Belcher's Bluff

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Belcher's Bluff is an activity where players must bluff their opponent into intoxication by drinking raw omnomberry juice. The ultimate goal is to defeat the Grandmaster of the Order of Om, Poyaqui, at Belcher's Bluff. Before you can challenge Poyaqui, you must face five other Masters of Om located in the major cities of Tyria. All Masters can befound within each home instance and are marked with following Symbol:
Belcher's Bluff (map icon).png
.

Masters of Om[править]

The Masters of Om are located in the home instance of each city, as indicated by the mail requested from Poyaqui. The location of the NPCs will be marked on the home instance map with a
Skill.png
.


Master of Om Signature Move Area City Map
Caiwyn the Corsair
Skill.png
 Boast
Dreamer's Terrace The Grove 150px
Graster Beakerbane
Skill.png
 For Science
Hero's Canton Black Citadel 150px
Adnul Irongut
Critique.png
 Critique
Hunter's Hearth Hoelbrak 150px
Maddie
Skill.png
 Woo
Salma District Divinity's Reach 150px
Berddi
Skill.png
 Back in My Day
Applied Development Lab Rata Sum 150px
Poyaqui
Skill.png
 Spirits Vision
Bazaar Docks Labyrinthine Cliffs 150px

Mail[править]

You will receive a mail after Can you tell me about the other masters?

Mail.png

The Order of Om

Notice: Challengers Desired!


Greetings!

You've received this pamphlet at your request for information on the almighty Order of Om.

There are few things more daring than drinking the deadly-sweet juice of raw omnomberries. Its infamy is indisputable. And so, we, the masters of our craft, have banded together to spread the word of our choicest of games: Belcher's Bluff.

The rules are simple:

- Rounds occur every five seconds.
- Participants perform one action per round.
- Actions are limited to: drinking omnomberry juice, drinking water, bluffing, or belching.
- If the participant does not drink juice, the opposer's belch is bolstered.
- Belched-on bluffers cannot bluff for two rounds.
- Belchers cannot belch again until three drinks-juice or water-are consumed.
- Water can only be consumed after three other actions.
- Advanced drinkers can use Signature Moves once per match.

Our order is comprimised of six masters, each a keeper of a coveted Signature Move. Should you defeat them, their secrets will be yours! If you think yourself ready, see the attached list for the masters' locations.

May your mug be ever full,

—The Order of Om

Skills[править]

Умение Прицеливание на землю Время активации Время перезарядки Описание
Skill.png
 Drink (Belcher's Bluff)
Описание умения не найдено.
2  Bluff Fake a Drink. If successful, no health is reduced. If opponent uses Belch, Bluff will be unavailable for two rounds.
Skill.png
 Water (Belcher's Bluff)
Описание умения не найдено.
Skill.png
 Belch
Описание умения не найдено.
Skill.png
 Ready
Описание умения не найдено.
Redirect Arrow.png
Skill.png
 Round Timer
Описание умения не найдено.
6
Skill.png
 Toggle Signature Moves
Описание умения не найдено.
7
Skill.png
 Boast
Описание умения не найдено.
Redirect Arrow.png
Skill.png
 Woo
Описание умения не найдено.
8
Skill.png
 For Science
Описание умения не найдено.
Redirect Arrow.png
Skill.png
 Back in My Day
Описание умения не найдено.
9
Skill.png
 Spirits Vision
Описание умения не найдено.
Redirect Arrow.png
Critique.png
 Critique
Prevent opponent from using Bluff for the next three turns.
0
Forfeit.png
 Forfeit
Завершить Belcher's Bluff и сдаться. Если матч продолжается, то это считается проигрышем.

The skills in slot 7, 8 and 9 are called Signature Moves.

Strategy[править]

Avoid Maddie at the start. Defeat Caiwyn the Corsair first for Boast.

  • Caiwyn the Corsair – Always begin the match with Belch to counter Caiwyn's first Bluff. After that drink water whenever possible in order to power up Belch. Keep Belching on Caiwyn's Bluff. It will probably take several tries to win.
  • Maddie – Maddie uses the Woo signature move, preventing the player from drinking Water for the next three turns. If the player attempts to, they will be forced to drink. Players can bluff the next three turns, but if the player gets belched, they will be forced to drink twice. The issue is Maddie will use the skill multiple times, making the battle extremely difficult to win and will likely take multiple attempts. If you use the boast buff this is a way to lower the health loss from having to drink because of Woo.
  • Graster Beakerbane – He will almost never call your bluff, but he has high healing. You will have to go with (semi-) all in tactics to defeat him. Consider using the following: 2-2-2-4-1-3-1-4 to start of with. Boast is really helpful for this all in strategy. Woo makes this battle trivial. Simply wait for him to activate For science, then activate Woo and use Belch. He should then drink himself to a loss.
  • Berddi's signature move prevents her next Bluff from being punished. This doesn't meaningfully change the match because her health is relatively low.
  • Adnul Irongut is the toughest opponent because of his large health and his ability to block your Bluff. Defeating him takes a combination of luck, skill, and possibly a Mango Pie.
  • Poyaqui will try to perform the exact same moves as you during the beginning of the match, excluding signature moves, and will default to Drink if he cannot copy you. This can easily be used to your advantage by using Critique to start, which will allow you to Bluff for the next three turns whereas Poyaqui will Drink instead. Once his health lowers enough, he begins to frequently use Spirits Vision, which automatically punishes your Bluff. Your health advantage should be enough to win the match regardless.

Notes[править]

  • If you're having trouble with an opponent, using Mango Pie, a Rejuvenation Booster or similar buffs will make this much easier. Note that the Rejuvenation Booster will also stack with regeneration-granting foods.
  • Signature Moves unlocks are bound to the character.
Maddie and Adnul will sometimes use their Signature Move every time it expires, this makes them nearly impossible to beat.