Шаблон:Skill infobox — различия между версиями
Материал из Guild Wars 2 wiki
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| well = Well}}}}|}}}}<!-- | | well = Well}}}}|}}}}<!-- | ||
-->{{#vardefine:enable facts|true}}<!-- | -->{{#vardefine:enable facts|true}}<!-- | ||
− | -->{{#if:{{{split|}}}|{{Game mode version|{{{split}}}}}<!-- | + | -->{{#if: {{{split|}}} |
+ | | {{Game mode version|{{{split}}}}}<!-- | ||
-->{{#set:Is for game mode=PvE}}<!-- | -->{{#set:Is for game mode=PvE}}<!-- | ||
-->{{#if:{{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}}|{{#set:Is for game mode=WvW}}}}<!-- | -->{{#if:{{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}}|{{#set:Is for game mode=WvW}}}}<!-- | ||
-->{{#if:{{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}}|{{#set:Is for game mode=PvP}}}}<!-- | -->{{#if:{{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}}|{{#set:Is for game mode=PvP}}}}<!-- | ||
-->{{Skill infobox/subobject | -->{{Skill infobox/subobject | ||
− | |split={{{split|}}} | + | | split={{{split|}}} |
− | |profession={{{profession|}}} | + | | profession={{{profession|}}} |
− | |icon={{{icon|}}} | + | | icon={{{icon|}}} |
− | |name={{{name|}}} | + | | name={{{name|}}} |
− | |hero points={{{hero points|}}} | + | | hero points={{{hero points|}}} |
− | |initiative-wvw={{{initiative-wvw|}}} | + | | initiative-wvw={{{initiative-wvw|}}} |
− | |initiative-pvp={{{initiative-pvp|}}} | + | | initiative-pvp={{{initiative-pvp|}}} |
− | |activation={{#replace:{{{activation|}}}|.|,}} | + | | activation={{#replace:{{{activation|}}}|.|,}} |
− | |energy-wvw={{{energy-wvw|}}} | + | | energy-wvw={{{energy-wvw|}}} |
− | |energy-pvp={{{energy-pvp|}}} | + | | energy-pvp={{{energy-pvp|}}} |
− | |upkeep-wvw={{{upkeep-wvw|}}} | + | | upkeep-wvw={{{upkeep-wvw|}}} |
− | |upkeep-pvp={{{upkeep-pvp|}}} | + | | upkeep-pvp={{{upkeep-pvp|}}} |
− | |recharge-wvw={{{recharge-wvw|}}} | + | | recharge-wvw={{{recharge-wvw|}}} |
− | |recharge-pvp={{{recharge-pvp|}}} | + | | recharge-pvp={{{recharge-pvp|}}} |
− | |ground-target={{{ground-target|}}} | + | | ground-target={{{ground-target|}}} |
− | |specialization={{{specialization|}}} | + | | specialization={{{specialization|}}} |
− | |race={{{race|}}} | + | | race={{{race|}}} |
− | |pet={{{pet|}}} | + | | pet={{{pet|}}} |
− | |pet-family={{{pet-family|}}} | + | | pet-family={{{pet-family|}}} |
− | |parent={{{parent|}}} | + | | parent={{{parent|}}} |
− | |slot={{{slot|}}} | + | | slot={{{slot|}}} |
− | |trait={{{trait|}}} | + | | trait={{{trait|}}} |
− | |mainhand={{{mainhand|}}} | + | | mainhand={{{mainhand|}}} |
− | |offhand={{{offhand|}}} | + | | offhand={{{offhand|}}} |
− | |twohand={{{twohand|}}} | + | | twohand={{{twohand|}}} |
− | |mechanic weapon={{{mechanic weapon|}}} | + | | mechanic weapon={{{mechanic weapon|}}} |
− | |bundle={{{bundle|}}} | + | | bundle={{{bundle|}}} |
− | |kit={{{kit|}}} | + | | kit={{{kit|}}} |
− | |type={{{type|}}} | + | | type={{{type|}}} |
− | |weapon-slot={{{weapon-slot|}}} | + | | weapon-slot={{{weapon-slot|}}} |
− | |mechanic-slot={{{mechanic-slot|}}} | + | | mechanic-slot={{{mechanic-slot|}}} |
− | |attunement={{{attunement|}}} | + | | attunement={{{attunement|}}} |
− | |archetype={{{archetype|}}} | + | | archetype={{{archetype|}}} |
− | |chain1={{{chain1|}}} | + | | chain1={{{chain1|}}} |
− | |chain2={{{chain2|}}} | + | | chain2={{{chain2|}}} |
− | |chain3={{{chain3|}}} | + | | chain3={{{chain3|}}} |
− | |chain4={{{chain4|}}} | + | | chain4={{{chain4|}}} |
− | |id={{{id|}}} | + | | uw-replaced-by={{{uw-replaced-by|}}} |
− | |description={{#var:description type}}{{{description|}}} | + | | uw-replaces={{{uw-replaces|}}} |
− | |facts={{{facts|{{{variables|}}}}}} | + | | id={{{id|}}} |
− | |variables={{{facts|{{{variables|}}}}}} | + | | description={{#var:description type}}{{{description|}}} |
− | |status={{{status|}}} | + | | facts={{{facts|{{{variables|}}}}}} |
− | + | | variables={{{facts|{{{variables|}}}}}} | |
+ | | status={{{status|}}} | ||
+ | }} | ||
+ | | {{#set:Is for game mode=Default}} }}<!-- | ||
--><div class="infobox skill {{lc:{{{race|{{#var:profession}}}}}}} {{#if:{{{specialization|}}}|specialization}}"> | --><div class="infobox skill {{lc:{{{race|{{#var:profession}}}}}}} {{#if:{{{specialization|}}}|specialization}}"> | ||
Строка 202: | Строка 206: | ||
-->{{initiative/split|{{{initiative|}}}|pve={{{initiative-pve|}}}|wvw={{{initiative-wvw|}}}|pvp={{{initiative-pvp|}}}}}|<!-- is not split | -->{{initiative/split|{{{initiative|}}}|pve={{{initiative-pve|}}}|wvw={{{initiative-wvw|}}}|pvp={{{initiative-pvp|}}}}}|<!-- is not split | ||
-->{{initiative|{{{initiative}}}}} }} | -->{{initiative|{{{initiative}}}}} }} | ||
+ | }}{{#if:{{{health cost|}}}{{{health cost-pve|}}} |<!-- | ||
+ | -->{{#set:Has health cost={{{health cost-pve|{{{health cost}}}}}}}}{{#if:{{{health cost-wvw|}}}{{{health cost-pvp|}}}|<!-- is split | ||
+ | -->{{health cost/split|{{{health cost|}}}|pve={{{health cost-pve|}}}|wvw={{{health cost-wvw|}}}|pvp={{{health cost-pvp|}}}}}|<!-- is not split | ||
+ | -->{{health cost|{{{health cost}}}}} }} | ||
}}{{#if:{{{recharge|}}}{{{recharge-pve|}}} |<!-- | }}{{#if:{{{recharge|}}}{{{recharge-pve|}}} |<!-- | ||
-->{{#set:Has recharge time={{{recharge-pve|{{#replace:{{{recharge}}}|.|,}}}}}}}{{#if:{{{recharge-wvw|}}}{{{recharge-pvp|}}}|<!-- is split | -->{{#set:Has recharge time={{{recharge-pve|{{#replace:{{{recharge}}}|.|,}}}}}}}{{#if:{{{recharge-wvw|}}}{{{recharge-pvp|}}}|<!-- is split | ||
-->{{recharge/split|{{{recharge|}}}|pve={{{recharge-pve|}}}|wvw={{{recharge-wvw|}}}|pvp={{{recharge-pvp|}}}}}|<!-- is not split | -->{{recharge/split|{{{recharge|}}}|pve={{{recharge-pve|}}}|wvw={{{recharge-wvw|}}}|pvp={{{recharge-pvp|}}}}}|<!-- is not split | ||
-->{{recharge|{{{recharge}}}}} }} | -->{{recharge|{{{recharge}}}}} }} | ||
− | }}{{#if: {{{hero points|}}} |<span style="white-space: nowrap;">[[Has hero point cost::{{{hero points}}}]] [[File:Hero point.png|20px|link=Hero point| | + | }}{{#if: {{{hero points|}}} |<span style="white-space: nowrap;">[[Has hero point cost::{{{hero points}}}]] [[File:Hero point.png|20px|link=Hero point|Очки героя]]</span> {{#if:{{{ground-target|}}}| }}}}{{#if: {{{ground-target|}}} | [[File:Ground target aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]] {{#set:Is ground targeted=Y}} }} |
</div> | </div> | ||
<div class="wrapper">{{#if:{{{monster|}}}|| | <div class="wrapper">{{#if:{{{monster|}}}|| | ||
Строка 266: | Строка 274: | ||
| bundle = ; [[Bundle|Комплект]]:{{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Bundle}} | | bundle = ; [[Bundle|Комплект]]:{{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Bundle}} | ||
| burst skill = ; [[Weapon]]</p> <p class="info"> [[Main hand]] [[{{lc:{{{mainhand}}}}}]] | | burst skill = ; [[Weapon]]</p> <p class="info"> [[Main hand]] [[{{lc:{{{mainhand}}}}}]] | ||
− | | healing = ; [[Skill bar|Слот]]:[[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing | + | | healing = ; [[Skill bar|Слот]]:[[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}} |
− | | utility = ; [[Skill bar|Слот]]:[[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility | + | | utility = ; [[Skill bar|Слот]]:[[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}} |
− | | elite = ; [[Skill bar|Слот]]:[[Elite skill|Элитное]] {{#set:Has skill context=Elite | + | | elite = ; [[Skill bar|Слот]]:[[Elite skill|Элитное]] {{#set:Has skill context=Elite}} |
| downed = ; [[Skill bar|Слот]]:[[List of downed skills|Повержен]]{{#set:Has skill context=Downed}} | | downed = ; [[Skill bar|Слот]]:[[List of downed skills|Повержен]]{{#set:Has skill context=Downed}} | ||
| drowning = ; [[Skill bar|Слот]]:[[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}} | | drowning = ; [[Skill bar|Слот]]:[[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}} | ||
Строка 279: | Строка 287: | ||
| special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | | special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}} | ||
| toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}|{{#arraymap:{{{toy}}}|,|@@@|[[@@@]]}}|}} | | toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}|{{#arraymap:{{{toy}}}|,|@@@|[[@@@]]}}|}} | ||
− | | tonic = ; | + | | tonic = ; [[Tonic|Тоник]]:{{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}} |
| trait = ; [[Trait|Черта]]:{{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait}}{{#set:Has trait parent={{{trait}}}}} | | trait = ; [[Trait|Черта]]:{{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait}}{{#set:Has trait parent={{{trait}}}}} | ||
}}<!-- end switch slot | }}<!-- end switch slot | ||
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</div> | </div> | ||
{{clear}} | {{clear}} | ||
− | </div><!-- | + | </div><!-- SMW PROPERTIES |
+ | -->{{#if: | ||
+ | |||
+ | <!-- Chain and Stealth attacks --> | ||
+ | {{#if: {{{chain1|}}} | ||
+ | | {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} }} | ||
+ | {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} }} | ||
+ | {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} }} | ||
+ | {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} }} | ||
+ | | {{#switch: {{lc:{{{type|}}}}} | ||
+ | | stealth attack | ambush = {{#set: Has chain sequence position=5}} | ||
+ | | #default = {{#set: Has chain sequence position=0}} | ||
+ | }} | ||
+ | }} | ||
+ | <!-- Underwater useability --> | ||
+ | {{#if: {{{uw-replaced-by|}}} | ||
+ | | {{#set:Is usable underwater=Land only}} | ||
+ | | {{#if: {{{uw-replaces|}}} | ||
+ | | {{#set:Is usable underwater=Underwater only}} | ||
+ | | {{#set:Is usable underwater=Land and Underwater}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | }}<!-- | ||
AUTOCATEGORIZATION | AUTOCATEGORIZATION | ||
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> | -->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace --> | ||
Строка 336: | Строка 367: | ||
{{#if: {{{name}}} || [[Category:Unnamed skills]] }} | {{#if: {{{name}}} || [[Category:Unnamed skills]] }} | ||
{{#if: {{{icon|}}} || {{#ifexist:File:{{#replace:{{PAGENAME}}|:|-}}.png || [[Category:Skills missing icon]] }} }} | {{#if: {{{icon|}}} || {{#ifexist:File:{{#replace:{{PAGENAME}}|:|-}}.png || [[Category:Skills missing icon]] }} }} | ||
− | {{#if: {{{ | + | <!-- Activity --> |
− | | | + | {{#if: {{{activity|}}} |
− | | [[Category:{{ucfirst:{{ | + | | {{ #switch: {{lc:{{{activity|}}}}} |
+ | | costume | ||
+ | | costume brawl = [[Category:Costume Brawl skills]] | ||
+ | | #default = [[Category:{{ucfirst:{{{activity|}}}}} skills]] | ||
+ | }} | ||
}} | }} | ||
− | {{# | + | <!-- Activation type --> |
− | | [[Category: | + | {{#switch: {{lc:{{{activ-type}}}}} |
+ | | chain = [[Category:Chain skills]] | ||
+ | | channeled = [[Category:Channeled skills]] | ||
+ | | charge = [[Category:Charge skills]] | ||
}} | }} | ||
− | <! | + | <!-- Attunement --> |
{{#if: {{{attunement|}}} | {{#if: {{{attunement|}}} | ||
| {{#arraymap:{{{attunement}}}|,|@@@| | | {{#arraymap:{{{attunement}}}|,|@@@| | ||
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| }}{{#if:{{#explode:{{{attunement}}}|,|1}}|[[Category:Dual Attack skills]]|}} | | }}{{#if:{{#explode:{{{attunement}}}|,|1}}|[[Category:Dual Attack skills]]|}} | ||
}} | }} | ||
− | <!-- | + | <!-- Ground targeting --> |
− | {{#if: {{{ | + | {{#if: {{{ground-target|}}} |
− | | {{ #switch: {{lc:{{{ | + | | [[Category:Ground-targeted skills]] |
− | + | }} | |
− | + | <!-- Race --> | |
− | + | {{#if: {{{race|}}} | |
− | + | | [[Category:{{ucfirst:{{{race|}}}}} skills]] | |
+ | }} | ||
+ | <!-- Slot --> | ||
+ | {{#switch: {{lc:{{{slot|}}}}} | ||
+ | | healing = [[Category:Healing skills]] | ||
+ | | elite = [[Category:Elite skills]] | ||
+ | | utility = [[Category:Utility skills]] | ||
+ | | bundle = [[Category:Bundle skills]] | ||
+ | | downed = [[Category:Downed skills]] | ||
+ | | drowning = [[Category:Drowning skills]] | ||
+ | | downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]] | ||
+ | | monster = [[Category:Monster skills]] | ||
+ | | pet = [[Category:Pet skills]] | ||
+ | | mechanic = [[Category:Profession mechanics]] | ||
+ | | special | ||
+ | | special action = [[Category:Special action skills]] | ||
+ | | toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }} | ||
+ | | tonic = [[Category:Tonic skills]] | ||
+ | | engineering kit = [[Category:{{{kit|}}} skills]] | ||
}} | }} | ||
− | <!-- | + | <!-- Specialization --> |
− | {{#if: {{{ | + | {{#if: {{{specialization|}}} |
− | + | | [[Category:{{ucfirst:{{{specialization|}}}}} skills]] | |
− | + | | [[Category:{{ucfirst:{{#var:profession}}}} skills]] | |
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{ | + | <!-- Split Skills --> |
− | | | + | {{#if: {{{split|}}} |
− | + | | [[Category:Split skills]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{ | + | <!-- Transform slot --> |
− | + | {{#if: {{{parent|}}} | | |
− | + | {{#ifeq: {{lc:{{{slot|}}}}} | transform | [[Category:{{ucfirst:{{{parent|}}}}} skills]] }} | |
− | |||
}} | }} | ||
− | + | <!-- Type --> | |
− | <! | ||
{{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}} | {{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}} | ||
| ambush = [[Category:Ambush skills]] | | ambush = [[Category:Ambush skills]] | ||
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| well = [[Category:Well skills]] | | well = [[Category:Well skills]] | ||
}}|}} | }}|}} | ||
− | <!-- | + | <!-- Weapon --> |
− | {{# | + | {{#if: {{{mainhand|}}} |
− | + | | {{#switch: {{lc:{{{mainhand}}}}} | |
− | + | | scepter = [[Category:Scepter skills]] | |
− | + | | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]] | |
− | + | }} | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{#if: {{{offhand|}}} | |
− | {{#if: {{{ | + | | {{#switch: {{lc:{{{offhand}}}}} |
− | | [[Category: | + | | none | empty = |
+ | | focus | ||
+ | | shield | ||
+ | | torch | ||
+ | | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]] | ||
+ | | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]] | ||
+ | }} | ||
}} | }} | ||
− | + | {{#if: {{{twohand|}}} | |
− | {{#if: {{{ | + | | {{#switch: {{{slot|}}} |
− | | | + | | weapon = [[Category:{{ucfirst:{{{twohand}}}}} skills]] |
− | + | }} | |
− | |||
− | {{# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{#if: {{{mechanic weapon|}}} | |
− | {{# | + | | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]] |
− | | | ||
− | |||
− | |||
}} | }} | ||
}}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if:{{{uw-replaces|}}}|:[[File:Underwater.png|x20px]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}} | }}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if:{{{uw-replaces|}}}|:[[File:Underwater.png|x20px]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}} | ||
Строка 521: | Строка 549: | ||
| energy = | | energy = | ||
| upkeep = | | upkeep = | ||
+ | | health cost = | ||
| recharge = | | recharge = | ||
| profession = | | profession = | ||
Строка 529: | Строка 558: | ||
| twohand = | | twohand = | ||
| bundle = | | bundle = | ||
+ | | tonic = | ||
| mechanic weapon = | | mechanic weapon = | ||
| tool belt = | | tool belt = | ||
Строка 554: | Строка 584: | ||
| energy-pvp = | | energy-pvp = | ||
| upkeep-pvp = | | upkeep-pvp = | ||
+ | | health cost-pvp = | ||
| recharge-pvp = | | recharge-pvp = | ||
Строка 559: | Строка 590: | ||
| energy-wvw = | | energy-wvw = | ||
| upkeep-wvw = | | upkeep-wvw = | ||
+ | | health cost-wvw = | ||
| recharge-wvw = | | recharge-wvw = | ||
}}</pre> | }}</pre> | ||
Строка 585: | Строка 617: | ||
;upkeep | ;upkeep | ||
: Energy upkeep cost. | : Energy upkeep cost. | ||
+ | ;health cost | ||
+ | : Health cost. | ||
;recharge | ;recharge | ||
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | : Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]]. | ||
Строка 618: | Строка 652: | ||
: Weapon held in both hands. | : Weapon held in both hands. | ||
;bundle | ;bundle | ||
− | : Bundles. | + | : Bundles that grant the skill. |
+ | ;tonic | ||
+ | : Tonics that grant the skill. | ||
;mechanic weapon | ;mechanic weapon | ||
: Weapon related to a certain profession mechanic. | : Weapon related to a certain profession mechanic. |
Версия 08:49, 11 декабря 2019
Description
{{Skill infobox | name = | icon = | description = | description type = | split = | facts = | activation = | initiative = | energy = | upkeep = | health cost = | recharge = | profession = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | tool belt = | attunement = | activity = | kit = | pet = | pet-family = | monster = | parent = | uw-replaced-by = | uw-replaces = | type = | activ-type = | chain1 = | chain2 = | chain3 = | weapon-slot = | mechanic-slot = | hero points = | ground-target = | id = | initiative-pvp = | energy-pvp = | upkeep-pvp = | health cost-pvp = | recharge-pvp = | initiative-wvw = | energy-wvw = | upkeep-wvw = | health cost-wvw = | recharge-wvw = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set initiative, energy, upkeep and recharge for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mechanic: Profession specific ability.
- monster: Monster skill.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- ...otherwise direct input.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill.
- mechanic weapon
- Weapon related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet-family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require a that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw-replaced-by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw-replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- type
- Skill type, such as signet.
- activ-type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon-slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic-slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- hero points
- Slot skills only. Used to indicate how many hero points required to unlock the skill.
- ground-target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- id
- The skill's internal ID. Generates a game link in the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
Examples
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon-slot = 5 | ground-target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание