Обновления игры/2018-11-13
Материал из Guild Wars 2 wiki
Версия от 11:39, 18 ноября 2018; Blood (обсуждение | вклад)
Содержание
- 1 Обновление #2 - 13 ноября 2018
- 2 Поздние заметки - 13 ноября 2018
- 3 Обновление - 13 ноября 2018
- 4 Внешние ссылки
Обновление #2 - 13 ноября 2018
Исправление ошибок
- Исправлен сбой в работе сервера.
Заметки Guild Wars 2 Wiki
- Сборка: 93,562.
Поздние заметки - 13 ноября 2018
Исправление ошибок
- Исправлен баг, из-за которого мета-события "Palawadan, Jewel of Istan" и "Sunspear Uprising" стопорились на картах, запущенных во время сумерек.
Обновление - 13 ноября 2018
Общее
Руны и сигилы теперь можно разбирать! При разборе, они дают новые материалы, которые можно использовать для создания новых рун и сигилов, а также новых предметов. Большая часть рун и сигилов также была изменена, чтобы дать больше вариативности и универсальности и подтолкнуть к более активному геймплею. Выбирайте улучшения для снаряжения, которые больше подходят к вашему стилю игры! Добавлена масса рецептов для рун и сигилов, которые можно получить у тренеров крафта или найти в мире Тирии. В дополнение, каждый рецепт был изменен. Счастливой охоты за рецептами! Посмотреть на изменения для сигилов и рун вы можете ниже в отдельных разделах.
Полировка мира
- Сорен Драа: Исправлена проблема, из-за которой некоторые опции в диалоге с Калькутиком Дуулой приводили к некорректным ответам.
Предметы
- Наборы для разбирания: Шанс достать руну или сигил из снаряжения переделан в шанс разобрать улучшения сразу на новые материалы. Это не касается Наборов для разбирания Черного Льва, которые продолжат всегда извлекать улучшения целыми.
- Sigil of Mischief: Рецепты Мистической Кузницы для всех версий этого сигила были убраны.
- Rune of Snowfall: Рецепты Мистической Кузницы для всех версий этой руны были убраны.
- Potent Lucent Oil: Рецепт для создания этого предмета был добавлен охотнику-тренеру по карфту.
- Enhanced Lucent Oil: Рецепт для создания этого предмета был добавлен охотнику-тренеру по карфту.
- Трофей Элемент Древа для коллекционного достижения “Awakening the Druid Stone” теперь всегда доступен у Беспокойного древесного духа, если игроку нужен этот предмет и он уже выполнил испытание умения духа.
Умения профессий
Инженер
- Toss Elixir U (под водой): Исправлен баг, из-за которого это умение могло целиться в противника, а не выпускаться в направлении взгляда игрока.
Месмер
- Evasive Mirror: Уточнено описание этой черты.
Ревенант
- Rising Momentum: Исправлен баг, из-за которого скорость передвижения уменьшалась сильнее, чем предполагалось, при деактивации Facet of Nature.
Воин
- "To the Limit!": Это умение больше не будет заставлять воинов выкрикивать "I will avenge you!".
Структурированное PvP
- Доминион Джинна: Эта новая карта Завоевания 5v5 теперь открыта для бета-тестирования в неранговых и пользовательских аренах. Старейшина Ясми Переменчивая завлекла соревнующихся в Туманы, чтобы они сражались ради ее развлечения. Время от времени, она будет открывать захватываемую точку в своей бутылке. Команда, захватившая точку, получит одноразовое умение.
- В Доминионе Джинна теперь можно получить новые достижения.
- Арена Асур: Эта небольшая карта для командных боев была добавлена на пользовательские арены.
- Броня Закаленного Туманами Прославленного Героя (Mistforged Glorious Hero) была добавлена Торговцу лиги и Торговцу турнира. Аналогично другой вознесенной PvP-броне, этот набор брони можно улучшить до легендарного.
- Sigil of Annulment: Loss Aversion теперь снимает только 2 блага, как и планировалось.
Мир против Мира
- Marked: Этот эффект был обновлен и теперь раскрывает противников на 5 секунд, если они остаются в невидимости 2 секунды и больше. Этот эффект называется Detected!
- Добавлен новый трюк — Target Painter: Бросайте этот трюк, чтобы отметить до 50-и врагов в выбранном радиусе 360 на 30 секунд. Этого эффекта нельзя избежать, и он требует 10 припасов для установки.
- Stealth Disruptor Trap: Эта ловушка была переименована в Target Painter Trap и теперь она отмечает до 50-и врагов в радиусе 1,200 на 30 секунд. Этого эффекта нельзя избежать, а его стоимость по-прежнему составляет 10 припасов.
- Участие больше не будет понижаться вне WvW. В результате, основанные на уровне участия награды (очки и цепочки наград) будут откладываться до следующего полноценного такта при входе на WvW с других карт.
Магазин драгоценных камней торговой компании Черный Лев
Новые предметы и акции
- Новый Шлем ворона доступен в магазине драгоценных камней в категории Style за 400 драгоценных камней.
- Новая Мантия ворона доступна в магазине в категории Style за 400 камней.
- В течение ограниченного времени, Набор пробужденных ездовых животных вернулся в магазин в категорию Style за 1,600 камней.
- С обновлением рун и сигилов, Экстрактор улучшений получил постоянное уменьшение цены. Он доступен в магазине в категории Utility, где его можно приобрести в наборе по 3 штуки за 250 камней, наборе по 10 штук за 700 камней и наборе по 25 штук за 1,500 камней.
Обновления Сундука Черного Льва
- Сундук Черного Льва был обновлен до Сундука Закаленного Боем и может быть просмотрен для выяснения полного списка его содержимого.
- Набор закаленного боем является гарантированным предметом, содержащим ценные вещи, рационы и усиление соревновательных цепочек наград.
- Новый Трон Пустынного Короля доступен с нечастым шансом выпадения на время действия Сундука Закаленного Боем.
- Шкурка посоха Коса посланника остается в сундуке, а Комбинация из рюкзака и планера Дикая магия вернулась в сундук. Оба предмета доступны с нечастым шансом выпадения на время действия Сундука Закаленного Боем.
- Коллекция оружия Пустынного Короля и Коллекция оружия Феникса доступны с нечастым и редким шансом выпадения соответственно на время действия Сундука Закаленного Боем.
- Неиспользованные версии Глифа щедрости и Глифа Травника доступны с редким шансом выпадения на время действия Сундука Закаленного Боем.
- Были обновлены предметы, доступные за Статуэтки Черного Льва. Статуэтки Черного Льва можно обменять на месте, использовав саму статуэтку, или у любого из Торговцев для Сундуков Черного Льва, расположенных в каждом крупном городе.
- Доступные наборы красок были обновлены до новых вариантов.
- Были добавлены эксклюзивные Комплект ювелирного скарабея, Набор миниатюрных пробужденных ездовых животных и Рюкзак с маленьким шакалом.
- Были добавлены дополнительные предметы, в том числе Костюм Регалия Грента, Костюм Регалия Бальтазара, Регалия Лиссы, Костюм Регалия Дуайны, Маска Абаддона, Маска взора Глинт, Светящаяся зеленая маска и Светящаяся алая маска.
- Гарантированные разблокировки в гардеробе получили значительное обновление. Максимальная редкость для шкурок экипировки была увеличена до экзотической, и было добавлено множество более старых экзотических предметов. Будущие обновления для разблокировки в гардеробе будут продолжать добавлять более старые экзотические предметы, не попавшие в этот начальный набор.
Исправление ошибок
- Исправлена проблема, из-за которой Костюм Доспехи Призрака мог отображаться деформированным для мужчин людей, находящихся в боевой стойке.
Заметки Guild Wars 2 Wiki
- Наборы для разбирания теперь при щелчке правой кнопкой мыши имеют опцию "Salvage Stack".
- Максимальное количество наградных сундуков, парящих над пользовательским интерфейсом за раз, было уменьшено обратно с 4 до 3.
- Stealth Disruptor Trap на самом деле стоит 5 припасов для установки.
- Описание обновления рун и сигилов было размещено в отдельных сообщениях на форуме и представлено ниже.
- Сборка: 93,543.
Обновления рун
Руна | Старые бонусы | Новые бонусы |
---|---|---|
Adventurer | (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +125 power; when you use a heal skill you gain 50% endurance. (Cooldown: 10s) |
Afflicted | (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% bleeding duration; when you are downed, you create a death nova. (Cooldown: 30s) |
(1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +20% Bleeding Duration (5): +100 Condition Damage (6): +10% condition duration; when you kill a foe, you create a death nova at their location. (Cooldown: 15s) |
Air | (1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s) (5): +100 Ferocity (6): +20% swiftness duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s) |
(1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): +20% Swiftness Duration (5): +100 Ferocity (6): +20% swiftness duration; when you use a heal skill, you gain shocking aura for 4 seconds. (Cooldown: 30s) |
Altruism | (1): +25 Healing Power (2): When you use a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10s) (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10s) |
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +125 healing power; transfer 1 condition to yourself from up to 5 allies in an area when using an elite skill. (Radius: 600) |
Antitoxin | (1): +28 Condition Damage (2): -4% condition duration applied to you. (3): +55 Condition Damage (4): -8% condition duration applied to you. (5): +100 Condition Damage (6): -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s) |
(1): +25 Condition Damage (2): -5% condition duration applied to you. (3): +50 Condition Damage (4): -10% condition duration applied to you. (5): +100 Condition Damage (6): -10% condition duration applied to you. When you remove one or more conditions, remove an additional condition. |
Aristocracy | (1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +20% Might Duration (5): +100 Condition Damage (6): +20% might duration; when you inflict weakness on a foe, gain 5 stacks of might for 4 seconds. (Cooldown: 10s) |
Baelfire | (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s) (5): +100 Power (6): +20% burning duration; 50% chance when struck to cause a fire nova. (Cooldown: 30s) |
(1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): +10% Condition Duration (5): +100 Power (6): +20% burning duration; gain expertise equal to 7% of your power. |
Balthazar | (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +15% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s) (5): +100 Condition Damage (6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% Maximum Health |
Brawler | (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s) |
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): +125 toughness; when you use a heal skill you gain 5 stacks of might for 10 seconds. (Cooldown: 10s) |
Centaur | (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): -50% Incoming Cripple Duration (5): +100 Power (6): +20% swiftness duration; when you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s) |
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): +20% Swiftness Duration (5): +100 Power (6): +20% swiftness duration; when you use a heal skill, you and nearby allies gain swiftness for 10 seconds. (Cooldown: 10s) |
Citadel | (1): +25 Power (2): +10% Fury Duration (3): +50 Power (4): 25% chance when struck to gain fury for 15s. (Cooldown: 30s) (5): +100 Power (6): 20% fury duration; 50% chance when struck to summon a bomb. (Cooldown: 15s) |
(1): +25 Power (2): +10% Fury Duration (3): +50 Power (4): +20% Fury Duration (5): +100 Power (6): 20% fury duration; call an artillery barrage at your position when using your elite skill. (Cooldown: 45s) |
Defender | (1): +25 Healing (2): When you block a foe's attack, gain 1 second of regeneration. (3): +50 Healing (4): When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s) (5): +100 Healing (6): When you block a foe's attack, heal yourself. (Cooldown: 30s) |
(1): +25 Toughness (2): +35 Healing (3): +50 Toughness (4): +65 Healing (5): +100 Toughness (6): 10% increased maximum health; restores 5% of your maximum health when blocking an attack. (Cooldown: 1s) |
Dolyak | (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second. |
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 toughness; regenerate health every second. |
Durability | (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20s) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality |
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): +10% maximum health; grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second when struck. (Cooldown: 20s) |
Dwayna | (1): +25 Healing (2): +10% Regeneration Duration (3): +50 Healing (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s) (5): +100 Healing (6): +20% regeneration duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s) |
(1): +25 Healing (2): +10% Regeneration Duration (3): +50 Healing (4): +20% Regeneration Duration (5): +100 Healing (6): +10% maximum health; applied regeneration is 20% more effective. |
Eagle | (1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +6% damage against targets with less than 50% health. |
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +125 ferocity; +10% damage against targets with less than 50% health. |
Earth | (1): +25 Toughness (2): +10% Protection Duration (3): +50 Toughness (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s) (5): +100 Toughness (6): +20% protection duration; when struck below 20% health you gain a magnetic aura for 5 seconds. (Cooldown: 90s) |
(1): +25 Toughness (2): +10% Protection Duration (3): +50 Toughness (4): +20% Protection Duration (5): +100 Toughness (6): +10% increased incoming healing; when struck you gain a magnetic aura and protection for 4 seconds. (Cooldown: 90s) |
Elementalist | (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +20% Burning Duration; +20% Chilled Duration |
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +10% Condition Duration; +125 Condition Damage |
Engineer | (1): +25 Toughness (2): +35 Condition Damage (3): +50 Toughness (4): +65 Condition Damage (5): +100 Toughness (6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage. |
(1): +25 Toughness (2): +35 Condition Damage (3): +50 Toughness (4): +65 Condition Damage (5): +100 Toughness (6): +125 condition damage; while wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage. |
Evasion | (1): +25 Ferocity (2): When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s) (3): +50 Ferocity (4): When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s) (5): +100 Ferocity (6): When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 9s) |
(1): +25 Ferocity (2): +10% Swiftness Duration (3): +50 Ferocity (4): +20% Swiftness Duration (5): +100 Ferocity (6): +125 ferocity; gain swiftness for 6 seconds after evading an attack. |
Fire | (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% burning duration; when struck below 80% health you gain a fire aura for 5 seconds. (Cooldown: 60s) |
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): Gain fire shield for 4 seconds when entering combat. (5): +100 Power (6): +20% burning duration; when affected by fire aura, deal +10% damage. (Cooldown: 60s) |
Flame Legion | (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 second when hit. (Cooldown: 10s) (5): +100 Power (6): +20% burning duration; +7% damage against burning foes. |
(1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): +20% Burning Duration (5): +100 Power (6): +20% burning duration; +7% damage against burning foes. |
Flock | (1): +25 Healing (2): 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10s) (3): +50 Healing (4): When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds. (5): +100 Healing (6): When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s) |
(1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): +10% maximum health; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s) |
Forgeman | (1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +15% Protection Duration (5): +100 Toughness (6): When struck below 50% health you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60s) |
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% burning duration; when struck below 75% health, gain fire shield for 4 seconds. |
Golemancer | (1): +25 Ferocity (2): +35 Precision (3): +50 Ferocity (4): +65 Precision (5): +100 Ferocity (6): 50% chance when struck to summon a golem. (Cooldown: 90s) |
(1): +25 Ferocity (2): +35 Precision (3): +50 Ferocity (4): +65 Precision (5): +100 Ferocity (6): +125 precision; summon a golem while in combat. (Cooldown: 60s) |
Grenth | (1): +25 Condition Damage (2): +10% Chill Duration (3): +50 Condition Damage (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s) (5): +100 Condition Damage (6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +10% Chill Duration (3): +50 Condition Damage (4): +20% Chill Duration (5): +100 Condition Damage (6): +20% chill duration; when you use a healing skill nearby foes are damaged and chilled for 3 seconds. (Cooldown: 10s) |
Grove | (1): +25 Healing (2): +10% Protection Duration (3): +50 Healing (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s) (5): +100 Healing (6): +20% protection duration; 50% chance when struck to root the attacking foe. (Cooldown: 90s) |
(1): +25 Healing (2): +10% Protection Duration (3): +50 Healing (4): +20% Protection Duration (5): +100 Healing (6): +20% protection duration; when struck, create a meadow at your location granting protection, regeneration, and vigor to allies. (Cooldown: 90s) |
Guardian | (1): +25 Toughness (2): +35 Healing (3): +50 Toughness (4): +65 Healing (5): +100 Toughness (6): When you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s) |
(1): +25 Toughness (2): +35 Healing (3): +50 Toughness (4): +65 Healing (5): +100 Toughness (6): +125 toughness; when you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s) |
Hoelbrak | (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% might duration; -20% condition duration applied to you. |
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): -10% Incoming Condition Duration (5): +100 Power (6): +10% Boon Duration; -10% Incoming Condition Duration |
Ice | (1): +25 Vitality (2): +10% Chill Duration (3): +50 Vitality (4): 25% chance when struck to cause an ice nova. (Cooldown: 30s) (5): +100 Vitality (6): +20% chill duration; +7% damage against chilled foes. |
(1): +25 Vitality (2): +10% Chill Duration (3): +50 Vitality (4): +20% Chill Duration (5): +100 Vitality (6): +7% damage against chilled foes; create an ice nova at your foe's location when you use an elite skill. (Cooldown: 10s) |
Infiltration | (1): +2% damage against foes with less than 50% health. (2): +35 Precision (3): +4% damage against foes with less than 50% health. (4): +65 Precision (5): +6% damage against targets with less than 50% health. (6): When struck below 20% health, cloak for 4 seconds. (Cooldown: 60s) |
(1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +10% damage versus foes below 50% health; gain vigor for 5 seconds when entering stealth. (Cooldown: 30s) |
Krait | (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% bleeding duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% bleeding duration; when you use your elite skill you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 45s) |
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +20% Bleeding Duration (5): +100 Condition Damage (6): +20% bleeding duration; when you use your elite skill you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s) |
Leadership | (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +15% boon duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45s) |
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% boon duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45s) |
Lich | (1): +25 Vitality (2): +5% Condition Duration (3): +50 Vitality (4): +10% Condition Duration (5): +100 Vitality (6): 50% chance when struck to summon a jagged horror. (Cooldown: 60s) |
(1): +25 Vitality (2): +5% Condition Duration (3): +50 Vitality (4): +10% Condition Duration (5): +100 Vitality (6): +4% condition damage; summon a jagged horror while in combat. (Cooldown: 60s) |
Lyssa | (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s) |
(1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): +10% Boon Duration (5): +100 Precision (6): +10% condition duration; when you use an elite skill, convert up to 3 conditions into boons. (Cooldown: 45s) |
Melandru | (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration |
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration (5): +100 Toughness (6): -10% Incoming Condition Duration; -20% Incoming Stun Duration |
Mercy | (1): +25 Toughness (2): Gain up to 400 toughness while reviving an ally, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster. |
(1): +25 Toughness (2): +35 Healing Power (3): +50 Toughness (4): Gain 20% damage reduction while reviving allies. (5): +100 Toughness (6): You revive allied players 20% faster and with 30% more health. |
Mesmer | (1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +33% Daze Duration |
(1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +33% daze duration; +10% damage to dazed foes. |
Mirage | (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): Heal yourself when you successfully evade an attack. (Cooldown: 20s) |
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): +125 toughness; inflict torment for 4 seconds when you successfully evade an attack. |
Monk | (1): +25 Healing (2): +5% Boon Duration (3): +50 Healing (4): +10% boon duration; 25% chance when struck to heal for a small amount. (Cooldown: 15s) (5): +100 Healing (6): +10% outgoing heal effectiveness to allies. |
(1): +25 Healing (2): +5% Boon Duration (3): +50 Healing (4): +10% Boon Duration (5): +100 Healing (6): +10% outgoing heal effectiveness to allies; +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10). |
Nature's Bounty | (1): +25 Healing Power (2): -5% Incoming Condition Duration (3): +50 Healing Power (4): -10% Incoming Condition Duration (5): +100 Healing Power (6): When using a heal skill, you and nearby allies lose one condition. (Cooldown: 10s) |
(1): +25 Healing Power (2): -5% Incoming Condition Duration (3): +50 Healing Power (4): -10% Incoming Condition Duration (5): +100 Healing Power (6): -10% incoming condition duration; cleanse a condition from nearby allies when you use a heal skill. (Cooldown: 10s) |
Necromancer | (1): +25 Healing Power (2): -5% Incoming Condition Duration (3): +50 Healing Power (4): -10% Incoming Condition Duration (5): +100 Healing Power (6): When using a heal skill, you and nearby allies lose one condition. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +125 Condition Damage; +20% Fear Duration |
Nightmare | (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition. (Cooldown: 45s) |
(1): +25 Condition Damage (2): +10% Fear Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): +10% condition duration; when you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition. (Cooldown: 45s) |
Ogre | (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage |
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +4% damage; summon a rock dog while in combat. |
Orr | (1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): 25% chance when struck to cause poison for 10 seconds. (Cooldown: 20s) (5): +100 Condition Damage (6): +20% poison duration; when struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s) |
(1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): -10% Incoming Condition Duration; +10% Maximum Health |
Pack | (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 30s) (5): +100 Power (6): +20% Swiftness Duration; +125 Precision |
(1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): +125 precision; grant nearby allies 5 stacks of might, fury, and swiftness for 10 seconds when entering combat. (Cooldown: 20s) |
Perplexity | (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s) |
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): +20% Confusion Duration (5): +100 Condition Damage (6): +20% confusion duration; -10% damage from confused foes. |
Privateer | (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout "Yarr" and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s) |
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +20% Might Duration (5): +100 Power (6): Shout "Yarr" while in combat granting 5 stacks of might to nearby allies for 10 seconds and summoning a parrot. (Cooldown: 60s) |
Radiance | (1): +25 Vitality (2): When you receive an aura, you gain 5 seconds of swiftness. (Cooldown: 20s) (3): +50 Vitality (4): When you use a heal skill, you gain 4 seconds of light aura. (Cooldown: 20s) (5): +100 Vitality (6): The duration of auras you apply are increased by 33%. |
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): +10% boon duration; the duration of auras you apply are increased by 33%. |
Rage | (1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% fury duration; while under the effects of fury gain +5% damage. |
(1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): Gain fury for 8 seconds when entering combat. (Cooldown: 10s) (5): +100 Ferocity (6): +20% fury duration; while under the effects of fury gain +5% damage. |
Rata Sum | (1): +25 Precision (2): +10% Poison Duration (3): +50 Precision (4): +15% Weakness Duration (5): +100 Precision (6): +20% poison duration; 50% chance when struck to summon a radiation field. (Cooldown: 90s) |
(1): +25 Precision (2): +10% Poison Duration (3): +50 Precision (4): +20% Weakness Duration (5): +100 Precision (6): +10% condition duration; summon a gamma ray field that grants might on combat entry. (Cooldown: 60s) |
Reaper | (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius). |
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): +125 toughness; when executing a shout skill, chill nearby enemies for 1 second (360 radius). |
Rebirth | (1): +25 Healing Power (2): +35 Concentration (3): +50 Healing Power (4): +65 Concentration (5): +100 Healing Power (6): Ignore the next lethal blow and gain a barrier. (Cooldown: 90s) |
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +125 healing power; ignore the next lethal blow and gain a barrier. (Cooldown: 90s) |
Resistance | (1): +25 Toughness (2): -5% Incoming Condition Duration (3): +50 Toughness (4): -10% Incoming Condition Duration (5): +100 Toughness (6): When you activate a signet skill you gain aegis for 8 seconds. (Cooldown: 30s) |
(1): +25 Toughness (2): -5% Incoming Condition Duration (3): +50 Toughness (4): -10% Incoming Condition Duration (5): +100 Toughness (6): -10% incoming condition duration; when you activate a signet skill you gain aegis for 8 seconds. (Cooldown: 30s) |
Revenant | (1): +8 to All Stats (2): +10 to All Stats (3): +12 to All Stats (4): +14 to All Stats (5): +16 to All Stats (6): Gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10s) |
(1): +8 to All Stats (2): +10 to All Stats (3): +12 to All Stats (4): +14 to All Stats (5): +16 to All Stats (6): +18 to all stats; gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10s) |
Sanctuary | (1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30s) (5): +100 Vitality (6): When struck below 20% health gain stability for 5 seconds. (Cooldown: 60s) |
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier equal to 20% of the value of incoming heals. |
Scavenging | (1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to condition damage. |
(1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% poison duration; 7% of vitality is converted to condition damage. |
Scholar | (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%. |
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 ferocity, +5% damage while your health is above 90%. |
Scourge | (1): +25 Healing Power (2): +35 Condition Damage (3): +50 Healing Power (4): +65 Condition Damage (5): +100 Healing Power (6): Gain a barrier when you are struck while below the 50% health threshold. (Cooldown: 75s) |
(1): +25 Healing Power (2): +35 Condition Damage (3): +50 Healing Power (4): +65 Condition Damage (5): +100 Healing Power (6): +125 healing power; gain a barrier when you are struck while below the 75% health threshold. (Cooldown: 75s) |
Speed | (1): +25 Vitality (2): +10% Swiftness Duration (3): +50 Vitality (4): 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30s) (5): +100 Vitality (6): +20% Swiftness Duration; +25% Movement Speed |
(1): +25 Vitality (2): +10% Swiftness Duration (3): +50 Vitality (4): +20% Swiftness Duration (5): +100 Vitality (6): +20% swiftness duration; swiftness grants +66% movement speed. |
Stars | (1): +8 to All Stats (2): -30% Incoming Weakness Duration (3): +12 to All Stats (4): -30% Incoming Chill and Cripple Duration (5): +16 to All Stats (6): -10% Damage Taken from Conditions |
(1): +8 to All Stats (2): -30% Incoming Weakness Duration (3): +12 to All Stats (4): -30% Incoming Chill and Cripple Duration (5): +16 to All Stats (6): -10% Damage Taken from Conditions, -10% Incoming Condition Duration |
Strength | (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% might duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% might duration; +5% damage while under the effects of might. |
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +20% Might Duration (5): +100 Power (6): +20% might duration; +5% damage while under the effects of might. |
Sunless | (1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): When you use your elite skill you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45s) |
(1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): -10% incoming condition duration; when you use your elite skill you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45s) |
Surging | (1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): When you use an elite skill, you gain a shocking aura for 5 seconds. (Cooldown: 45s) |
(1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): +20% vigor duration; when you use an elite skill, you gain a shocking aura for 4 seconds. (Cooldown: 45s) |
Svanir | (1): +25 Toughness (2): +10% Chill Duration (3): +50 Toughness (4): -50% Incoming Chill Duration (5): +100 Toughness (6): +20% chill duration; when you're struck below 20% health, gain a frost aura for 5 seconds. (Cooldown: 90s) |
(1): +25 Toughness (2): +10% Chill Duration (3): +50 Toughness (4): +20% Chill Duration (5): +100 Toughness (6): -66% incoming chill duration; gain a frost aura for 5 seconds when your health drops below 50%. (Cooldown: 90s) |
Tempest | (1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Heal nearby allies when you break a stun (radius 360). |
(1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): +10% condition duration; heal nearby allies when you break a stun (radius 360). |
Thief | (1): +25 Precision (2): +35 Condition Damage (3): +50 Precision (4): +65 Condition Damage (5): +100 Precision (6): When striking your foe from behind or the side gain +10% damage. |
(1): +25 Precision (2): +35 Condition Damage (3): +50 Precision (4): +65 Condition Damage (5): +100 Precision (6): +125 precision; when striking your foe from behind or the side, gain +10% damage. |
Thorns | (1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% poison duration; gain 50 condition damage for 60 seconds when you are hit by a poisoned foe. (Cooldown: 10s) |
(1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +20% Poison Duration (5): +100 Condition Damage (6): +20% Poison Duration; +125 Condition Damage |
Tormenting | (1): +25 Condition Damage (2): +10% Torment Duration (3): +50 Condition Damage (4): +15% Torment Duration (5): +100 Condition Damage (6): +20% torment duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20s) |
(1): +25 Condition Damage (2): +10% Torment Duration (3): +50 Condition Damage (4): +20% Torment Duration (5): +100 Condition Damage (6): +20% torment duration; heal for a small amount when inflicting torment on a foe. |
Trapper | (1): +25 Condition Damage (2): The duration of conditions you apply last 10% longer. (3): +50 Condition Damage (4): When you use a trap skill, you gain 2 seconds of superspeed. (5): +100 Condition Damage (6): Gain 2 seconds of stealth when using a trap skill. |
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): Gain 3 seconds of stealth and superspeed when using a trap skill. |
Traveler | (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration; +10% Condition Duration (5): +16 to All Stats (6): +25% Movement Speed |
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +25% Movement Speed; +10% Condition Duration |
Trooper | (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally. |
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): +125 Toughness; shouts remove a condition from each affected ally. |
Undead | (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to condition damage. |
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): +125 toughness; 7% of toughness is converted to condition damage. |
Vampirism | (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s) |
(1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% maximum health; restore 10% of your health when you kill a foe. |
Warrior | (1): +25 Vitality (2): +35 Power (3): +50 Vitality (4): +65 Power (5): +100 Vitality (6): -20% recharge on weapon swap. |
(1): +25 Vitality (2): +35 Power (3): +50 Vitality (4): +65 Power (5): +100 Vitality (6): +125 vitality; -20% recharge on weapon swap. |
Water | (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% boon duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s) |
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% boon duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s) |
Weaver | (1): +8 to All Stats (2): +5% Condition Duration (3): +12 to All Stats (4): +10% Condition Duration (5): +16 to All Stats (6): Gain a barrier when you execute a leap combo finisher. |
(1): +8 to All Stats (2): +10% Burning Duration (3): +12 to All Stats (4): +20% Chill Duration (5): +16 to All Stats (6): +10% condition duration; gain a barrier when you execute a leap combo finisher. |
Обновления сигилов
Сигил | Старые бонусы | Новые бонусы |
---|---|---|
Absorption | Steal a boon when interrupting an enemy. | Steal 3 boons when interrupting an enemy. (Cooldown: 10 seconds) |
Air | 50% Chance on Critical: Cause a Lightning Strike | 100% Chance on Critical: Cause a Lightning Strike (Cooldown: 3 seconds) |
Battle | Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds) | Gain 5 stacks of might (12 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Blight | 60% Chance on Critical: Area Poison Attack (2 Seconds, 240 Radius) (Cooldown: 8 Seconds) | 100% Chance on Critical: Area Poison Attack (3 Seconds, 240 Radius) (Cooldown: 8 Seconds) |
Blood | 50% Chance on Critical: Steal Health (Cooldown: 5 Seconds) | 100% Chance on Critical: Steal Health (Cooldown: 5 seconds) |
Bursting | Adds 6% to current condition damage. | +5% Condition Damage |
Celerity | Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.) | Gain quickness for 5 seconds when disabling an enemy. (Cooldown: 20 seconds) |
Centaur Slaying | +10% Damage vs. Centaurs | +7% Damage vs. Centaurs; +3% Damage |
Cleansing | Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 Seconds) | Remove 3 conditions when you swap to this weapon while in combat. (Cooldown: 9 Seconds) PvP Split: 1 condition |
Concentration | Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds) | +10% Boon Duration |
Demon Slaying | +10% Damage vs. Demons | +7% Damage vs. Demons; +3% Damage |
Demon Summoning | Gain a summoning charge whenever you kill a foe. At 25 charges, you summon a fleshreaver. (You lose all charges on down.) | Superior Sigil of Demons: Increase Inflicted Torment Duration: 20% |
Destroyer Slaying | +10% Damage vs. Destroyers | +7% Damage vs. Destroyers; +3% Damage |
Doom | Your next attack after you swap to this weapon while in combat inflicts poison for 8 seconds. (Cooldown: 9 Seconds) | Your next attack after you swap to this weapon while in combat inflicts 3 stacks of poison for 8 seconds. (Cooldown: 9 Seconds) |
Dreams | +10% Damage vs. Nightmare Court | +7% Damage vs. Nightmare Court; +3% Damage |
Earth | 60% Chance on Critical: Inflict bleeding for 5 seconds. (Cooldown: 2 Seconds) | 100% Chance on Critical: Inflict bleeding for 6 seconds. (Cooldown: 2 Seconds) |
Elemental Slaying | +10% Damage vs. Elementals | +7% Damage vs. Elementals; +3% Damage |
Fire | 50% Chance on Critical: Trigger a flame blast for area of effect damage (240 radius). (Cooldown: 5 Seconds) | 100% Chance on Critical: Trigger a flame blast around your foe (240 radius). (Cooldown: 5 Seconds) |
Frailty | 50% Chance on Hit: Inflict vulnerability for 10 seconds. (Cooldown: 2 Seconds) | Inflict 2 stacks of vulnerability (8 seconds) with a flanking strike. (Cooldown: 2 Seconds) |
Generosity | 60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9 Seconds) | 100% chance to transfer a condition to your foe on a critical hit. (Cooldown: 6 Seconds) |
Geomancy | Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds) | Inflict bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds) |
Ghost Slaying | +10% Damage vs. Ghosts | +7% Damage vs. Ghosts; +3% Damage |
Grawl Slaying | +10% Damage vs. Grawl | +7% Damage vs. Grawl; +3% Damage |
Ice | 30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds) | Inflict Chill (2 seconds) with a flanking strike. (Cooldown: 10 Seconds) |
Icebrood Slaying | +10% Damage vs. Icebrood | +7% Damage vs. Icebrood; +3% Damage |
Incapacitation | 60% Chance on Critical: Inflict Cripple (2 Seconds) (Cooldown: 5 Seconds) | Inflict cripple (2 seconds) with a flanking strike. (Cooldown: 5 Seconds) |
Intelligence (Now Vision) | Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds) | Your attacks have a 100% critical chance for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds) |
Justice | +10% Damage vs. Outlaws | +7% Damage vs. Outlaws; +3% Damage |
Karka Slaying | +10% Damage vs. Karka | +7% Damage vs. Karka; +3% Damage |
Mad Scientists | +10% Damage vs. Inquest | +7% Damage vs. Inquest; +3% Damage |
Nullification | 60% Chance on Critical: Remove a Boon | Remove a boon with a flanking strike. (Cooldown: 5 Seconds) |
Ogre Slaying | +10% Damage vs. Ogres | +7% Damage vs. Ogres; +3% Damage |
Purity | 60% Chance on Hit: Remove a Condition (Cooldown: 10 Seconds) | Remove a condition with a flanking strike. (Cooldown: 4 Seconds) |
Rage | 50% Chance on Critical: Gain Quickness (3 Seconds) (Cooldown: 30 Seconds) | 100% Chance on Critical: Gain Quickness (3 Seconds) (Cooldown: 20 Seconds) |
Rending | Apply vulnerability when interrupting a foe. | Apply 5 stacks of vulnerability (10 seconds) when interrupting a foe. (Cooldown: 3 Seconds) |
Restoration | Gain Health on Killing a Foe | Heal nearby allies when disabling an enemy. (Cooldown: 15 Seconds) |
Ruthlessness | Gain might when interrupting a foe. | Gain 5 stacks of might (10 seconds) when interrupting a foe. (Cooldown: 3 Seconds) |
Serpent Slaying | +10% Damage vs. Krait | +7% Damage vs. Krait; +3% Damage |
Smothering | +10% Damage vs. Flame Legion | +7% Damage vs. Flame Legion; +3% Damage |
Sorrow | +10% Damage vs. Dredge | +7% Damage vs. Dredge; +3% Damage |
Strength | 60% Chance on Critical: Gain Might (10 Seconds) (Cooldown: 1 Second) | 100% Chance on Critical: Gain Might (10 Seconds) (Cooldown: 1 Second) |
Night | Outgoing damage is increased by 10% at night. | +7% Damage at Night; +3% Damage |
Torment | 50% Chance on Critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds) | 100% Chance on Critical: Inflict 2 stacks of torment for 5 seconds to enemies around your target. (Cooldown: 5 Seconds) |
Undead Slaying | +10% Damage vs. Undead | +7% Damage vs. Undead; +3% Damage |
Water | 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5 Seconds) | 100% Chance on Critical Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5 Seconds) |
Wrath | +10% Damage vs. Sons of Svanir | +7% Damage vs. Sons of Svanir; +3% Damage |
Внешние ссылки
- Изменения в Guild Wars 2 в патче от 14 ноября 2018, GuildWars-2.ru