Шаблон:Skill infobox — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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(не показаны 4 промежуточные версии этого же участника) | |||
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| cantrip = Cantrip | | cantrip = Cantrip | ||
| celestial avatar = Celestial Avatar | | celestial avatar = Celestial Avatar | ||
+ | | chain reaction = Chain Reaction | ||
| citadel order = Citadel Order | | citadel order = Citadel Order | ||
| clone = Clone | | clone = Clone | ||
Строка 527: | Строка 528: | ||
| {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}} | | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}} | ||
{{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}} | {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}} | ||
− | | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}} | + | | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}} |
| {{health cost|{{{health cost}}}}} | | {{health cost|{{{health cost}}}}} | ||
}} | }} | ||
Строка 569: | Строка 570: | ||
}}{{#if: {{{pet family|{{{pet-family|}}}}}} | | }}{{#if: {{{pet family|{{{pet-family|}}}}}} | | ||
; Сем. [[pet|питомца]] | ; Сем. [[pet|питомца]] | ||
− | + | : {{#arraymap: {{{pet family|{{{pet-family|}}}}}} |,|@@@| {{#switch: {{lc:@@@}} | |
+ | | phoenix | ||
+ | | phoenix (race) = [[Is for pet family::Juvenile Phoenix|Фениксы]] | ||
+ | | #default = [[Is for pet family::{{ucfirst:@@@}}|{{rus lang|pet family|@@@}}]]}}}} | ||
}}{{#if: {{{monster|}}} | | }}{{#if: {{{monster|}}} | | ||
; [[Bestiary|Монстр]] | ; [[Bestiary|Монстр]] | ||
Строка 637: | Строка 641: | ||
| special | | special | ||
| special action = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | | special action = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | ||
+ | | chair = ; [[Chair|Стул]]: {{#if: {{{chair|}}} | {{#arraymap: {{{chair}}} |,|@@@| {{#set: Is for chair={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Chair}}}} | ||
| toy = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}} | | toy = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}} | ||
| tonic = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}} | | tonic = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}} | ||
Строка 663: | Строка 668: | ||
| kit ={{{kit|}}} | | kit ={{{kit|}}} | ||
| parent ={{{parent|}}} | | parent ={{{parent|}}} | ||
+ | | specialization ={{{specialization|}}} | ||
| requires offhand ={{{requires offhand|}}} | | requires offhand ={{{requires offhand|}}} | ||
| attunement ={{{attunement|}}} | | attunement ={{{attunement|}}} | ||
Строка 739: | Строка 745: | ||
| Monster = | | Monster = | ||
; [[API:2/skills|API]] | ; [[API:2/skills|API]] | ||
− | : [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, | + | : [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, }}] <!-- "&lang=" is being left in on purpose to make it easier to search for interwiki names of skills by switching "en" to "es/fr/de" --> |
| Common = <!-- do not display API --> | | Common = <!-- do not display API --> | ||
}} | }} | ||
Строка 855: | Строка 861: | ||
| special | | special | ||
| special action = [[Category:Special action skills]] | | special action = [[Category:Special action skills]] | ||
+ | | chair = [[Category:Chair skills]] | ||
| toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }} | | toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }} | ||
| tonic = [[Category:Tonic skills]] | | tonic = [[Category:Tonic skills]] | ||
Строка 879: | Строка 886: | ||
| burst skill = [[Category:Burst skills]] | | burst skill = [[Category:Burst skills]] | ||
| cantrip = [[Category:Cantrip skills]] | | cantrip = [[Category:Cantrip skills]] | ||
+ | | chain reaction = [[Category:Chain Reaction skills]] | ||
| citadel order = [[Category:Citadel Order skills]] | | citadel order = [[Category:Citadel Order skills]] | ||
| clone = [[Category:Clone skills]] | | clone = [[Category:Clone skills]] | ||
Строка 1056: | Строка 1064: | ||
;split | ;split | ||
: Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | : Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | ||
− | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the '' | + | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''wvw'' and ''pvp'' suffix parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. |
;facts | ;facts | ||
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | ||
Строка 1166: | Строка 1174: | ||
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill. | :: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill. | ||
:: '''<tt>teleport</tt>''': [[Teleport]] skill. | :: '''<tt>teleport</tt>''': [[Teleport]] skill. | ||
− | |||
− | |||
;chain1 .. chain4 | ;chain1 .. chain4 | ||
: Skill sequence. Set with the names of the skills in the chain. | : Skill sequence. Set with the names of the skills in the chain. |
Текущая версия на 06:13, 20 мая 2024
Содержание
Description[править]
This infobox is used for skills. Uses {{Skill infobox/subobject}}, {{Skill infobox/weapon slot}} and {{Skill infobox/mechanic slot}}. See {{Skill infobox/historical}} for SMW-free version used on version history pages.
Usage[править]
{{Skill infobox | name = | icon = | description = | description type = | facts = | profession = | specialization = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | mechanic trait = | tool belt = | attunement = | activity = | kit = | pet = | pet family = | monster = | parent = | uw replaced by = | uw replaces = | type = | activation type = | movement type = | chain1 = | chain2 = | chain3 = | weapon slot = | mechanic slot = | training track = | training order = | hero points = | ground target = | id = | split = | activation = | ammunition = | energy = | health cost = | page cost = | initiative = | upkeep = | recharge = | activation pvp = | ammunition pvp = | energy pvp = | health cost pvp = | page cost pvp = | initiative pvp = | recharge pvp = | upkeep pvp = | activation wvw = | ammunition wvw = | energy wvw = | health cost wvw = | page cost wvw = | initiative wvw = | recharge wvw = | upkeep wvw = }}
Parameters[править]
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set activation, ammunition, energy, health cost, page cost, initiative, recharge and upkeep for a specific game mode: use the wvw and pvp suffix parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- missing facts
- Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- ammunition
- Ammunition (maximum count) number.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- page cost
- Page cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- supertype
- Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
- "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
- "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
- "Profession, Racial": If profession and race is set.
- "Monster": If monster is set.
- "Common": On default or if profession is set to "Common".
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mastery: Mastery skill.
- mechanic: Profession specific ability.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- special action: Additional skills which can appear above the skill bar during certain fights.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- requires offhand
- Off-hand weapon that is required for this skill. Can be set to "none".
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill. Use with the
| slot = tonic
parameter. - mechanic weapon
- Weapon related to a certain profession mechanic.
- mechanic trait
- Trait related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available. Multiple activites can be separated with a comma.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw replaced by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- If the skill is only usable underwater and does not have a land replacment, input none.
- type
- Skill type, such as signet. Can also be set to sigil or rune.
- sort type
- Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
- sort
- For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
- activation type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- movement type
- Movement type:
- leap: Leap skill.
- retreat: Retreat skill.
- shadowstep: Shadowstep skill.
- teleport: Teleport skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- training track
- Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
- training order
- Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
- hero points
- Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
- ground target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- damage type
- Optional. Some bundle skills have a cosmetic damage type.
- summons
- Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
- id
- The skill's internal ID as reported by skill chat links and API:2/skills. Generates a game link in the infobox. Separate multiple ids with a comma.
- palette id
- The skill palette ID as reported by build chat links and API:2/professions with the url parameter
v=latest
. This parameter sets the property Property:Has skill palette id but is not displayed on the page. Separate multiple palette ids with a comma. - categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
- gallery1 ... gallery5
- Optional. Gallery of images. Defaults to
{{PAGENAME}}
.jpg. - gallery1-text ... gallery5-text
- Optional. Image descriptions.
Examples[править]
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon slot = 5 | ground target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание