Шаблон:Skill infobox — различия между версиями

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Строка 73: Строка 73:
 
       | scourge      = 2 <!-- PoF -->
 
       | scourge      = 2 <!-- PoF -->
 
       | willbender
 
       | willbender
 +
      | vindicator
 +
      | bladesworn
 +
      | mechanist
 +
      | untamed
 +
      | specter
 +
      | catalyst
 
       | virtuoso
 
       | virtuoso
 
       | harbinger    = 3 <!-- EoD -->
 
       | harbinger    = 3 <!-- EoD -->
Строка 80: Строка 86:
 
       | weapon
 
       | weapon
 
       | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
 
       | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
           | axe     = 1
+
           | axe                       = 1
           | dagger = 2
+
           | dagger                   = 2
           | mace   = 3
+
           | mace                     = 3
           | pistol = 4
+
           | pistol                   = 4
           | scepter = 5
+
           | scepter                   = 5
           | sword   = 6
+
           | sword                     = 6
           | focus   = 7
+
           | focus                     = 7
           | warhorn = 8
+
           | warhorn                   = 8
           | torch   = 9
+
           | torch                     = 9
           | shield = 10
+
           | shield                   = 10
           | greatsword = 11
+
           | greatsword               = 11
           | hammer = 12
+
           | hammer                   = 12
           | longbow = 13
+
           | longbow                   = 13
           | rifle   = 14
+
           | rifle                     = 14
           | short bow = 15
+
           | short bow                 = 15
           | staff   = 16
+
           | staff                     = 16
           | spear   = 17
+
           | spear                     = 17
           | harpoon gun = 18
+
           | harpoon gun               = 18
           | trident = 19
+
           | trident                   = 19
           | #default = 100 <!-- non-weapon related profession mechanic skills -->
+
           | #default                 = 100 <!-- non-weapon related profession mechanic skills -->
 
         }}
 
         }}
 
       | engineering kit
 
       | engineering kit
 
       | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
 
       | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
           | tome of justice = 20
+
           | tome of justice           = 20
           | tome of courage = 21
+
           | tome of courage           = 21
           | tome of resolve = 22
+
           | tome of resolve           = 22
           | med kit         = 23
+
          | unsheathe gunsaber        = 23
           | bomb kit         = 24
+
          | dragon trigger            = 24
           | elixir gun       = 25
+
           | med kit                   = 25
           | flamethrower     = 26
+
           | bomb kit                 = 26
           | grenade kit     = 27
+
           | elixir gun               = 27
           | tool kit         = 28
+
           | flamethrower             = 28
           | elite mortar kit = 29
+
           | grenade kit               = 29
           | conjured flame   = 30
+
           | tool kit                 = 30
           | frost bow       = 31
+
           | elite mortar kit         = 31
           | lightning hammer = 32
+
           | conjured flame           = 32
           | magnetic shield (bundle) = 33
+
           | frost bow                 = 33
           | fiery greatsword = 34
+
           | lightning hammer         = 34
           | #default         = 100 <!-- historical, etc... -->
+
           | magnetic shield (bundle) = 35
 +
           | fiery greatsword         = 36
 +
           | #default                 = 100 <!-- historical, etc... -->
 
         }}
 
         }}
 
       | transform = {{#switch: {{lc:{{{parent|}}}}}
 
       | transform = {{#switch: {{lc:{{{parent|}}}}}
           | rampage         = 40
+
           | rampage                   = 40
           | engage photon forge = 41
+
           | engage photon forge       = 41
           | celestial avatar = 42
+
           | celestial avatar         = 42
           | tornado         = 43
+
          | enter shadow shroud      = 43
           | whirlpool       = 44
+
           | tornado                   = 44
           | death shroud     = 45
+
           | whirlpool                 = 45
           | lich form       = 46
+
           | death shroud             = 46
           | reaper's shroud = 47
+
           | lich form                 = 47
           | #default         = 100 <!-- historical, etc... -->
+
           | reaper's shroud           = 48
 +
          | harbinger shroud          = 49
 +
           | #default                 = 100 <!-- historical, etc... -->
 
         }}
 
         }}
 
       | #default = 100 <!-- default value -->
 
       | #default = 100 <!-- default value -->
Строка 172: Строка 182:
 
     | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}}
 
     | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}}
 
       | pet
 
       | pet
       | mechanic = {{#if:{{{mechanic-slot|}}}|{{#expr:{{{mechanic-slot}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
+
       | mechanic = {{#if:{{{mechanic slot|{{{mechanic-slot|}}}}}}|{{#expr:{{{mechanic slot|{{{mechanic-slot}}}}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
       | #default = {{#if:{{{weapon-slot|}}}|{{{weapon-slot}}}|0}} <!-- on default use weapon-slot, else set to 0 -->
+
       | #default = {{#if:{{{weapon slot|{{{weapon-slot|}}}}}}|{{{weapon slot|{{{weapon-slot|}}}}}}|0}} <!-- on default use weapon slot, else set to 0 -->
 
       }}}}
 
       }}}}
 
     | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type -->
 
     | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type -->
Строка 225: Строка 235:
 
  | drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
  | drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
  | downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 
  | downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
  | #default = {{#if: {{{uw-replaced-by|}}}
+
  | #default = {{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 
     | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
     | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
     | {{#if: {{{uw-replaces|}}}
+
     | {{#if: {{{uw replaces|{{{uw-replaces|}}}}}}
 
       | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
       | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
       | {{#switch: {{lc:{{{slot|}}}}}
 
       | {{#switch: {{lc:{{{slot|}}}}}
           | weapon  = {{#switch: {{lc:{{{twohand|}}}}}  
+
           | weapon  = {{#switch: {{lc:{{{twohand|}}}}}
 
                         | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
                         | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 
                         | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 
                         | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
Строка 267: Строка 277:
 
{{#switch: {{#var:supertype}}
 
{{#switch: {{#var:supertype}}
 
  | Profession =
 
  | Profession =
   {{#ifeq: {{lc:{{{activ-type|}}}{{{weapon-slot|}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" -->
+
   {{#ifeq: {{lc:{{{activation type|{{{activ-type|}}}}}}{{{weapon slot|{{{weapon-slot|}}}}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" -->
 
     | {{#if: {{#var:chain sequence position}}
 
     | {{#if: {{#var:chain sequence position}}
 
       | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}}
 
       | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}}
 
           | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." -->
 
           | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." -->
 
           | warrior dagger
 
           | warrior dagger
 +
          | warrior unsheathe gunsaber
 
           | engineer hammer
 
           | engineer hammer
 
           | necromancer greatsword
 
           | necromancer greatsword
Строка 282: Строка 293:
 
           | revenant staff
 
           | revenant staff
 
           | revenant sword
 
           | revenant sword
 +
          | revenant greatsword
 
           | warrior rampage
 
           | warrior rampage
 
           | engineer sword
 
           | engineer sword
Строка 307: Строка 319:
 
       | ambush = Ambush
 
       | ambush = Ambush
 
       | arcane = Arcane
 
       | arcane = Arcane
 +
      | armament = Armament
 +
      | augment = Augment
 
       | banner = Banner
 
       | banner = Banner
 
       | beast = Beast
 
       | beast = Beast
Строка 343: Строка 357:
 
       | legendary dwarf = Legendary Dwarf
 
       | legendary dwarf = Legendary Dwarf
 
       | legendary renegade = Legendary Renegade
 
       | legendary renegade = Legendary Renegade
 +
      | legendary alliance = Legendary Alliance
 
       | manipulation = Manipulation
 
       | manipulation = Manipulation
       | mantra = {{#ifeq: {{#show: {{PAGENAME}} | ?Has chain sequence position | default = -1 }} | 2 | <!--display nothing--> | Mantra }}
+
       | mantra = Mantra
 
       | mark = Mark
 
       | mark = Mark
 +
      | mech command = Mech Command
 
       | meditation = Meditation
 
       | meditation = Meditation
 
       | minion = Minion
 
       | minion = Minion
Строка 393: Строка 409:
 
     | name = {{{name|}}}
 
     | name = {{{name|}}}
 
     | ammunition = {{{ammunition|}}}
 
     | ammunition = {{{ammunition|}}}
     | ammunition-wvw = {{{ammunition-wvw|}}}
+
     | ammunition wvw = {{{ammunition wvw|{{{ammunition-wvw|}}}}}}
     | ammunition-pvp = {{{ammunition-pvp|}}}
+
     | ammunition pvp = {{{ammunition pvp|{{{ammunition-pvp|}}}}}}
 
     | initiative = {{{initiative|}}}
 
     | initiative = {{{initiative|}}}
     | initiative-wvw = {{{initiative-wvw|}}}
+
     | initiative wvw = {{{initiative wvw|{{{initiative-wvw|}}}}}}
     | initiative-pvp = {{{initiative-pvp|}}}
+
     | initiative pvp = {{{initiative pvp|{{{initiative-pvp|}}}}}}
 
     | activation = {{#replace:{{{activation|}}}|.|,}}
 
     | activation = {{#replace:{{{activation|}}}|.|,}}
 
     | energy = {{{energy|}}}
 
     | energy = {{{energy|}}}
     | energy-wvw = {{{energy-wvw|}}}
+
     | energy wvw = {{{energy wvw|{{{energy-wvw|}}}}}}
     | energy-pvp = {{{energy-pvp|}}}
+
     | energy pvp = {{{energy pvp|{{{energy-pvp|}}}}}}
 
     | upkeep = {{{upkeep|}}}
 
     | upkeep = {{{upkeep|}}}
     | upkeep-wvw = {{{upkeep-wvw|}}}
+
     | upkeep wvw = {{{upkeep wvw|{{{upkeep-wvw|}}}}}}
     | upkeep-pvp = {{{upkeep-pvp|}}}
+
     | upkeep pvp = {{{upkeep pvp|{{{upkeep-pvp|}}}}}}
 
     | health cost = {{{health cost|}}}
 
     | health cost = {{{health cost|}}}
     | health cost-wvw = {{{health cost-wvw|}}}
+
     | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}}
     | health cost-pvp = {{{health cost-pvp|}}}
+
     | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}}
 
     | recharge = {{#replace:{{{recharge|}}}|.|,}}
 
     | recharge = {{#replace:{{{recharge|}}}|.|,}}
     | recharge-wvw = {{#replace:{{{recharge-wvw|}}}|.|,}}
+
     | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}}
     | recharge-pvp = {{#replace:{{{recharge-pvp|}}}|.|,}}
+
     | recharge pvp = {{#replace:{{{recharge pvp|{{{recharge-pvp|}}}}}}|.|,}}
     | ground-target = {{{ground-target|}}}
+
     | ground target = {{{ground target|{{{ground-target|}}}}}}
 
     | specialization = {{{specialization|}}}
 
     | specialization = {{{specialization|}}}
 
     | race = {{{race|}}}
 
     | race = {{{race|}}}
 
     | pet = {{{pet|}}}
 
     | pet = {{{pet|}}}
     | pet-family = {{{pet-family|}}}
+
     | pet family = {{{pet family|{{{pet-family|}}}}}}
 
     | parent = {{{parent|}}}
 
     | parent = {{{parent|}}}
 
     | slot = {{{slot|}}}
 
     | slot = {{{slot|}}}
Строка 424: Строка 440:
 
     | twohand = {{{twohand|}}}
 
     | twohand = {{{twohand|}}}
 
     | mechanic weapon = {{{mechanic weapon|}}}
 
     | mechanic weapon = {{{mechanic weapon|}}}
 +
    | mechanic trait = {{{mechanic trait|}}}
 
     | bundle = {{{bundle|}}}
 
     | bundle = {{{bundle|}}}
 
     | kit = {{{kit|}}}
 
     | kit = {{{kit|}}}
Строка 429: Строка 446:
 
     | sort type = {{{sort type|}}}
 
     | sort type = {{{sort type|}}}
 
     | sort = {{{sort|}}}
 
     | sort = {{{sort|}}}
     | activ-type = {{{activ-type|}}}
+
     | activation type = {{{activation type|{{{activ-type|}}}}}}
 
     | movement type = {{{movement type|}}}
 
     | movement type = {{{movement type|}}}
     | weapon-slot = {{{weapon-slot|}}}
+
     | weapon slot = {{{weapon slot|{{{weapon-slot|}}}}}}
     | mechanic-slot = {{{mechanic-slot|}}}
+
     | mechanic slot = {{{mechanic slot|{{{mechanic-slot|}}}}}}
 
     | attunement = {{{attunement|}}}
 
     | attunement = {{{attunement|}}}
 
     | archetype = {{{archetype|}}}
 
     | archetype = {{{archetype|}}}
Строка 439: Строка 456:
 
     | chain3 = {{{chain3|}}}
 
     | chain3 = {{{chain3|}}}
 
     | chain4 = {{{chain4|}}}
 
     | chain4 = {{{chain4|}}}
     | uw-replaced-by = {{{uw-replaced-by|}}}
+
     | uw replaced by = {{{uw replaced by|{{{uw-replaced-by|}}}}}}
     | uw-replaces = {{{uw-replaces|}}}
+
     | uw replaces = {{{uw replaces|{{{uw-replaces|}}}}}}
 
     | id = {{{id|}}}
 
     | id = {{{id|}}}
 
     | other ids  = {{{other ids|}}}
 
     | other ids  = {{{other ids|}}}
Строка 447: Строка 464:
 
     | variables = {{{facts|{{{variables|}}}}}}
 
     | variables = {{{facts|{{{variables|}}}}}}
 
     | status = {{{status|}}}
 
     | status = {{{status|}}}
     | profession sort order ={{#var:profession sort order}}
+
     | profession sort order = {{#var:profession sort order}}
     | specialization sort order ={{#var:specialization sort order}}
+
     | specialization sort order = {{#var:specialization sort order}}
     | skill context sort order ={{#var:skill context sort order}}
+
     | skill context sort order = {{#var:skill context sort order}}
     | weapon type sort order ={{#var:weapon type sort order}}
+
     | weapon type sort order = {{#var:weapon type sort order}}
     | attunement sort order ={{#var:attunement sort order}}
+
     | attunement sort order = {{#var:attunement sort order}}
     | skill slot sort order ={{#var:skill slot sort order}}
+
     | skill slot sort order = {{#var:skill slot sort order}}
     | skill type sort order ={{#var:skill type sort order}}
+
     | skill type sort order = {{#var:skill type sort order}}
     | skill sort order ={{#var:skill sort order}}
+
     | skill sort order = {{#var:skill sort order}}
 
   }}
 
   }}
   {{#set:Is for game mode =PvE}}
+
   {{#set:Is for game mode = PvE}}
   {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode =WvW}} }}
+
   {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode=WvW}} }}
   {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode =PvP}} }}
+
   {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode=PvP}} }}
  | {{#switch: {{#var:supertype}} | Profession | Profession,Racial = {{#set:Is for game mode =Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". -->
+
  | {{#switch: {{#var:supertype}} | Profession | Racial | Profession,Racial | Common = {{#set:Is for game mode=Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". -->
 
}}
 
}}
  
Строка 466: Строка 483:
 
<div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div>
 
<div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div>
 
<p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p>
 
<p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p>
<div class="statistics">{{#if: {{{ground-target|}}}
+
<div class="statistics">{{#if: {{{ground target|{{{ground-target|}}}}}}
 
  | [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}}
 
  | [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}}
}}{{#if: {{{uw-replaced-by|}}}
+
}}{{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 
   | <span>[[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]</span> &nbsp;
 
   | <span>[[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]</span> &nbsp;
 
}}{{#ifeq: {{{activation|0}}} | 0
 
}}{{#ifeq: {{{activation|0}}} | 0
 
  | <!-- display nothing -->
 
  | <!-- display nothing -->
  | {{#if: {{{activation|}}}{{{activation-pve|}}}
+
  | {{#if: {{{activation|}}}{{{activation pve|{{{activation-pve|}}}}}}
       | {{#set:Has activation time={{#replace:{{{activation-pve|{{{activation}}}}}}|.|,}}}}
+
       | {{#set:Has activation time={{{activation pve|{{{activation-pve|{{{activation}}}}}}}}}}}
         {{#if: {{{activation-wvw|}}}{{{activation-pvp|}}}
+
         {{#if: {{{activation wvw|{{{activation-wvw|}}}}}}{{{activation pvp|{{{activation-pvp|}}}}}}
         | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation-pve|}}}|wvw={{{activation-wvw|}}}|pvp={{{activation-pvp|}}}}}
+
         | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation pve|{{{activation-pve|}}}}}}|wvw={{{activation wvw|{{{activation-wvw|}}}}}}|pvp={{{activation pvp|{{{activation-pvp|}}}}}}}}
 
         | {{activation|{{{activation}}}}}
 
         | {{activation|{{{activation}}}}}
 
         }} &nbsp;
 
         }} &nbsp;
 
   }}
 
   }}
}}{{#if: {{{energy|}}}{{{energy-pve|}}}
+
}}{{#if: {{{energy|}}}{{{energy pve|{{{energy-pve|}}}}}}
   | {{#set:Has energy cost={{{energy-pve|{{{energy}}}}}}}}
+
   | {{#set:Has energy cost={{{energy-pve|{{{energy-pve|{{{energy}}}}}}}}}}}
     {{#if: {{{energy-wvw|}}}{{{energy-pvp|}}}
+
     {{#if: {{{energy wvw|{{{energy-wvw|}}}}}}{{{energy pvp|{{{energy-pvp|}}}}}}
       | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy-pve|}}}|wvw={{{energy-wvw|}}}|pvp={{{energy-pvp|}}}}}
+
       | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy pve|{{{energy-pve|}}}}}}|wvw={{{energy wvw|{{{energy-wvw|}}}}}}|pvp={{{energy pvp|{{{energy-pvp|}}}}}}}}
 
       | {{energy|{{{energy}}}}}
 
       | {{energy|{{{energy}}}}}
 
     }} &nbsp;
 
     }} &nbsp;
}}{{#if: {{{upkeep|}}}{{{upkeep-pve|}}}
+
}}{{#if: {{{upkeep|}}}{{{upkeep pve|{{{upkeep-pve|}}}}}}
   | {{#set:Has upkeep cost={{{upkeep-pve|{{{upkeep}}}}}}}}
+
   | {{#set:Has upkeep cost={{{upkeep pve|{{{upkeep-pve|{{{upkeep}}}}}}}}}}}
     {{#if: {{{upkeep-wvw|}}}{{{upkeep-pvp|}}}
+
     {{#if: {{{upkeep wvw|{{{upkeep-wvw|}}}}}}{{{upkeep pvp|{{{upkeep-pvp|}}}}}}
       | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep-pve|}}}|wvw={{{upkeep-wvw|}}}|pvp={{{upkeep-pvp|}}}}}
+
       | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep pve|{{{upkeep-pve|}}}}}}|wvw={{{upkeep wvw|{{{upkeep-wvw|}}}}}}|pvp={{{upkeep pvp|{{{upkeep-pvp|}}}}}}}}
 
       | {{upkeep|{{{upkeep}}}}}
 
       | {{upkeep|{{{upkeep}}}}}
 
     }} &nbsp;
 
     }} &nbsp;
}}{{#if: {{{initiative|}}}{{{initiative-pve|}}}
+
}}{{#if: {{{initiative|}}}{{{initiative pve|{{{initiative-pve|}}}}}}
   | {{#set:Has initiative cost ={{{initiative-pve|{{{initiative}}}}}}}}<!--
+
   | {{#set:Has initiative cost ={{{initiative pve|{{{initiative-pve|{{{initiative}}}}}}}}}}}<!--
   -->{{#if: {{{initiative-wvw|}}}{{{initiative-pvp|}}}
+
   -->{{#if: {{{initiative wvw|{{{initiative-wvw|}}}}}}{{{initiative pvp|{{{initiative-pvp|}}}}}}
       | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative-pve|}}}|wvw={{{initiative-wvw|}}}|pvp={{{initiative-pvp|}}}}}
+
       | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative pve|{{{initiative-pve|}}}}}}|wvw={{{initiative wvw|{{{initiative-wvw|}}}}}}|pvp={{{initiative pvp|{{{initiative-pvp|}}}}}}}}
 
       | {{initiative|{{{initiative}}}}}
 
       | {{initiative|{{{initiative}}}}}
 
     }} &nbsp;
 
     }} &nbsp;
}}{{#if: {{{health cost|}}}{{{health cost-pve|}}}
+
}}{{#if: {{{health cost|}}}{{{health cost pve|{{{health cost-pve|}}}}}}
   | {{#set:Has health cost={{{health cost-pve|{{{health cost}}}}}}}}
+
   | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}}
     {{#if: {{{health cost-wvw|}}}{{{health cost-pvp|}}}
+
     {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}}
       | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost-pve|}}}|wvw={{{health cost-wvw|}}}|pvp={{{health cost-pvp|}}}}}
+
       | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}}
 
       | {{health cost|{{{health cost}}}}}
 
       | {{health cost|{{{health cost}}}}}
 
     }} &nbsp;
 
     }} &nbsp;
}}{{#if: {{{ammunition|}}}{{{ammunition-pve|}}}
+
}}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}}
   | {{#set:Has ammunition number={{{ammunition-pve|{{{ammunition}}}}}}}}
+
   | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}}
     {{#if: {{{ammunition-wvw|}}}{{{ammunition-pvp|}}}
+
     {{#if: {{{ammunition wvw|{{{ammunition-wvw|}}}}}}{{{ammunition pvp|{{{ammunition-pvp|}}}}}}
       | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition-pve|}}}|wvw={{{ammunition-wvw|}}}|pvp={{{ammunition-pvp|}}}}}
+
       | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition pve|{{{ammunition-pve|}}}}}}|wvw={{{ammunition wvw|{{{ammunition-wvw|}}}}}}|pvp={{{ammunition pvp|{{{ammunition-pvp|}}}}}}}}
 
       | {{ammunition|{{{ammunition}}}}}
 
       | {{ammunition|{{{ammunition}}}}}
 
     }} &nbsp;
 
     }} &nbsp;
}}{{#if: {{{recharge|}}}{{{recharge-pve|}}}
+
}}{{#if: {{{recharge|}}}{{{recharge pve|{{{recharge-pve|}}}}}}
   | {{#set:Has recharge time={{#replace:{{{recharge-pve|{{{recharge}}}}}}|.|,}}}}
+
   | {{#set:Has recharge time={{{recharge pve|{{{recharge-pve|{{{recharge}}}}}}}}}}}
     {{#if: {{{recharge-wvw|}}}{{{recharge-pvp|}}}
+
     {{#if: {{{recharge wvw|{{{recharge-wvw|}}}}}}{{{recharge pvp|{{{recharge-pvp|}}}}}}
       | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge-pve|}}}|wvw={{{recharge-wvw|}}}|pvp={{{recharge-pvp|}}}}}
+
       | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge pve|{{{recharge-pve|}}}}}}|wvw={{{recharge wvw|{{{recharge-wvw|}}}}}}|pvp={{{recharge pvp|{{{recharge-pvp|}}}}}}}}
 
       | {{recharge|{{{recharge}}}}}
 
       | {{recharge|{{{recharge}}}}}
 
     }}
 
     }}
Строка 538: Строка 555:
 
; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]]
 
; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]]
 
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}}
 
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}}
}}{{#if: {{{pet-family|}}} |
+
}}{{#if: {{{pet family|{{{pet-family|}}}}}} |
 
; Сем.&nbsp;[[pet|питомца]]
 
; Сем.&nbsp;[[pet|питомца]]
: [[Is for pet family::{{ucfirst:{{{pet-family|}}}}}|{{rus lang|pet family|{{{pet-family}}}}}]]
+
: [[Is for pet family::{{ucfirst:{{{pet family|{{{pet-family|}}}}}}}}|{{rus lang|pet family|{{{pet family}}}}}]]
 
}}{{#if: {{{monster|}}} |
 
}}{{#if: {{{monster|}}} |
 
; [[Bestiary|Монстр]]
 
; [[Bestiary|Монстр]]
Строка 598: Строка 615:
 
| downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}}
 
| downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}}
 
| transform          = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}}
 
| transform          = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}}
| pet                = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список&nbsp;умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic-slot|}}}}}
+
| pet                = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список&nbsp;умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}}
| mechanic            = ; [[Skill bar|Слот]]: [[Profession mechanic|Механика профессии]]{{#set:Has skill context=Profession mechanic}}{{#if: {{{mechanic weapon|}}}|; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]]}}{{#set:Has profession mechanic slot number={{{mechanic-slot|}}}}}
+
| mechanic            = ; [[Skill bar|Слот]]: [[Profession mechanic|Механика профессии]]{{#set:Has skill context=Profession mechanic}}{{#set:Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}}
 +
{{#if: {{{mechanic trait|}}}|
 +
; [[Trait|Черта]]: {{trait icon|{{{mechanic trait}}}|size=20}}{{#set:Has trait parent={{{mechanic trait|}}}}}
 +
}}{{#if: {{{mechanic weapon|}}}|
 +
; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]]
 +
}}
 
| special
 
| special
 
| special action      = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
 
| special action      = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
| toy                = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| [[@@@]] }} }}
+
| toy                = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}}
 
| tonic              = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}}
 
| tonic              = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}}
 
| trait              = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}}
 
| trait              = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}}
Строка 611: Строка 633:
 
: {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
 
: {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
 
   | costume
 
   | costume
   | costume brawl = [[Costume Brawl|Костюмированные Бои]]
+
   | costume brawl = [[Costume Brawl|Костюмированные Бои]]{{#set:Has skill context=Activity|Is for activity=Costume Brawl}}
 
   | #default      = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}}
 
   | #default      = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}}
 
}}|<br>}}
 
}}|<br>}}
}}{{#if: {{{weapon-slot|}}}
+
}}{{#if: {{{weapon slot|{{{weapon-slot|}}}}}}
  | {{#set:Has skill slot number ={{{weapon-slot}}}}}
+
  | {{#set:Has skill slot number ={{{weapon slot|{{{weapon-slot}}}}}}}}
   {{#ifexpr: {{{weapon-slot}}} > 0 and {{{weapon-slot}}} < 6
+
   {{#ifexpr: {{{weapon slot|{{{weapon-slot}}}}}} > 0 and {{{weapon slot|{{{weapon-slot}}}}}} < 6
 
  |;
 
  |;
 
: {{Skill infobox/weapon slot
 
: {{Skill infobox/weapon slot
Строка 630: Строка 652:
 
   | requires offhand ={{{requires offhand|}}}
 
   | requires offhand ={{{requires offhand|}}}
 
   | attunement ={{{attunement|}}}
 
   | attunement ={{{attunement|}}}
   | weapon-slot ={{{weapon-slot|}}}
+
   | weapon slot ={{{weapon slot|{{{weapon-slot|}}}}}}
 
   | underwater ={{#var:underwater useability}}
 
   | underwater ={{#var:underwater useability}}
 
   | status ={{{status|}}}
 
   | status ={{{status|}}}
Строка 654: Строка 676:
 
   | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]]
 
   | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]]
 
   | #default    = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}}
 
   | #default    = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}}
}}{{#if: {{{activ-type|}}} |
+
}}{{#if: {{{activation type|{{{activ-type|}}}}}} |
 
; [[Skill#Тип активации|Тип актив.]]
 
; [[Skill#Тип активации|Тип актив.]]
: {{#switch: {{lc:{{{activ-type|}}}}}
+
: {{#switch: {{lc:{{{activation type|{{{activ-type|}}}}}}}}
 
   | chain    = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}}
 
   | chain    = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}}
 
   | channeled
 
   | channeled
Строка 705: Строка 727:
 
  | <!-- Do not categorize --> |
 
  | <!-- Do not categorize --> |
 
{{#if: {{{name}}} || [[Category:Unnamed skills]] }}
 
{{#if: {{{name}}} || [[Category:Unnamed skills]] }}
 +
{{#if: {{{id|}}} || [[Category:Skills missing id]] }}
 
{{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }}
 
{{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }}
 
<!-- Activity -->
 
<!-- Activity -->
Строка 715: Строка 738:
 
}}
 
}}
 
<!-- Activation type -->
 
<!-- Activation type -->
{{#switch: {{lc:{{{activ-type}}}}}
+
{{#switch: {{lc:{{{activation type|{{{activ-type}}}}}}}}
 
  | chain    = [[Category:Chain skills]]
 
  | chain    = [[Category:Chain skills]]
 
  | channeled = [[Category:Channeled skills]]
 
  | channeled = [[Category:Channeled skills]]
Строка 739: Строка 762:
 
}}
 
}}
 
<!-- Ground targeting -->
 
<!-- Ground targeting -->
{{#if: {{{ground-target|}}}
+
{{#if: {{{ground target|{{{ground-target|}}}}}}
 
  | [[Category:Ground-targeted skills]]
 
  | [[Category:Ground-targeted skills]]
 
}}
 
}}
Строка 783: Строка 806:
 
  | ambush            = [[Category:Ambush skills]]
 
  | ambush            = [[Category:Ambush skills]]
 
  | arcane            = [[Category:Arcane skills]]
 
  | arcane            = [[Category:Arcane skills]]
 +
| armament          = [[Category:Armament skills]]
 +
| augment            = [[Category:Augment skills]]
 
  | banner            = [[Category:Banner skills]]
 
  | banner            = [[Category:Banner skills]]
 
  | beast              = [[Category:Beast skills]]
 
  | beast              = [[Category:Beast skills]]
Строка 807: Строка 832:
 
  | glyph              = [[Category:Glyph skills]]
 
  | glyph              = [[Category:Glyph skills]]
 
  | intervention      = [[Category:Intervention skills]]
 
  | intervention      = [[Category:Intervention skills]]
 +
| kurzick            = [[Category:Kurzick skills]]
 
  | legendary assassin = [[Category:Legendary Assassin skills]]
 
  | legendary assassin = [[Category:Legendary Assassin skills]]
 
  | legendary centaur  = [[Category:Legendary Centaur skills]]
 
  | legendary centaur  = [[Category:Legendary Centaur skills]]
Строка 813: Строка 839:
 
  | legendary dwarf    = [[Category:Legendary Dwarf skills]]
 
  | legendary dwarf    = [[Category:Legendary Dwarf skills]]
 
  | legendary renegade = [[Category:Legendary Renegade skills]]
 
  | legendary renegade = [[Category:Legendary Renegade skills]]
 +
| legendary alliance = [[Category:Legendary Alliance skills]]
 +
| luxon              = [[Category:Luxon skills]]
 
  | manipulation      = [[Category:Manipulation skills]]
 
  | manipulation      = [[Category:Manipulation skills]]
 
  | mantra            = [[Category:Mantra skills]]
 
  | mantra            = [[Category:Mantra skills]]
 
  | mark              = [[Category:Mark skills]]
 
  | mark              = [[Category:Mark skills]]
 +
| mech command      = [[Category:Mech Command skills]]
 
  | meditation        = [[Category:Meditation skills]]
 
  | meditation        = [[Category:Meditation skills]]
 
  | minion            = [[Category:Minion skills]]
 
  | minion            = [[Category:Minion skills]]
Строка 874: Строка 903:
 
  | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]]
 
  | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]]
 
}}
 
}}
}}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if: {{{uw-replaces|}}}|{{#ifeq:{{{uw-replaces|}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}}}}
+
}}{{#ifeq:{{{uw replaced by|{{{uw-replaced-by|none}}}}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw replaced by|{{{uw-replaced-by|}}}}}}]]''}}{{#if: {{{uw replaces|{{{uw-replaces|}}}}}}|{{#ifeq:{{{uw replaces|{{{uw-replaces|}}}}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw replaces|{{{uw-replaces|}}}}}}]]''}}}}
 
{{Quotation|Внутриигровое описание <sup><nowiki>[</nowiki>[[Guild Wars 2 Wiki:Skill formatting|?]]<nowiki>]</nowiki></sup>|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!--
 
{{Quotation|Внутриигровое описание <sup><nowiki>[</nowiki>[[Guild Wars 2 Wiki:Skill formatting|?]]<nowiki>]</nowiki></sup>|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!--
 
-->{{#if: {{{description|}}}
 
-->{{#if: {{{description|}}}
Строка 908: Строка 937:
 
| tonic =  
 
| tonic =  
 
| mechanic weapon =  
 
| mechanic weapon =  
 +
| mechanic trait =
 
| tool belt =  
 
| tool belt =  
 
| attunement =  
 
| attunement =  
Строка 913: Строка 943:
 
| kit =  
 
| kit =  
 
| pet =  
 
| pet =  
| pet-family =  
+
| pet family =  
 
| monster =  
 
| monster =  
 
| parent =  
 
| parent =  
| uw-replaced-by =  
+
| uw replaced by =  
| uw-replaces =  
+
| uw replaces =  
 
| type =  
 
| type =  
| activ-type =  
+
| activation type =  
 
| movement type =  
 
| movement type =  
 
| chain1 =  
 
| chain1 =  
 
| chain2 =  
 
| chain2 =  
 
| chain3 =  
 
| chain3 =  
| weapon-slot =  
+
| weapon slot =  
| mechanic-slot =  
+
| mechanic slot =  
 
| training track =  
 
| training track =  
 
| training order =  
 
| training order =  
 
| hero points =  
 
| hero points =  
| ground-target =  
+
| ground target =  
 
| id =  
 
| id =  
 
| split =  
 
| split =  
Строка 940: Строка 970:
 
| recharge =  
 
| recharge =  
  
| activation-pvp =
+
| activation pvp =  
| ammunition-pvp =  
+
| ammunition pvp =  
| energy-pvp =  
+
| energy pvp =  
| health cost-pvp =  
+
| health cost pvp =  
| initiative-pvp =  
+
| initiative pvp =  
| recharge-pvp =  
+
| recharge pvp =  
| upkeep-pvp =  
+
| upkeep pvp =  
  
| activation-wvw =  
+
| activation wvw =  
| ammunition-wvw =  
+
| ammunition wvw =  
| energy-wvw =  
+
| energy wvw =  
| health cost-wvw =  
+
| health cost wvw =  
| initiative-wvw =  
+
| initiative wvw =  
| recharge-wvw =  
+
| recharge wvw =  
| upkeep-wvw =  
+
| upkeep wvw =  
 
}}</pre>
 
}}</pre>
  
Строка 1028: Строка 1058:
 
: Bundles that grant the skill.
 
: Bundles that grant the skill.
 
;tonic
 
;tonic
: Tonics that grant the skill.
+
: Tonics that grant the skill. Use with the <code>| slot = tonic</code> parameter.
 
;mechanic weapon
 
;mechanic weapon
 
: Weapon related to a certain profession mechanic.
 
: Weapon related to a certain profession mechanic.
 +
;mechanic trait
 +
: Trait related to a certain profession mechanic.
 
;tool belt
 
;tool belt
 
: The associated tool belt skill.
 
: The associated tool belt skill.
Строка 1041: Строка 1073:
 
;pet
 
;pet
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
;pet-family
+
;pet family
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
 
;archetype
 
;archetype
Строка 1049: Строка 1081:
 
;parent
 
;parent
 
: Parent skill — the skill which gives access to this skill.
 
: Parent skill — the skill which gives access to this skill.
;uw-replaced-by
+
;uw replaced by
 
: For skills that are not usable [[underwater mode|underwater]].
 
: For skills that are not usable [[underwater mode|underwater]].
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
;uw-replaces
+
;uw replaces
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
 
:: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>.
 
:: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>.
Строка 1062: Строка 1094:
 
;sort
 
;sort
 
: For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name.
 
: For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name.
;activ-type
+
;activation type
 
: Activation type:
 
: Activation type:
 
:: '''<tt>chain</tt>''': Chain skill.
 
:: '''<tt>chain</tt>''': Chain skill.
Строка 1073: Строка 1105:
 
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
 
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
 
:: '''<tt>teleport</tt>''': [[Teleport]] skill.
 
:: '''<tt>teleport</tt>''': [[Teleport]] skill.
 +
;flips over
 +
: After using the current skill, this one flips over to the specified skill.
 
;chain1 .. chain4
 
;chain1 .. chain4
 
: Skill sequence. Set with the names of the skills in the chain.
 
: Skill sequence. Set with the names of the skills in the chain.
;weapon-slot
+
;weapon slot
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
;mechanic-slot
+
;mechanic slot
 
: Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
 
: Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
 
;training track
 
;training track
Строка 1085: Строка 1119:
 
;hero points
 
;hero points
 
: Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]].
 
: Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]].
;ground-target
+
;ground target
 
: Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties.
 
: Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties.
 
;id
 
;id
Строка 1113: Строка 1147:
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon-slot = 5
+
| weapon slot = 5
| ground-target = circle
+
| ground target = circle
 
| id = 12345
 
| id = 12345
 
}}</pre>
 
}}</pre>
Строка 1128: Строка 1162:
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon-slot = 5
+
| weapon slot = 5
| ground-target = circle
+
| ground target = circle
 
| id = 12345
 
| id = 12345
 
| categorize = n
 
| categorize = n

Версия 06:45, 3 декабря 2021

Description

This infobox is used for skills. Uses {{Skill infobox/subobject}} and {{Skill infobox/weapon slot}}. See {{Skill infobox/historical}} for SMW-free version used on version history pages.

Usage

{{Skill infobox
| name = 
| icon = 
| description = 
| description type = 
| facts = 
| profession = 
| specialization = 
| race = 
| slot = 
| mainhand = 
| offhand = 
| twohand = 
| bundle = 
| tonic = 
| mechanic weapon = 
| mechanic trait = 
| tool belt = 
| attunement = 
| activity = 
| kit = 
| pet = 
| pet family = 
| monster = 
| parent = 
| uw replaced by = 
| uw replaces = 
| type = 
| activation type = 
| movement type = 
| chain1 = 
| chain2 = 
| chain3 = 
| weapon slot = 
| mechanic slot = 
| training track = 
| training order = 
| hero points = 
| ground target = 
| id = 
| split = 
| activation = 
| ammunition = 
| energy = 
| health cost = 
| initiative = 
| upkeep = 
| recharge = 

| activation pvp = 
| ammunition pvp = 
| energy pvp = 
| health cost pvp = 
| initiative pvp = 
| recharge pvp = 
| upkeep pvp = 

| activation wvw = 
| ammunition wvw = 
| energy wvw = 
| health cost wvw = 
| initiative wvw = 
| recharge wvw = 
| upkeep wvw = 
}}

Parameters

All parameters are optional.

name
Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
icon
Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows Skill.png instead.
description
Skill description.
description type
Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
split
Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
To set activation, ammunition, energy, health cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
facts
The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
missing facts
Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
activation
Activation time. Enter as a decimal, e.g. 1.25.
ammunition
Ammunition (maximum count) number.
initiative
Initiative cost.
energy
Energy cost.
upkeep
Energy upkeep cost.
health cost
Health cost.
recharge
Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
supertype
Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
  • "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
  • "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
  • "Profession, Racial": If profession and race is set.
  • "Monster": If monster is set.
  • "Common": On default or if profession is set to "Common".
profession
Profession that uses the skill. Required if the specialization is set too.
specialization
Specialization required to use skill.
race
Race that uses the skill.
slot
Skill slot occupied by the skill:
weapon: Weapon skill.
bundle: Bundle weapon skill.
healing: Healing skill.
utility: Utility skill.
elite: Elite skill.
downed: Downed skill.
drowning: Drowning skill.
downed and drowning: Both downed and drowning skill.
transform: Transform skill.
pet: Pet skill.
mechanic: Profession specific ability.
toy: Skills provided by toys.
tonic: Skills provided by tonics.
trait: Skills provided by traits. Also use the trait parameter to link to the trait.
mainhand
Weapon held in the main hand.
offhand
Weapon held in the off-hand.
twohand
Weapon held in both hands.
requires offhand
Off-hand weapon that is required for this skill. Can be set to "none".
bundle
Bundles that grant the skill.
tonic
Tonics that grant the skill. Use with the | slot = tonic parameter.
mechanic weapon
Weapon related to a certain profession mechanic.
mechanic trait
Trait related to a certain profession mechanic.
tool belt
The associated tool belt skill.
attunement
Attunement for elementalist's weapon skills.
activity
The activity in which the skill is available. Multiple activites can be separated with a comma.
kit
The engineering kit that provides the skill.
pet
Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
pet family
Pet family name (e.g. Feline), for skills common to that family.
archetype
Pet archetype, for skills that require that archetype.
monster
The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
parent
Parent skill — the skill which gives access to this skill.
uw replaced by
For skills that are not usable underwater.
If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
If the skill is not usable underwater and does not have a replacment, input none.
uw replaces
For underwater skills that replace a normal skill, name of the skill it replaces.
If the skill is only usable underwater and does not have a land replacment, input none.
type
Skill type, such as signet.
sort type
Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
sort
For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
activation type
Activation type:
chain: Chain skill.
channeled or hold: Channeled skill.
charge: Charge skill.
movement type
Movement type:
leap: Leap skill.
retreat: Retreat skill.
shadowstep: Shadowstep skill.
teleport: Teleport skill.
flips over
After using the current skill, this one flips over to the specified skill.
chain1 .. chain4
Skill sequence. Set with the names of the skills in the chain.
weapon slot
Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
mechanic slot
Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
training track
Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
training order
Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
hero points
Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
ground target
Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display Ground target aim.png to the rightmost of upper properties.
id
The skill's internal ID. Generates a game link in the infobox.
categorize
Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
status
Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
status notes
Optional. Allows provision of additional reason for the given status.
status date
Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires
Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.

Examples

{{Skill infobox
| icon = Skill.png
| description = This is an example.
| activation = 1.5
| recharge = 45
| facts = {{skill fact|bleeding|5}}
| profession = elementalist
| specialization = tempest
| slot = Weapon
| twohand = staff
| attunement = fire
| weapon slot = 5
| ground target = circle
| id = 12345
}}

This is an example.

Bleeding.png Кровотечение (5 сек): 110 урона.

— Внутриигровое описание