Guild Wars 2 wiki:NPC formatting
Материал из Guild Wars 2 wiki
This page illustrates a common way to format NPC articles.
Содержание
Screenshots[править]
See Guild Wars 2 Wiki:Image formatting for general guidance on screenshots.
Tips specific to NPCs:
- For consistency, crop margins of high-res screenshots to 50 px.
- NPCs will turn to face you if you talk to them (press F)
Services[править]
What NPCs do (those that aren't busy killing player characters or moving the plot forward). Use the standard spelling listed below (currently, capitalization matters). If a service is missing, add it to the list and drop a brief note on the talk page explaining the type of service.
Vendors[править]
- Standard
- Karma merchant
- Merchant (includes bartenders, push-cart vendors, ...)
- Specific
- Armorsmith
- Weaponsmith
- Crafting
- Master
<discipline>
(e.g. Master weaponsmith, Master jeweler, etc)
Guild services[править]
- Guild Armorsmith
- Guild Weaponsmith
[править]
- Renown Heart
- Scout
Template[править]
{{NPC infobox | race = <!-- For the purpose of the infobox, capitalization is fine and needed here. --> | level = <!-- List all levels, separated by commas --> | service = <!-- What the NPC does, like Merchant, Renown Heart, Weaponsmith, etc... --> | service2 = <!-- Optional: Used if NPC provides extra services. --> | goal = <!-- Used for Event NPCs to link to Event --> | location = <!-- The zone(s) (Plains of Ashford, Metrica Province) that the NPC appears in. Separate multiple locations with <br> tags. --> }} <!-- A description of the NPC should go here, especially if the NPC plays any story role or unique function. For example... --> [[This NPC]] sells all the smite-skin gear. ==Locations== <!-- Alphabetize within each level, indicate what level(s) the NPC is in each area, and if they appear only as part of an event --> *[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province --> **[[Area name 1]] - level 8 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs --> **[[Area name 2]] - level 6, 7 *[[Zone name 2]] **[[Area name 3]] - level 6, only during [[Stop the Risen before they ruin the quaggan's birthday party]] **[[Personal story name]] - level 8 **[[Dungeon name]] ***[[Specific area in the dungeon]] - level 30 ==Abilities== <!-- The text below an NPC's health bar, such as "Flurries" or "Knocks Down", omit if the NPC does not have any abilities, keep in order they appear in-game, if NPCs with the same name have different sets of abilities, separate them with an empty line --> *Ability name 1 *Ability name 2 *Ability name 3 ==Items offered== <!-- Delete this section if the NPC does not sell anything --> {{Inventory/Table Header <!-- You can hide columns that are unnecessary for a particular table. --> | hideLevel = false | hideType = false | hideModifiers = false | hideRarity = false }} {{Inventory/Armor | name = <!-- Armor name. Exclude any crafting prefix or rune reference --> | level = | rarity = green | type = head <!-- Armor location: head/shoulder/chest/leg/hand/feet/breather. (with the exception of breathters, use the armor type listed in the tool tip) --> | weight = heavy <!-- Armor weight: light / medium / heavy. Not used currently, but SMW will want it --> | price = 350 {{karma}} <!-- Price to obtain --> | afix= <!-- Crafting or other non-skin related name prefix. --> |rune= <!-- Full rune name. eg: Major Rune of the Pirate --> |innateMod1= | innateValue1 = <!-- Armor stat modifiers. --> |innateMod2= | innateValue2 = <!-- Exclude any modifiers from upgrades --> |innateMod3= | innateValue3 = }} {{Inventory/Weapon <!-- For any standard hand-held gear, including foci and shields --> |name = |level = |rarity = |type = <!-- weapon type, use the mouse over type. --> |price = <!-- Price to obtain --> |afix = <!-- Crafting or other non-skin related name prefix. --> |sigil = <!-- Full sigil name, eg: Major Sigil of Water --> |innateMod1 = | innateValue1 = <!-- Weapon stat modifiers. --> |innateMod2 = | innateValue2 = <!-- Exclude any modifiers from upgrades --> |innateMod3 = | innateValue3 = }} {{Inventory/Accessory | name = | level = | rarity = | type = <!-- item type that appears on mouse-over. eg: Ring, accessory --> | price = <!-- Price to obtain, eg: 3 {{silver}} 72 {{bronze}} or 157 {{karma}} --> | afix= <!-- Non-skin related item suffix. eg: of the Knight--> |upgrade=Emerald Shard <!-- Upgrade component. Commonly a gem, but more than gemstones fit here --> |innateMod1= | innateValue1 = |innateMod2= | innateValue2 = |innateMod3= | innateValue3 = }} {{Inventory/Recipe | name = <!-- No 'Recipe:' or '(Recipe)', just the base name. --> | discipline = <!-- Properly Capitalized discipline name -> | level = <!-- Level for the recipe this unlocks --> | rarity = green | type = recipe | price = }} {{Inventory/Item | name = | plural = <!-- Use if the item sells in quantites > 1, and a plural form is needed (Lumps of Tin)--> | quantity = <!-- use if the item sells in quantites > 1 --> | level = <!-- Most generic items do not have a level requirement. Do not list this for crafting materials --> | rarity = | type = | price = }} |} ==Dialogue== <!-- Optional section. If the NPC has a dialogue popup when interacted with, add it here. Make use of the {{dialogue icon|...}} template. --> :Example opening dialogue ::{{dialogue icon|more}} ''Example character option'' :::Example NPC response ::{{dialogue icon|end}} ''Example character end conversation option'' ==Quotes== <!-- Optional section. If the NPC has a text balloon when interacted with, add it here. --> :Quote 1 :Quote 2 ==Drops== <!-- Items that can be looted from the NPC, omit if they aren't hostile or don't drop any items, alphabetize, specify level(s) --> *[[Item 1]] - level 7, 8, 12 *[[Item 2]] - level 8 *3-4 [[Item 3]]s - level 34 ==Notes== <!-- Optional section. Any relevant notes can go here. --> * ... ==Trivia== <!-- Optional section. Any trivial information, such as references can go here. --> * ...
Copy+Paste version[править]
{{NPC infobox | race = | level = | service = | service2 = | goal = | location = }} [[This NPC]]. ==Locations== * ==Abilities== * ==Items offered== {{Inventory/Table Header | hideLevel = | hideType = | hideModifiers = | hideRarity = }} {{Inventory/Armor | name = | level = | rarity = | type = | weight = | price = | afix= |rune= |innateMod1= | innateValue1 = |innateMod2= | innateValue2 = |innateMod3= | innateValue3 = }} {{Inventory/Weapon |name = |level = |rarity = |type = |price = |afix = |sigil = |innateMod1 = | innateValue1 = |innateMod2 = | innateValue2 = |innateMod3 = | innateValue3 = }} {{Inventory/Accessory | name = | level = | rarity = | type = | price = | afix= |upgrade= |innateMod1= | innateValue1 = |innateMod2= | innateValue2 = |innateMod3= | innateValue3 = }} {{Inventory/Recipe | name = | discipline = | level = | rarity = | type = | price = }} {{Inventory/Item | name = | plural = | quantity = | level = | rarity = | type = | price = }} |} ==Dialogue== : ==Quotes== : ==Drops== * ==Notes== * ==Trivia== *
Simple version (useful for Foes)[править]
{{NPC infobox | race = | level = | location = }} ==Locations== *[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province --> **[[Area name 1]] - level 8&ndash10 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs --> ==Abilities== * ==Drops==<!-- Items that can be looted from the NPC, alphabetize, specify level(s) --> *[[Item 1]] - level 7, 8, 12 *[[Item 2]] - level 8 *3–4 [[Item 3]]s - level 34%ndash;36