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  • …g full featured game mode. Jordan has played on the ArenaNet indoor soccer team every season since day one.}}
    871 байт (144 слова) - 14:07, 14 июля 2013
  • …ch player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time l
    815 байт (130 слов) - 01:15, 17 декабря 2011
  • …earest tower. Once there, a pair of capture zones appear. If the attacking team can hold these for a short duration, the NPC places partially-built arrow c
    21 КБ (635 слов) - 11:56, 26 сентября 2013
  • : [[Tactics (PvP)|Tactics]] • [[Team roles]] • [[Training Arena|Training]]
    8 КБ (982 слова) - 02:48, 17 мая 2011
  • …ome game mechanics are still being designed and redesigned by the ArenaNet team. Beta testing is slated to occur [http://www.guildwars2.com/en/the-game/gam
    13 КБ (1306 слов) - 14:03, 5 августа 2017
  • * Some [[activity|activities]] are free for all or team based PvP.
    2 КБ (61 слово) - 20:52, 16 июля 2012
  • …d at [[NCsoft]] Europe and moved to the U.S. in 2009 to join the community team there. When he’s not herding cats, he plays games, listens to music, or c
    760 байт (102 слова) - 03:35, 17 мая 2011
  • …screenshot and description of each of the member menu items for leader and team}} …massively.com/2010/05/28/massivelys-interview-with-the-guild-wars-2-design-team/ Guild Wars 2 Developer Interview] Inc. gamers</ref>
    4 КБ (111 слов) - 07:26, 28 августа 2013
  • …d there followed a short Q&A section between the attendees and Arena Net's team.
    3 КБ (501 слово) - 10:15, 3 сентября 2011
  • …007|But, in fact, the restrictions of the every-six-months model meant the team found itself perpetually wistful over what ''didn't'' make it into the game
    10 КБ (1686 слов) - 07:34, 17 мая 2011
  • …he premiere giveaway of [[The Art of Guild Wars 2]], with artists from the team signing copies of the book, and announced that it would come to sale in the
    3 КБ (429 слов) - 22:41, 2 мая 2015
  • …as lineage3 environment concept lead in 2007 and as part of the Global Art team within the company in 2008.
    521 байт (82 слова) - 13:48, 28 октября 2011
  • [[Matthew Medina]] was a Story Design Team Lead for [[Guild Wars 2: Path of Fire]]. He left [[ArenaNet]] in 2019,<ref> * '''Story Design Team Lead'''
    3 КБ (340 слов) - 21:38, 22 июля 2021
  • …to their 'brewer'. The aim is to get as many kegs back as they can and the team with the most wins.<ref>[http://www.youtube.com/watch?v=lM1W8LHPNMI GDC 11:
    2 КБ (319 слов) - 12:38, 16 января 2014
  • …orn are able to transform into bears and prefer to do things on their own. Team partners are witness to their heroic deeds. They dominate the [[Shiverpeak
    13 КБ (2206 слов) - 14:46, 19 мая 2011
  • The head of the Extended Experience team, Rick Ellis, says that ArenaNet is "committed to making our games more acce
    955 байт (138 слов) - 15:10, 19 мая 2011
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team], Massively</ref>
    2 КБ (67 слов) - 23:20, 28 ноября 2011
  • | flavor = People want you on their team.
    13 КБ (1751 слово) - 16:46, 13 февраля 2015
  • …with-braeden-shosa-gamescom-r46 Interview With Braden Shosa Gamescom 2011] Team Legacy</ref>
    12 КБ (218 слов) - 06:06, 6 января 2020
  • ….png|20px]] Indicates the message is from a member of the ArenaNet support team or an in-game source. …is message was sent by another player. It was not sent by the Guild Wars 2 Team."''
    5 КБ (814 слов) - 17:06, 29 июля 2015

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