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- 63 байт (2 слова) - 19:04, 4 октября 2013
- [[Kill the veteran dragon shaman to save the Priory team]] is a level 40 [[dynamic event]] that occurs in [[Steelbrachen]].1 КБ (156 слов) - 10:57, 13 августа 2014
- [[Protect the Vigil team as they journey deep into Mole's Head]] (защищайте команду1 КБ (72 слова) - 16:43, 16 июля 2015
Совпадения в текстах страниц
- …g full featured game mode. Jordan has played on the ArenaNet indoor soccer team every season since day one.}}871 байт (144 слова) - 14:07, 14 июля 2013
- …ch player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time l815 байт (130 слов) - 01:15, 17 декабря 2011
- …earest tower. Once there, a pair of capture zones appear. If the attacking team can hold these for a short duration, the NPC places partially-built arrow c21 КБ (635 слов) - 11:56, 26 сентября 2013
- : [[Tactics (PvP)|Tactics]] • [[Team roles]] • [[Training Arena|Training]]8 КБ (982 слова) - 02:48, 17 мая 2011
- …ome game mechanics are still being designed and redesigned by the ArenaNet team. Beta testing is slated to occur [http://www.guildwars2.com/en/the-game/gam13 КБ (1306 слов) - 14:03, 5 августа 2017
- * Some [[activity|activities]] are free for all or team based PvP.2 КБ (61 слово) - 20:52, 16 июля 2012
- …d at [[NCsoft]] Europe and moved to the U.S. in 2009 to join the community team there. When he’s not herding cats, he plays games, listens to music, or c760 байт (102 слова) - 03:35, 17 мая 2011
- …screenshot and description of each of the member menu items for leader and team}} …massively.com/2010/05/28/massivelys-interview-with-the-guild-wars-2-design-team/ Guild Wars 2 Developer Interview] Inc. gamers</ref>4 КБ (111 слов) - 07:26, 28 августа 2013
- …d there followed a short Q&A section between the attendees and Arena Net's team.3 КБ (501 слово) - 10:15, 3 сентября 2011
- …007|But, in fact, the restrictions of the every-six-months model meant the team found itself perpetually wistful over what ''didn't'' make it into the game10 КБ (1686 слов) - 07:34, 17 мая 2011
- …he premiere giveaway of [[The Art of Guild Wars 2]], with artists from the team signing copies of the book, and announced that it would come to sale in the3 КБ (429 слов) - 22:41, 2 мая 2015
- …as lineage3 environment concept lead in 2007 and as part of the Global Art team within the company in 2008.521 байт (82 слова) - 13:48, 28 октября 2011
- [[Matthew Medina]] was a Story Design Team Lead for [[Guild Wars 2: Path of Fire]]. He left [[ArenaNet]] in 2019,<ref> * '''Story Design Team Lead'''3 КБ (340 слов) - 21:38, 22 июля 2021
- …to their 'brewer'. The aim is to get as many kegs back as they can and the team with the most wins.<ref>[http://www.youtube.com/watch?v=lM1W8LHPNMI GDC 11:2 КБ (319 слов) - 12:38, 16 января 2014
- …orn are able to transform into bears and prefer to do things on their own. Team partners are witness to their heroic deeds. They dominate the [[Shiverpeak13 КБ (2206 слов) - 14:46, 19 мая 2011
- The head of the Extended Experience team, Rick Ellis, says that ArenaNet is "committed to making our games more acce955 байт (138 слов) - 15:10, 19 мая 2011
- …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team], Massively</ref>2 КБ (67 слов) - 23:20, 28 ноября 2011
- | flavor = People want you on their team.13 КБ (1751 слово) - 16:46, 13 февраля 2015
- …with-braeden-shosa-gamescom-r46 Interview With Braden Shosa Gamescom 2011] Team Legacy</ref>12 КБ (218 слов) - 06:06, 6 января 2020
- ….png|20px]] Indicates the message is from a member of the ArenaNet support team or an in-game source. …is message was sent by another player. It was not sent by the Guild Wars 2 Team."''5 КБ (814 слов) - 17:06, 29 июля 2015
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