Guild Wars 2 wiki:NPC formatting

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This page illustrates a common way to format NPC articles.

Screenshots[править]

See Guild Wars 2 Wiki:Image formatting for general guidance on screenshots.

Tips specific to NPCs:

  • For consistency, crop margins of high-res screenshots to 50 px.
  • NPCs will turn to face you if you talk to them (press F)

Services[править]

What NPCs do (those that aren't busy killing player characters or moving the plot forward). Use the standard spelling listed below (currently, capitalization matters). If a service is missing, add it to the list and drop a brief note on the talk page explaining the type of service.

Vendors[править]

Standard
  • Karma merchant
  • Merchant (includes bartenders, push-cart vendors, ...)
Specific
  • Armorsmith
  • Weaponsmith
Crafting
  • Master <discipline> (e.g. Master weaponsmith, Master jeweler, etc)

Guild services[править]

  • Guild Armorsmith
  • Guild Weaponsmith

Event-related[править]

  • Renown Heart
  • Scout

Template[править]

{{NPC infobox
| race =                     <!-- For the purpose of the infobox, capitalization is fine and needed here. -->
| level =                    <!-- List all levels, separated by commas -->
| service =                  <!-- What the NPC does, like Merchant, Renown Heart, Weaponsmith, etc... -->
| service2 =                 <!-- Optional: Used if NPC provides extra services. -->
| goal =                     <!-- Used for Event NPCs to link to Event -->  
| location =                 <!-- The zone(s) (Plains of Ashford, Metrica Province) that the NPC appears in. Separate multiple locations with <br> tags.  -->
}}

<!-- A description of the NPC should go here, especially if the NPC plays any story role or unique function. For example... -->
[[This NPC]] sells all the smite-skin gear.

==Locations==
<!-- Alphabetize within each level, indicate what level(s) the NPC is in each area, and if they appear only as part of an event -->
*[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province -->
**[[Area name 1]] - level 8 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs -->
**[[Area name 2]] - level 6, 7
*[[Zone name 2]]
**[[Area name 3]] - level 6, only during [[Stop the Risen before they ruin the quaggan's birthday party]]
**[[Personal story name]] - level 8
**[[Dungeon name]]
***[[Specific area in the dungeon]] - level 30

==Abilities== <!-- The text below an NPC's health bar, such as "Flurries" or "Knocks Down", omit if the NPC does not have any abilities, keep in order they appear in-game, if NPCs with the same name have different sets of abilities, separate them with an empty line -->
*Ability name 1 
*Ability name 2

*Ability name 3

==Items offered== <!-- Delete this section if the NPC does not sell anything -->

{{Inventory/Table Header   <!-- You can hide columns that are unnecessary for a particular table. -->
| hideLevel = false
| hideType = false
| hideModifiers = false
| hideRarity = false
}}
{{Inventory/Armor
 | name =                    <!-- Armor name.  Exclude any crafting prefix or rune reference  -->
 | level = 
 | rarity = green
 | type = head               <!-- Armor location: head/shoulder/chest/leg/hand/feet/breather.  (with the exception of breathters, use the armor type listed in the tool tip) -->
 | weight = heavy            <!-- Armor weight: light / medium / heavy.  Not used currently, but SMW will want it -->
 | price = 350 {{karma}}     <!-- Price to obtain -->
 | afix=                     <!-- Crafting or other non-skin related name prefix.  -->
 |rune=                      <!-- Full rune name.  eg: Major Rune of the Pirate -->
 |innateMod1=  | innateValue1 =                 <!-- Armor stat modifiers. -->
 |innateMod2=  | innateValue2 =                 <!-- Exclude any modifiers from upgrades -->
 |innateMod3=  | innateValue3 = 
}}

{{Inventory/Weapon          <!-- For any standard hand-held gear, including foci and shields -->
 |name = 
 |level = 
 |rarity = 
 |type =                        <!-- weapon type, use the mouse over type.  -->
 |price =                       <!-- Price to obtain -->
 |afix =                        <!-- Crafting or other non-skin related name prefix.  -->
 |sigil =                       <!-- Full sigil name, eg: Major Sigil of Water -->
 |innateMod1 = | innateValue1 =          <!-- Weapon stat modifiers. -->
 |innateMod2 = | innateValue2 =          <!-- Exclude any modifiers from upgrades -->
 |innateMod3 = | innateValue3 = 
}}
{{Inventory/Accessory
 | name = 
 | level = 
 | rarity = 
 | type =                   <!-- item type that appears on mouse-over.  eg: Ring, accessory -->
 | price =                  <!-- Price to obtain, eg: 3 {{silver}} 72 {{bronze}} or 157 {{karma}} -->
 | afix=                    <!-- Non-skin related item suffix. eg: of the Knight-->
 |upgrade=Emerald Shard     <!-- Upgrade component.  Commonly a gem, but more than gemstones fit here -->
 |innateMod1=  | innateValue1 = 
 |innateMod2=  | innateValue2 = 
 |innateMod3=  | innateValue3 = 
}}

{{Inventory/Recipe
 | name =                   <!-- No 'Recipe:' or '(Recipe)', just the base name. -->
 | discipline =             <!-- Properly Capitalized discipline name ->
 | level =                  <!-- Level for the recipe this unlocks -->
 | rarity = green
 | type = recipe
 | price = 
}}

{{Inventory/Item
 | name = 
 | plural =             <!-- Use if the item sells in quantites > 1, and a plural form is needed (Lumps of Tin)-->
 | quantity =           <!-- use if the item sells in quantites > 1 -->
 | level =              <!-- Most generic items do not have a level requirement.  Do not list this for crafting materials -->
 | rarity = 
 | type = 
 | price = 
}}
|}

==Dialogue==
<!-- Optional section. If the NPC has a dialogue popup when interacted with, add it here. Make use of the {{dialogue icon|...}} template. --> 
:Example opening dialogue
::{{dialogue icon|more}} ''Example character option''
:::Example NPC response
::{{dialogue icon|end}} ''Example character end conversation option''

==Quotes==
<!-- Optional section. If the NPC has a text balloon when interacted with, add it here. --> 
:Quote 1
:Quote 2

==Drops== <!-- Items that can be looted from the NPC, omit if they aren't hostile or don't drop any items, alphabetize, specify level(s) -->
*[[Item 1]] - level 7, 8, 12
*[[Item 2]] - level 8
*3-4 [[Item 3]]s - level 34

==Notes==
<!-- Optional section. Any relevant notes can go here. -->
* ...

==Trivia==
<!-- Optional section. Any trivial information, such as references can go here. -->
* ...

Copy+Paste version[править]

{{NPC infobox
| race =
| level =
| service =
| service2 =
| goal =
| location =
}}
[[This NPC]].

==Locations==
*

==Abilities==
*

==Items offered==
{{Inventory/Table Header
| hideLevel =
| hideType =
| hideModifiers =
| hideRarity =
}}
{{Inventory/Armor
 | name =
 | level =
 | rarity =
 | type =
 | weight =
 | price =
 | afix=
 |rune=
 |innateMod1=  | innateValue1 =
 |innateMod2=  | innateValue2 =
 |innateMod3=  | innateValue3 =
}}

{{Inventory/Weapon         
 |name =
 |level =
 |rarity =
 |type =
 |price =
 |afix =
 |sigil =
 |innateMod1 = | innateValue1 =
 |innateMod2 = | innateValue2 =
 |innateMod3 = | innateValue3 =
}}
{{Inventory/Accessory
 | name =
 | level =
 | rarity =
 | type =
 | price =
 | afix=
 |upgrade=
 |innateMod1=  | innateValue1 =
 |innateMod2=  | innateValue2 =
 |innateMod3=  | innateValue3 =
}}

{{Inventory/Recipe
 | name =
 | discipline =
 | level =
 | rarity =
 | type =
 | price =
}}

{{Inventory/Item
 | name =
 | plural =
 | quantity =
 | level =
 | rarity =
 | type =
 | price =
}}
|}

==Dialogue==
:

==Quotes==
:

==Drops==
*

==Notes==
*

==Trivia==
*

Simple version (useful for Foes)[править]

{{NPC infobox
| race =
| level =
| location =
}}

==Locations==
*[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province -->
**[[Area name 1]] - level 8&ndash10 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs -->

==Abilities==
*

==Drops==<!-- Items that can be looted from the NPC, alphabetize, specify level(s) -->
*[[Item 1]] - level 7, 8, 12
*[[Item 2]] - level 8
*3–4 [[Item 3]]s - level 34%ndash;36