ | ;Talking to Marjory | ||
+ | :Now that we're out here in the Far Silverwastes, where does your intuition tell you to plant the next seed? | ||
+ | :{{dialogue icon|quest}} ''I feel as if we're very close to the right spot. | ||
− | + | ;Talking to Marjory again | |
− | ; | + | :All of Caithe' relived memories seem to be taking a toll on you. |
− | : | + | :{{dialogue icon|end}} ''I'll survive. I feel like we're getting close to something important.'' |
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− | :{{dialogue icon|end}} '' | ||
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− | + | === Caithe's memory === | |
− | : | + | :'''Faolain''': I hope you don't mind that I invited some friends in case we need backup here. |
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+ | ;Talking to Faolain | ||
+ | :We have her now. That centaur encampment up ahead must be where Wynne is hiding. | ||
+ | :{{dialogue icon|quest}} ''How are you so sure she'll share her secret?'' | ||
+ | ::I'm confident that the two of us can persuade her. | ||
+ | ::{{dialogue icon|quest}} ''Then why have you involved others in this?'' | ||
+ | :::Our new friends are just here in case these creatures become hostile. You won't even know they're here unless we need them. | ||
+ | :::{{dialogue icon|end}} ''I see. Let's get this over with.'' | ||
− | :'''Faolain''': | + | :'''Faolain''': Why don't you do the talking with these creatures up ahead? You have a better way with strangers. |
+ | ;Talking to Timurr Pacesetter | ||
+ | :Welcome to Outer Refuge. What can I do for you this day? | ||
+ | :{{dialogue icon|quest}} ''We're looking for another of our people. Her name is Wynne.'' | ||
+ | ::Yes, it has been our great privilege to have Wynne as our guest. She and our scout Nekhii have already become close friends. | ||
+ | ::{{dialogue icon|quest}} ''And where might I find your scout?'' | ||
+ | :::Nekhii was near the center of our refuge, when last I saw her. | ||
+ | :::{{dialogue icon|quest}} ''Thank you. You've been very helpful.'' | ||
− | + | :'''Maguuma Villager''': Look! They are like Wynne, like the ones nurtured by Ventari's words. | |
− | : | + | :'''Maguuma Villager''': It must mean something, to have the people of the Pale Tree among us now. |
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+ | ;Talking to Timurr Pacesetter again | ||
+ | :Is there something you need? | ||
+ | :{{dialogue icon|end}} ''Not just now, thanks.'' | ||
− | :'''Maguuma Villager''': | + | ;When walking up the stairs |
− | :'''Maguuma Villager''': | + | :'''Faolain''': How could Wynne live among these animals? |
+ | :'''Maguuma Villager''': She mocks us as simple beasts. | ||
+ | :'''Maguuma Villager''': They are not what they seemed. Not so much like Wynne after all. | ||
+ | ;Approaching the center of the refuge | ||
+ | :'''Maguuma Villager''': Our scouts have seen others of their people nearby. | ||
+ | :'''Maguuma Villager''': What is happening here? | ||
− | ; | + | ;Talking to Faolain |
− | : | + | :I'm tired of chasing after Wynne, and I don't trust these animals she's been hiding amongst. What if she saw us coming and asked them to delay us? |
− | :{{dialogue icon|end}} '' | + | :{{dialogue icon|end}} ''Don't worry. If she ran off again, I'm sure we can recover her trail.'' |
+ | ;Talking to Nekhii Burnthide | ||
+ | :You are like our friend Wynne. Are you from the Grove we have heard so much about? | ||
+ | :{{dialogue icon|quest}} ''That's right, and we've come a long way to speak with her. Where is she?'' | ||
+ | ::I cannot say for sure where she is just now, but she should return to break bread with us later. | ||
+ | ::{{dialogue icon|quest}} ''If you don't mind, we'll just wait for her here.'' | ||
− | + | :'''Faolain''': How do we know they aren't lying to us? Let's just track her down. | |
− | :'''Faolain''': | ||
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+ | ;Talking to Nekhii Burnthide | ||
+ | :Is there something I can do for you? | ||
+ | :{{dialogue icon|end}} ''Not just now, thanks.'' | ||
− | ; | + | ;As Wynne appears |
− | :''' | + | :'''Faolain''': Well, look who's here at last. |
− | :''' | + | :'''Nekhii Burnthide''': Ah. Wynne. Look, you have visitors. |
+ | :'''Wynne''': Caithe. Faolain. My friends here had ancestors who knew Ventari. They're almost like cousins! | ||
+ | :'''Faolain''': (laugh) I'm no kin to animals, and I'm tired of Ventari's nonsense. You need to come with us now. | ||
+ | :'''Wynne''': No, Faolain. I go where I please, and just now it pleases me to stay among friends. | ||
+ | :'''Faolain''': You've already dragged us halfway across Tyria to collect you, dear. | ||
+ | :'''Nekhii Burnthide''': Wynne, you may remain with us as long as you wish. As our guest, you are entitled to our protection. | ||
+ | :'''Faolain''': This is no concern of yours, my friend. Wynne is our sister. | ||
+ | :'''Nekhii Burnthide''': Caithe, I would have words with you. Now. | ||
+ | :'''Faolain''': By all means, have words, Caithe. Just make our point clear. | ||
+ | :'''Faolain''': (sniff) I have had just about enough of these beasts and their filthy paddock. I need some air. | ||
+ | ;Talking to Wynne | ||
+ | :It's good to see you, Caithe. There's so much I've learned from these people—so much more I want to know about our shared history. | ||
+ | :{{dialogue icon|end}} ''I can't wait to hear all about it, but just now you need to listen to us.'' | ||
− | ; | + | ;Talking to Nekhii Burnthide |
− | : | + | :We established this refuge to put some distance between our tribe and its violent past, but we will defend ourselves if we must. |
− | :{{dialogue icon| | + | :{{dialogue icon|quest}} ''No need for that, but you must know we've come a long way for Wynne.'' |
+ | ::She is not property of yours to collect, and if you have no need for violence, why have you brought soldiers to the wastes? | ||
+ | ::{{dialogue icon|quest}} ''A precaution only. These lands are hostile and unfamiliar to us.'' | ||
+ | :::It is you who are the hostile strangers here. We can't abide such tensions in this refuge. | ||
+ | :::{{dialogue icon|quest}} ''Is that a threat? Wait, what's going on?'' | ||
+ | ::::Stay here, and stay out of this. | ||
+ | ::::{{dialogue icon|end}} ''No. Faolain!'' | ||
+ | ;At the same time, after selecting the first response | ||
+ | :'''Faolain''': Oh, you will regret doing that. | ||
− | ; | + | ;After selecting the second response |
− | : | + | :'''Faolain''': (scream) |
− | + | :'''Maguuma Peacekeeper''': Stop! | |
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+ | ;After completing the dialogue | ||
+ | :'''Faolain''': Caithe, they've turned on me! | ||
+ | :'''Nekhii Burnthide''': No. Stop this at once! | ||
− | :'''Faolain''': | + | ;After defeating the centaurs |
+ | :'''Faolain''': If she wants a chase, so be it. | ||
+ | ;Talking to Wynne | ||
+ | :You did this to them, you and her! They were so kind to me. How can I ever face Mother after this? How can you? | ||
+ | :{{dialogue icon|more}} ''You need to stop that talk. Let's talk this out.'' | ||
+ | ::I have nothing to say to either of you, and I can't be here anymore. | ||
+ | ::{{dialogue icon|end}} ''Oh, Wynne.'' | ||
− | ; | + | ;While tracking Wynne down |
− | : | + | :'''Shadowy Bulwark''': Die, animals! |
− | : | + | :'''Shadowy guest''': Leave none standing. |
+ | :'''Faolain''': I told you they were savages. | ||
+ | :'''Faolain''': Wynne, come back here this instant! | ||
+ | ;Approaching Wynne | ||
+ | :'''Wynne''': (sob) No, leave me alone! What have you done? | ||
+ | :'''Faolain''': Now, you know we didn't want any of this. | ||
− | ; | + | ;As Togonn Windmane appears |
− | :''' | + | :'''Togonn Windmane''': Wind, heed my call! |
− | + | :'''Togonn Windmane''': You cannot be allowed to escape after what you have done here. | |
− | + | :'''Faolain''': Caithe, handle this. Wynne's run back to the refuge. | |
− | :''' | ||
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− | :'''Faolain''': | ||
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+ | ;During the fight | ||
+ | :'''Togonn Windmane''': You will not escape justice. | ||
+ | :'''Togonn Windmane''': (snort) | ||
+ | :'''Togonn Windmane''': I cannot suffer you to live. | ||
− | ; | + | ;Reaching Wynne and Faolain |
− | : | + | :'''Wynne''': (sob) Oh, my poor friends. I'm so, so sorry. |
− | : | + | :'''Faolain''': Some friend you are. They gave you shelter here, so you could hide with them—from us! |
+ | :'''Faolain''': Then you set them against us, and just look what happened. | ||
+ | :'''Faolain''': They might have overwhelmed Caithe and I, had my friends not happened along to help us. | ||
+ | :'''Wynne''': (sob) Stop! I can't be here another moment. I won't! | ||
+ | :'''Faolain''': ''I don't believe it. There she goes again.'' | ||
+ | ;Talking to Cadeyrn | ||
+ | :It was our pleasure to assist the two of you here. We admire your work. | ||
+ | :{{dialogue icon|end}} ''Our "work" here was nothing to take pride in.'' | ||
− | ; | + | === Back in the reality === |
− | : | + | ;Talking to Marjory |
− | :{{dialogue icon|quest}} '' | + | :You look shaken. I think I'm glad I didn't see whatever you relived this time. |
− | :: | + | :{{dialogue icon|quest}} ''Wynne's centaur friends turned on them. Things escalated, violently.'' |
− | ::{{dialogue icon|quest}} '' | + | ::Gods. She's been to some dark places, hasn't she? |
− | ::: | + | ::{{dialogue icon|quest}} ''Speaking of, I think she chased Wynne into a nearby cave.'' |
− | + | :::If you're up for it, we should have a look. | |
− | + | :::{{dialogue icon|end}} ''Agreed.'' | |
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− | + | ;Talking to Marjory in front of the cave. | |
− | + | :No use—it's sealed up tight behind that magical symbol. | |
− | + | :{{dialogue icon|quest}} ''In there is where I'm meant to plant the last seed. I'm sure of it.'' | |
− | + | ::It kills me to suggest this when we're so close, but I can research that symbol back at the Priory and send for you as soon as I dig up anything. | |
− | + | ::{{dialogue icon|end}} ''Do whatever it takes. Just find us a way in.'' | |
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Строка 328: | Строка 300: | ||
| image = No Refuge loading screen | | image = No Refuge loading screen | ||
| text = | | text = | ||
− | + | I returned to Camp Resolve to ask if any centaur had ever been found in the area, and I was directed to the Far Silverwastes. The local skritt let me access their network of tunnels to bring the third memory seed to that remote location. | |
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− | + | I found the next memory seed location in the Far Silverwastes and experienced a centaur massacre through Caithe's eyes. While the memory was horrible to witness, it provided us with a clue to where Caithe may have taken Glint's egg. | |
}} | }} | ||
{{Living World Season 2 nav|7}} | {{Living World Season 2 nav|7}} |