Шаблон:Skill infobox — различия между версиями
Материал из Guild Wars 2 wiki
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}} | }} | ||
| #default = 100 <!-- default value --> | | #default = 100 <!-- default value --> | ||
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}} | }} | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | <!-- skill sort order to group sequence skills --> | ||
+ | {{#set: Has skill sort order ={{#if: {{{sort|}}} | ||
+ | | {{ucfirst:{{{sort|}}}}} | ||
+ | | {{#if: {{{chain1|}}} | ||
+ | | {{ucfirst:{{{chain1|}}}}} | ||
+ | | {{PAGENAME}} | ||
+ | }} | ||
+ | }}}} | ||
<!-- Chain and Stealth attacks --> | <!-- Chain and Stealth attacks --> | ||
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| icon = {{{icon|}}} | | icon = {{{icon|}}} | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
+ | | ammunition = {{{ammunition|}}} | ||
+ | | ammunition-wvw = {{{ammunition-wvw|}}} | ||
+ | | ammunition-pvp = {{{ammunition-pvp|}}} | ||
| initiative = {{{initiative|}}} | | initiative = {{{initiative|}}} | ||
| initiative-wvw = {{{initiative-wvw|}}} | | initiative-wvw = {{{initiative-wvw|}}} | ||
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<div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div> | <div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div> | ||
<p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p> | <p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p> | ||
− | <div class="statistics"> | + | <div class="statistics">{{#if: {{{ground-target|}}} |
− | {{#if: {{{ground-target|}}} | ||
| [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] {{#set:Is ground targeted=Y}} | | [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] {{#set:Is ground targeted=Y}} | ||
}}{{#if: {{{uw-replaced-by|}}} | }}{{#if: {{{uw-replaced-by|}}} | ||
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| {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge-pve|}}}|wvw={{{recharge-wvw|}}}|pvp={{{recharge-pvp|}}}}} | | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge-pve|}}}|wvw={{{recharge-wvw|}}}|pvp={{{recharge-pvp|}}}}} | ||
| {{recharge|{{{recharge}}}}} | | {{recharge|{{{recharge}}}}} | ||
+ | }} | ||
+ | }}{{#if: {{{ammunition|}}}{{{ammunition-pve|}}} | ||
+ | | {{#set:Has ammunition number={{{ammunition-pve|{{{ammunition}}}}}}}} | ||
+ | {{#if: {{{ammunition-wvw|}}}{{{ammunition-pvp|}}} | ||
+ | | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition-pve|}}}|wvw={{{ammunition-wvw|}}}|pvp={{{ammunition-pvp|}}}}} | ||
+ | | {{ammunition|{{{ammunition}}}}} | ||
}} | }} | ||
− | }} | + | }}</div> |
− | </div> | ||
<div class="wrapper">{{#switch: {{#var:supertype}} | <div class="wrapper">{{#switch: {{#var:supertype}} | ||
| Profession | | Profession | ||
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}} | }} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }} | + | -->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}<!-- |
+ | -->{{#if: {{{variables|}}} | <!-- legacy support -->{{{variables}}} | ||
+ | :<small>''Поддержка устаревших версий: пожалуйста, используйте параметр '''facts''' вместо '''variables'''.''</small> | ||
+ | }} | ||
}}<!-- | }}<!-- | ||
-->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}</includeonly><noinclude> | -->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}</includeonly><noinclude> | ||
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| split = | | split = | ||
| activation = | | activation = | ||
+ | | ammunition = | ||
| energy = | | energy = | ||
| health cost = | | health cost = | ||
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| activation-pvp = | | activation-pvp = | ||
+ | | ammunition-pvp = | ||
| energy-pvp = | | energy-pvp = | ||
| health cost-pvp = | | health cost-pvp = | ||
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| activation-wvw = | | activation-wvw = | ||
+ | | ammunition-wvw = | ||
| energy-wvw = | | energy-wvw = | ||
| health cost-wvw = | | health cost-wvw = | ||
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;split | ;split | ||
: Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | : Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects. | ||
− | : To set ''activation'', ''energy'', ''health cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. | + | : To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''initiative'', ''recharge'' and ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version. |
;facts | ;facts | ||
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | : The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template. | ||
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;activation | ;activation | ||
: Activation time. Enter as a decimal, e.g. 1.25. | : Activation time. Enter as a decimal, e.g. 1.25. | ||
+ | ;ammunition | ||
+ | : Ammunition (maximum count) number. | ||
;initiative | ;initiative | ||
: Initiative cost. | : Initiative cost. |
Версия 02:16, 18 мая 2021
Description
{{Skill infobox | name = | icon = | description = | description type = | facts = | profession = | race = | slot = | mainhand = | offhand = | twohand = | bundle = | tonic = | mechanic weapon = | tool belt = | attunement = | activity = | kit = | pet = | pet-family = | monster = | parent = | uw-replaced-by = | uw-replaces = | type = | activ-type = | movement type = | chain1 = | chain2 = | chain3 = | weapon-slot = | mechanic-slot = | training track = | training order = | hero points = | ground-target = | id = | split = | activation = | ammunition = | energy = | health cost = | initiative = | upkeep = | recharge = | activation-pvp = | ammunition-pvp = | energy-pvp = | health cost-pvp = | initiative-pvp = | recharge-pvp = | upkeep-pvp = | activation-wvw = | ammunition-wvw = | energy-wvw = | health cost-wvw = | initiative-wvw = | recharge-wvw = | upkeep-wvw = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows instead.
- description
- Skill description.
- description type
- Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
- split
- Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
- To set activation, ammunition, energy, health cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- missing facts
- Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- ammunition
- Ammunition (maximum count) number.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- health cost
- Health cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- supertype
- Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
- "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
- "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
- "Profession, Racial": If profession and race is set.
- "Monster": If monster is set.
- "Common": On default or if profession is set to "Common".
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- bundle: Bundle weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- transform: Transform skill.
- pet: Pet skill.
- mechanic: Profession specific ability.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands.
- requires offhand
- Off-hand weapon that is required for this skill. Can be set to "none".
- bundle
- Bundles that grant the skill.
- tonic
- Tonics that grant the skill.
- mechanic weapon
- Weapon related to a certain profession mechanic.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet-family
- Pet family name (e.g. Feline), for skills common to that family.
- archetype
- Pet archetype, for skills that require that archetype.
- monster
- The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
- parent
- Parent skill — the skill which gives access to this skill.
- uw-replaced-by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw-replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- If the skill is only usable underwater and does not have a land replacment, input none.
- type
- Skill type, such as signet.
- sort type
- Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
- sort
- For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
- activ-type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- movement type
- Movement type:
- leap: Leap skill.
- retreat: Retreat skill.
- shadowstep: Shadowstep skill.
- teleport: Teleport skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon-slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- mechanic-slot
- Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
- training track
- Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
- training order
- Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
- hero points
- Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
- ground-target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display to the rightmost of upper properties.
- id
- The skill's internal ID. Generates a game link in the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
Examples
{{Skill infobox | icon = Skill.png | description = This is an example. | activation = 1.5 | recharge = 45 | facts = {{skill fact|bleeding|5}} | profession = elementalist | specialization = tempest | slot = Weapon | twohand = staff | attunement = fire | weapon-slot = 5 | ground-target = circle | id = 12345 }}
Skill infobox
- Профессия
- Элементалист (список умений)
- Специализация
- Буря
- Оружие
- Посох
- Настройка
- Огонь
- Игр. ссылка
- API
- 12345
“This is an example.
- Кровотечение (5 сек): 110 урона.
— Внутриигровое описание