Шаблон:Skill infobox — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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(не показано 120 промежуточных версий этого же участника) | |||
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− | {{# | + | <includeonly>{{#set:Has context=Skill|Has page name={{PAGENAME}}}}<!-- |
− | {{ | + | -->{{infobox status|{{{status|}}}|{{{status notes|}}}|date={{{status date|}}}}}<!-- |
− | {{# | + | -->{{infobox requires|{{{requires|}}} }}<!-- |
− | {{# | + | -->{{#if: {{{split|}}}|{{Game mode version|{{{split}}}}} }}<!-- |
− | | | + | -->{{#if: <!-- Hide whitespace for SMW PROPERTIES --> |
− | + | ||
− | | | + | {{#switch: {{#replace:{{lc:{{{supertype|}}}}}| }} |
− | | | + | | profession = {{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}} |
− | | | + | | race |
− | + | | racial = {{#set: Has skill supertype =Racial}} {{#vardefine:supertype|Racial}} | |
− | + | | monster = {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}} | |
− | | | + | | common = {{#set: Has skill supertype =Common }} {{#vardefine:supertype|Common}} |
− | | | + | | profession,race |
− | + | | race,profession | |
− | }}}} | + | | profession,racial <!-- dual supertype for engineer tool belt skills based on racial slot skills --> |
− | + | | racial,profession = {{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}} | |
− | -->{{ | + | | <!-- not set --> = <!-- if monster --> |
− | -->< | + | {{#if: {{{monster|}}} |
− | < | + | | {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}} |
− | + | | <!-- else if profession --> | |
− | + | {{#switch: {{lc:{{{profession|}}}}} | |
− | < | + | | guardian |
− | + | | revenant | |
− | < | + | | warrior |
− | < | + | | engineer |
− | < | + | | ranger |
− | {{# | + | | thief |
− | + | | elementalist | |
− | {{# | + | | mesmer <!-- else if race for profession --> |
− | + | | necromancer = {{#if: {{{race|}}} |{{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}} | |
− | + | <!-- profession -->|{{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}} }} | |
− | + | | common <!-- else if race for common or empty profession --> | |
− | + | | <!-- empty --> = {{#if: {{{race|}}} |{{#set: Has skill supertype =Racial }} {{#vardefine:supertype|Racial}} | |
− | + | <!-- else common-->|{{#set: Has skill supertype =Common }} {{#vardefine:supertype|Common}} }} | |
− | + | }} | |
− | + | }} | |
− | + | }} | |
− | + | ||
− | + | <!-- Sort order --> | |
− | + | {{#switch: {{#var:supertype}} | |
+ | | Profession | ||
+ | | Profession,Racial = {{#set: | ||
+ | | Is for profession ={{ucfirst:{{{profession}}}}} | ||
+ | | Has profession sort order ={{#vardefineecho: profession sort order|{{#switch: {{lc:{{{profession}}}}} | ||
+ | | guardian = 1 | ||
+ | | revenant = 2 | ||
+ | | warrior = 3 | ||
+ | | engineer = 4 | ||
+ | | ranger = 5 | ||
+ | | thief = 6 | ||
+ | | elementalist = 7 | ||
+ | | mesmer = 8 | ||
+ | | necromancer = 9 | ||
+ | }}}} | ||
+ | | Has specialization sort order ={{#vardefineecho: specialization sort order|{{#switch: {{lc:{{{specialization|}}}}} | ||
+ | | dragonhunter | ||
+ | | herald | ||
+ | | berserker | ||
+ | | scrapper | ||
+ | | druid | ||
+ | | daredevil | ||
+ | | tempest | ||
+ | | chronomancer | ||
+ | | reaper = 1 <!-- HoT --> | ||
+ | | firebrand | ||
+ | | renegade | ||
+ | | spellbreaker | ||
+ | | holosmith | ||
+ | | soulbeast | ||
+ | | deadeye | ||
+ | | weaver | ||
+ | | mirage | ||
+ | | scourge = 2 <!-- PoF --> | ||
+ | | willbender | ||
+ | | vindicator | ||
+ | | bladesworn | ||
+ | | mechanist | ||
+ | | untamed | ||
+ | | specter | ||
+ | | catalyst | ||
+ | | virtuoso | ||
+ | | harbinger = 3 <!-- EoD --> | ||
+ | | #default = 0 <!-- Core --> | ||
+ | }}}} | ||
+ | | Has weapon type sort order ={{#vardefineecho: weapon type sort order|{{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon | ||
+ | | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}} | ||
+ | | axe = 1 | ||
+ | | dagger = 2 | ||
+ | | mace = 3 | ||
+ | | pistol = 4 | ||
+ | | scepter = 5 | ||
+ | | sword = 6 | ||
+ | | focus = 7 | ||
+ | | warhorn = 8 | ||
+ | | torch = 9 | ||
+ | | shield = 10 | ||
+ | | greatsword = 11 | ||
+ | | hammer = 12 | ||
+ | | longbow = 13 | ||
+ | | rifle = 14 | ||
+ | | short bow = 15 | ||
+ | | staff = 16 | ||
+ | | spear = 17 | ||
+ | | harpoon gun = 18 | ||
+ | | trident = 19 | ||
+ | | #default = 100 <!-- non-weapon related profession mechanic skills --> | ||
+ | }} | ||
+ | | engineering kit | ||
+ | | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}} | ||
+ | | tome of justice = 20 | ||
+ | | tome of resolve = 21 | ||
+ | | tome of courage = 22 | ||
+ | | unsheathe gunsaber = 23 | ||
+ | | dragon trigger = 24 | ||
+ | | med kit = 25 | ||
+ | | bomb kit = 26 | ||
+ | | elixir gun = 27 | ||
+ | | flamethrower = 28 | ||
+ | | grenade kit = 29 | ||
+ | | tool kit = 30 | ||
+ | | elite mortar kit = 31 | ||
+ | | conjured flame = 32 | ||
+ | | frost bow = 33 | ||
+ | | lightning hammer = 34 | ||
+ | | magnetic shield (bundle) = 35 | ||
+ | | fiery greatsword = 36 | ||
+ | | #default = 100 <!-- historical, etc... --> | ||
+ | }} | ||
+ | | transform = {{#switch: {{lc:{{{parent|}}}}} | ||
+ | | rampage = 40 | ||
+ | | engage photon forge = 41 | ||
+ | | celestial avatar = 42 | ||
+ | | enter shadow shroud = 43 | ||
+ | | tornado = 44 | ||
+ | | whirlpool = 45 | ||
+ | | death shroud = 46 | ||
+ | | lich form = 47 | ||
+ | | reaper's shroud = 48 | ||
+ | | harbinger shroud = 49 | ||
+ | | #default = 100 <!-- historical, etc... --> | ||
+ | }} | ||
+ | | #default = 100 <!-- default value --> | ||
+ | }}}} | ||
+ | | Has attunement sort order ={{#vardefineecho: attunement sort order|{{#switch: {{lc:{{{slot|}}}}} | ||
+ | | utility = 0 <!-- set it to 0 for glyph skills, due to the sort property position it would sort 1) all the main glyph skills and 2) then all fire attunement 3) water 4) air 5) earth --> | ||
+ | | #default = {{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }} | ||
+ | | fire = 1 | ||
+ | | water = 2 | ||
+ | | air = 3 | ||
+ | | earth = 4 | ||
+ | | fire,water | ||
+ | | water,fire = 5 | ||
+ | | fire,air | ||
+ | | air,fire = 6 | ||
+ | | fire,earth | ||
+ | | earth,fire = 7 | ||
+ | | water,air | ||
+ | | air,water = 8 | ||
+ | | water,earth | ||
+ | | earth,water = 9 | ||
+ | | air,earth = 10 | ||
+ | | #default = 0 | ||
+ | }} | ||
+ | }}}} | ||
+ | | Has skill context sort order ={{#vardefineecho: skill context sort order|{{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon = 1 | ||
+ | | engineering kit | ||
+ | | bundle = 2 | ||
+ | | transform = 3 | ||
+ | | healing = 4 | ||
+ | | utility = 5 | ||
+ | | elite = 6 | ||
+ | | mechanic = 7 | ||
+ | | pet = 8 | ||
+ | | downed = 9 | ||
+ | | drowning = 10 | ||
+ | | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions --> | ||
+ | | trait = 11 | ||
+ | | #default = 12 | ||
+ | }}}} | ||
+ | | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}} | ||
+ | | pet | ||
+ | | mechanic = {{#if:{{{mechanic slot|{{{mechanic-slot|}}}}}}|{{#expr:{{{mechanic slot|{{{mechanic-slot}}}}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills --> | ||
+ | | #default = {{#if:{{{weapon slot|{{{weapon-slot|}}}}}}|{{{weapon slot|{{{weapon-slot|}}}}}}|0}} <!-- on default use weapon slot, else set to 0 --> | ||
+ | }}}} | ||
+ | | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type --> | ||
+ | | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
+ | | tool belt | ||
+ | | stolen skill = {{ucfirst:@@@}} | ||
+ | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}} | ||
+ | }}|,}} | ||
+ | | {{#if: {{{type|}}} <!-- else if type --> | ||
+ | | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
+ | | tool belt | ||
+ | | stolen skill = {{ucfirst:@@@}} | ||
+ | | #default = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}} | ||
+ | }}|,}} | ||
+ | | {{#if: {{{chain1|}}} <!-- else if chain1 type --> | ||
+ | | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}} | ||
+ | | {{#var:chain1 type}} | ||
+ | | Skill without type <!-- else "Skill without type" --> | ||
+ | }} | ||
+ | | Skill without type | ||
+ | }} | ||
+ | }} | ||
+ | }}}}|+sep=, | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- skill sort order to group sequence skills --> | ||
+ | {{#set: Has skill sort order ={{#vardefineecho: skill sort order|{{#if: {{{sort|}}} | ||
+ | | {{ucfirst:{{{sort|}}}}} | ||
+ | | {{#if: {{{chain1|}}} | ||
+ | | {{ucfirst:{{{chain1|}}}}} | ||
+ | | {{PAGENAME}} | ||
+ | }} | ||
+ | }}}}}} | ||
+ | |||
+ | <!-- Chain and Stealth attacks --> | ||
+ | {{#if: {{{chain1|}}} | ||
+ | | {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} {{#vardefine:chain sequence position|1}} }} | ||
+ | {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} {{#vardefine:chain sequence position|2}} }} | ||
+ | {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} {{#vardefine:chain sequence position|3}} }} | ||
+ | {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} {{#vardefine:chain sequence position|4}} }} | ||
+ | | {{#switch: {{lc:{{{type|}}}}} | ||
+ | | stealth attack | ambush | unleashed ambush = {{#set: Has chain sequence position=5}} | ||
+ | | #default = {{#set: Has chain sequence position=0}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- Underwater useability --> | ||
+ | {{#switch: {{lc:{{{slot|}}}}} | ||
+ | | downed = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}} | ||
+ | | drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}} | ||
+ | | downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}} | ||
+ | | #default = {{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}} | ||
+ | | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}} | ||
+ | | {{#if: {{{uw replaces|{{{uw-replaces|}}}}}} | ||
+ | | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}} | ||
+ | | {{#switch: {{lc:{{{slot|}}}}} | ||
+ | | weapon = {{#switch: {{lc:{{{twohand|}}}}} | ||
+ | | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}} | ||
+ | | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}} | ||
+ | }} | ||
+ | | mechanic = {{#switch: {{lc:{{{mechanic weapon|}}}}} | ||
+ | | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}} | ||
+ | | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}} | ||
+ | | <!-- empty --> = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}} | ||
+ | }} | ||
+ | |||
+ | | #default = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- Training panel --> | ||
+ | {{#if: {{{training track|}}}{{{training order|}}}{{{hero points|}}} | ||
+ | | {{#set: | ||
+ | | Is for training track ={{#if: {{{training track|}}} | ||
+ | | {{{training track}}} | ||
+ | | {{#if: {{{specialization|}}} | ||
+ | | {{ucfirst:{{{specialization}}}}} | ||
+ | | {{#if: {{{type|}}} | ||
+ | | {{ucfirst:{{{type}}}}} Training | ||
+ | | Track missing | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | | Has training unlock order ={{{training order|-1}}} | ||
+ | | Has training hero point cost ={{{hero points|-1}}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- "Chain." prefix in skill description, lots of exceptions, last updated January 2020 --> | ||
+ | {{#switch: {{#var:supertype}} | ||
+ | | Profession = | ||
+ | {{#ifeq: {{lc:{{{activation type|{{{activ-type|}}}}}}{{{weapon slot|{{{weapon-slot|}}}}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" --> | ||
+ | | {{#if: {{#var:chain sequence position}} | ||
+ | | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}} | ||
+ | | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." --> | ||
+ | | warrior dagger | ||
+ | | warrior unsheathe gunsaber | ||
+ | | engineer hammer | ||
+ | | necromancer greatsword | ||
+ | | necromancer scepter = {{#vardefine:description chain|{{skill type|Chain}}}} <!-- also the third skill description also displays "Chain." --> | ||
+ | | ranger dagger = <!-- 4 chain skills, not displayed in ingame description --> | ||
+ | | guardian axe | ||
+ | | guardian staff | ||
+ | | guardian trident | ||
+ | | revenant mace | ||
+ | | revenant staff | ||
+ | | revenant sword | ||
+ | | revenant greatsword | ||
+ | | warrior rampage | ||
+ | | engineer sword | ||
+ | | engineer engage photon forge | ||
+ | | thief staff | ||
+ | | elementalist sword | ||
+ | | elementalist magnetic shield (bundle) | ||
+ | | mesmer axe = <!-- not displayed in ingame description --> | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | <!-- Description skill type prefix called via Template:Skill type --> | ||
+ | {{#vardefine:description type|{{#arraymap: {{#if: {{{description type|}}} | ||
+ | | {{#ifeq: {{{description type|}}} | none | ||
+ | | <!--none--> | ||
+ | | {{{description type|}}} | ||
+ | }} | ||
+ | | {{#ifeq: {{lc:{{{status|}}}}} | historical | ||
+ | | <!--none--> | ||
+ | | {{{type|}}} | ||
+ | }} | ||
+ | }} |,|@@@|{{skill type|{{#switch: {{lc:@@@}} | ||
+ | | ambush = Ambush | ||
+ | | arcane = Arcane | ||
+ | | armament = Armament | ||
+ | | augment = Augment | ||
+ | | banner = Banner | ||
+ | | beast = Beast | ||
+ | | bladesong = Bladesong | ||
+ | | burst | ||
+ | | burst skill = Burst | ||
+ | | cantrip = Cantrip | ||
+ | | celestial avatar = Celestial Avatar | ||
+ | | citadel order = Citadel Order | ||
+ | | clone = Clone | ||
+ | | command = Command | ||
+ | | conjure = Conjure | ||
+ | | consecration = Consecration | ||
+ | | consume = Consume | ||
+ | | corruption = Corruption | ||
+ | | deception = Deception | ||
+ | | dual | ||
+ | | dual skill | ||
+ | | dual wield = Dual Wield | ||
+ | | dual attack = Dual Attack | ||
+ | | elixir = Elixir | ||
+ | | engage = Engage | ||
+ | | engineering kit = Engineering Kit | ||
+ | | exceed = Exceed | ||
+ | | facet = Facet | ||
+ | | final charge = Final Charge | ||
+ | | gadget = Gadget | ||
+ | | glamour = Glamour | ||
+ | | glyph = Glyph | ||
+ | | gyro = Gyro | ||
+ | | kneel = Kneel | ||
+ | | legendary assassin = Legendary Assassin | ||
+ | | legendary centaur = Legendary Centaur | ||
+ | | legendary demon = Legendary Demon | ||
+ | | legendary dragon = Legendary Dragon | ||
+ | | legendary dwarf = Legendary Dwarf | ||
+ | | legendary renegade = Legendary Renegade | ||
+ | | legendary alliance = Legendary Alliance | ||
+ | | manipulation = Manipulation | ||
+ | | mantra = Mantra | ||
+ | | mark = Mark | ||
+ | | mech command = Mech Command | ||
+ | | meditation = Meditation | ||
+ | | minion = Minion | ||
+ | | overload = Overload | ||
+ | | phantasm = Phantasm | ||
+ | | physical = Physical | ||
+ | | preparation = Preparation | ||
+ | | primal burst = Primal Burst | ||
+ | | psionic = Psionic | ||
+ | | punishment = Punishment | ||
+ | | rage = Rage | ||
+ | | shade = Shade | ||
+ | | shatter = Shatter | ||
+ | | shout = Shout | ||
+ | | shroud = Shroud | ||
+ | | signet = <!-- manually: Signet Passive:/Signet Active: --> | ||
+ | | spectral = Spectral | ||
+ | | spirit | ||
+ | | spirit skill = {{#ifeq: {{#show: {{PAGENAME}} | ?Has chain sequence position | default = -1 }} | 2 | <!--display nothing--> | Spirit }} | ||
+ | | spirit weapon = Spirit Weapon | ||
+ | | stance = Stance | ||
+ | | stealth attack = Stealth Attack | ||
+ | | stolen skill = <!-- No prefix yet: Stolen --> | ||
+ | | survival = Survival | ||
+ | | symbol = Symbol | ||
+ | | tome = {{#if: {{#show: {{PAGENAME}} | ?Has parent skill | default = }} | Tome | <!--display nothing--> }} | ||
+ | | tool belt = <!-- No prefix yet: Tool belt --> | ||
+ | | transform = Transform | ||
+ | | trap = Trap | ||
+ | | trick = Trick | ||
+ | | turret = Turret | ||
+ | | unleashed ambush = Unleashed Ambush | ||
+ | | venom = Venom | ||
+ | | virtue = <!-- manually: Virtue:/Activate: --> | ||
+ | | ward = Ward | ||
+ | | well = Well | ||
+ | }}}}|}} | ||
+ | }} | ||
+ | |||
+ | <!-- Chat link build templates skill palette ids ---> | ||
+ | {{#if: {{{palette id|}}} | ||
+ | | {{#set: Has skill palette id={{{palette id}}}|+sep=, }} | ||
+ | }} | ||
+ | |||
+ | <!-- Subobjects for skills that have been split in PvE, PvP, or WvW --> | ||
+ | {{#vardefine:enable facts|true}} | ||
+ | {{#if: {{{split|}}} | ||
+ | | {{Skill infobox/subobject | ||
+ | | split = {{{split|}}} | ||
+ | | supertype = {{#var:supertype}} | ||
+ | | profession = {{{profession|}}} | ||
+ | | icon = {{{icon|}}} | ||
+ | | name = {{{name|}}} | ||
+ | | ammunition = {{{ammunition|}}} | ||
+ | | ammunition wvw = {{{ammunition wvw|{{{ammunition-wvw|}}}}}} | ||
+ | | ammunition pvp = {{{ammunition pvp|{{{ammunition-pvp|}}}}}} | ||
+ | | initiative = {{{initiative|}}} | ||
+ | | initiative wvw = {{{initiative wvw|{{{initiative-wvw|}}}}}} | ||
+ | | initiative pvp = {{{initiative pvp|{{{initiative-pvp|}}}}}} | ||
+ | | activation = {{#replace:{{{activation|}}}|.|,}} | ||
+ | | energy = {{{energy|}}} | ||
+ | | energy wvw = {{{energy wvw|{{{energy-wvw|}}}}}} | ||
+ | | energy pvp = {{{energy pvp|{{{energy-pvp|}}}}}} | ||
+ | | upkeep = {{{upkeep|}}} | ||
+ | | upkeep wvw = {{{upkeep wvw|{{{upkeep-wvw|}}}}}} | ||
+ | | upkeep pvp = {{{upkeep pvp|{{{upkeep-pvp|}}}}}} | ||
+ | | health cost = {{{health cost|}}} | ||
+ | | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}} | ||
+ | | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}} | ||
+ | | page cost = {{{page cost|}}} | ||
+ | | page cost wvw = {{{page cost wvw|}}} | ||
+ | | page cost pvp = {{{page cost pvp|}}} | ||
+ | | recharge = {{#replace:{{{recharge|}}}|.|,}} | ||
+ | | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}} | ||
+ | | recharge pvp = {{#replace:{{{recharge pvp|{{{recharge-pvp|}}}}}}|.|,}} | ||
+ | | ground target = {{{ground target|{{{ground-target|}}}}}} | ||
+ | | specialization = {{{specialization|}}} | ||
+ | | race = {{{race|}}} | ||
+ | | pet = {{{pet|}}} | ||
+ | | pet family = {{{pet family|{{{pet-family|}}}}}} | ||
+ | | parent = {{{parent|}}} | ||
+ | | slot = {{{slot|}}} | ||
+ | | trait = {{{trait|}}} | ||
+ | | mainhand = {{{mainhand|}}} | ||
+ | | offhand = {{{offhand|}}} | ||
+ | | requires offhand = {{{requires offhand|}}} | ||
+ | | twohand = {{{twohand|}}} | ||
+ | | mechanic weapon = {{{mechanic weapon|}}} | ||
+ | | mechanic trait = {{{mechanic trait|}}} | ||
+ | | bundle = {{{bundle|}}} | ||
+ | | kit = {{{kit|}}} | ||
+ | | type = {{{type|}}} | ||
+ | | sort type = {{{sort type|}}} | ||
+ | | sort = {{{sort|}}} | ||
+ | | activation type = {{{activation type|{{{activ-type|}}}}}} | ||
+ | | movement type = {{{movement type|}}} | ||
+ | | weapon slot = {{{weapon slot|{{{weapon-slot|}}}}}} | ||
+ | | mechanic slot = {{{mechanic slot|{{{mechanic-slot|}}}}}} | ||
+ | | attunement = {{{attunement|}}} | ||
+ | | archetype = {{{archetype|}}} | ||
+ | | chain1 = {{{chain1|}}} | ||
+ | | chain2 = {{{chain2|}}} | ||
+ | | chain3 = {{{chain3|}}} | ||
+ | | chain4 = {{{chain4|}}} | ||
+ | | uw replaced by = {{{uw replaced by|{{{uw-replaced-by|}}}}}} | ||
+ | | uw replaces = {{{uw replaces|{{{uw-replaces|}}}}}} | ||
+ | | id = {{{id|}}} | ||
+ | | palette id = {{{palette id|}}} | ||
+ | | other ids = {{{other ids|}}} | ||
+ | | description = {{#var:description chain}}{{#var:description type}}{{{description|}}} | ||
+ | | facts = {{{facts|{{{variables|}}}}}} | ||
+ | | variables = {{{facts|{{{variables|}}}}}} | ||
+ | | status = {{{status|}}} | ||
+ | | profession sort order = {{#var:profession sort order}} | ||
+ | | specialization sort order = {{#var:specialization sort order}} | ||
+ | | skill context sort order = {{#var:skill context sort order}} | ||
+ | | weapon type sort order = {{#var:weapon type sort order}} | ||
+ | | attunement sort order = {{#var:attunement sort order}} | ||
+ | | skill slot sort order = {{#var:skill slot sort order}} | ||
+ | | skill type sort order = {{#var:skill type sort order}} | ||
+ | | skill sort order = {{#var:skill sort order}} | ||
+ | }} | ||
+ | {{#set:Is for game mode = PvE}} | ||
+ | {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode=WvW}} }} | ||
+ | {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode=PvP}} }} | ||
+ | | {{#switch: {{#var:supertype}} | Profession | Racial | Profession,Racial | Common = {{#set:Is for game mode=Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". --> | ||
+ | }} | ||
+ | |||
+ | }}{{wikipopup|{{#var:description type}} {{{description|}}}}}{{wikipopup quotation|game}}<!-- | ||
+ | --><div class="infobox skill {{lc:{{{race|}}}}} {{lc:{{{profession|}}}}} {{#if:{{{specialization|}}}|specialization}}"> | ||
+ | <div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div> | ||
+ | <p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p> | ||
+ | <div class="statistics">{{#if: {{{ground target|{{{ground-target|}}}}}} | ||
+ | | [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] {{#set:Is ground targeted=Y}} | ||
+ | }}{{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}} | ||
+ | | [[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]] | ||
+ | }}{{#ifeq: {{{activation|0}}} | 0 | ||
+ | | <!-- display nothing --> | ||
+ | | {{#if: {{{activation|}}}{{{activation pve|{{{activation-pve|}}}}}} | ||
+ | | {{#set:Has activation time={{#replace:{{{activation pve|{{{activation-pve|{{{activation}}}}}}}}}|.|,}}}} | ||
+ | {{#if: {{{activation wvw|{{{activation-wvw|}}}}}}{{{activation pvp|{{{activation-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation pve|{{{activation-pve|}}}}}}|wvw={{{activation wvw|{{{activation-wvw|}}}}}}|pvp={{{activation pvp|{{{activation-pvp|}}}}}}}} | ||
+ | | {{activation|{{{activation}}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }}{{#if: {{{energy|}}}{{{energy pve|{{{energy-pve|}}}}}} | ||
+ | | {{#set:Has energy cost={{{energy-pve|{{{energy-pve|{{{energy}}}}}}}}}}} | ||
+ | {{#if: {{{energy wvw|{{{energy-wvw|}}}}}}{{{energy pvp|{{{energy-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy pve|{{{energy-pve|}}}}}}|wvw={{{energy wvw|{{{energy-wvw|}}}}}}|pvp={{{energy pvp|{{{energy-pvp|}}}}}}}} | ||
+ | | {{energy|{{{energy}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{upkeep|}}}{{{upkeep pve|{{{upkeep-pve|}}}}}} | ||
+ | | {{#set:Has upkeep cost={{{upkeep pve|{{{upkeep-pve|{{{upkeep}}}}}}}}}}} | ||
+ | {{#if: {{{upkeep wvw|{{{upkeep-wvw|}}}}}}{{{upkeep pvp|{{{upkeep-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep pve|{{{upkeep-pve|}}}}}}|wvw={{{upkeep wvw|{{{upkeep-wvw|}}}}}}|pvp={{{upkeep pvp|{{{upkeep-pvp|}}}}}}}} | ||
+ | | {{upkeep|{{{upkeep}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{initiative|}}}{{{initiative pve|{{{initiative-pve|}}}}}} | ||
+ | | {{#set:Has initiative cost ={{{initiative pve|{{{initiative-pve|{{{initiative}}}}}}}}}}}<!-- | ||
+ | -->{{#if: {{{initiative wvw|{{{initiative-wvw|}}}}}}{{{initiative pvp|{{{initiative-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative pve|{{{initiative-pve|}}}}}}|wvw={{{initiative wvw|{{{initiative-wvw|}}}}}}|pvp={{{initiative pvp|{{{initiative-pvp|}}}}}}}} | ||
+ | | {{initiative|{{{initiative}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{health cost|}}}{{{health cost pve|{{{health cost-pve|}}}}}} | ||
+ | | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}} | ||
+ | {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}} | ||
+ | | {{health cost|{{{health cost}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{page cost|}}}{{{page cost pve|}}} | ||
+ | | {{#set:Has page cost={{{page cost pve|{{{page cost}}}}}}}}<!-- SILENT: NO SKILL INFOBOX STATISTICS --> | ||
+ | }}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}} | ||
+ | | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}} | ||
+ | {{#if: {{{ammunition wvw|{{{ammunition-wvw|}}}}}}{{{ammunition pvp|{{{ammunition-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition pve|{{{ammunition-pve|}}}}}}|wvw={{{ammunition wvw|{{{ammunition-wvw|}}}}}}|pvp={{{ammunition pvp|{{{ammunition-pvp|}}}}}}}} | ||
+ | | {{ammunition|{{{ammunition}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{recharge|}}}{{{recharge pve|{{{recharge-pve|}}}}}} | ||
+ | | {{#set:Has recharge time={{#replace:{{{recharge pve|{{{recharge-pve|{{{recharge}}}}}}}}}|.|,}}}} | ||
+ | {{#if: {{{recharge wvw|{{{recharge-wvw|}}}}}}{{{recharge pvp|{{{recharge-pvp|}}}}}} | ||
+ | | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge pve|{{{recharge-pve|}}}}}}|wvw={{{recharge wvw|{{{recharge-wvw|}}}}}}|pvp={{{recharge pvp|{{{recharge-pvp|}}}}}}}} | ||
+ | | {{recharge|{{{recharge}}}}} | ||
+ | }} | ||
+ | }}</div> | ||
+ | <div class="wrapper">{{#switch: {{#var:supertype}} | ||
+ | | Profession | ||
+ | | Profession,Racial = | ||
+ | ; [[Profession|Профессия]] | ||
+ | : {{profession|{{{profession}}}}} [[{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] <!-- | ||
+ | -->{{#ifeq: {{lc:{{{slot|}}}}} | trait | ||
+ | | <small>([[List of trait skills#{{ucfirst:{{{profession}}}}}|список умений черт]])</small> | ||
+ | | <small>([[List of {{lc:{{{profession}}}}} skills|список умений]])</small> | ||
+ | }} | ||
+ | | Racial | ||
+ | | Common = | ||
; [[Profession|Профессия]] | ; [[Profession|Профессия]] | ||
− | :{{ | + | : {{#switch: {{lc:{{{profession|}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{profession|{{{profession}}}}} [[Is for profession::{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] | #default = {{profession|common}} Любая}} |
+ | }}{{#if: {{{specialization|}}} | | ||
; [[Specialization|Специализация]] | ; [[Specialization|Специализация]] | ||
− | :{{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{ | + | : {{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{rus lang|specialization|{{{specialization}}}}}]] |
}}{{#if: {{{race|}}} | | }}{{#if: {{{race|}}} | | ||
; [[Playable races|Раса]] | ; [[Playable races|Раса]] | ||
− | : [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png]] [[Is for race::{{ucfirst:{{{race}}}}}|{{ | + | : [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png|link={{ucfirst:{{{race}}}}}]] [[Is for race::{{ucfirst:{{{race}}}}}|{{rus lang|race|{{{race}}}}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список умений]])</small> |
− | |||
}}{{#if: {{{pet|}}} | | }}{{#if: {{{pet|}}} | | ||
− | ; {{#if: {{#pos: {{{pet|}}} |,}} | + | ; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]] |
− | : {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{ | + | : {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}} |
− | + | }}{{#if: {{{pet family|{{{pet-family|}}}}}} | | |
− | + | ; Сем. [[pet|питомца]] | |
− | + | : {{#arraymap: {{{pet family|{{{pet-family|}}}}}} |,|@@@| {{#switch: {{lc:@@@}} | |
− | + | | phoenix | |
− | + | | phoenix (race) = [[Is for pet family::Juvenile Phoenix|Фениксы]] | |
− | + | | #default = [[Is for pet family::{{ucfirst:@@@}}|{{rus lang|pet family|@@@}}]]}}}} | |
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− | }}{{#if: {{{pet-family|}}} | | ||
− | ; Сем. [[pet|питомца]] | ||
− | : | ||
}}{{#if: {{{monster|}}} | | }}{{#if: {{{monster|}}} | | ||
− | ; [[ | + | ; [[Bestiary|Монстр]] |
− | : | + | : {{#arraymap: {{{monster}}} |;|@@@| {{cname|@@@}}{{#set: Is for monster={{ucfirst:@@@}} }}|<br>}} |
}}{{#if: {{{parent|}}} | | }}{{#if: {{{parent|}}} | | ||
; Род. умение | ; Род. умение | ||
− | : {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill={{{parent}}}}}{{# | + | : {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill ={{{parent}}}}} |
− | }} | + | }}<!-- |
− | + | -->{{#switch: {{lc: {{{slot|}}} }} | |
− | ; [[Weapon|Оружие]] | + | | weapon = {{#set: Has skill context =Weapon}} |
+ | ; [[Weapon|Оружие]] | ||
: {{#if: {{{mainhand|}}} | : {{#if: {{{mainhand|}}} | ||
− | | {{#set:Is for weapon={{{mainhand}}}}} | + | | {{#set:Is for weapon ={{{mainhand}}}}} |
− | {{#switch: {{{mainhand|}}} | + | {{#switch: {{{mainhand|}}} |
− | | axe = [[ | + | | axe = [[Axe|Топор]] в [[main hand|правой руке]] |
− | | dagger = [[ | + | | dagger = [[Dagger|Кинжал]] в [[main hand|правой руке]] |
− | | mace = [[ | + | | mace = [[Mace|Булава]] в [[main hand|правой руке]] |
− | | pistol = [[ | + | | pistol = [[Pistol|Пистолет]] в [[main hand|правой руке]] |
− | | scepter = [[ | + | | scepter = [[Scepter|Скипетр]] |
− | | sword = [[ | + | | sword = [[Sword|Меч]] в [[main hand|правой руке]] |
− | }}{{#if: {{{offhand|}}} | + | }}{{#if: {{{offhand|}}}{{{requires offhand|}}} |
| <br> | | <br> | ||
}} | }} | ||
}}{{#if: {{{offhand|}}} | }}{{#if: {{{offhand|}}} | ||
− | + | | {{#set:Is for weapon ={{{offhand}}}}} | |
− | + | {{#switch: {{{offhand}}} | |
− | + | | axe = [[Axe|Топор]] в [[off hand|левой руке]] | |
− | + | | dagger = [[Dagger|Кинжал]] в [[off hand|левой руке]] | |
− | | axe = | + | | mace = [[Mace|Булава]] в [[off hand|левой руке]] |
− | | dagger = [[ | + | | pistol = [[Pistol|Пистолет]] в [[off hand|левой руке]] |
− | | mace = [[ | + | | sword = [[Sword|Меч]] в [[off hand|левой руке]] |
− | | pistol = [[ | + | | focus = [[Focus|Фокус]] |
− | | sword = [[ | + | | shield = [[Shield|Щит]] |
− | | focus = [[ | + | | torch = [[Torch|Факел]] |
− | | shield = [[ | + | | warhorn = [[Warhorn|Боевой рог]] |
− | | torch = [[ | + | }} |
− | | warhorn = [[ | + | }}{{#if: {{{requires offhand|}}} <!-- for dual wield skills, defined by offhand --> |
− | | none | + | | {{#set:Requires offhand ={{ucfirst:{{{requires offhand}}}}}}} |
+ | {{#switch: {{{requires offhand}}} | ||
+ | | dagger = [[Dagger|Кинжал]] в [[off hand|левой руке]] | ||
+ | | pistol = [[Pistol|Пистолет]] в [[off hand|левой руке]] | ||
+ | | none = ''[[Off hand|Левая рука]] свободна'' | ||
}} | }} | ||
− | }}{{#if: {{{twohand|}}} | + | }}{{#if: {{{twohand|}}} |
− | | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{# | + | | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{rus lang|weapon|{{{twohand}}}}}]] |
+ | }}{{#if: {{{trait|}}} | | ||
+ | ; [[Trait|Треб. черта]] | ||
+ | : {{trait icon|{{{trait}}}|size=20}} {{#set:Has trait parent={{{trait}}}}} | ||
+ | }} | ||
+ | | engineering kit = ; [[Engineering Kit|Набор]]: {{skill icon|{{{kit}}}|size=20}} {{#set:Is for bundle={{{kit}}}|Has skill context=Bundle}} | ||
+ | | bundle = ; [[Bundle|Комплект]]: {{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}[[@@@|{{rus lang|bundle|@@@}}]] |<br>}}{{#set:Has skill context=Bundle}} | ||
+ | | healing = ; [[Skill bar|Слот]]: [[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}} | ||
+ | | utility = ; [[Skill bar|Слот]]: [[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}} | ||
+ | | elite = ; [[Skill bar|Слот]]: [[Elite skill|Элитное]] {{#set:Has skill context=Elite}} | ||
+ | | downed = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]]{{#set:Has skill context=Downed}} | ||
+ | | drowning = ; [[Skill bar|Слот]]: [[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}} | ||
+ | | downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}} | ||
+ | | transform = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}} | ||
+ | | pet = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} | ||
+ | | mastery = ; [[Skill bar|Слот]]: [[Mastery skill|Мастерство]]{{#set:Has skill context=Mastery}} | ||
+ | | mechanic = ; [[Skill bar|Слот]]: [[Profession mechanic#{{rus lang|profession|{{{specialization|{{{profession|}}}}}}}}|Механика профессии]]{{#set:Has skill context=Profession mechanic}} | ||
+ | {{#if: {{{mechanic trait|}}}| | ||
+ | ; [[Trait|Черта]]: {{trait icon|{{{mechanic trait}}}|size=20}}{{#set:Has trait parent={{{mechanic trait|}}}}} | ||
+ | }}{{#if: {{{mechanic weapon|}}}| | ||
+ | ; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]] | ||
}} | }} | ||
− | |||
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| special | | special | ||
− | | special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | + | | special action = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} |
− | | toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}| | + | | toy = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}} |
− | | tonic = ; [[Tonic|Тоник]]:{{# | + | | tonic = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}} |
− | | trait = ; [[Trait|Черта]]:{{#if:{{{trait|}}}| | + | | trait = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}} |
}}<!-- end switch slot | }}<!-- end switch slot | ||
-->{{#if: {{{activity|}}} | | -->{{#if: {{{activity|}}} | | ||
− | ; [[Activity|Мероприятие]] | + | ; [[Activity|Мероприятие]] |
− | : {{# | + | : {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}} |
− | + | | costume | |
− | + | | costume brawl = [[Costume Brawl|Костюмированные Бои]]{{#set:Has skill context=Activity|Is for activity=Costume Brawl}} | |
− | + | | #default = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}} | |
− | + | }}|<br>}} | |
− | }}{{#if: {{{weapon-slot|}}}|{{#set:Has skill slot number={{{weapon-slot}}} | + | }}{{#if: {{{weapon slot|{{{weapon-slot|}}}}}} |
− | | | + | | {{#set:Has skill slot number ={{{weapon slot|{{{weapon-slot}}}}}}}} |
− | : | + | {{#ifexpr: {{{weapon slot|{{{weapon-slot}}}}}} > 0 and {{{weapon slot|{{{weapon-slot}}}}}} < 6 |
+ | |; | ||
+ | : {{Skill infobox/weapon slot | ||
+ | | supertype ={{#var:supertype}} | ||
+ | | profession ={{{profession|}}} | ||
+ | | slot ={{{slot|}}} | ||
+ | | mainhand ={{{mainhand|}}} | ||
+ | | offhand ={{{offhand|}}} | ||
+ | | twohand ={{{twohand|}}} | ||
+ | | bundle ={{{bundle|}}} | ||
+ | | kit ={{{kit|}}} | ||
+ | | parent ={{{parent|}}} | ||
+ | | requires offhand ={{{requires offhand|}}} | ||
+ | | attunement ={{{attunement|}}} | ||
+ | | weapon slot ={{{weapon slot|{{{weapon-slot|}}}}}} | ||
+ | | underwater ={{#var:underwater useability}} | ||
+ | | status ={{{status|}}} | ||
+ | }} }} }}{{#if: {{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}} | ||
+ | | {{#if: {{{mechanic slot|{{{mechanic-slot|}}}}}} | {{#set:Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} }} | ||
+ | {{#if: {{#switch: {{lc:{{{status|}}}}} | historical | unimplemented = <!-- do not show --> | #default = +}} | ||
+ | |; | ||
+ | : {{Skill infobox/mechanic slot | ||
+ | | profession ={{{profession|}}} | ||
+ | | specialization ={{{specialization|}}} | ||
+ | | mechanic slot ={{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}} | ||
+ | }} }} }}{{#if: {{{tool belt|}}} | ||
+ | | {{#switch: {{{slot}}} | ||
+ | | healing | ||
+ | | utility | ||
+ | | elite = {{#if:{{{parent|}}} | ||
+ | | <!--don't show tool belt for secondary skills--> | ||
+ | | ; [[Tool belt|Пояс с инстр.]]: {{skill icon|{{{tool belt}}}|size=20}} | ||
+ | }} | ||
+ | }} | ||
+ | }}{{#if: {{{attunement|}}} | | ||
; [[Attunement|Настройка]] | ; [[Attunement|Настройка]] | ||
− | : [[Is for attunement::{{ucfirst: | + | : {{#arraymap:{{{attunement}}}|,|@@@|[[Is for attunement::{{ucfirst:@@@}} Attunement|{{#switch:{{lc:@@@}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]|, }} |
+ | }}{{#if: {{{archetype|}}} | | ||
+ | ; [[Archetype|Архетип]] | ||
+ | : {{effect|{{ucfirst:{{{archetype}}}}} (Archetype)|{{rus lang|pet archetype|{{{archetype}}}}}}}{{#set: Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}} | ||
}}{{#if: {{{type|}}} | | }}{{#if: {{{type|}}} | | ||
− | ; [[Skill | + | ; [[Skill#Типы умений|Тип]] |
− | : {{#arraymap:{{{type}}}|,|@@@|{{#switch | + | : {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}} |
− | + | | tool belt | |
− | + | | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]] | |
− | + | | #default = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}} | |
− | + | }}{{#if: {{{activation type|{{{activ-type|}}}}}} | | |
− | + | ; [[Skill#Тип активации|Тип актив.]] | |
− | + | : {{#switch: {{lc:{{{activation type|{{{activ-type|}}}}}}}} | |
− | + | | chain = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}} | |
− | + | | channeled | |
− | + | | hold = [[Channeled skill|Поток]] {{#set:Has skill activation type=Channeled}} | |
− | + | | charge = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}} | |
− | + | | sequence = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}} | |
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}} | }} | ||
− | }}{{#if: {{{chain1|}}} | | + | }}{{#if: {{{chain1|}}} | |
− | ; [[Sequence skill|Очередность]] | + | ; [[Sequence skill|Очередность]] |
− | : {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}} |,|@@@| | + | : {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{#ifeq: @@@|{{PAGENAME}}|<div style="display:inline-block; border-bottom-width: 2px; border-bottom-style: solid; border-bottom-color: inherit; padding-bottom: 2px;">}}{{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}{{#ifeq: @@@|{{PAGENAME}}|</div>}}| → }} |
− | + | {{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}} | |
− | + | }}{{#if: {{{damage type|}}} | | |
− | }}{{#if:{{{id|}}} | | + | ; [[Damage type|Тип урона]] |
+ | : [[Has damage type::{{ucfirst:{{lc:{{{damage type}}}}}}}|{{#switch:{{lc:{{{damage type}}}}}|physical=Физический|fire=Огонь|ice=Лед|lightning=Молния|choking=Удушье|#default={{ucfirst:{{{damage type}}}}}}}]] | ||
+ | }}{{#if: {{{summons|}}} | | ||
+ | ; [[Summon|Призыв]] | ||
+ | : {{#arraymap: {{{summons|}}}|,|@@@|[[@@@|{{rus lang|creature name|@@@}}]]|, }} | ||
+ | }}{{#if: {{{movement type|}}} | | ||
+ | ; [[Movement|Движение]] | ||
+ | : {{#switch: {{lc:{{{movement type|}}}}} | ||
+ | | leap = [[Leap|Прыжок]] {{#set:Has skill movement type=Leap}} | ||
+ | | retreat = [[Retreat|Отступление]] {{#set:Has skill movement type=Retreat}} | ||
+ | | shadowstep = [[Shadowstep (mechanic)|Призрачный шаг]] {{#set:Has skill movement type=Shadowstep (mechanic)}} | ||
+ | | teleport = [[Teleport|Телепорт]] {{#set:Has skill movement type=Teleport}} | ||
+ | }} | ||
+ | }}{{#if: {{{hero points|}}} | | ||
+ | ; [[Training|Изучение]] | ||
+ | : {{{hero points}}} [[Hero point|{{#switch:{{{hero points}}}|1=очко|2|3|4=очка|#default=очков}} героя]] | ||
+ | }}{{#if: {{{id|}}} | | ||
; Игр. ссылка | ; Игр. ссылка | ||
− | : | + | : {{#arraymap: {{{id}}} |,|@@@| {{#set:Has game id =@@@}}{{skill link|@@@}} |<br>}} |
− | }}{{#if: {{{id|}}} | {{# | + | }}{{#if: {{{id|}}} |
− | ; | + | | {{#switch: {{{status|}}} |
− | : [https://api.guildwars2.com/v2/skills?ids={{#arraymap:{{{id}}}|,|@@@|@@@|,}} API | + | | historical | unimplemented = <!-- do nothing if not current or future --> |
− | }} }} }} | + | | #default = {{#switch: {{#var:supertype}} |
+ | | Profession | ||
+ | | Profession,Racial | ||
+ | | Racial | ||
+ | | Monster = | ||
+ | ; [[API:2/skills|API]] | ||
+ | : [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, }}] <!-- "&lang=" is being left in on purpose to make it easier to search for interwiki names of skills by switching "en" to "es/fr/de" --> | ||
+ | | Common = <!-- do not display API --> | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
</div> | </div> | ||
− | {{clear}}{{#set:Has | + | {{#if: {{{gallery1|}}}{{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}} | |
− | </ | + | {{{!}} style="width:100%" |
+ | ! style="text-align:left;" {{!}} Галерея | ||
+ | {{!}}- style="text-align:center;" | ||
+ | {{!}} {{#if: {{{gallery1|}}} | ||
+ | | {{#if: {{ifimage|{{{gallery1|}}}|+}} | ||
+ | | [[Has appearance::File:{{{gallery1}}}|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }} | ||
+ | | [[File:{{{gallery1}}}|Добавить изображение в галерею]] | ||
+ | }} | ||
+ | | {{#if: {{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}} | ||
+ | | [[Has appearance::File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }} | ||
+ | | [[File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|Добавить изображение в галерею]] | ||
+ | }} | ||
+ | }}<p style="font-size:.9em;">{{{gallery1-text|Нажмите для увеличения}}}</p> | ||
+ | {{#if: {{{gallery2|}}} | [[File:{{{gallery2|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery2-text|Нажмите для увеличения}}}</p> | ||
+ | }}{{#if: {{{gallery3|}}} | [[File:{{{gallery3|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery3-text|Нажмите для увеличения}}}</p> | ||
+ | }}{{#if: {{{gallery4|}}} | [[File:{{{gallery4|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery4-text|Нажмите для увеличения}}}</p> | ||
+ | }}{{#if: {{{gallery5|}}} | [[File:{{{gallery5|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery5-text|Нажмите для увеличения}}}</p> | ||
+ | }} | ||
+ | {{!}}} | ||
+ | }} | ||
+ | {{clear}} | ||
+ | </div> | ||
+ | {{#ifeq:{{{uw replaced by|{{{uw-replaced-by|none}}}}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw replaced by|{{{uw-replaced-by|}}}}}}]]''}}{{#if: {{{uw replaces|{{{uw-replaces|}}}}}}|{{#ifeq:{{{uw replaces|{{{uw-replaces|}}}}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw replaces|{{{uw-replaces|}}}}}}]]''}}}} | ||
+ | {{Quotation|game|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!-- | ||
+ | -->{{#if: {{{description|}}} | ||
+ | | {{#if: {{#pos: {{{description}}} |id="sic"}}<!-- Check for [sic] tags, if so, remove the template before storing the value --> | ||
+ | | {{#set:Has game description={{#dplreplace:{{#var:description chain}}{{#var:description type}}{{{description|}}}|\[\[Category:Text errors\]\]}}}} | ||
+ | | {{#set:Has game description={{#var:description chain}}{{#var:description type}}{{{description|}}}}} | ||
+ | }} | ||
+ | }}<!-- | ||
+ | -->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}<!-- | ||
+ | -->{{#if: {{{variables|}}} | <!-- legacy support --> | ||
+ | :<small>''Поддержка устаревших версий: пожалуйста, используйте параметр '''facts''' вместо '''variables'''.''</small> | ||
+ | }} | ||
+ | }}<!-- | ||
+ | -->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}} | ||
+ | <!-- | ||
+ | |||
AUTOCATEGORIZATION | AUTOCATEGORIZATION | ||
+ | |||
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> | -->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> | ||
{{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }} | {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }} | ||
Строка 238: | Строка 794: | ||
{{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support --> | {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support --> | ||
| <!-- Do not categorize --> | | | <!-- Do not categorize --> | | ||
− | {{#if: {{{icon|}}} || {{# | + | {{#if: {{{name}}} || [[Category:Unnamed skills]] }} |
− | {{#if: {{{ | + | {{#if: {{{id|}}} || [[Category:Skills missing id]] }} |
− | | | + | {{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }} |
− | | [[Category:{{ucfirst: | + | <!-- Activity --> |
+ | {{#if: {{{activity|}}} | ||
+ | | {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}} | ||
+ | | costume | ||
+ | | costume brawl = [[Category:Costume Brawl skills]] | ||
+ | | #default = [[Category:{{ucfirst:@@@}} skills]] | ||
+ | }}|}} | ||
}} | }} | ||
− | {{# | + | <!-- Activation type --> |
− | | [[Category: | + | {{#switch: {{lc:{{{activation type|{{{activ-type}}}}}}}} |
+ | | chain = [[Category:Chain skills]] | ||
+ | | channeled = [[Category:Channeled skills]] | ||
+ | | charge = [[Category:Charge skills]] | ||
}} | }} | ||
− | <!---Attunement--> | + | <!-- Movement type --> |
+ | {{#switch: {{lc:{{{movement type|}}}}} | ||
+ | | leap = [[Category:Leap skills]] | ||
+ | | retreat = [[Category:Retreat skills]] | ||
+ | | shadowstep = [[Category:Shadowstep skills]] | ||
+ | | teleport = [[Category:Teleport skills]] | ||
+ | }} | ||
+ | <!-- Attunement --> | ||
{{#if: {{{attunement|}}} | {{#if: {{{attunement|}}} | ||
− | | {{ # | + | | {{#arraymap: {{{attunement}}} |,|@@@| |
− | + | {{#switch: {{lc:@@@}} | |
− | + | | air = [[Category:Air attunement skills]] | |
− | + | | earth = [[Category:Earth attunement skills]] | |
− | + | | fire = [[Category:Fire attunement skills]] | |
+ | | water = [[Category:Water attunement skills]] | ||
+ | }} | ||
+ | | }}{{#if: {{#explode:{{{attunement}}}|,|1}} | [[Category:Dual Attack skills]] }} | ||
+ | }} | ||
+ | <!-- Ground targeting --> | ||
+ | {{#if: {{{ground target|{{{ground-target|}}}}}} | ||
+ | | [[Category:Ground-targeted skills]] | ||
+ | }} | ||
+ | <!-- Supertype --> | ||
+ | {{#switch: {{#var:supertype}} | ||
+ | | Profession = {{#if: {{{specialization|}}} | ||
+ | | [[Category:{{ucfirst:{{{specialization|}}}}} skills]] <!-- Specialization --> | ||
+ | | [[Category:{{ucfirst:{{{profession|}}}}} skills]] <!-- Profession --> | ||
}} | }} | ||
+ | | Racial = [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Racial --> | ||
+ | | Profession,Racial = [[Category:{{ucfirst:{{{profession|}}}}} skills]] [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Profession + Racial --> | ||
+ | | Monster = [[Category:Monster skills]] <!-- Monster --> | ||
+ | | Common = [[Category:Common skills]] <!-- Common --> | ||
+ | }} | ||
+ | <!-- Slot --> | ||
+ | {{#switch: {{lc:{{{slot|}}}}} | ||
+ | | healing = [[Category:Healing skills]] | ||
+ | | elite = [[Category:Elite skills]] | ||
+ | | utility = [[Category:Utility skills]] | ||
+ | | bundle = [[Category:Bundle skills]] | ||
+ | | downed = [[Category:Downed skills]] | ||
+ | | drowning = [[Category:Drowning skills]] | ||
+ | | downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]] | ||
+ | | pet = [[Category:Pet skills]] | ||
+ | | mastery = [[Category:Mastery skills]] | ||
+ | | mechanic = [[Category:Profession mechanics]] | ||
+ | | special | ||
+ | | special action = [[Category:Special action skills]] | ||
+ | | toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }} | ||
+ | | tonic = [[Category:Tonic skills]] | ||
+ | | trait = [[Category:Trait skills]] | ||
+ | | engineering kit = [[Category:{{{kit|}}} skills]] | ||
+ | }} | ||
+ | <!-- Split skills --> | ||
+ | {{#if: {{{split|}}} | ||
+ | | [[Category:Split skills]] | ||
}} | }} | ||
− | <!-- | + | <!-- Transform slot --> |
− | {{#if: {{{ | + | {{#if: {{{parent|}}} |
− | | {{ # | + | | {{#ifeq: {{lc:{{{slot|}}}}} | transform | [[Category:{{ucfirst:{{{parent|}}}}} skills]] }} |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | <!---Weapon---> | + | <!-- Type --> |
+ | {{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
+ | | ambush = [[Category:Ambush skills]] | ||
+ | | arcane = [[Category:Arcane skills]] | ||
+ | | armament = [[Category:Armament skills]] | ||
+ | | augment = [[Category:Augment skills]] | ||
+ | | banner = [[Category:Banner skills]] | ||
+ | | beast = [[Category:Beast skills]] | ||
+ | | burst | ||
+ | | burst skill = [[Category:Burst skills]] | ||
+ | | cantrip = [[Category:Cantrip skills]] | ||
+ | | citadel order = [[Category:Citadel Order skills]] | ||
+ | | clone = [[Category:Clone skills]] | ||
+ | | command = [[Category:Command skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|"|}}}} | ||
+ | | conjure = [[Category:Conjure skills]] | ||
+ | | consecration = [[Category:Consecration skills]] | ||
+ | | corruption = [[Category:Corruption skills]] | ||
+ | | dual | ||
+ | | dual skill | ||
+ | | dual wield = [[Category:Dual Wield skills]] | ||
+ | | deception = [[Category:Deception skills]] | ||
+ | | elixir = [[Category:Elixir skills]] | ||
+ | | engage = [[Category:Engage skills]] | ||
+ | | engineering kit = [[Category:Engineering Kit skills]] | ||
+ | | exceed = [[Category:Exceed skills]] | ||
+ | | final charge = [[Category:Final Charge skills]] | ||
+ | | gadget = [[Category:Gadget skills]] | ||
+ | | glamour = [[Category:Glamour skills]] | ||
+ | | glyph = [[Category:Glyph skills]] | ||
+ | | intervention = [[Category:Intervention skills]] | ||
+ | | kurzick = [[Category:Kurzick skills]] | ||
+ | | legendary assassin = [[Category:Legendary Assassin skills]] | ||
+ | | legendary centaur = [[Category:Legendary Centaur skills]] | ||
+ | | legendary demon = [[Category:Legendary Demon skills]] | ||
+ | | legendary dragon = [[Category:Legendary Dragon skills]] | ||
+ | | legendary dwarf = [[Category:Legendary Dwarf skills]] | ||
+ | | legendary renegade = [[Category:Legendary Renegade skills]] | ||
+ | | legendary alliance = [[Category:Legendary Alliance skills]] | ||
+ | | luxon = [[Category:Luxon skills]] | ||
+ | | manipulation = [[Category:Manipulation skills]] | ||
+ | | mantra = [[Category:Mantra skills]] | ||
+ | | mark = [[Category:Mark skills]] | ||
+ | | mech command = [[Category:Mech Command skills]] | ||
+ | | meditation = [[Category:Meditation skills]] | ||
+ | | minion = [[Category:Minion skills]] | ||
+ | | overload = [[Category:Overload skills]] | ||
+ | | phantasm = [[Category:Phantasm skills]] | ||
+ | | physical = [[Category:Physical skills]] | ||
+ | | preparation = [[Category:Preparation skills]] | ||
+ | | primal burst = [[Category:Primal Burst skills]] | ||
+ | | punishment = [[Category:Punishment skills]] | ||
+ | | rage = [[Category:Rage skills]] | ||
+ | | shade = [[Category:Shade skills]] | ||
+ | | shatter = [[Category:Shatter skills]] | ||
+ | | shout = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|"|}}}} | ||
+ | | signet = [[Category:Signet skills]] | ||
+ | | spectral = [[Category:Spectral skills]] | ||
+ | | spirit | ||
+ | | spirit skill = [[Category:Spirit skills]] | ||
+ | | spirit weapon = [[Category:Spirit Weapon skills]] | ||
+ | | stance = [[Category:Stance skills]] | ||
+ | | stealth attack = [[Category:Stealth Attack skills]] | ||
+ | | stolen skill = [[Category:Stolen skills]] | ||
+ | | survival = [[Category:Survival skills]] | ||
+ | | symbol = [[Category:Symbol skills]] | ||
+ | | tome = [[Category:Tome skills]] | ||
+ | | tool belt = [[Category:Tool belt skills]] | ||
+ | | transform = [[Category:Transform skills]] | ||
+ | | trap = [[Category:Trap skills]] | ||
+ | | trick = [[Category:Trick skills]] | ||
+ | | turret = [[Category:Turret skills]] | ||
+ | | unleashed ambush = [[Category:Unleashed Ambush skills]] | ||
+ | | venom = [[Category:Venom skills]] | ||
+ | | virtue = [[Category:Virtue skills]] | ||
+ | | ward = [[Category:Ward skills]] | ||
+ | | well = [[Category:Well skills]] | ||
+ | }}|}} | ||
+ | <!-- Weapon --> | ||
{{#if: {{{mainhand|}}} | {{#if: {{{mainhand|}}} | ||
| {{#switch: {{lc:{{{mainhand}}}}} | | {{#switch: {{lc:{{{mainhand}}}}} | ||
− | + | | scepter = [[Category:Scepter skills]] | |
− | + | | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]] | |
}} | }} | ||
}} | }} | ||
{{#if: {{{offhand|}}} | {{#if: {{{offhand|}}} | ||
| {{#switch: {{lc:{{{offhand}}}}} | | {{#switch: {{lc:{{{offhand}}}}} | ||
− | + | | none | empty = | |
− | + | | focus | |
− | + | | shield | |
− | + | | torch | |
− | + | | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]] | |
− | + | | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]] | |
}} | }} | ||
}} | }} | ||
{{#if: {{{twohand|}}} | {{#if: {{{twohand|}}} | ||
− | | | + | | {{#switch: {{{slot|}}} |
− | + | | weapon = [[Category:{{ucfirst:{{{twohand}}}}} skills]] | |
− | + | }} | |
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}} | }} | ||
− | + | {{#if: {{{mechanic weapon|}}} | |
− | {{# | + | | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]] |
− | | | ||
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}} | }} | ||
− | + | }}</includeonly><noinclude> | |
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== Description == | == Description == | ||
+ | This infobox is used for [[skill]]s. Uses {{tl|Skill infobox/subobject}}, {{tl|Skill infobox/weapon slot}} and {{tl|Skill infobox/mechanic slot}}. See {{tl|Skill infobox/historical}} for SMW-free version used on version history pages. | ||
+ | |||
+ | == Usage == | ||
<pre>{{Skill infobox | <pre>{{Skill infobox | ||
| name = | | name = | ||
| icon = | | icon = | ||
| description = | | description = | ||
− | | | + | | description type = |
− | | | + | | facts = |
− | |||
− | |||
− | |||
− | |||
| profession = | | profession = | ||
+ | | specialization = | ||
| race = | | race = | ||
| slot = | | slot = | ||
Строка 410: | Строка 991: | ||
| offhand = | | offhand = | ||
| twohand = | | twohand = | ||
− | | tool belt = | + | | bundle = |
+ | | tonic = | ||
+ | | mechanic weapon = | ||
+ | | mechanic trait = | ||
+ | | tool belt = | ||
| attunement = | | attunement = | ||
− | | activity = | + | | activity = |
− | | kit = | + | | kit = |
| pet = | | pet = | ||
− | | pet | + | | pet family = |
− | | monster = | + | | monster = |
− | | parent = | + | | parent = |
− | | uw | + | | uw replaced by = |
− | | uw | + | | uw replaces = |
| type = | | type = | ||
− | | | + | | activation type = |
+ | | movement type = | ||
| chain1 = | | chain1 = | ||
| chain2 = | | chain2 = | ||
| chain3 = | | chain3 = | ||
− | | weapon | + | | weapon slot = |
− | | hero points = | + | | mechanic slot = |
− | | ground | + | | training track = |
+ | | training order = | ||
+ | | hero points = | ||
+ | | ground target = | ||
| id = | | id = | ||
+ | | split = | ||
+ | | activation = | ||
+ | | ammunition = | ||
+ | | energy = | ||
+ | | health cost = | ||
+ | | page cost = | ||
+ | | initiative = | ||
+ | | upkeep = | ||
+ | | recharge = | ||
+ | |||
+ | | activation pvp = | ||
+ | | ammunition pvp = | ||
+ | | energy pvp = | ||
+ | | health cost pvp = | ||
+ | | page cost pvp = | ||
+ | | initiative pvp = | ||
+ | | recharge pvp = | ||
+ | | upkeep pvp = | ||
+ | |||
+ | | activation wvw = | ||
+ | | ammunition wvw = | ||
+ | | energy wvw = | ||
+ | | health cost wvw = | ||
+ | | page cost wvw = | ||
+ | | initiative wvw = | ||
+ | | recharge wvw = | ||
+ | | upkeep wvw = | ||
}}</pre> | }}</pre> | ||
Строка 434: | Строка 1050: | ||
All parameters are optional. | All parameters are optional. | ||
;name | ;name | ||
− | : Skill name. Defaults to the page name. | + | : Skill name. Defaults to the page name if skipped; displays <tt>(unnamed skill)</tt> if included but left blank. |
;icon | ;icon | ||
: Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead. | : Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead. | ||
;description | ;description | ||
: Skill description. | : Skill description. | ||
− | ; | + | ;description type |
+ | : Optional. Skill description type. On default the parameter ''type'' is used. Setting to "none" disables the skill description type. | ||
+ | ;split | ||
+ | : Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | ||
+ | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. | ||
+ | ;facts | ||
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | ||
+ | ;missing facts | ||
+ | : Optional. Related skill facts that aren't shown in-game, uses the template {{tl|skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries. | ||
;activation | ;activation | ||
− | : Activation time. | + | : Activation time. Enter as a decimal, e.g. 1.25. |
+ | ;ammunition | ||
+ | : Ammunition (maximum count) number. | ||
;initiative | ;initiative | ||
: Initiative cost. | : Initiative cost. | ||
Строка 449: | Строка 1074: | ||
;upkeep | ;upkeep | ||
: Energy upkeep cost. | : Energy upkeep cost. | ||
+ | ;health cost | ||
+ | : Health cost. | ||
+ | ;page cost | ||
+ | : Page cost. | ||
;recharge | ;recharge | ||
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | : Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | ||
+ | ;supertype | ||
+ | : Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values: | ||
+ | :* "Profession": If ''profession'' is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer. | ||
+ | :* "Racial": If ''race'' is set to one of the five races: Asura, Charr, Human, Norn, Sylvari. | ||
+ | :* "Profession, Racial": If ''profession'' and ''race'' is set. | ||
+ | :* "Monster": If ''monster'' is set. | ||
+ | :* "Common": On default or if ''profession'' is set to "Common". | ||
;profession | ;profession | ||
− | : Profession that uses the skill. | + | : Profession that uses the skill. Required if the specialization is set too. |
+ | ;specialization | ||
+ | : Specialization required to use skill. | ||
;race | ;race | ||
: Race that uses the skill. | : Race that uses the skill. | ||
;slot | ;slot | ||
: Skill slot occupied by the skill: | : Skill slot occupied by the skill: | ||
− | :: '' | + | :: ''weapon'': Weapon skill. |
− | :: '' | + | :: ''bundle'': Bundle weapon skill. |
− | :: '' | + | :: ''healing'': Healing skill. |
− | :: '' | + | :: ''utility'': Utility skill. |
− | :: '' | + | :: ''elite'': Elite skill. |
− | :: '' | + | :: ''downed'': Downed skill. |
− | :: '' | + | :: ''drowning'': Drowning skill. |
− | :: '' | + | :: ''downed and drowning'': Both downed and drowning skill. |
− | :: '' | + | :: ''transform'': Transform skill. |
− | :: '' | + | :: ''pet'': Pet skill. |
− | :: '' | + | :: ''mastery'': Mastery skill. |
− | :: '' | + | :: ''mechanic'': Profession specific ability. |
− | :: '' | + | :: ''toy'': Skills provided by toys. |
− | + | :: ''tonic'': Skills provided by tonics. | |
− | :: '' | + | :: ''trait'': Skills provided by traits. Also use the <tt>trait</tt> parameter to link to the trait. |
− | :: '''<tt>trait</tt>''': | + | :: ''special action'': Additional skills which can appear above the skill bar during certain fights. |
− | |||
;mainhand | ;mainhand | ||
: Weapon held in the main hand. | : Weapon held in the main hand. | ||
Строка 479: | Строка 1116: | ||
: Weapon held in the off-hand. | : Weapon held in the off-hand. | ||
;twohand | ;twohand | ||
− | : Weapon held in both hands | + | : Weapon held in both hands. |
+ | ;requires offhand | ||
+ | : Off-hand weapon that is required for this skill. Can be set to "none". | ||
+ | ;bundle | ||
+ | : Bundles that grant the skill. | ||
+ | ;tonic | ||
+ | : Tonics that grant the skill. Use with the <code>| slot = tonic</code> parameter. | ||
+ | ;mechanic weapon | ||
+ | : Weapon related to a certain profession mechanic. | ||
+ | ;mechanic trait | ||
+ | : Trait related to a certain profession mechanic. | ||
;tool belt | ;tool belt | ||
: The associated tool belt skill. | : The associated tool belt skill. | ||
Строка 485: | Строка 1132: | ||
: Attunement for elementalist's weapon skills. | : Attunement for elementalist's weapon skills. | ||
;activity | ;activity | ||
− | : The activity in which the skill is available. | + | : The activity in which the skill is available. Multiple activites can be separated with a comma. |
;kit | ;kit | ||
− | : The | + | : The [[engineering kit]] that provides the skill. |
;pet | ;pet | ||
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally. | : Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally. | ||
− | ;pet | + | ;pet family |
: Pet family name (e.g. [[Feline]]), for skills common to that family. | : Pet family name (e.g. [[Feline]]), for skills common to that family. | ||
+ | ;archetype | ||
+ | : Pet archetype, for skills that require that archetype. | ||
;monster | ;monster | ||
− | : The monster or monster type that uses this skill | + | : The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons. |
;parent | ;parent | ||
: Parent skill — the skill which gives access to this skill. | : Parent skill — the skill which gives access to this skill. | ||
− | ;uw | + | ;uw replaced by |
: For skills that are not usable [[underwater mode|underwater]]. | : For skills that are not usable [[underwater mode|underwater]]. | ||
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill. | :: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill. | ||
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>. | :: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>. | ||
− | ;uw | + | ;uw replaces |
: For underwater skills that replace a normal skill, name of the skill it replaces. | : For underwater skills that replace a normal skill, name of the skill it replaces. | ||
+ | :: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>. | ||
;type | ;type | ||
− | : Skill type, such as [[signet]]. | + | : Skill type, such as [[signet]]. Can also be set to [[sigil]] or [[rune]]. |
− | ; | + | ;sort type |
+ | : Skill sort type. On default: it inherits the skill type from the parameter ''type'', else if it inherits ''chain1'' skill type, else it sets "Skill without type". | ||
+ | ;sort | ||
+ | : For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name. | ||
+ | ;activation type | ||
: Activation type: | : Activation type: | ||
:: '''<tt>chain</tt>''': Chain skill. | :: '''<tt>chain</tt>''': Chain skill. | ||
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill. | :: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill. | ||
:: '''<tt>charge</tt>''': Charge skill. | :: '''<tt>charge</tt>''': Charge skill. | ||
− | ;chain1 .. | + | ;movement type |
− | ;weapon | + | : Movement type: |
+ | :: '''<tt>leap</tt>''': [[Leap]] skill. | ||
+ | :: '''<tt>retreat</tt>''': [[Retreat]] skill. | ||
+ | :: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill. | ||
+ | :: '''<tt>teleport</tt>''': [[Teleport]] skill. | ||
+ | ;chain1 .. chain4 | ||
+ | : Skill sequence. Set with the names of the skills in the chain. | ||
+ | ;weapon slot | ||
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar. | : Weapon skills only. Used to indicate which fixed position the skill has on a skill bar. | ||
+ | ;mechanic slot | ||
+ | : Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar. | ||
+ | ;training track | ||
+ | : Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets [[Property:Is for training track]]. | ||
+ | ;training order | ||
+ | : Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets [[Property:Has training unlock order]]. | ||
;hero points | ;hero points | ||
− | : Slot skills only. Used to indicate how many hero points required to unlock the skill. | + | : Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]]. |
− | ;ground | + | ;ground target |
− | : Whether the skill has [[ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File: | + | : Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties. |
+ | ;damage type | ||
+ | : Optional. Some bundle skills have a cosmetic [[damage type]]. | ||
+ | ;summons | ||
+ | : Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma. | ||
;id | ;id | ||
− | :The skill's internal ID. | + | :The skill's internal ID as reported by skill chat links and [[API:2/skills]]. Generates a game link in the infobox. Separate multiple ids with a comma. |
+ | ;palette id | ||
+ | :The skill palette ID as reported by build chat links and [[API:2/professions]] with the url parameter <code>v=latest</code>. This parameter sets the property [[Property:Has skill palette id]] but is not displayed on the page. Separate multiple palette ids with a comma. | ||
;categorize | ;categorize | ||
: Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter. | : Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter. | ||
;status | ;status | ||
: Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default). | : Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default). | ||
− | ; | + | ;status notes |
− | : Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox | + | : Optional. Allows provision of additional reason for the given status. |
− | ; | + | ;status date |
− | : Optional. | + | :Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format). |
+ | ;requires | ||
+ | : Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox requires}} for options. | ||
+ | ;gallery1 ... gallery5 | ||
+ | : Optional. Gallery of images. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.jpg. | ||
+ | ;gallery1-text ... gallery5-text | ||
+ | : Optional. Image descriptions. | ||
− | == Examples == | + | === Examples === |
<pre> | <pre> | ||
{{Skill infobox | {{Skill infobox | ||
Строка 534: | Строка 1213: | ||
| activation = 1.5 | | activation = 1.5 | ||
| recharge = 45 | | recharge = 45 | ||
− | | | + | | facts = {{skill fact|bleeding|5}} |
+ | | profession = elementalist | ||
| specialization = tempest | | specialization = tempest | ||
− | | slot = | + | | slot = Weapon |
| twohand = staff | | twohand = staff | ||
| attunement = fire | | attunement = fire | ||
− | | weapon | + | | weapon slot = 5 |
− | | ground | + | | ground target = circle |
| id = 12345 | | id = 12345 | ||
}}</pre> | }}</pre> | ||
{{skill infobox | {{skill infobox | ||
− | | icon = | + | | icon = Firestorm.png |
| description = This is an example. | | description = This is an example. | ||
| activation = 1.5 | | activation = 1.5 | ||
| recharge = 45 | | recharge = 45 | ||
− | | | + | | facts = {{skill fact|bleeding|5}} |
+ | | profession = elementalist | ||
| specialization = tempest | | specialization = tempest | ||
− | | slot = | + | | slot = Weapon |
| twohand = staff | | twohand = staff | ||
| attunement = fire | | attunement = fire | ||
− | | weapon | + | | weapon slot = 5 |
− | | ground | + | | ground target = circle |
| id = 12345 | | id = 12345 | ||
| categorize = n | | categorize = n | ||
}} | }} | ||
− | [[Category:Infobox templates | + | |
+ | [[Category:Infobox templates]] | ||
+ | </noinclude> |
Версия 18:14, 3 января 2024
Содержание
Description
This infobox is used for skills. Uses {{Skill infobox/subobject}}, {{Skill infobox/weapon slot}} and {{Skill infobox/mechanic slot}}. See {{Skill infobox/historical}} for SMW-free version used on version history pages.
Usage
{{Skill infobox | name = | icon = | description = | description type = | facts = | profession = | specialization = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | mechanic trait = | tool belt = | attunement = | activity = | kit = | pet = | pet family = | monster = | parent = | uw replaced by = | uw replaces = | type = | activation type = | movement type = | chain1 = | chain2 = | chain3 = | weapon slot = | mechanic slot = | training track = | training order = | hero points = | ground target = | id = | split = | activation = | ammunition = | energy = | health cost = | page cost = | initiative = | upkeep = | recharge = | activation pvp = | ammunition pvp = | energy pvp = | health cost pvp = | page cost pvp = | initiative pvp = | recharge pvp = | upkeep pvp = | activation wvw = | ammunition wvw = | energy wvw = | health cost wvw = | page cost wvw = | initiative wvw = | recharge wvw = | upkeep wvw = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set activation, ammunition, energy, health cost, page cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- missing facts
- Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- ammunition
- Ammunition (maximum count) number.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- page cost
- Page cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- supertype
- Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
- "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
- "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
- "Profession, Racial": If profession and race is set.
- "Monster": If monster is set.
- "Common": On default or if profession is set to "Common".
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mastery: Mastery skill.
- mechanic: Profession specific ability.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- special action: Additional skills which can appear above the skill bar during certain fights.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- requires offhand
- Off-hand weapon that is required for this skill. Can be set to "none".
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill. Use with the
| slot = tonic
parameter. - mechanic weapon
- Weapon related to a certain profession mechanic.
- mechanic trait
- Trait related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available. Multiple activites can be separated with a comma.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw replaced by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- If the skill is only usable underwater and does not have a land replacment, input none.
- type
- Skill type, such as signet. Can also be set to sigil or rune.
- sort type
- Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
- sort
- For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
- activation type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- movement type
- Movement type:
- leap: Leap skill.
- retreat: Retreat skill.
- shadowstep: Shadowstep skill.
- teleport: Teleport skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- training track
- Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
- training order
- Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
- hero points
- Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
- ground target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- damage type
- Optional. Some bundle skills have a cosmetic damage type.
- summons
- Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
- id
- The skill's internal ID as reported by skill chat links and API:2/skills. Generates a game link in the infobox. Separate multiple ids with a comma.
- palette id
- The skill palette ID as reported by build chat links and API:2/professions with the url parameter
v=latest
. This parameter sets the property Property:Has skill palette id but is not displayed on the page. Separate multiple palette ids with a comma. - categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
- gallery1 ... gallery5
- Optional. Gallery of images. Defaults to
{{PAGENAME}}
.jpg. - gallery1-text ... gallery5-text
- Optional. Image descriptions.
Examples
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon slot = 5 | ground target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание