Шаблон:Skill infobox — различия между версиями
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Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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| bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}} | | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}} | ||
| tome of justice = 20 | | tome of justice = 20 | ||
− | | tome of | + | | tome of resolve = 21 |
− | | tome of | + | | tome of courage = 22 |
| unsheathe gunsaber = 23 | | unsheathe gunsaber = 23 | ||
| dragon trigger = 24 | | dragon trigger = 24 | ||
Строка 430: | Строка 430: | ||
| health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}} | | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}} | ||
| health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}} | | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}} | ||
+ | | page cost = {{{page cost|}}} | ||
+ | | page cost wvw = {{{page cost wvw|}}} | ||
+ | | page cost pvp = {{{page cost pvp|}}} | ||
| recharge = {{#replace:{{{recharge|}}}|.|,}} | | recharge = {{#replace:{{{recharge|}}}|.|,}} | ||
| recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}} | | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}} | ||
Строка 527: | Строка 530: | ||
| {{health cost|{{{health cost}}}}} | | {{health cost|{{{health cost}}}}} | ||
}} | }} | ||
+ | }}{{#if: {{{page cost|}}}{{{page cost pve|}}} | ||
+ | | {{#set:Has page cost={{{page cost pve|{{{page cost}}}}}}}}<!-- SILENT: NO SKILL INFOBOX STATISTICS --> | ||
}}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}} | }}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}} | ||
| {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}} | | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}} | ||
Строка 1009: | Строка 1014: | ||
| energy = | | energy = | ||
| health cost = | | health cost = | ||
+ | | page cost = | ||
| initiative = | | initiative = | ||
| upkeep = | | upkeep = | ||
Строка 1017: | Строка 1023: | ||
| energy pvp = | | energy pvp = | ||
| health cost pvp = | | health cost pvp = | ||
+ | | page cost pvp = | ||
| initiative pvp = | | initiative pvp = | ||
| recharge pvp = | | recharge pvp = | ||
Строка 1025: | Строка 1032: | ||
| energy wvw = | | energy wvw = | ||
| health cost wvw = | | health cost wvw = | ||
+ | | page cost wvw = | ||
| initiative wvw = | | initiative wvw = | ||
| recharge wvw = | | recharge wvw = | ||
Строка 1042: | Строка 1050: | ||
;split | ;split | ||
: Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | : Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | ||
− | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. | + | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. |
;facts | ;facts | ||
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | ||
Строка 1059: | Строка 1067: | ||
;health cost | ;health cost | ||
: Health cost. | : Health cost. | ||
+ | ;page cost | ||
+ | : Page cost. | ||
;recharge | ;recharge | ||
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | : Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. |
Версия 07:17, 8 марта 2023
Содержание
Description
This infobox is used for skills. Uses {{Skill infobox/subobject}}, {{Skill infobox/weapon slot}} and {{Skill infobox/mechanic slot}}. See {{Skill infobox/historical}} for SMW-free version used on version history pages.
Usage
{{Skill infobox | name = | icon = | description = | description type = | facts = | profession = | specialization = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | mechanic trait = | tool belt = | attunement = | activity = | kit = | pet = | pet family = | monster = | parent = | uw replaced by = | uw replaces = | type = | activation type = | movement type = | chain1 = | chain2 = | chain3 = | weapon slot = | mechanic slot = | training track = | training order = | hero points = | ground target = | id = | split = | activation = | ammunition = | energy = | health cost = | page cost = | initiative = | upkeep = | recharge = | activation pvp = | ammunition pvp = | energy pvp = | health cost pvp = | page cost pvp = | initiative pvp = | recharge pvp = | upkeep pvp = | activation wvw = | ammunition wvw = | energy wvw = | health cost wvw = | page cost wvw = | initiative wvw = | recharge wvw = | upkeep wvw = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set activation, ammunition, energy, health cost, page cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- missing facts
- Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- ammunition
- Ammunition (maximum count) number.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- page cost
- Page cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- supertype
- Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
- "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
- "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
- "Profession, Racial": If profession and race is set.
- "Monster": If monster is set.
- "Common": On default or if profession is set to "Common".
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mechanic: Profession specific ability.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- special action: Additional skills which can appear above the skill bar during certain fights.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- requires offhand
- Off-hand weapon that is required for this skill. Can be set to "none".
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill. Use with the
| slot = tonic
parameter. - mechanic weapon
- Weapon related to a certain profession mechanic.
- mechanic trait
- Trait related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available. Multiple activites can be separated with a comma.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw replaced by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- If the skill is only usable underwater and does not have a land replacment, input none.
- type
- Skill type, such as signet. Can also be set to sigil or rune.
- sort type
- Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
- sort
- For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
- activation type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- movement type
- Movement type:
- leap: Leap skill.
- retreat: Retreat skill.
- shadowstep: Shadowstep skill.
- teleport: Teleport skill.
- flips over
- After using the current skill, this one flips over to the specified skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- training track
- Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
- training order
- Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
- hero points
- Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
- ground target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- damage type
- Optional. Some bundle skills have a cosmetic damage type.
- summons
- Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
- id
- The skill's internal ID as reported by skill chat links and API:2/skills. Generates a game link in the infobox. Separate multiple ids with a comma.
- palette id
- The skill palette ID as reported by build chat links and API:2/professions with the url parameter
v=latest
. This parameter sets the property Property:Has skill palette id but is not displayed on the page. Separate multiple palette ids with a comma. - categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
- gallery1 ... gallery5
- Optional. Gallery of images. Defaults to
{{PAGENAME}}
.jpg. - gallery1-text ... gallery5-text
- Optional. Image descriptions.
Examples
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon slot = 5 | ground target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание