Шаблон:Skill infobox — различия между версиями
Материал из Guild Wars 2 wiki
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| #default = {{#set:Is usable underwater=Land and Underwater}} | | #default = {{#set:Is usable underwater=Land and Underwater}} | ||
}} | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- Training panel --> | ||
+ | {{#if: {{{training track|}}}{{{training order|}}}{{{hero points|}}} | ||
+ | | {{#set: | ||
+ | | Is for training track ={{#if: {{{training track|}}} | ||
+ | | {{{training track}}} | ||
+ | | {{#if: {{{specialization|}}} | ||
+ | | {{ucfirst:{{{specialization}}}}} | ||
+ | | {{#if: {{{type|}}} | ||
+ | | {{ucfirst:{{{type}}}}} Training | ||
+ | | Track missing | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | | Has training unlock order ={{{training order|-1}}} | ||
+ | | Has training hero point cost ={{{hero points|-1}}} | ||
}} | }} | ||
}} | }} | ||
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| icon = {{{icon|}}} | | icon = {{{icon|}}} | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
− | |||
| initiative = {{{initiative|}}} | | initiative = {{{initiative|}}} | ||
| initiative-wvw = {{{initiative-wvw|}}} | | initiative-wvw = {{{initiative-wvw|}}} | ||
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| {{recharge|{{{recharge}}}}} | | {{recharge|{{{recharge}}}}} | ||
}} | }} | ||
− | |||
− | |||
}} | }} | ||
</div> | </div> | ||
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: {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}| → }} | : {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}| → }} | ||
{{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}} | {{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}} | ||
+ | }}{{#if: {{{hero points|}}} | | ||
+ | ; Стоимость [[training|обучения]] | ||
+ | : {{{hero points}}} [[Hero point|Очки героя]] | ||
}}{{#if: {{{id|}}} | | }}{{#if: {{{id|}}} | | ||
; Игр. ссылка | ; Игр. ссылка | ||
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| weapon-slot = | | weapon-slot = | ||
| mechanic-slot = | | mechanic-slot = | ||
+ | | training track = | ||
+ | | training order = | ||
| hero points = | | hero points = | ||
| ground-target = | | ground-target = | ||
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: Pet family name (e.g. [[Feline]]), for skills common to that family. | : Pet family name (e.g. [[Feline]]), for skills common to that family. | ||
;archetype | ;archetype | ||
− | : Pet archetype, for skills that require | + | : Pet archetype, for skills that require that archetype. |
;monster | ;monster | ||
: The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons. | : The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons. | ||
Строка 935: | Строка 955: | ||
;mechanic-slot | ;mechanic-slot | ||
: Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar. | : Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar. | ||
+ | ;training track | ||
+ | : Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets [[Property:Is for training track]]. | ||
+ | ;training order | ||
+ | : Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets [[Property:Has training unlock order]]. | ||
;hero points | ;hero points | ||
− | : Slot skills only. Used to indicate how many hero points required to unlock the skill. | + | : Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]]. |
;ground-target | ;ground-target | ||
: Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties. | : Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties. |
Версия 00:05, 14 мая 2020
Description
{{Skill infobox | name = | icon = | description = | description type = | facts = | profession = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | tool belt = | attunement = | activity = | kit = | pet = | pet-family = | monster = | parent = | uw-replaced-by = | uw-replaces = | type = | activ-type = | chain1 = | chain2 = | chain3 = | weapon-slot = | mechanic-slot = | training track = | training order = | hero points = | ground-target = | id = | split = | activation = | energy = | health cost = | initiative = | upkeep = | recharge = | activation-pvp = | energy-pvp = | health cost-pvp = | initiative-pvp = | recharge-pvp = | upkeep-pvp = | activation-wvw = | energy-wvw = | health cost-wvw = | initiative-wvw = | recharge-wvw = | upkeep-wvw = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set activation, energy, health cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- supertype
- Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
- "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
- "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
- "Profession, Racial": If profession and race is set.
- "Monster": If monster is set.
- "Common": On default or if profession is set to "Common".
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mechanic: Profession specific ability.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- requires offhand
- Off-hand weapon that is required for this skill. Can be set to "none".
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill.
- mechanic weapon
- Weapon related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet-family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw-replaced-by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw-replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- If the skill is only usable underwater and does not have a land replacment, input none.
- type
- Skill type, such as signet.
- sort type
- Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
- sort
- For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
- activ-type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon-slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic-slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- training track
- Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
- training order
- Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
- hero points
- Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
- ground-target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- id
- The skill's internal ID. Generates a game link in the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
Examples
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon-slot = 5 | ground-target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание