Шаблон:Skill infobox — различия между версиями

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(не показано 97 промежуточных версий этого же участника)
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<includeonly>{{#set:Has context=Skill}}<!--
+
<includeonly>{{#set:Has context=Skill|Has page name={{PAGENAME}}}}<!--
-->{{infobox status|{{{status|}}}|{{{status notes|}}}}}<!--
+
-->{{infobox status|{{{status|}}}|{{{status notes|}}}|date={{{status date|}}}}}<!--
-->{{infobox release|{{{release|}}} }}<!--
+
-->{{infobox requires|{{{requires|}}} }}<!--
-->{{#if: {{{profession|}}}
+
-->{{#if: {{{split|}}}|{{Game mode version|{{{split}}}}} }}<!--
     | {{#vardefine:profession|{{{profession}}}}}
+
-->{{#if: <!-- Hide whitespace for SMW PROPERTIES -->
     | {{#if: {{{specialization|}}}
+
 
       | {{#vardefine:profession|{{lc: {{#show:{{{specialization}}}|?Is for profession|link=none|default=common}} }}}}
+
{{#switch: {{#replace:{{lc:{{{supertype|}}}}}| }}
       | {{#if: {{{monster|}}}
+
| profession        = {{#set: Has skill supertype =Profession }} {{#vardefine:supertype|Profession}}
           | {{#vardefine:profession|Monster}}
+
| race
           | {{#vardefine:profession|common}}
+
| racial            = {{#set: Has skill supertype =Racial}}      {{#vardefine:supertype|Racial}}
 +
| monster          = {{#set: Has skill supertype =Monster }}    {{#vardefine:supertype|Monster}}
 +
| common            = {{#set: Has skill supertype =Common }}    {{#vardefine:supertype|Common}}
 +
| profession,race
 +
| race,profession
 +
| profession,racial  <!-- dual supertype for engineer tool belt skills based on racial slot skills -->
 +
| racial,profession = {{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
 +
| <!-- not set -->  = <!-- if monster -->
 +
  {{#if: {{{monster|}}}
 +
     | {{#set: Has skill supertype =Monster }} {{#vardefine:supertype|Monster}}
 +
    | <!-- else if profession -->
 +
      {{#switch: {{lc:{{{profession|}}}}}
 +
      | guardian
 +
      | revenant
 +
      | warrior
 +
      | engineer
 +
      | ranger
 +
      | thief
 +
      | elementalist
 +
      | mesmer          <!-- else if race for profession -->
 +
      | necromancer    = {{#if: {{{race|}}} |{{#set: Has skill supertype =Profession,Racial|+sep=,}} {{#vardefine:supertype|Profession,Racial}}
 +
                          <!-- profession -->|{{#set: Has skill supertype =Profession }}              {{#vardefine:supertype|Profession}} }}
 +
      | common          <!-- else if race for common or empty profession -->
 +
      | <!-- empty --> = {{#if: {{{race|}}} |{{#set: Has skill supertype =Racial }}                  {{#vardefine:supertype|Racial}}
 +
                          <!-- else common-->|{{#set: Has skill supertype =Common }}                  {{#vardefine:supertype|Common}} }}
 +
      }}
 +
  }}
 +
}}
 +
 
 +
<!-- Sort order -->
 +
{{#switch: {{#var:supertype}}
 +
| Profession
 +
| Profession,Racial = {{#set:
 +
    | Is for profession ={{ucfirst:{{{profession}}}}}
 +
     | Has profession sort order ={{#vardefineecho: profession sort order|{{#switch: {{lc:{{{profession}}}}}
 +
      | guardian    = 1
 +
      | revenant    = 2
 +
      | warrior      = 3
 +
      | engineer    = 4
 +
      | ranger      = 5
 +
      | thief        = 6
 +
      | elementalist = 7
 +
      | mesmer      = 8
 +
      | necromancer  = 9
 +
      }}}}
 +
    | Has specialization sort order ={{#vardefineecho: specialization sort order|{{#switch: {{lc:{{{specialization|}}}}}
 +
      | dragonhunter
 +
      | herald
 +
      | berserker
 +
      | scrapper
 +
      | druid
 +
      | daredevil
 +
      | tempest
 +
      | chronomancer
 +
      | reaper      = 1 <!-- HoT -->
 +
      | firebrand
 +
      | renegade
 +
      | spellbreaker
 +
      | holosmith
 +
      | soulbeast
 +
      | deadeye
 +
      | weaver
 +
      | mirage
 +
      | scourge      = 2 <!-- PoF -->
 +
      | willbender
 +
      | vindicator
 +
      | bladesworn
 +
      | mechanist
 +
      | untamed
 +
      | specter
 +
      | catalyst
 +
      | virtuoso
 +
      | harbinger    = 3 <!-- EoD -->
 +
      | #default    = 0 <!-- Core -->
 +
      }}}}
 +
    | Has weapon type sort order ={{#vardefineecho: weapon type sort order|{{#switch: {{lc:{{{slot|}}}}}
 +
      | weapon
 +
      | mechanic = {{#switch: {{lc:{{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{mechanic weapon|}}}}}
 +
          | axe                      = 1
 +
          | dagger                    = 2
 +
          | mace                      = 3
 +
          | pistol                    = 4
 +
          | scepter                  = 5
 +
          | sword                    = 6
 +
          | focus                    = 7
 +
          | warhorn                  = 8
 +
          | torch                    = 9
 +
          | shield                    = 10
 +
          | greatsword                = 11
 +
          | hammer                    = 12
 +
          | longbow                  = 13
 +
          | rifle                    = 14
 +
          | short bow                = 15
 +
          | staff                    = 16
 +
          | spear                    = 17
 +
          | harpoon gun              = 18
 +
          | trident                  = 19
 +
          | #default                  = 100 <!-- non-weapon related profession mechanic skills -->
 +
        }}
 +
      | engineering kit
 +
      | bundle = {{#switch: {{lc:{{{bundle|{{{kit|}}}}}}}}
 +
          | tome of justice          = 20
 +
          | tome of resolve          = 21
 +
          | tome of courage          = 22
 +
          | unsheathe gunsaber        = 23
 +
          | dragon trigger            = 24
 +
          | med kit                  = 25
 +
          | bomb kit                  = 26
 +
          | elixir gun                = 27
 +
          | flamethrower              = 28
 +
          | grenade kit              = 29
 +
          | tool kit                  = 30
 +
          | elite mortar kit          = 31
 +
          | conjured flame            = 32
 +
          | frost bow                = 33
 +
          | lightning hammer          = 34
 +
          | magnetic shield (bundle)  = 35
 +
          | fiery greatsword          = 36
 +
          | #default                  = 100 <!-- historical, etc... -->
 +
        }}
 +
      | transform = {{#switch: {{lc:{{{parent|}}}}}
 +
          | rampage                  = 40
 +
          | engage photon forge      = 41
 +
          | celestial avatar          = 42
 +
          | enter shadow shroud      = 43
 +
          | tornado                  = 44
 +
          | whirlpool                = 45
 +
          | death shroud              = 46
 +
          | lich form                = 47
 +
          | reaper's shroud          = 48
 +
          | harbinger shroud          = 49
 +
          | #default                  = 100 <!-- historical, etc... -->
 +
        }}
 +
      | #default = 100 <!-- default value -->
 +
      }}}}
 +
    | Has attunement sort order ={{#vardefineecho: attunement sort order|{{#switch: {{lc:{{{slot|}}}}}
 +
      | utility = 0 <!-- set it to 0 for glyph skills, due to the sort property position it would sort 1) all the main glyph skills and 2) then all fire attunement 3) water 4) air 5) earth -->
 +
      | #default = {{#switch: {{#replace:{{lc:{{{attunement|}}}}}| }}
 +
          | fire        = 1
 +
          | water        = 2
 +
          | air          = 3
 +
          | earth        = 4
 +
          | fire,water
 +
          | water,fire  = 5
 +
          | fire,air
 +
          | air,fire    = 6
 +
          | fire,earth
 +
          | earth,fire  = 7
 +
          | water,air
 +
          | air,water    = 8
 +
          | water,earth
 +
          | earth,water  = 9
 +
          | air,earth    = 10
 +
          | #default    = 0
 +
        }}
 +
      }}}}
 +
    | Has skill context sort order ={{#vardefineecho: skill context sort order|{{#switch: {{lc:{{{slot|}}}}}
 +
      | weapon    = 1
 +
      | engineering kit
 +
      | bundle    = 2
 +
      | transform = 3
 +
      | healing  = 4
 +
      | utility  = 5
 +
      | elite    = 6
 +
      | mechanic  = 7
 +
      | pet      = 8
 +
      | downed    = 9
 +
       | drowning  = 10
 +
      | downed and drowning = {{#ifeq:{{lc:{{{profession|}}}}}|necromancer|9|10}} <!-- this will allow proper sorting, all shared skills (except for necromancers, only slot 1) are in the higher slot positions -->
 +
      | trait    = 11
 +
      | #default  = 12
 +
      }}}}
 +
    | Has skill slot sort order ={{#vardefineecho: skill slot sort order|{{#switch: {{lc:{{{slot|}}}}}
 +
      | pet
 +
      | mechanic = {{#if:{{{mechanic slot|{{{mechanic-slot|}}}}}}|{{#expr:{{{mechanic slot|{{{mechanic-slot}}}}}}-6}}|0}} <!-- storing F1,..,F5 as -5,...,-1, allowing to sort it before weapon slots, e.g. burst skills -->
 +
      | #default = {{#if:{{{weapon slot|{{{weapon-slot|}}}}}}|{{{weapon slot|{{{weapon-slot|}}}}}}|0}} <!-- on default use weapon slot, else set to 0 -->
 +
      }}}}
 +
    | Has skill type sort order ={{#vardefineecho: skill type sort order|{{#if: {{{sort type|}}} <!-- if sort type -->
 +
      | {{#arraymap: {{lc:{{{sort type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 +
          | tool belt
 +
          | stolen skill = {{ucfirst:@@@}}
 +
          | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 +
        }}|,}}
 +
      | {{#if: {{{type|}}}                              <!-- else if type -->
 +
          | {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
 +
            | tool belt
 +
            | stolen skill = {{ucfirst:@@@}}
 +
            | #default    = {{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}
 +
            }}|,}}
 +
          | {{#if: {{{chain1|}}}                        <!-- else if chain1 type -->
 +
            | {{#if: {{#vardefineecho:chain1 type|{{#show: {{{chain1|}}}|?Has skill type#|default=|searchlabel=}}}}
 +
                | {{#var:chain1 type}}
 +
                | Skill without type                    <!-- else "Skill without type" -->
 +
              }}
 +
            | Skill without type
 +
            }}
 +
        }}
 +
      }}}}|+sep=,
 +
  }}
 +
}}
 +
 
 +
<!-- skill sort order to group sequence skills -->
 +
{{#set: Has skill sort order ={{#vardefineecho: skill sort order|{{#if: {{{sort|}}}
 +
| {{ucfirst:{{{sort|}}}}}
 +
| {{#if: {{{chain1|}}}
 +
    | {{ucfirst:{{{chain1|}}}}}
 +
    | {{PAGENAME}}
 +
  }}
 +
}}}}}}
 +
 
 +
<!-- Chain and Stealth attacks -->
 +
{{#if: {{{chain1|}}}
 +
| {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} {{#vardefine:chain sequence position|1}} }}
 +
  {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} {{#vardefine:chain sequence position|2}} }}
 +
  {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} {{#vardefine:chain sequence position|3}} }}
 +
  {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} {{#vardefine:chain sequence position|4}} }}
 +
| {{#switch: {{lc:{{{type|}}}}}
 +
    | stealth attack | ambush | unleashed ambush = {{#set: Has chain sequence position=5}}
 +
    | #default = {{#set: Has chain sequence position=0}}
 +
  }}
 +
}}
 +
 
 +
<!-- Underwater useability -->
 +
{{#switch: {{lc:{{{slot|}}}}}
 +
| downed  = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 +
| drowning = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 +
| downed and drowning = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 +
| #default = {{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 +
    | {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 +
    | {{#if: {{{uw replaces|{{{uw-replaces|}}}}}}
 +
      | {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 +
       | {{#switch: {{lc:{{{slot|}}}}}
 +
          | weapon  = {{#switch: {{lc:{{{twohand|}}}}}
 +
                        | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 +
                        | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 +
                      }}
 +
           | mechanic = {{#switch: {{lc:{{{mechanic weapon|}}}}}
 +
                        | harpoon gun | spear | trident = {{#set:Is usable underwater=Underwater only}}{{#vardefine:underwater useability|Underwater only}}
 +
                        | #default = {{#set:Is usable underwater=Land only}}{{#vardefine:underwater useability|Land only}}
 +
                        | <!-- empty --> = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 +
                      }}
 +
 
 +
           | #default = {{#set:Is usable underwater=Land and Underwater}}{{#vardefine:underwater useability|Land and Underwater}}
 
         }}
 
         }}
 
       }}
 
       }}
   }}<!--
+
   }}
-->{{#set:
+
}}
     | Is for profession={{#if: {{{profession|}}} | {{#switch: {{lc:{{{profession}}}}} | common = Any | #default = {{ucfirst:{{{profession}}}}} }} | Any }}
+
 
     | Has profession sort order={{#switch: {{lc:{{#var:profession}}}} |
+
<!-- Training panel -->
      | guardian = 1
+
{{#if: {{{training track|}}}{{{training order|}}}{{{hero points|}}}
      | revenant = 2
+
| {{#set:
      | warrior = 3
+
     | Is for training track ={{#if: {{{training track|}}}
      | engineer = 4
+
        | {{{training track}}}
      | ranger = 5
+
        | {{#if: {{{specialization|}}}
      | thief = 6
+
          | {{ucfirst:{{{specialization}}}}}
      | elementalist = 7
+
          | {{#if: {{{type|}}}
       | mesmer = 8
+
              | {{ucfirst:{{{type}}}}} Training
       | necromancer = 9
+
              | Track missing
       | #default = 10
+
            }}
 +
          }}
 +
      }}
 +
    | Has training unlock order ={{{training order|-1}}}
 +
     | Has training hero point cost ={{{hero points|-1}}}
 +
  }}
 +
}}
 +
 
 +
<!-- "Chain." prefix in skill description, lots of exceptions, last updated January 2020 -->
 +
{{#switch: {{#var:supertype}}
 +
| Profession =
 +
  {{#ifeq: {{lc:{{{activation type|{{{activ-type|}}}}}}{{{weapon slot|{{{weapon-slot|}}}}}}}}|chain1 <!-- if activation type "Chain" in weapon slot "1" -->
 +
    | {{#if: {{#var:chain sequence position}}
 +
      | {{#switch: {{lc:{{{profession|}}} {{{mainhand|}}}{{{offhand|}}}{{{twohand|}}}{{{bundle|{{{parent|}}}}}}}}
 +
          | #default = {{#ifexpr: 0 < {{#var:chain sequence position}} AND {{#var:chain sequence position}} < 3 | {{#vardefine:description chain|{{skill type|Chain}}}}}} <!-- only the first skill descriptions display "Chain." -->
 +
          | warrior dagger
 +
          | warrior unsheathe gunsaber
 +
          | engineer hammer
 +
          | necromancer greatsword
 +
          | necromancer scepter = {{#vardefine:description chain|{{skill type|Chain}}}} <!-- also the third skill description also displays "Chain." -->
 +
          | ranger dagger = <!-- 4 chain skills, not displayed in ingame description -->
 +
          | guardian axe
 +
          | guardian staff
 +
          | guardian trident
 +
          | revenant mace
 +
          | revenant staff
 +
          | revenant sword
 +
          | revenant greatsword
 +
          | warrior rampage
 +
          | engineer sword
 +
          | engineer engage photon forge
 +
          | thief staff
 +
          | elementalist sword
 +
          | elementalist magnetic shield (bundle)
 +
          | mesmer axe = <!-- not displayed in ingame description -->
 +
        }}
 +
       }}
 +
  }}
 +
}}
 +
 
 +
<!-- Description skill type prefix called via Template:Skill type -->
 +
{{#vardefine:description type|{{#arraymap: {{#if: {{{description type|}}}
 +
  | {{#ifeq: {{{description type|}}} | none
 +
       | <!--none-->
 +
       | {{{description type|}}}
 +
    }}
 +
  | {{#ifeq: {{lc:{{{status|}}}}} | historical
 +
      | <!--none-->
 +
      | {{{type|}}}
 
     }}
 
     }}
   }}<!--
+
   }} |,|@@@|{{skill type|{{#switch: {{lc:@@@}}
 +
      | ambush = Ambush
 +
      | arcane = Arcane
 +
      | armament = Armament
 +
      | augment = Augment
 +
      | banner = Banner
 +
      | beast = Beast
 +
      | bladesong = Bladesong
 +
      | burst
 +
      | burst skill = Burst
 +
      | cantrip = Cantrip
 +
      | celestial avatar = Celestial Avatar
 +
      | citadel order = Citadel Order
 +
      | clone = Clone
 +
      | command = Command
 +
      | conjure = Conjure
 +
      | consecration = Consecration
 +
      | consume = Consume
 +
      | corruption = Corruption
 +
      | deception = Deception
 +
      | dual
 +
      | dual skill
 +
      | dual wield = Dual Wield
 +
      | dual attack = Dual Attack
 +
      | elixir = Elixir
 +
      | engage = Engage
 +
      | engineering kit = Engineering Kit
 +
      | exceed = Exceed
 +
      | facet = Facet
 +
      | final charge = Final Charge
 +
      | gadget = Gadget
 +
      | glamour = Glamour
 +
      | glyph = Glyph
 +
      | gyro = Gyro
 +
      | kneel = Kneel
 +
      | legendary assassin = Legendary Assassin
 +
      | legendary centaur = Legendary Centaur
 +
      | legendary demon = Legendary Demon
 +
      | legendary dragon = Legendary Dragon
 +
      | legendary dwarf = Legendary Dwarf
 +
      | legendary renegade = Legendary Renegade
 +
      | legendary alliance = Legendary Alliance
 +
      | manipulation = Manipulation
 +
      | mantra = Mantra
 +
      | mark = Mark
 +
      | mech command = Mech Command
 +
      | meditation = Meditation
 +
      | minion = Minion
 +
      | overload = Overload
 +
      | phantasm = Phantasm
 +
      | physical = Physical
 +
      | preparation = Preparation
 +
      | primal burst = Primal Burst
 +
      | psionic = Psionic
 +
      | punishment = Punishment
 +
      | rage = Rage
 +
      | shade = Shade
 +
      | shatter = Shatter
 +
      | shout = Shout
 +
      | shroud = Shroud
 +
      | signet = <!-- manually: Signet Passive:/Signet Active: -->
 +
      | spectral = Spectral
 +
      | spirit
 +
      | spirit skill = {{#ifeq: {{#show: {{PAGENAME}} | ?Has chain sequence position | default = -1 }} | 2 | <!--display nothing--> | Spirit }}
 +
      | spirit weapon = Spirit Weapon
 +
      | stance = Stance
 +
      | stealth attack = Stealth Attack
 +
      | stolen skill = <!-- No prefix yet: Stolen -->
 +
      | survival = Survival
 +
      | symbol = Symbol
 +
      | tome = {{#if: {{#show: {{PAGENAME}} | ?Has parent skill | default = }} | Tome | <!--display nothing--> }}
 +
      | tool belt = <!-- No prefix yet: Tool belt -->
 +
      | transform = Transform
 +
      | trap = Trap
 +
      | trick = Trick
 +
      | turret = Turret
 +
      | unleashed ambush = Unleashed Ambush
 +
      | venom = Venom
 +
      | virtue = <!-- manually: Virtue:/Activate: -->
 +
      | ward = Ward
 +
      | well = Well
 +
    }}}}|}}
 +
}}
 +
 
 +
<!-- Chat link build templates skill palette ids --->
 +
{{#if: {{{palette id|}}}
 +
| {{#set: Has skill palette id={{{palette id}}}|+sep=, }}
 +
}}
 +
 
 +
<!-- Subobjects for skills that have been split in PvE, PvP, or WvW -->
 +
{{#vardefine:enable facts|true}}
 +
{{#if: {{{split|}}}
 +
| {{Skill infobox/subobject
 +
    | split = {{{split|}}}
 +
    | supertype = {{#var:supertype}}
 +
    | profession = {{{profession|}}}
 +
    | icon = {{{icon|}}}
 +
    | name = {{{name|}}}
 +
    | ammunition = {{{ammunition|}}}
 +
    | ammunition wvw = {{{ammunition wvw|{{{ammunition-wvw|}}}}}}
 +
    | ammunition pvp = {{{ammunition pvp|{{{ammunition-pvp|}}}}}}
 +
    | initiative = {{{initiative|}}}
 +
    | initiative wvw = {{{initiative wvw|{{{initiative-wvw|}}}}}}
 +
    | initiative pvp = {{{initiative pvp|{{{initiative-pvp|}}}}}}
 +
    | activation = {{#replace:{{{activation|}}}|.|,}}
 +
    | energy = {{{energy|}}}
 +
    | energy wvw = {{{energy wvw|{{{energy-wvw|}}}}}}
 +
    | energy pvp = {{{energy pvp|{{{energy-pvp|}}}}}}
 +
    | upkeep = {{{upkeep|}}}
 +
    | upkeep wvw = {{{upkeep wvw|{{{upkeep-wvw|}}}}}}
 +
    | upkeep pvp = {{{upkeep pvp|{{{upkeep-pvp|}}}}}}
 +
    | health cost = {{{health cost|}}}
 +
    | health cost wvw = {{{health cost wvw|{{{health cost-wvw|}}}}}}
 +
    | health cost pvp = {{{health cost pvp|{{{health cost-pvp|}}}}}}
 +
    | page cost = {{{page cost|}}}
 +
    | page cost wvw = {{{page cost wvw|}}}
 +
    | page cost pvp = {{{page cost pvp|}}}
 +
    | recharge = {{#replace:{{{recharge|}}}|.|,}}
 +
    | recharge wvw = {{#replace:{{{recharge wvw|{{{recharge-wvw|}}}}}}|.|,}}
 +
    | recharge pvp = {{#replace:{{{recharge pvp|{{{recharge-pvp|}}}}}}|.|,}}
 +
    | ground target = {{{ground target|{{{ground-target|}}}}}}
 +
    | specialization = {{{specialization|}}}
 +
    | race = {{{race|}}}
 +
    | pet = {{{pet|}}}
 +
    | pet family = {{{pet family|{{{pet-family|}}}}}}
 +
    | parent = {{{parent|}}}
 +
    | slot = {{{slot|}}}
 +
    | trait = {{{trait|}}}
 +
    | mainhand = {{{mainhand|}}}
 +
    | offhand = {{{offhand|}}}
 +
    | requires offhand = {{{requires offhand|}}}
 +
    | twohand = {{{twohand|}}}
 +
    | mechanic weapon = {{{mechanic weapon|}}}
 +
    | mechanic trait = {{{mechanic trait|}}}
 +
    | bundle = {{{bundle|}}}
 +
    | kit = {{{kit|}}}
 +
    | type = {{{type|}}}
 +
    | sort type = {{{sort type|}}}
 +
    | sort = {{{sort|}}}
 +
    | activation type = {{{activation type|{{{activ-type|}}}}}}
 +
    | movement type = {{{movement type|}}}
 +
    | weapon slot = {{{weapon slot|{{{weapon-slot|}}}}}}
 +
    | mechanic slot = {{{mechanic slot|{{{mechanic-slot|}}}}}}
 +
    | attunement = {{{attunement|}}}
 +
    | archetype = {{{archetype|}}}
 +
    | chain1 = {{{chain1|}}}
 +
    | chain2 = {{{chain2|}}}
 +
    | chain3 = {{{chain3|}}}
 +
    | chain4 = {{{chain4|}}}
 +
    | uw replaced by = {{{uw replaced by|{{{uw-replaced-by|}}}}}}
 +
    | uw replaces = {{{uw replaces|{{{uw-replaces|}}}}}}
 +
    | id = {{{id|}}}
 +
    | palette id = {{{palette id|}}}
 +
    | other ids  = {{{other ids|}}}
 +
    | description = {{#var:description chain}}{{#var:description type}}{{{description|}}}
 +
    | facts = {{{facts|{{{variables|}}}}}}
 +
    | variables = {{{facts|{{{variables|}}}}}}
 +
    | status = {{{status|}}}
 +
    | profession sort order = {{#var:profession sort order}}
 +
    | specialization sort order = {{#var:specialization sort order}}
 +
    | skill context sort order = {{#var:skill context sort order}}
 +
    | weapon type sort order = {{#var:weapon type sort order}}
 +
    | attunement sort order = {{#var:attunement sort order}}
 +
    | skill slot sort order = {{#var:skill slot sort order}}
 +
    | skill type sort order = {{#var:skill type sort order}}
 +
    | skill sort order = {{#var:skill sort order}}
 +
  }}
 +
  {{#set:Is for game mode = PvE}}
 +
  {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|wvw}} | {{#set:Is for game mode=WvW}} }}
 +
  {{#if: {{#pos:{{#explode:{{{split|}}}|,|0}}|pvp}} | {{#set:Is for game mode=PvP}} }}
 +
| {{#switch: {{#var:supertype}} | Profession | Racial | Profession,Racial | Common = {{#set:Is for game mode=Default}} }} <!-- Set "Default" to ask for e.g. "Default||PvE". -->
 +
}}
  
--><div class="infobox skill {{lc:{{{race|{{#var:profession}}}}}}} {{#if:{{{specialization|}}}|specialization}}">
+
}}{{wikipopup|{{#var:description type}} {{{description|}}}}}{{wikipopup quotation|game}}<!--
<div class="icon skill-infobox-icon">
+
--><div class="infobox skill {{lc:{{{race|}}}}} {{lc:{{{profession|}}}}} {{#if:{{{specialization|}}}|specialization}}">
<div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;">
+
<div class="icon skill-infobox-icon"><div style="overflow: hidden; width: 36px; height: 36px; display:inline-block; vertical-align:middle;"><div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div></div>{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}</div>
<div style="margin: -6px; overflow: hidden;">[[Has game icon::File:{{{icon|{{#replace:{{BASEPAGENAME}}|:|-}}.png}}}|48x48px]]</div>
+
<p class="heading">[[Has canonical name::{{#if:{{{name}}}|{{{name|{{#titleparts:{{PAGENAME}}}}}}}|(unnamed skill)}}]]</p>
</div>
+
<div class="statistics">{{#if: {{{ground target|{{{ground-target|}}}}}}
{{ifimage|{{PAGENAME}} animation.gif|<p>[[:File:{{PAGENAME}} animation.gif|Анимация]]</p>}}
+
| [[File:Ground target aim.png|18px|link=Targeting#Прицеливание на землю|Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}}
</div>
+
}}{{#if: {{{uw replaced by|{{{uw-replaced-by|}}}}}}
<p class="heading">[[Has canonical name::{{{name|{{#titleparts:{{PAGENAME}}}}}}}]]</p>
+
  | [[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]] &nbsp;
<div class="statistics">
+
}}{{#ifeq: {{{activation|0}}} | 0
{{#if: {{{uw-replaced-by|}}} |<span>[[File:Not available underwater.png|x20px|link=Underwater mode#Подводные умения|Недоступно под водой]]</span> &nbsp;|
+
| <!-- display nothing -->
}}{{#ifeq: {{{activation|0}}} | 0 ||
+
| {{#if: {{{activation|}}}{{{activation pve|{{{activation-pve|}}}}}}
{{#set:Has activation time={{#replace:{{{activation}}}|.|,}}}}{{activation|{{{activation}}}}} &nbsp;
+
      | {{#set:Has activation time={{#replace:{{{activation pve|{{{activation-pve|{{{activation}}}}}}}}}|.|,}}}}
}}{{#ifeq: {{{energy|0}}} | 0 ||
+
        {{#if: {{{activation wvw|{{{activation-wvw|}}}}}}{{{activation pvp|{{{activation-pvp|}}}}}}
{{#set:Has energy cost={{{energy}}}}}{{energy|{{{energy}}}}} &nbsp;
+
        | {{infobox statistic split|stat=activation|{{{activation|}}}|pve={{{activation pve|{{{activation-pve|}}}}}}|wvw={{{activation wvw|{{{activation-wvw|}}}}}}|pvp={{{activation pvp|{{{activation-pvp|}}}}}}}}
}}{{#ifeq: {{{upkeep|0}}} | 0 ||
+
        | {{activation|{{{activation}}}}}
{{#set:Has upkeep cost={{{upkeep}}}}}{{upkeep|{{{upkeep}}}}} &nbsp;
+
        }} &nbsp;
}}{{#ifeq: {{{initiative|0}}} | 0 ||
+
  }}
{{#set:Has initiative cost={{{initiative}}}}}{{initiative|{{{initiative}}}}} &nbsp;
+
}}{{#if: {{{energy|}}}{{{energy pve|{{{energy-pve|}}}}}}
}}{{#ifeq: {{{recharge|0}}} | 0 ||
+
  | {{#set:Has energy cost={{{energy-pve|{{{energy-pve|{{{energy}}}}}}}}}}}
{{#set:Has recharge time={{#replace:{{{recharge}}}|.|,}}}}{{recharge|{{{recharge}}}}} &nbsp;
+
    {{#if: {{{energy wvw|{{{energy-wvw|}}}}}}{{{energy pvp|{{{energy-pvp|}}}}}}
}}{{#if: {{{hero points|}}} |<span>[[Has hero point cost::{{{hero points}}}]] [[File:Hero point.png|20px|Очко героя]]</span> &nbsp;}}{{#if: {{{ground-target|}}} | [[File:Ground target aim.png|18px|Прицеливание на землю|link=Targeting#Прицеливание на землю]] &nbsp; {{#set:Is ground targeted=Y}} }}
+
      | {{infobox statistic split|stat=energy|{{{energy|}}}|pve={{{energy pve|{{{energy-pve|}}}}}}|wvw={{{energy wvw|{{{energy-wvw|}}}}}}|pvp={{{energy pvp|{{{energy-pvp|}}}}}}}}
</div>
+
      | {{energy|{{{energy}}}}}
<div class="wrapper">{{#if:{{{monster|}}}||
+
    }} &nbsp;
 +
}}{{#if: {{{upkeep|}}}{{{upkeep pve|{{{upkeep-pve|}}}}}}
 +
  | {{#set:Has upkeep cost={{{upkeep pve|{{{upkeep-pve|{{{upkeep}}}}}}}}}}}
 +
    {{#if: {{{upkeep wvw|{{{upkeep-wvw|}}}}}}{{{upkeep pvp|{{{upkeep-pvp|}}}}}}
 +
      | {{infobox statistic split|stat=upkeep|{{{upkeep|}}}|pve={{{upkeep pve|{{{upkeep-pve|}}}}}}|wvw={{{upkeep wvw|{{{upkeep-wvw|}}}}}}|pvp={{{upkeep pvp|{{{upkeep-pvp|}}}}}}}}
 +
      | {{upkeep|{{{upkeep}}}}}
 +
    }} &nbsp;
 +
}}{{#if: {{{initiative|}}}{{{initiative pve|{{{initiative-pve|}}}}}}
 +
  | {{#set:Has initiative cost ={{{initiative pve|{{{initiative-pve|{{{initiative}}}}}}}}}}}<!--
 +
  -->{{#if: {{{initiative wvw|{{{initiative-wvw|}}}}}}{{{initiative pvp|{{{initiative-pvp|}}}}}}
 +
      | {{infobox statistic split|stat=initiative|{{{initiative|}}}|pve={{{initiative pve|{{{initiative-pve|}}}}}}|wvw={{{initiative wvw|{{{initiative-wvw|}}}}}}|pvp={{{initiative pvp|{{{initiative-pvp|}}}}}}}}
 +
      | {{initiative|{{{initiative}}}}}
 +
    }} &nbsp;
 +
}}{{#if: {{{health cost|}}}{{{health cost pve|{{{health cost-pve|}}}}}}
 +
  | {{#set:Has health cost={{{health cost pve|{{{health cost-pve|{{{health cost}}}}}}}}}}}
 +
    {{#if: {{{health cost wvw|{{{health cost-wvw|}}}}}}{{{health cost pvp|{{{health cost-pvp|}}}}}}
 +
      | {{infobox statistic split|stat=health cost|{{{health cost|}}}|pve={{{health cost pve|{{{health cost-pve|}}}}}}|wvw={{{health cost wvw|{{{health cost-wvw|}}}}}|pvp={{{health cost pvp|{{{health cost-pvp|}}}}}}}}
 +
      | {{health cost|{{{health cost}}}}}
 +
    }} &nbsp;
 +
}}{{#if: {{{page cost|}}}{{{page cost pve|}}}
 +
  | {{#set:Has page cost={{{page cost pve|{{{page cost}}}}}}}}<!-- SILENT: NO SKILL INFOBOX STATISTICS -->
 +
}}{{#if: {{{ammunition|}}}{{{ammunition pve|{{{ammunition-pve|}}}}}}
 +
  | {{#set:Has ammunition number={{{ammunition pve|{{{ammunition-pve|{{{ammunition}}}}}}}}}}}
 +
    {{#if: {{{ammunition wvw|{{{ammunition-wvw|}}}}}}{{{ammunition pvp|{{{ammunition-pvp|}}}}}}
 +
      | {{infobox statistic split|stat=ammunition|{{{ammunition|}}}|pve={{{ammunition pve|{{{ammunition-pve|}}}}}}|wvw={{{ammunition wvw|{{{ammunition-wvw|}}}}}}|pvp={{{ammunition pvp|{{{ammunition-pvp|}}}}}}}}
 +
      | {{ammunition|{{{ammunition}}}}}
 +
    }} &nbsp;
 +
}}{{#if: {{{recharge|}}}{{{recharge pve|{{{recharge-pve|}}}}}}
 +
  | {{#set:Has recharge time={{#replace:{{{recharge pve|{{{recharge-pve|{{{recharge}}}}}}}}}|.|,}}}}
 +
    {{#if: {{{recharge wvw|{{{recharge-wvw|}}}}}}{{{recharge pvp|{{{recharge-pvp|}}}}}}
 +
      | {{infobox statistic split|stat=recharge|{{{recharge|}}}|pve={{{recharge pve|{{{recharge-pve|}}}}}}|wvw={{{recharge wvw|{{{recharge-wvw|}}}}}}|pvp={{{recharge pvp|{{{recharge-pvp|}}}}}}}}
 +
      | {{recharge|{{{recharge}}}}}
 +
    }}
 +
}}</div>
 +
<div class="wrapper">{{#switch: {{#var:supertype}}
 +
| Profession
 +
| Profession,Racial =
 +
; [[Profession|Профессия]]
 +
: {{profession|{{{profession}}}}} [[{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] <!--
 +
-->{{#ifeq: {{lc:{{{slot|}}}}} | trait
 +
    | <small>([[List of trait skills#{{ucfirst:{{{profession}}}}}|список&nbsp;умений&nbsp;черт]])</small>
 +
    | <small>([[List of {{lc:{{{profession}}}}} skills|список&nbsp;умений]])</small>
 +
  }}
 +
| Racial
 +
| Common =
 
; [[Profession|Профессия]]
 
; [[Profession|Профессия]]
:{{profession|{{#var:profession}}}} {{#ifeq:{{#var:profession}}|common|[[Profession|Любая]]|[[{{ucfirst:{{#var:profession}}}}|{{#switch:{{lc:{{#var:profession}}}}|guardian=Страж|warrior=Воин|engineer=Инженер|revenant=Ревенант|ranger=Рейнджер|thief=Вор|elementalist=Элементалист|mesmer=Месмер|necromancer=Некромант}}]] {{#if:{{{trait|}}} |<!-- hide link to skill list if it is a trait skill -->| <small>([[List of {{lc:{{#var:profession}}}} skills|список&nbsp;умений]])</small> }} }}{{#if:{{{specialization|}}}|
+
: {{#switch: {{lc:{{{profession|}}}}} | guardian | revenant | warrior | engineer | ranger | thief | elementalist | mesmer | necromancer = {{profession|{{{profession}}}}} [[Is for profession::{{ucfirst:{{{profession}}}}}|{{rus lang|profession|{{{profession}}}}}]] | #default = {{profession|common}} Любая}}
 +
}}{{#if: {{{specialization|}}} |
 
; [[Specialization|Специализация]]
 
; [[Specialization|Специализация]]
:{{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{#switch:{{lc:{{{specialization}}}}}
+
: {{profession|{{{specialization}}}}} [[Is for specialization::{{ucfirst:{{{specialization}}}}}|{{rus lang|specialization|{{{specialization}}}}}]]
    | dragonhunter = Драконоборец | firebrand = Поджигатель
+
}}{{#if: {{{race|}}} |
    | herald = Вестник | renegade = Ренегат
 
    | berserker = Берсерк | spellbreaker = Чарокрушитель
 
    | scrapper = Сборщик | holosmith = Голографист
 
    | druid = Друид | soulbeast = Аниморф
 
    | daredevil = Сорвиголова | deadeye = Снайпер
 
    | tempest = Буря | weaver = Ткач
 
    | chronomancer = Хрономант | mirage = Мираж
 
    | reaper = Жнец | scourge = Каратель }}]]
 
}}}}{{#if: {{{race|}}} |
 
 
; [[Playable races|Раса]]
 
; [[Playable races|Раса]]
: [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png]] [[Is for race::{{ucfirst:{{{race}}}}}|{{#switch:{{lc:{{{race}}}}}|asura=Асура|charr=Чарр|human=Человек|norn=Норн|sylvari=Сильвари}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список&nbsp;умений]])</small>
+
: [[File:{{ucfirst:{{{race}}}}} tango icon 20px.png|link={{ucfirst:{{{race}}}}}]] [[Is for race::{{ucfirst:{{{race}}}}}|{{rus lang|race|{{{race}}}}}]] <small>([[List of {{lc:{{{race}}}}} racial skills|список&nbsp;умений]])</small>
| {{#set:Is for race=Any}}
 
 
}}{{#if: {{{pet|}}} |
 
}}{{#if: {{{pet|}}} |
; {{#if: {{#pos: {{{pet|}}} |,}} | [[Pet|Питомцы]] | [[Pet|Питомец]]}}
+
; [[Pet|{{#if:{{#pos:{{{pet|}}}|,}}|Питомцы|Питомец}}]]
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{#switch:{{ucfirst:@@@}}
+
: {{#arraymap: {{{pet}}} |,|@@@| [[Is for pet::Juvenile {{ucfirst:@@@}}|{{rus lang|pet|@@@}}]] |<br>}}
    | Armor Fish = Панцирная рыба
+
}}{{#if: {{{pet family|{{{pet-family|}}}}}} |
    | Arctodus = Короткомордый медведь | Black Bear = Черный медведь | Brown Bear = Бурый медведь | Murellow = Муррелоу | Polar Bear = Белый медведь
+
; Сем.&nbsp;[[pet|питомца]]
    | Eagle = Орел | Hawk = Ястреб | Owl = Сова | Raven = Ворон | White Raven = Белый ворон
+
: {{#arraymap: {{{pet family|{{{pet-family|}}}}}} |,|@@@| {{#switch: {{lc:@@@}}
    | Bristleback = Гребнезавр
+
  | phoenix
    | Alpine Wolf = Альпийский волк | Fern Hound = Папоротниковая гончая | Hyena = Гиена | Krytan Drakehound = Критская гончая | Wolf = Волк
+
  | phoenix (race) = [[Is for pet family::Juvenile Phoenix|Фениксы]]
    | Carrion Devourer = Пожиратель-падальщик | Lashtail Devourer = Бичехвостый пожиратель | Whiptail Devourer = Кнутохвостый пожиратель
+
  | #default       = [[Is for pet family::{{ucfirst:@@@}}|{{rus lang|pet family|@@@}}]]}}}}
    | Ice Drake = Ледяной ящер | Marsh Drake = Болотный ящер | Reef Drake = Рифовый ящер | River Drake = Речной ящер | Salamander Drake = Саламандровый ящер
 
    | Fanged Iboga = Зубастая ибога
 
    | Cheetah = Гепард | Jaguar = Ягуар | Jungle Stalker = Джунглевый охотник | Lynx = Рысь | Sand Lion = Песчаный лев | Snow Leopard = Снежный барс | Tiger = Тигр
 
    | Jacaranda = Жакаранда
 
    | Blue Jellyfish = Голубая медуза | Rainbow Jellyfish = Радужная медуза | Red Jellyfish = Красная медуза | Green Jellyfish = Зеленая медуза
 
    | Black Moa = Черный моа | Blue Moa = Голубой моа | Pink Moa = Розовый моа | Red Moa = Красный моа | White Moa = Белый моа
 
    | Boar = Кабан | Pig = Боров | Siamoth = Сиамотерий | Warthog = Бородавочник
 
    | Rock Gazelle = Горная газель
 
    | Shark = Акула
 
    | Smokescale = Дымчатый щитень
 
    | Black Widow Spider = Паук черная вдова | Cave Spider = Пещерный паук | Forest Spider = Лесной паук | Jungle Spider = Джунглевый паук
 
    | Electric Wyvern = Электрическая виверна | Fire Wyvern = Огненная виверна
 
    | #default = {{ucfirst:@@@}}       
 
  }}]] |<br>}}
 
}}{{#if: {{{pet-family|}}} |
 
; Сем.&nbsp;[[pet|питомца]]  
 
: [[Is for pet family::{{ucfirst:{{{pet-family}}}}}|{{#switch:{{ucfirst:{{{pet-family}}}}}|Armor Fish=Панцирные рыбы|Bear=Медвежьи|Bird=Летающие птицы|Bristleback=Гребнезавры|Canine=Собачьи|Devourer=Пожиратели|Drake=Ящеры|Iboga=Ибоги|Feline=Кошачьи|Jacaranda=Жакаранды|Jellyfish=Медузы|Moa=Моа|Porcine=Свиньи|Gazelle=Газели|Shark=Акулы|Smokescale=Дымчатые щитни|Spider=Пауки|Wyvern=Виверны|#default={{ucfirst:{{{pet-family|}}}}}}}]]
 
 
}}{{#if: {{{monster|}}} |
 
}}{{#if: {{{monster|}}} |
 
; [[Bestiary|Монстр]]
 
; [[Bestiary|Монстр]]
: [[{{ucfirst:{{{monster}}}}}]]
+
: {{#arraymap: {{{monster}}} |;|@@@| {{cname|@@@}}{{#set: Is for monster={{ucfirst:@@@}} }}|<br>}}
 
}}{{#if: {{{parent|}}} |
 
}}{{#if: {{{parent|}}} |
 
; Род. умение
 
; Род. умение
: {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill={{{parent}}}}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
+
: {{skill icon|{{{parent}}}|size=20}} {{#set: Has parent skill ={{{parent}}}}}
}}{{#switch: {{lc: {{{slot|}}} }}
+
}}<!--
| weapon =  
+
-->{{#switch: {{lc: {{{slot|}}} }}
; [[Weapon|Оружие]]  
+
| weapon = {{#set: Has skill context =Weapon}}
 +
; [[Weapon|Оружие]]
 
: {{#if: {{{mainhand|}}}
 
: {{#if: {{{mainhand|}}}
   | {{#set:Is for weapon={{{mainhand}}}}}
+
   | {{#set:Is for weapon ={{{mainhand}}}}}
     {{#switch: {{{mainhand|}}} |
+
     {{#switch: {{{mainhand|}}}
     | axe = [[axe|Топор]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | axe     = [[Axe|Топор]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | dagger = [[dagger|Кинжал]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | dagger = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | mace = [[mace|Булава]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | mace   = [[Mace|Булава]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | pistol = [[pistol|Пистолет]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | pistol = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     | scepter = [[scepter|Скипетр]]
+
     | scepter = [[Scepter|Скипетр]]
     | sword = [[sword|Меч]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
+
     | sword   = [[Sword|Меч]]&nbsp;в&nbsp;[[main hand|правой&nbsp;руке]]
     }}{{#if: {{{offhand|}}}
+
     }}{{#if: {{{offhand|}}}{{{requires offhand|}}}
 
     | <br>
 
     | <br>
 
     }}
 
     }}
 
}}{{#if: {{{offhand|}}}
 
}}{{#if: {{{offhand|}}}
   | {{#ifeq: {{lc:{{{type|}}}}} | dual wield
+
   | {{#set:Is for weapon ={{{offhand}}}}}
    | {{#set:Requires offhand={{ucfirst:{{{offhand}}}}}}}
+
     {{#switch: {{{offhand}}}
    | {{#set:Is for weapon={{{offhand}}}}}
+
     | axe     = [[Axe|Топор]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
     }}{{#switch: {{{offhand}}}
+
     | dagger = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
     | axe = [[axe|Топор]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | mace   = [[Mace|Булава]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
     | dagger = [[dagger|Кинжал]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | pistol = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
     | mace = [[mace|Булава]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | sword   = [[Sword|Меч]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
     | pistol = [[pistol|Пистолет]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | focus   = [[Focus|Фокус]]
     | sword = [[sword|Меч]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
+
     | shield = [[Shield|Щит]]
     | focus = [[focus|Фокус]]
+
     | torch   = [[Torch|Факел]]
     | shield = [[shield|Щит]]
+
     | warhorn = [[Warhorn|Боевой рог]]
     | torch = [[torch|Факел]]
 
     | warhorn = [[warhorn|Боевой рог]]
 
    | none | empty = ''[[off hand|Левая&nbsp;рука]]&nbsp;свободна''
 
 
     }}
 
     }}
}}{{#if: {{{twohand|}}}  
+
}}{{#if: {{{requires offhand|}}} <!-- for dual wield skills, defined by offhand -->
   | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{#switch:{{lc:{{{twohand}}}}}|greatsword=Двуручный меч|hammer=Молот|longbow=Длинный лук|rifle=Ружье|shortbow|short bow=Короткий лук|staff=Посох|spear=Копье|trident=Трезубец|harpoon gun=Гарпунное ружье}}]]
+
  | {{#set:Requires offhand ={{ucfirst:{{{requires offhand}}}}}}}
 +
    {{#switch: {{{requires offhand}}}
 +
    | dagger  = [[Dagger|Кинжал]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
 +
    | pistol  = [[Pistol|Пистолет]]&nbsp;в&nbsp;[[off hand|левой&nbsp;руке]]
 +
    | none    = ''[[Off hand|Левая&nbsp;рука]]&nbsp;свободна''
 +
    }}
 +
}}{{#if: {{{twohand|}}}
 +
   | [[Is for weapon::{{ucfirst:{{{twohand}}}}}|{{rus lang|weapon|{{{twohand}}}}}]]
 +
}}{{#if: {{{trait|}}} |
 +
; [[Trait|Треб. черта]]
 +
: {{trait icon|{{{trait}}}|size=20}} {{#set:Has trait parent={{{trait}}}}}
 +
}}
 +
| engineering kit    = ; [[Engineering Kit|Набор]]: {{skill icon|{{{kit}}}|size=20}} {{#set:Is for bundle={{{kit}}}|Has skill context=Bundle}}
 +
| bundle              = ; [[Bundle|Комплект]]: {{#arraymap: {{{bundle|}}} |,|@@@| {{#set: Is for bundle={{ucfirst:@@@}}}}[[@@@|{{rus lang|bundle|@@@}}]] |<br>}}{{#set:Has skill context=Bundle}}
 +
| healing            = ; [[Skill bar|Слот]]: [[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}
 +
| utility            = ; [[Skill bar|Слот]]: [[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}
 +
| elite              = ; [[Skill bar|Слот]]: [[Elite skill|Элитное]] {{#set:Has skill context=Elite}}
 +
| downed              = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]]{{#set:Has skill context=Downed}}
 +
| drowning            = ; [[Skill bar|Слот]]: [[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}}
 +
| downed and drowning = ; [[Skill bar|Слот]]: [[List of downed skills|Повержен]] <br> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed,Drowning|+sep=,}}
 +
| transform          = ; [[Skill bar|Слот]]: [[Transform|Преображение]]{{#set: Has skill context=Transform}}
 +
| pet                = ; [[Skill bar|Слот]]: [[Pet|Питомец]] <small>([[List of pet skills|список&nbsp;умений]])</small>{{#set:Has skill context=Pet|Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}}
 +
| mastery            = ; [[Skill bar|Слот]]: [[Mastery skill|Мастерство]]{{#set:Has skill context=Mastery}}
 +
| mechanic            = ; [[Skill bar|Слот]]: [[Profession mechanic#{{rus lang|profession|{{{specialization|{{{profession|}}}}}}}}|Механика профессии]]{{#set:Has skill context=Profession mechanic}}
 +
{{#if: {{{mechanic trait|}}}|
 +
; [[Trait|Черта]]: {{trait icon|{{{mechanic trait}}}|size=20}}{{#set:Has trait parent={{{mechanic trait|}}}}}
 +
}}{{#if: {{{mechanic weapon|}}}|
 +
; [[Weapon|Оружие]]: [[Is for weapon::{{ucfirst:{{{mechanic weapon|}}}}}|{{rus lang|weapon|{{{mechanic weapon}}}}}]]
 
}}
 
}}
| weapon kit
 
| backpack kit
 
| device kit
 
| engineering kit = ; [[Engineering kit|Инж. набор]] : {{skill icon|{{{kit}}}|size=20}} {{#set: Is for weapon={{{kit}}}}}
 
| environmental
 
| bundle = ; [[Bundle|Оружие окр.]]:{{#arraymap: {{{twohand|}}} |,|@@@| {{#set: Is for weapon={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}
 
| burst skill = ; [[Weapon]]</p> <p class="info"> [[Main hand]] [[{{lc:{{{mainhand}}}}}]]
 
| healing = ; [[Skill bar|Слот]]:[[Healing skill|Исцеляющее]] {{#set:Has skill context=Healing}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 
| utility = ; [[Skill bar|Слот]]:[[Utility skill|Вспомогательное]] {{#set:Has skill context=Utility}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 
| elite = ; [[Skill bar|Слот]]:[[Elite skill|Элитное]] {{#set:Has skill context=Elite}}{{#if:{{{uw-replaced-by|}}}|{{#set:Is usable underwater=N}}|{{#set:Is usable underwater=Y}}}}
 
| downed = ; [[Skill bar|Слот]]:[[List of downed skills|Повержен]]{{#set:Has skill context=Downed}}
 
| drowning = ; [[Skill bar|Слот]]:[[List of drowning skills|Утопление]]{{#set:Has skill context=Drowning}}
 
| downed and drowning = ;[[Skill bar|Слот]]:[[List of downed skills|Повержен]] <br /> [[List of drowning skills|Утопление]]{{#set:Has skill context=Downed}}
 
| celestial = ; [[Skill bar|Слот]]: [[Celestial Avatar|Небесный Аватар]]
 
| deathshroud = ; [[Skill bar|Слот]]: [[Death Shroud|Саван Смерти]]
 
| reapershroud = ; [[Skill bar|Слот]]: [[Reaper's Shroud|Саван Жнеца]]
 
| pet = ; [[Skill bar|Слот]]:[[List of pet skills|Питомец]]
 
| mechanic = ; [[Skill bar|Слот]]:[[Profession mechanic|Механика профессии]]{{#set:Has skill context=Profession mechanic}}
 
| monster = ; [[Skill bar|Слот]]:[[Monster skill|Умение монстра]]
 
 
| special
 
| special
| special action = ; [[Skill bar|Слот]]:[[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
+
| special action     = ; [[Skill bar|Слот]]: [[Special action skill|Особое действие]]{{#set:Has skill context=Special action}}
| toy = ; [[Toy|Игрушка]]:{{#if:{{{toy|}}}|{{#arraymap:{{{toy}}}|,|@@@|[[@@@]]}}|}}
+
| toy                 = ; [[Toy|Игрушка]]: {{#if: {{{toy|}}} | {{#arraymap: {{{toy}}} |,|@@@| {{#set: Is for toy={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set:Has skill context=Toy}}}}
| tonic = ; [[Tonic|Тоник]]:{{#if: {{{tonic|}}} | [[{{{tonic}}}]] }}
+
| tonic               = ; [[Tonic|Тоник]]: {{#arraymap: {{{tonic|}}} |,|@@@| {{#set: Is for tonic={{ucfirst:@@@}}}}{{cname|@@@}} |<br>}}{{#set: Has skill context=Tonic}}
| trait = ; [[Trait|Черта]]:{{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait}}
+
| trait               = ; [[Trait|Черта]]: {{#if: {{{trait|}}} | {{trait icon|{{{trait}}}|size=20}} }}{{#set:Has skill context=Trait|Has trait parent={{{trait}}}}}
 
}}<!-- end switch slot
 
}}<!-- end switch slot
  
 
-->{{#if: {{{activity|}}} |
 
-->{{#if: {{{activity|}}} |
; [[Activity|Мероприятие]]  
+
; [[Activity|Мероприятие]]
: {{#switch: {{lc:{{{activity|}}}}}
+
: {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
  | costume
+
  | costume
  | costume brawl = [[Costume Brawl|Костюмированные Бои]]
+
  | costume brawl = [[Costume Brawl|Костюмированные Бои]]{{#set:Has skill context=Activity|Is for activity=Costume Brawl}}
  | #default = [[{{ucfirst:{{{activity|}}}}}]]{{#set:Has skill context=Activity}}{{#set:Is for activity={{ucfirst:{{{activity|}}}}}}}
+
  | #default     = [[{{ucfirst:@@@}}]]{{#set:Has skill context=Activity|Is for activity={{ucfirst:@@@}}}}
  }}
+
}}|<br>}}
}}{{#if: {{{weapon-slot|}}}|{{#set:Has skill slot number={{{weapon-slot}}}|Has skill context=Weapon}} {{#ifexpr:{{{weapon-slot}}} < 6 and {{{weapon-slot}}} > 0
+
}}{{#if: {{{weapon slot|{{{weapon-slot|}}}}}}
|; &nbsp;
+
| {{#set:Has skill slot number ={{{weapon slot|{{{weapon-slot}}}}}}}}
: [[File:Weapon slot {{{weapon-slot}}} tango.png|65x20px|Оружейный слот {{{weapon-slot}}}]] }} }} {{#if: {{{tool_belt|}}} | {{#switch:{{{slot}}} | healing | utility | elite = {{#if:{{{parent|}}} | <!--don't show tool belt for secondary skills--> |; [[Tool belt|Пояс&nbsp;с&nbsp;инстр.]] : {{skill icon|{{{tool_belt}}}|size=20}} }} }} }}{{#if: {{{attunement|}}} |
+
  {{#ifexpr: {{{weapon slot|{{{weapon-slot}}}}}} > 0 and {{{weapon slot|{{{weapon-slot}}}}}} < 6
 +
|;
 +
: {{Skill infobox/weapon slot
 +
  | supertype ={{#var:supertype}}
 +
  | profession ={{{profession|}}}
 +
  | slot ={{{slot|}}}
 +
  | mainhand ={{{mainhand|}}}
 +
  | offhand ={{{offhand|}}}
 +
  | twohand ={{{twohand|}}}
 +
  | bundle ={{{bundle|}}}
 +
  | kit ={{{kit|}}}
 +
  | parent ={{{parent|}}}
 +
  | requires offhand ={{{requires offhand|}}}
 +
  | attunement ={{{attunement|}}}
 +
  | weapon slot ={{{weapon slot|{{{weapon-slot|}}}}}}
 +
  | underwater ={{#var:underwater useability}}
 +
  | status ={{{status|}}}
 +
}} }} }}{{#if: {{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
 +
| {{#if: {{{mechanic slot|{{{mechanic-slot|}}}}}} | {{#set:Has profession mechanic slot number={{{mechanic slot|{{{mechanic-slot|}}}}}}}} }}
 +
  {{#if: {{#switch: {{lc:{{{status|}}}}} | historical | unimplemented = <!-- do not show --> | #default = +}}
 +
|;
 +
: {{Skill infobox/mechanic slot
 +
  | profession ={{{profession|}}}
 +
  | specialization ={{{specialization|}}}
 +
  | mechanic slot ={{{mechanic slot|{{{mechanic-slot|{{#ifeq: {{lc:{{{profession|}}}}}+{{lc:{{{slot|}}}}}|engineer+mechanic|2}}}}}}}}
 +
}} }} }}{{#if: {{{tool belt|}}}
 +
| {{#switch: {{{slot}}}
 +
    | healing
 +
    | utility
 +
    | elite = {{#if:{{{parent|}}}
 +
              | <!--don't show tool belt for secondary skills-->
 +
              | ; [[Tool belt|Пояс&nbsp;с&nbsp;инстр.]]: {{skill icon|{{{tool belt}}}|size=20}}
 +
              }}
 +
  }}
 +
}}{{#if: {{{attunement|}}} |
 
; [[Attunement|Настройка]]
 
; [[Attunement|Настройка]]
: {{#arraymap:{{{attunement}}}|,|@@@|[[Is for attunement::{{ucfirst:@@@}} Attunement|{{#switch:@@@|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]|,&nbsp;}}
+
: {{#arraymap:{{{attunement}}}|,|@@@|[[Is for attunement::{{ucfirst:@@@}} Attunement|{{#switch:{{lc:@@@}}|air=Воздух|earth=Земля|fire=Огонь|water=Вода}}]]|,&nbsp;}}
 +
}}{{#if: {{{archetype|}}} |
 +
; [[Archetype|Архетип]]
 +
: {{effect|{{ucfirst:{{{archetype}}}}} (Archetype)|{{rus lang|pet archetype|{{{archetype}}}}}}}{{#set: Has pet archetype={{ucfirst:{{{archetype}}}}} (Archetype)}}
 
}}{{#if: {{{type|}}} |
 
}}{{#if: {{{type|}}} |
; [[Skill type|Тип]]
+
; [[Skill#Типы умений|Тип]]
: {{#arraymap:{{{type}}}|,|@@@|{{#switch:@@@
+
: {{#arraymap: {{lc:{{{type}}}}}|,|@@@|{{#switch:{{lc:@@@}}
                              | Virtue | virtue = [[Has skill type::{{ucfirst:@@@}}|Добродетель]]
+
  | tool belt
                              | Consecration | consecration = [[Has skill type::{{ucfirst:@@@}}|Освящение]]
+
  | stolen skill = [[Has skill type::{{ucfirst:@@@}}|{{rus lang|skill type|@@@}}]]
                              | Meditation | meditation = [[Has skill type::{{ucfirst:@@@}}|Медитация]]
+
  | #default    = [[Has skill type::{{#replace:{{#arraymap: @@@|<nowiki> </nowiki>|$$$|{{ucfirst:$$$}}|^ ^}}|^|}}|{{rus lang|skill type|@@@}}]] }}}}
                              | Spirit weapon | spirit weapon = [[Has skill type::{{ucfirst:@@@}}|Призрачное оружие]]
+
}}{{#if: {{{activation type|{{{activ-type|}}}}}} |
                              | Symbol | symbol = [[Has skill type::{{ucfirst:@@@}}|Символ]]
+
; [[Skill#Тип активации|Тип актив.]]
                              | Tome | tome = [[Has skill type::{{ucfirst:@@@}}|Фолиант]]
+
: {{#switch: {{lc:{{{activation type|{{{activ-type|}}}}}}}}
                              | Ward | ward = [[Has skill type::{{ucfirst:@@@}}|Оберег]]
+
  | chain    = [[Chain|Цепочка]] {{#set:Has skill activation type=Chain}}
                              | Final Charge | final charge = [[Has skill type::{{ucfirst:@@@}}|Последний заряд]]
+
  | channeled
                              | Legend | legend = [[Has skill type::{{ucfirst:@@@}}|Легенда]]
+
  | hold      = [[Channeled skill|Поток]] {{#set:Has skill activation type=Channeled}}
                              | Legendary Assassin = [[Has skill type::{{ucfirst:@@@}}|Легендарный ассасин]]
+
  | charge    = [[Charge skill|Зарядка]] {{#set:Has skill activation type=Charge}}
                              | Legendary Demon = [[Has skill type::{{ucfirst:@@@}}|Легендарный демон]]
+
  | sequence  = [[Sequence skill|Последовательность]] {{#set:Has skill activation type=Sequence}}
                              | Legendary Dwarf = [[Has skill type::{{ucfirst:@@@}}|Легендарный гном]]
+
  }}
                              | Legendary Centaur = [[Has skill type::{{ucfirst:@@@}}|Легендарный кентавр]]
+
}}{{#if: {{{chain1|}}} |
                              | Legendary Dragon = [[Has skill type::{{ucfirst:@@@}}|Легендарный дракон]]
+
; [[Sequence skill|Очередность]]
                              | Legendary Renegade = [[Has skill type::{{ucfirst:@@@}}|Легендарный отступник]]
+
: {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@| {{#ifeq: @@@|{{PAGENAME}}|<div style="display:inline-block; border-bottom-width: 2px; border-bottom-style: solid; border-bottom-color: inherit; padding-bottom: 2px;">}}{{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}{{#ifeq: @@@|{{PAGENAME}}|</div>}}|&nbsp;&rarr;&nbsp; }}
                              | Citadel Order = [[Has skill type::{{ucfirst:@@@}}|Приказ цитадели]]
+
  {{#set:Has chain sequence ={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}
                              | Burst | burst = [[Has skill type::{{ucfirst:@@@}}|Вспышка ярости]]
+
}}{{#if: {{{damage type|}}} |
                              | Primal burst | primal burst = [[Has skill type::{{ucfirst:@@@}}|Первобытная ярость]]
+
; [[Damage type|Тип урона]]
                              | Banner | banner = [[Has skill type::{{ucfirst:@@@}}|Стяг]]
+
: [[Has damage type::{{ucfirst:{{lc:{{{damage type}}}}}}}|{{#switch:{{lc:{{{damage type}}}}}|physical=Физический|fire=Огонь|ice=Лед|lightning=Молния|choking=Удушье|#default={{ucfirst:{{{damage type}}}}}}}]]
                              | Physical | physical = [[Has skill type::{{ucfirst:@@@}}|Грубая сила]]
+
}}{{#if: {{{summons|}}} |
                              | Rage | rage = [[Has skill type::{{ucfirst:@@@}}|Гнев]]
+
; [[Summon|Призыв]]
                              | Stance | stance = [[Has skill type::{{ucfirst:@@@}}|Стойка]]
+
: {{#arraymap: {{{summons|}}}|,|@@@|[[@@@|{{rus lang|creature name|@@@}}]]|,&#32;}}
                              | Tool belt | Tool belt skill | tool belt | tool belt skill = [[Has skill type::Tool belt|Пояс с инструментами]]
+
}}{{#if: {{{movement type|}}} |
                              | Device kit | device kit | Weapon kit | weapon kit
+
; [[Movement|Движение]]
                              | Engineering kit | engineering kit = [[Has skill type::Engineering kit|Инженерный набор]]
+
: {{#switch: {{lc:{{{movement type|}}}}}
                              | Elixir | elixir = [[Has skill type::{{ucfirst:@@@}}|Эликсир]]
+
  | leap = [[Leap|Прыжок]] {{#set:Has skill movement type=Leap}}
                              | Gadget | gadget = [[Has skill type::{{ucfirst:@@@}}|Приспособление]]
+
  | retreat = [[Retreat|Отступление]] {{#set:Has skill movement type=Retreat}}
                              | Turret | turret = [[Has skill type::{{ucfirst:@@@}}|Турель]]
+
  | shadowstep = [[Shadowstep (mechanic)|Призрачный шаг]] {{#set:Has skill movement type=Shadowstep (mechanic)}}
                              | Gyro | gyro = [[Has skill type::{{ucfirst:@@@}}|Коптер]]
+
  | teleport = [[Teleport|Телепорт]] {{#set:Has skill movement type=Teleport}}
                              | Exceed | exceed = [[Has skill type::{{ucfirst:@@@}}|Превышение]]
 
                              | Pet (skill type) | pet (skill type) = [[Has skill type::{{ucfirst:@@@}}|Питомец]]
 
                              | Beast = [[Has skill type::{{ucfirst:@@@}}|Зверь]]
 
                              | Spirit | spirit = [[Has skill type::{{ucfirst:@@@}}|Дух]]
 
                              | Survival | survival = [[Has skill type::{{ucfirst:@@@}}|Выживание]]
 
                              | Stolen skill | stolen skill = [[Has skill type::{{ucfirst:@@@}}|Украденное умение]]
 
                              | Deception | deception = [[Has skill type::{{ucfirst:@@@}} (skill type)|Хитрость]]
 
                              | Dual wield | dual wield = [[Has skill type::{{ucfirst:@@@}}|Сдвоенное умение]]
 
                              | Stealth Attack = [[Has skill type::{{ucfirst:@@@}}|Атака невидимки]]
 
                              | Trick | trick = [[Has skill type::{{ucfirst:@@@}}|Уловка]]
 
                              | Venom | venom = [[Has skill type::{{ucfirst:@@@}}|Яд]]
 
                              | Kneel | kneel = [[Has skill type::{{ucfirst:@@@}}|Выстрел с колена]]
 
                              | Attunement | attunement = [[Has skill type::{{ucfirst:@@@}}|Настройка]]
 
                              | Overload | overload = [[Has skill type::{{ucfirst:@@@}}|Форсаж]]
 
                              | Arcane | arcane = [[Has skill type::{{ucfirst:@@@}}|Таинство]]
 
                              | Cantrip | cantrip = [[Has skill type::{{ucfirst:@@@}}|Колдовство]]
 
                              | Conjure | conjure = [[Has skill type::{{ucfirst:@@@}}|Сотворение]]
 
                              | Glyph | glyph = [[Has skill type::{{ucfirst:@@@}}|Глиф]]
 
                              | Dual Attack = [[Has skill type::{{ucfirst:@@@}}|Сдвоенная атака]]
 
                              | Shatter | shatter = [[Has skill type::{{ucfirst:@@@}}|Осколки]]
 
                              | Clone | clone = [[Has skill type::{{ucfirst:@@@}}|Клон]]
 
                              | Glamour | glamour = [[Has skill type::{{ucfirst:@@@}}|Волшебство]]
 
                              | Manipulation | manipulation = [[Has skill type::{{ucfirst:@@@}}|Обман]]
 
                              | Mantra | mantra = [[Has skill type::{{ucfirst:@@@}}|Мантра]]
 
                              | Phantasm | phantasm = [[Has skill type::{{ucfirst:@@@}}|Фантом]]
 
                              | Corruption | corruption = [[Has skill type::{{ucfirst:@@@}}|Порча]]
 
                              | Mark | mark = [[Has skill type::{{ucfirst:@@@}}|Метка]]
 
                              | Minion | minion = [[Has skill type::{{ucfirst:@@@}}|Миньон]]
 
                              | Spectral | spectral = [[Has skill type::{{ucfirst:@@@}}|Призрак]]
 
                              | Well | well = [[Has skill type::{{ucfirst:@@@}}|Источник]]
 
                              | Shout | shout = [[Has skill type::{{ucfirst:@@@}}|Крик]]
 
                              | Signet | signet = [[Has skill type::{{ucfirst:@@@}}|Печать]]
 
                              | Trap | trap = [[Has skill type::{{ucfirst:@@@}}|Ловушка]]
 
                              | #default = [[Has skill type::{{ucfirst:@@@}}]]
 
                              }}}}
 
}}{{#if: {{{activ-type|}}} |
 
; [[Skill#Тип активации{{!}}Тип актив.]]  
 
: {{#switch: {{lc:{{{activ-type|}}}}}
 
  | chain = [[Chain|Цепочка]]
 
  | channeled
 
  | hold = [[Channeled skill|Поток]]
 
  | charge = [[Charge skill|Зарядка]]
 
  | sequence = [[Sequence skill|Последовательность]]
 
  | transform = [[Transform|Преображение]]
 
 
   }}
 
   }}
}}{{#if: {{{chain1|}}} |
+
}}{{#if: {{{hero points|}}} |
; [[Sequence skill|Очередность]]  
+
; [[Training|Изучение]]
: {{#arraymap: {{{chain1|}}}, {{{chain2|}}}, {{{chain3|}}}, {{{chain4|}}} |,|@@@|
+
: {{{hero points}}} [[Hero point|{{#switch:{{{hero points}}}|1=очко|2|3|4=очка|#default=очков}} героя]]
  {{borderless|{{#sub:{{#show: @@@ | ?Has game icon | link = none | default = File:Skill.png }}|5}}|20|link=@@@}}|&nbsp;&rarr;&nbsp;
 
  }}{{#set:Has chain sequence={{{chain1}}}{{#if:{{{chain2|}}}|; {{{chain2}}}}}{{#if:{{{chain3|}}}|; {{{chain3}}}}}{{#if:{{{chain4|}}}|; {{{chain4}}}}}|+sep=;}}
 
 
}}{{#if: {{{id|}}} |
 
}}{{#if: {{{id|}}} |
 
; Игр. ссылка
 
; Игр. ссылка
: {{#arraymap:{{{id}}}|,|@@@|{{#set:Has game id=@@@}}{{skill link|@@@}}|<br>}}
+
: {{#arraymap: {{{id}}} |,|@@@| {{#set:Has game id =@@@}}{{skill link|@@@}} |<br>}}
}}{{#if: {{{id|}}} | {{#if: {{{race|}}}{{{profession|}}}{{{specialization|}}} | {{#if: {{{status|}}} | <!-- do nothing if non-current --> |  
+
}}{{#if: {{{id|}}}
; Внеш.&nbsp;ссылки
+
| {{#switch: {{{status|}}}
: [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}| |}} API]
+
    | historical | unimplemented = <!-- do nothing if not current or future -->
}} }} }}
+
    | #default = {{#switch: {{#var:supertype}}
 +
      | Profession
 +
      | Profession,Racial
 +
      | Racial
 +
      | Monster =
 +
; [[API:2/skills|API]]
 +
: [https://api.guildwars2.com/v2/skills?ids={{#replace:{{{id}}}&lang=en| |}} {{#arraymap: {{{id}}}|,|@@@|@@@|, }}] <!-- "&lang=" is being left in on purpose to make it easier to search for interwiki names of skills by switching "en" to "es/fr/de" -->
 +
      | Common = <!-- do not display API -->
 +
      }}
 +
  }}
 +
}}
 
</div>
 
</div>
 +
{{#if: {{{gallery1|}}}{{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}} |
 +
{{{!}} style="width:100%"
 +
! style="text-align:left;" {{!}} Галерея
 +
{{!}}- style="text-align:center;"
 +
{{!}} {{#if: {{{gallery1|}}}
 +
| {{#if: {{ifimage|{{{gallery1|}}}|+}}
 +
    | [[Has appearance::File:{{{gallery1}}}|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
 +
    | [[File:{{{gallery1}}}|Добавить изображение в галерею]]
 +
  }}
 +
| {{#if: {{ifimage|{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|+}}
 +
    | [[Has appearance::File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|220x200px]] {{#set: Has caption=[[{{#titleparts: {{PAGENAME}} }}|{{#titleparts: {{{name|{{PAGENAME}}}}} }}]] }}
 +
    | [[File:{{#replace:{{BASEPAGENAME}}|:|-}}.jpg|Добавить изображение в галерею]]
 +
  }}
 +
}}<p style="font-size:.9em;">{{{gallery1-text|Нажмите для увеличения}}}</p>
 +
{{#if:  {{{gallery2|}}} | [[File:{{{gallery2|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery2-text|Нажмите для увеличения}}}</p>
 +
}}{{#if: {{{gallery3|}}} | [[File:{{{gallery3|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery3-text|Нажмите для увеличения}}}</p>
 +
}}{{#if: {{{gallery4|}}} | [[File:{{{gallery4|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery4-text|Нажмите для увеличения}}}</p>
 +
}}{{#if: {{{gallery5|}}} | [[File:{{{gallery5|}}}|220x200px]]<p style="font-size:.9em;">{{{gallery5-text|Нажмите для увеличения}}}</p>
 +
}}
 +
{{!}}}
 +
}}
 
{{clear}}
 
{{clear}}
</div><!--
+
</div>
 +
{{#ifeq:{{{uw replaced by|{{{uw-replaced-by|none}}}}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px|link=]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw replaced by|{{{uw-replaced-by|}}}}}}]]''}}{{#if: {{{uw replaces|{{{uw-replaces|}}}}}}|{{#ifeq:{{{uw replaces|{{{uw-replaces|}}}}}}|none|:[[File:Underwater.png|x20px|link=]] ''Это умение имеет только [[underwater mode|подводную]] версию и не доступно на земле.''|:[[File:Underwater.png|x20px|link=]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw replaces|{{{uw-replaces|}}}}}}]]''}}}}
 +
{{Quotation|game|{{#if: {{{description|}}}|{{#var:description chain}}{{#var:description type}}{{{description|}}}|''Описание отсутствует.''}}<!--
 +
-->{{#if: {{{description|}}}
 +
  | {{#if: {{#pos: {{{description}}} |id="sic"}}<!-- Check for [sic] tags, if so, remove the template before storing the value -->
 +
    | {{#set:Has game description={{#dplreplace:{{#var:description chain}}{{#var:description type}}{{{description|}}}|\[\[Category:Text errors\]\]}}}}
 +
    | {{#set:Has game description={{#var:description chain}}{{#var:description type}}{{{description|}}}}}
 +
    }}
 +
  }}<!--
 +
-->{{#if: {{{facts|{{{variables|}}}}}} | {{{facts|{{{variables}}}}}}{{#set: Has skill facts = {{{facts|{{{variables}}}}}} }} }}<!--
 +
-->{{#if: {{{variables|}}} | <!-- legacy support -->
 +
:<small>''Поддержка устаревших версий: пожалуйста, используйте параметр '''facts''' вместо '''variables'''.''</small>
 +
}}
 +
}}<!--
 +
-->{{#if: <!-- set missing skill fact subobjects silently --> {{#vardefine: missing skill fact|true}} {{{missing facts|}}} {{#vardefine: missing skill fact|false}} }}{{#vardefine:enable facts|false}}
 +
<!--
 +
 
 
AUTOCATEGORIZATION
 
AUTOCATEGORIZATION
 +
 
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace -->
 
-->{{#if: {{NAMESPACE}}<!-- no categories if outside of article namespace -->
 
           {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }}
 
           {{#ifeq: {{{categorize|y}}} | n | do not categorize | <!-- categorize --> }}
Строка 270: Строка 794:
 
           {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support -->
 
           {{#ifeq: {{lc:{{{historical}}}}} | y | do not categorize }}<!-- legacy support -->
 
  | <!-- Do not categorize --> |
 
  | <!-- Do not categorize --> |
{{#if: {{{icon|}}} || {{#ifexist:File:{{#replace:{{PAGENAME}}|:|-}}.png || [[Category:Skills missing icon]] }} }}
+
{{#if: {{{name}}} || [[Category:Unnamed skills]] }}
{{#if: {{{specialization|}}}
+
{{#if: {{{id|}}} || [[Category:Skills missing id]] }}
| [[Category:{{ucfirst:{{{specialization|}}}}} skills]]
+
{{#if: {{{icon|}}} || {{#if: {{ifimage|{{#replace:{{PAGENAME}}|:|-}}.png|+}} || [[Category:Skills missing icon]] }} }}
| [[Category:{{ucfirst:{{#var:profession}}}} skills]]
+
<!-- Activity -->
 +
{{#if: {{{activity|}}}
 +
| {{#arraymap: {{{activity|}}} |,|@@@| {{#switch: {{lc:@@@}}
 +
    | costume
 +
    | costume brawl = [[Category:Costume Brawl skills]]
 +
    | #default      = [[Category:{{ucfirst:@@@}} skills]]
 +
  }}|}}
 
}}
 
}}
{{#if: {{{race|}}}
+
<!-- Activation type -->
  | [[Category:{{ucfirst:{{{race|}}}}} skills]]
+
{{#switch: {{lc:{{{activation type|{{{activ-type}}}}}}}}
 +
  | chain    = [[Category:Chain skills]]
 +
| channeled = [[Category:Channeled skills]]
 +
| charge    = [[Category:Charge skills]]
 
}}
 
}}
<!---Attunement-->
+
<!-- Movement type -->
 +
{{#switch: {{lc:{{{movement type|}}}}}
 +
| leap = [[Category:Leap skills]]
 +
| retreat = [[Category:Retreat skills]]
 +
| shadowstep = [[Category:Shadowstep skills]]
 +
| teleport = [[Category:Teleport skills]]
 +
}}
 +
<!-- Attunement -->
 
{{#if: {{{attunement|}}}
 
{{#if: {{{attunement|}}}
  | {{#arraymap:{{{attunement}}}|,|@@@|
+
  | {{#arraymap: {{{attunement}}} |,|@@@|
 
     {{#switch: {{lc:@@@}}
 
     {{#switch: {{lc:@@@}}
    | air = [[Category:Air attunement skills]]
+
      | air   = [[Category:Air attunement skills]]
    | earth = [[Category:Earth attunement skills]]
+
      | earth = [[Category:Earth attunement skills]]
    | fire = [[Category:Fire attunement skills]]
+
      | fire = [[Category:Fire attunement skills]]
    | water = [[Category:Water attunement skills]]
+
      | water = [[Category:Water attunement skills]]
 
     }}
 
     }}
   |&#32;}}{{#if:{{#explode:{{{attunement}}}|,|1}}|[[Category:Dual Attack skills]]|}}
+
   |&#32;}}{{#if: {{#explode:{{{attunement}}}|,|1}} | [[Category:Dual Attack skills]] }}
 +
}}
 +
<!-- Ground targeting -->
 +
{{#if: {{{ground target|{{{ground-target|}}}}}}
 +
| [[Category:Ground-targeted skills]]
 
}}
 
}}
<!--Activity-->
+
<!-- Supertype -->
{{#if: {{{activity|}}}
+
{{#switch: {{#var:supertype}}
  | {{ #switch: {{lc:{{{activity|}}}}}
+
  | Profession = {{#if: {{{specialization|}}}
  | costume
+
    | [[Category:{{ucfirst:{{{specialization|}}}}} skills]]       <!-- Specialization -->
  | costume brawl = [[Category:Costume Brawl skills]]
+
    | [[Category:{{ucfirst:{{{profession|}}}}} skills]]           <!-- Profession    -->
  | #default = [[Category:{{ucfirst:{{{activity|}}}}} skills]]
 
 
   }}
 
   }}
 +
| Racial            = [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Racial        -->
 +
| Profession,Racial = [[Category:{{ucfirst:{{{profession|}}}}} skills]] [[Category:{{ucfirst:{{{race|}}}}} skills]] <!-- Profession + Racial -->
 +
| Monster          = [[Category:Monster skills]]                <!-- Monster        -->
 +
| Common            = [[Category:Common skills]]                  <!-- Common        -->
 +
}}
 +
<!-- Slot -->
 +
{{#switch: {{lc:{{{slot|}}}}}
 +
| healing            = [[Category:Healing skills]]
 +
| elite              = [[Category:Elite skills]]
 +
| utility            = [[Category:Utility skills]]
 +
| bundle              = [[Category:Bundle skills]]
 +
| downed              = [[Category:Downed skills]]
 +
| drowning            = [[Category:Drowning skills]]
 +
| downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]]
 +
| pet                = [[Category:Pet skills]]
 +
| mastery            = [[Category:Mastery skills]]
 +
| mechanic            = [[Category:Profession mechanics]]
 +
| special
 +
| special action      = [[Category:Special action skills]]
 +
| toy                = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }}
 +
| tonic              = [[Category:Tonic skills]]
 +
| trait              = [[Category:Trait skills]]
 +
| engineering kit    = [[Category:{{{kit|}}} skills]]
 +
}}
 +
<!-- Split skills -->
 +
{{#if: {{{split|}}}
 +
| [[Category:Split skills]]
 
}}
 
}}
<!---Weapon--->
+
<!-- Transform slot -->
 +
{{#if: {{{parent|}}}
 +
| {{#ifeq: {{lc:{{{slot|}}}}} | transform | [[Category:{{ucfirst:{{{parent|}}}}} skills]] }}
 +
}}
 +
<!-- Type -->
 +
{{#arraymap:{{{type|}}}|,|@@@|{{#switch:{{lc:@@@}}
 +
| ambush            = [[Category:Ambush skills]]
 +
| arcane            = [[Category:Arcane skills]]
 +
| armament          = [[Category:Armament skills]]
 +
| augment            = [[Category:Augment skills]]
 +
| banner            = [[Category:Banner skills]]
 +
| beast              = [[Category:Beast skills]]
 +
| burst
 +
| burst skill        = [[Category:Burst skills]]
 +
| cantrip            = [[Category:Cantrip skills]]
 +
| citadel order      = [[Category:Citadel Order skills]]
 +
| clone              = [[Category:Clone skills]]
 +
| command            = [[Category:Command skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|&#34;|}}}}
 +
| conjure            = [[Category:Conjure skills]]
 +
| consecration      = [[Category:Consecration skills]]
 +
| corruption        = [[Category:Corruption skills]]
 +
| dual
 +
| dual skill
 +
| dual wield        = [[Category:Dual Wield skills]]
 +
| deception          = [[Category:Deception skills]]
 +
| elixir            = [[Category:Elixir skills]]
 +
| engage            = [[Category:Engage skills]]
 +
| engineering kit    = [[Category:Engineering Kit skills]]
 +
| exceed            = [[Category:Exceed skills]]
 +
| final charge      = [[Category:Final Charge skills]]
 +
| gadget            = [[Category:Gadget skills]]
 +
| glamour            = [[Category:Glamour skills]]
 +
| glyph              = [[Category:Glyph skills]]
 +
| intervention      = [[Category:Intervention skills]]
 +
| kurzick            = [[Category:Kurzick skills]]
 +
| legendary assassin = [[Category:Legendary Assassin skills]]
 +
| legendary centaur  = [[Category:Legendary Centaur skills]]
 +
| legendary demon    = [[Category:Legendary Demon skills]]
 +
| legendary dragon  = [[Category:Legendary Dragon skills]]
 +
| legendary dwarf    = [[Category:Legendary Dwarf skills]]
 +
| legendary renegade = [[Category:Legendary Renegade skills]]
 +
| legendary alliance = [[Category:Legendary Alliance skills]]
 +
| luxon              = [[Category:Luxon skills]]
 +
| manipulation      = [[Category:Manipulation skills]]
 +
| mantra            = [[Category:Mantra skills]]
 +
| mark              = [[Category:Mark skills]]
 +
| mech command      = [[Category:Mech Command skills]]
 +
| meditation        = [[Category:Meditation skills]]
 +
| minion            = [[Category:Minion skills]]
 +
| overload          = [[Category:Overload skills]]
 +
| phantasm          = [[Category:Phantasm skills]]
 +
| physical          = [[Category:Physical skills]]
 +
| preparation        = [[Category:Preparation skills]]
 +
| primal burst      = [[Category:Primal Burst skills]]
 +
| punishment        = [[Category:Punishment skills]]
 +
| rage              = [[Category:Rage skills]]
 +
| shade              = [[Category:Shade skills]]
 +
| shatter            = [[Category:Shatter skills]]
 +
| shout              = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{PAGENAME}}|&#34;|}}}}
 +
| signet            = [[Category:Signet skills]]
 +
| spectral          = [[Category:Spectral skills]]
 +
| spirit
 +
| spirit skill      = [[Category:Spirit skills]]
 +
| spirit weapon      = [[Category:Spirit Weapon skills]]
 +
| stance            = [[Category:Stance skills]]
 +
| stealth attack    = [[Category:Stealth Attack skills]]
 +
| stolen skill      = [[Category:Stolen skills]]
 +
| survival          = [[Category:Survival skills]]
 +
| symbol            = [[Category:Symbol skills]]
 +
| tome              = [[Category:Tome skills]]
 +
| tool belt          = [[Category:Tool belt skills]]
 +
| transform          = [[Category:Transform skills]]
 +
| trap              = [[Category:Trap skills]]
 +
| trick              = [[Category:Trick skills]]
 +
| turret            = [[Category:Turret skills]]
 +
| unleashed ambush  = [[Category:Unleashed Ambush skills]]
 +
| venom              = [[Category:Venom skills]]
 +
| virtue            = [[Category:Virtue skills]]
 +
| ward              = [[Category:Ward skills]]
 +
| well              = [[Category:Well skills]]
 +
}}|}}
 +
<!-- Weapon -->
 
{{#if: {{{mainhand|}}}
 
{{#if: {{{mainhand|}}}
 
  | {{#switch: {{lc:{{{mainhand}}}}}
 
  | {{#switch: {{lc:{{{mainhand}}}}}
  | scepter = [[Category:Scepter skills]]
+
    | scepter = [[Category:Scepter skills]]
  | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]]
+
    | #default = [[Category:Main-hand {{lc:{{{mainhand}}}}} skills]]
 
   }}
 
   }}
 
}}
 
}}
 
{{#if: {{{offhand|}}}
 
{{#if: {{{offhand|}}}
 
  | {{#switch: {{lc:{{{offhand}}}}}
 
  | {{#switch: {{lc:{{{offhand}}}}}
  | none | empty =  
+
    | none | empty =
  | focus
+
    | focus
  | shield
+
    | shield
  | torch
+
    | torch
  | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}}
+
    | warhorn = [[Category:{{ucfirst:{{{offhand}}}}} skills]]
  | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]{{#set:Has skill context=Offhand}}
+
    | #default = [[Category:Off-hand {{lc:{{{offhand}}}}} skills]]
 
   }}
 
   }}
 
}}
 
}}
 
{{#if: {{{twohand|}}}
 
{{#if: {{{twohand|}}}
  | {{#arraymap: {{{twohand}}} |,|@@@|
+
  | {{#switch: {{{slot|}}}
      {{#switch: {{{slot|}}}
+
    | weapon = [[Category:{{ucfirst:{{{twohand}}}}} skills]]
      | environmental
+
   }}
      | bundle = [[Category:Bundle skills]]
 
      | weapon = [[Category:{{ucfirst:@@@}} skills]]
 
      }}
 
   |}}
 
 
}}
 
}}
<!---Type--->
+
{{#if: {{{mechanic weapon|}}}
{{#switch: {{lc:{{{type|}}}}}
+
  | [[Category:{{ucfirst:{{{mechanic weapon|}}}}} skills]]
| arcane = [[Category:Arcane skills]]
 
| aura = [[Category:Aura skills]]
 
| banner = [[Category:Banner skills]]
 
| burst
 
| burst skill = [[Category:Burst skills]]
 
| cantrip = [[Category:Cantrip skills]]
 
| clone = [[Category:Clone skills]]
 
| conjure = [[Category:Conjure skills]]
 
| consecration = [[Category:Consecration skills]]
 
| corruption = [[Category:Corruption skills]]
 
| dual
 
| dual skill = [[Category:Dual skills]]
 
| deception = [[Category:Deception skills]]
 
| exceed = [[Category:Exceed skills]]
 
| elixir = [[Category:Elixir skills]]
 
| backpack kit
 
| device kit
 
| weapon kit
 
| engineering kit = [[Category:Engineering kit skills]]
 
| gadget = [[Category:Gadget skills]]
 
| glamour = [[Category:Glamour skills]]
 
| glyph = [[Category:Glyph skills]]
 
| gyro = [[Category:Gyro skills]]
 
| intervention = [[Category:Intervention skills]]
 
| manipulation = [[Category:Manipulation skills]]
 
| mantra = [[Category:Mantra skills]]
 
| mark = [[Category:Mark skills]]
 
| meditation = [[Category:Meditation skills]]
 
| minion = [[Category:Minion skills]]
 
| phantasm = [[Category:Phantasm skills]]
 
| physical = [[Category:Physical skills]]
 
| preparation = [[Category:Preparation skills]]
 
| punishment = [[Category:Punishment skills]]
 
| primal burst = [[Category:Primal Burst skills]]
 
| rage = [[Category:Rage skills]]
 
| shatter = [[Category:Shatter skills]]
 
| shout = [[Category:Shout skills]]{{DEFAULTSORT:{{#replace:{{{name|{{PAGENAME}}}}}|&quot;|}}}}
 
| signet = [[Category:Signet skills]]
 
| spectral = [[Category:Spectral skills]]
 
| spirit
 
| spirit skill = [[Category:Spirit skills]]
 
| spirit weapon = [[Category:Spirit weapon skills]]
 
| survival = [[Category:Survival skills]]
 
| stance = [[Category:Stance skills]]
 
| stealth attack = [[Category:Stealth Attack skills]]
 
  | stolen skill = [[Category:Stolen skills]]
 
| symbol = [[Category:Symbol skills]]
 
| tome = [[Category:Tome skills]]
 
| tool belt skill = [[Category:Tool belt skills]]
 
| transform = [[Category:Transform skills]]
 
| trap = [[Category:Trap skills]]
 
| trick = [[Category:Trick skills]]
 
| turret = [[Category:Turret skills]]
 
| ward = [[Category:Ward skills]]
 
| well = [[Category:Well skills]]
 
| venom = [[Category:Venom skills]]
 
| virtue = [[Category:Virtue skills]]
 
}}
 
<!---Slot--->
 
{{#switch: {{lc:{{{slot|}}}}}
 
| healing = [[Category:Healing skills]]
 
| elite = [[Category:Elite skills]]
 
| utility = [[Category:Utility skills]]
 
| celestial = [[Category:Celestial Avatar skills]]
 
| deathshroud = [[Category:Death Shroud skills]]
 
| reapershroud = [[Category:Reaper's Shroud skills]]
 
| downed = [[Category:Downed skills]]
 
| drowning = [[Category:Drowning skills]]
 
| downed and drowning = [[Category:Downed skills]][[Category:Drowning skills]]
 
| monster = [[Category:Monster skills]]
 
| pet = [[Category:Pet skills]]
 
| mechanic = [[Category:Profession mechanics]]
 
| special
 
| special action = [[Category:Special action skills]]
 
| toy = {{#if: {{#pos:{{{toy}}}|,}} | [[Category:Toy skills]] | [[Category:{{{toy|}}} skills]] }}
 
| tonic = [[Category:{{{tonic|}}} skills]]
 
| weapon kit
 
| backpack kit
 
| device kit
 
| engineering kit = [[Category:{{{kit|}}} skills]]
 
}}
 
<!---Ground targeting--->
 
{{#if: {{{ground-target|}}}
 
| [[Category:Ground-targeted skills]]
 
 
}}
 
}}
<!--Chain-->
 
{{#if: {{{chain1|}}}
 
| {{#ifeq: {{{chain1|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=1}} }}
 
  {{#ifeq: {{{chain2|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=2}} }}
 
  {{#ifeq: {{{chain3|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=3}} }}
 
  {{#ifeq: {{{chain4|}}} | {{PAGENAME}} | {{#set: Has chain sequence position=4}} }}
 
}}
 
<!---Polymorph forms-->
 
{{#switch: {{lc:{{{parent|}}}}}
 
| polymorph tuna = [[Category:Tuna Form skills]]
 
| polymorph moa = [[Category:Moa Form skills]]
 
}}
 
<!---Activation type-->
 
{{#switch: {{lc:{{{activ-type}}}}}
 
| chain = [[Category:Chain skills]]
 
| channeled = [[Category:Channeled skills]]
 
| charge = [[Category:Charge skills]]
 
}}
 
}}{{#ifeq:{{{uw-replaced-by|none}}}|none|<!--display nothing when there is no replacement skill-->|:[[File:Not available underwater.png|x20px]] ''Это умение имеет [[underwater mode|подводную]] версию [[{{{uw-replaced-by}}}]]''}}{{#if:{{{uw-replaces|}}}|:[[File:Underwater.png|x20px]] ''Это умение является [[underwater mode|подводной]] версией [[{{{uw-replaces|}}}]]''}}
 
{{Quotation|Внутриигровое описание <sup><nowiki>[</nowiki>[[Guild Wars 2 Wiki:Skill formatting|?]]<nowiki>]</nowiki></sup>|{{{description|''Описание отсутствует.''}}}<!--
 
-->{{#if: {{{description|}}}
 
  | {{#if: {{#pos: {{{description}}} |id="sic"}}<!-- Check for [sic] tags, if so, remove the template before storing the value -->
 
    | {{#set:Has game description={{#dplreplace:{{{description|}}}|\[\[Category:Text errors\]\]}}}}
 
    | {{#set:Has game description={{{description|}}}}}
 
    }}
 
  }}<!--
 
-->{{#if: {{{variables|}}} | {{{variables}}}{{#set: Has skill facts = {{{variables}}} }} }}
 
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
== Description ==
 
== Description ==
 +
This infobox is used for [[skill]]s. Uses {{tl|Skill infobox/subobject}}, {{tl|Skill infobox/weapon slot}} and {{tl|Skill infobox/mechanic slot}}. See {{tl|Skill infobox/historical}} for SMW-free version used on version history pages.
 +
 +
== Usage ==
 
<pre>{{Skill infobox
 
<pre>{{Skill infobox
 
| name =  
 
| name =  
 
| icon =  
 
| icon =  
 
| description =  
 
| description =  
| variables =  
+
| description type =  
| activation =
+
| facts =  
| initiative =
 
| energy =
 
| upkeep =
 
| recharge =  
 
 
| profession =  
 
| profession =  
 +
| specialization =
 
| race =  
 
| race =  
 
| slot =  
 
| slot =  
Строка 455: Строка 991:
 
| offhand =  
 
| offhand =  
 
| twohand =  
 
| twohand =  
| tool belt =
+
| bundle =
 +
| tonic =
 +
| mechanic weapon =
 +
| mechanic trait =
 +
| tool belt =  
 
| attunement =  
 
| attunement =  
| activity =
+
| activity =  
| kit =
+
| kit =  
 
| pet =  
 
| pet =  
| pet-family =  
+
| pet family =  
| monster =
+
| monster =  
| parent =
+
| parent =  
| uw-replaced-by =
+
| uw replaced by =  
| uw-replaces =
+
| uw replaces =  
 
| type =  
 
| type =  
| activ-type =  
+
| activation type =
 +
| movement type =  
 
| chain1 =  
 
| chain1 =  
 
| chain2 =  
 
| chain2 =  
 
| chain3 =  
 
| chain3 =  
| weapon-slot =  
+
| weapon slot =
| hero points =
+
| mechanic slot =
| ground-target =
+
| training track =
 +
| training order =  
 +
| hero points =  
 +
| ground target =  
 
| id =  
 
| id =  
 +
| split =
 +
| activation =
 +
| ammunition =
 +
| energy =
 +
| health cost =
 +
| page cost =
 +
| initiative =
 +
| upkeep =
 +
| recharge =
 +
 +
| activation pvp =
 +
| ammunition pvp =
 +
| energy pvp =
 +
| health cost pvp =
 +
| page cost pvp =
 +
| initiative pvp =
 +
| recharge pvp =
 +
| upkeep pvp =
 +
 +
| activation wvw =
 +
| ammunition wvw =
 +
| energy wvw =
 +
| health cost wvw =
 +
| page cost wvw =
 +
| initiative wvw =
 +
| recharge wvw =
 +
| upkeep wvw =
 
}}</pre>
 
}}</pre>
  
Строка 479: Строка 1050:
 
All parameters are optional.
 
All parameters are optional.
 
;name
 
;name
: Skill name. Defaults to the page name.
+
: Skill name. Defaults to the page name if skipped; displays <tt>(unnamed skill)</tt> if included but left blank.
 
;icon
 
;icon
 
: Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead.
 
: Skill icon to show. If not explicitly stated, displays <tt>File:<nowiki><name></nowiki>.png</tt>; if it was not found, shows [[File:Skill.png|20px]] instead.
 
;description
 
;description
 
: Skill description.
 
: Skill description.
;variables
+
;description type
 +
: Optional. Skill description type. On default the parameter ''type'' is used. Setting to "none" disables the skill description type.
 +
;split
 +
: Game modes that this skill applies to. See {{tl|Game mode version}}. Calls {{tl|Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
 +
: To set ''activation'', ''ammunition'', ''energy'', ''health cost'', ''page cost'', ''initiative'', ''recharge'' and  ''upkeep'' for a specific game mode: use the ''-wvw'' and ''-pvp'' parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
 +
;facts
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
 
: The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{tl|skill fact}} template.
 +
;missing facts
 +
: Optional. Related skill facts that aren't shown in-game, uses the template {{tl|skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
 
;activation
 
;activation
: Activation time. Enter as a decimal, e.g. 1.25.
+
: Activation time. Enter as a decimal, e.g. 1.25.
 +
;ammunition
 +
: Ammunition (maximum count) number.
 
;initiative
 
;initiative
 
: Initiative cost.
 
: Initiative cost.
Строка 494: Строка 1074:
 
;upkeep
 
;upkeep
 
: Energy upkeep cost.
 
: Energy upkeep cost.
 +
;health cost
 +
: Health cost.
 +
;page cost
 +
: Page cost.
 
;recharge
 
;recharge
 
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]].
 
: Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set [[Property:Has recharge time]].
 +
;supertype
 +
: Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
 +
:* "Profession": If ''profession'' is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
 +
:* "Racial": If ''race'' is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
 +
:* "Profession, Racial": If ''profession'' and ''race'' is set.
 +
:* "Monster": If ''monster'' is set.
 +
:* "Common": On default or if ''profession'' is set to "Common".
 
;profession
 
;profession
 
: Profession that uses the skill. Required if the specialization is set too.
 
: Profession that uses the skill. Required if the specialization is set too.
Строка 504: Строка 1095:
 
;slot
 
;slot
 
: Skill slot occupied by the skill:
 
: Skill slot occupied by the skill:
:: '''<tt>weapon</tt>''': Weapon skill.
+
:: ''weapon'': Weapon skill.
:: '''<tt>environmental</tt>''': Environmental weapon skill.
+
:: ''bundle'': Bundle weapon skill.
:: '''<tt>healing</tt>''': Healing skill.
+
:: ''healing'': Healing skill.
:: '''<tt>utility</tt>''': Utility skill.
+
:: ''utility'': Utility skill.
:: '''<tt>elite</tt>''': Elite skill.
+
:: ''elite'': Elite skill.
:: '''<tt>downed</tt>''': Downed skill.
+
:: ''downed'': Downed skill.
:: '''<tt>drowning</tt>''': Drowning skill.
+
:: ''drowning'': Drowning skill.
:: '''<tt>downed and drowning</tt>''': Both downed and drowning skill.
+
:: ''downed and drowning'': Both downed and drowning skill.
:: '''<tt>celestial</tt>''': Ranger's skill in Celestial Avatar.
+
:: ''transform'': Transform skill.
:: '''<tt>deathshroud</tt>''': Necromancer's skill in Death Shroud.
+
:: ''pet'': Pet skill.
:: '''<tt>pet</tt>''': Pet skill.
+
:: ''mastery'': Mastery skill.
:: '''<tt>mechanic</tt>''': Profession specific ability.
+
:: ''mechanic'': Profession specific ability.
:: '''<tt>monster</tt>''': Monster skill.
+
:: ''toy'': Skills provided by toys.
:: '''<tt>toy</tt>''': Skills provided by toys.
+
:: ''tonic'': Skills provided by tonics.
:: '''<tt>tonic</tt>''': Skills provided by tonics. Also use the <tt>tonic</tt> parameter to link to the tonic.
+
:: ''trait'': Skills provided by traits. Also use the <tt>trait</tt> parameter to link to the trait.
:: '''<tt>trait</tt>''': Skills provided by traits. Also use the <tt>trait</tt> parameter to link to the trait.
+
:: ''special action'': Additional skills which can appear above the skill bar during certain fights.
: ...otherwise direct input.
 
 
;mainhand
 
;mainhand
 
: Weapon held in the main hand.
 
: Weapon held in the main hand.
Строка 526: Строка 1116:
 
: Weapon held in the off-hand.
 
: Weapon held in the off-hand.
 
;twohand
 
;twohand
: Weapon held in both hands, including bundles.
+
: Weapon held in both hands.
 +
;requires offhand
 +
: Off-hand weapon that is required for this skill. Can be set to "none".
 +
;bundle
 +
: Bundles that grant the skill.
 +
;tonic
 +
: Tonics that grant the skill. Use with the <code>| slot = tonic</code> parameter.
 +
;mechanic weapon
 +
: Weapon related to a certain profession mechanic.
 +
;mechanic trait
 +
: Trait related to a certain profession mechanic.
 
;tool belt
 
;tool belt
 
: The associated tool belt skill.
 
: The associated tool belt skill.
Строка 532: Строка 1132:
 
: Attunement for elementalist's weapon skills.
 
: Attunement for elementalist's weapon skills.
 
;activity
 
;activity
: The activity in which the skill is available.
+
: The activity in which the skill is available. Multiple activites can be separated with a comma.
 
;kit
 
;kit
: The [[engineering kit]] that provides the skill.  
+
: The [[engineering kit]] that provides the skill.
 
;pet
 
;pet
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
 
: Pet species name (e.g. [[Jaguar]]), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
;pet-family
+
;pet family
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
 
: Pet family name (e.g. [[Feline]]), for skills common to that family.
 +
;archetype
 +
: Pet archetype, for skills that require that archetype.
 
;monster
 
;monster
: The monster or monster type that uses this skill
+
: The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
 
;parent
 
;parent
 
: Parent skill — the skill which gives access to this skill.
 
: Parent skill — the skill which gives access to this skill.
;uw-replaced-by
+
;uw replaced by
 
: For skills that are not usable [[underwater mode|underwater]].
 
: For skills that are not usable [[underwater mode|underwater]].
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
 
:: If the skill is not usable underwater and ''does not'' have a replacment, input <tt>none</tt>.
;uw-replaces
+
;uw replaces
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
 
: For underwater skills that replace a normal skill, name of the skill it replaces.
 +
:: If the skill is only usable underwater and ''does not'' have a land replacment, input <tt>none</tt>.
 
;type
 
;type
: Skill type, such as [[signet]].
+
: Skill type, such as [[signet]]. Can also be set to [[sigil]] or [[rune]].
;activ-type
+
;sort type
 +
: Skill sort type. On default: it inherits the skill type from the parameter ''type'', else if it inherits ''chain1'' skill type, else it sets "Skill without type".
 +
;sort
 +
: For grouping and sorting skills. On default: it inherits ''chain1'' skill page name, else it uses page name.
 +
;activation type
 
: Activation type:
 
: Activation type:
 
:: '''<tt>chain</tt>''': Chain skill.
 
:: '''<tt>chain</tt>''': Chain skill.
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>channeled</tt>''' or '''<tt>hold</tt>''': Channeled skill.
 
:: '''<tt>charge</tt>''': Charge skill.
 
:: '''<tt>charge</tt>''': Charge skill.
 +
;movement type
 +
: Movement type:
 +
:: '''<tt>leap</tt>''': [[Leap]] skill.
 +
:: '''<tt>retreat</tt>''': [[Retreat]] skill.
 +
:: '''<tt>shadowstep</tt>''': [[Shadowstep (mechanic)|Shadowstep]] skill.
 +
:: '''<tt>teleport</tt>''': [[Teleport]] skill.
 
;chain1 .. chain4
 
;chain1 .. chain4
 
: Skill sequence. Set with the names of the skills in the chain.
 
: Skill sequence. Set with the names of the skills in the chain.
;weapon-slot
+
;weapon slot
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
 
: Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
 +
;mechanic slot
 +
: Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
 +
;training track
 +
: Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets [[Property:Is for training track]].
 +
;training order
 +
: Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets [[Property:Has training unlock order]].
 
;hero points
 
;hero points
: Slot skills only. Used to indicate how many hero points required to unlock the skill.
+
: Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets [[Property:Has training hero point cost]].
;ground-target
+
;ground target
: Whether the skill has [[ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground_target_aim.png|20px]] to the rightmost of upper properties.
+
: Whether the skill has [[Targeting|ground targeting]] or not. Parameter expects type of ground targeting, but providing anything will automatically display [[File:Ground target aim.png|20px]] to the rightmost of upper properties.
 +
;damage type
 +
: Optional. Some bundle skills have a cosmetic [[damage type]].
 +
;summons
 +
: Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
 
;id
 
;id
:The skill's internal ID. Generates a game link in the infobox.
+
:The skill's internal ID as reported by skill chat links and [[API:2/skills]]. Generates a game link in the infobox. Separate multiple ids with a comma.
 +
;palette id
 +
:The skill palette ID as reported by build chat links and [[API:2/professions]] with the url parameter <code>v=latest</code>. This parameter sets the property [[Property:Has skill palette id]] but is not displayed on the page. Separate multiple palette ids with a comma.
 
;categorize
 
;categorize
 
: Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
 
: Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
Строка 572: Строка 1197:
 
;status notes
 
;status notes
 
: Optional. Allows provision of additional reason for the given status.
 
: Optional. Allows provision of additional reason for the given status.
;release
+
;status date
: Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox release}} for options.
+
:Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
 +
;requires
 +
: Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{tl|infobox requires}} for options.
 +
;gallery1 ... gallery5
 +
: Optional. Gallery of images. Defaults to <code><nowiki>{{PAGENAME}}</nowiki></code>.jpg.
 +
;gallery1-text ... gallery5-text
 +
: Optional. Image descriptions.
  
== Examples ==
+
=== Examples ===
 
<pre>
 
<pre>
 
{{Skill infobox
 
{{Skill infobox
Строка 582: Строка 1213:
 
| activation = 1.5
 
| activation = 1.5
 
| recharge = 45
 
| recharge = 45
| variables = {{skill fact|bleeding|5}}
+
| facts = {{skill fact|bleeding|5}}
 
| profession = elementalist
 
| profession = elementalist
 
| specialization = tempest
 
| specialization = tempest
| slot = weapon
+
| slot = Weapon
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon-slot = 5
+
| weapon slot = 5
| ground-target = circle
+
| ground target = circle
 
| id = 12345
 
| id = 12345
 
}}</pre>
 
}}</pre>
Строка 597: Строка 1228:
 
| activation = 1.5
 
| activation = 1.5
 
| recharge = 45
 
| recharge = 45
| variables = {{skill fact|bleeding|5}}
+
| facts = {{skill fact|bleeding|5}}
 
| profession = elementalist
 
| profession = elementalist
 
| specialization = tempest
 
| specialization = tempest
| slot = weapon
+
| slot = Weapon
 
| twohand = staff
 
| twohand = staff
 
| attunement = fire
 
| attunement = fire
| weapon-slot = 5
+
| weapon slot = 5
| ground-target = circle
+
| ground target = circle
 
| id = 12345
 
| id = 12345
 
| categorize = n
 
| categorize = n

Текущая версия на 18:14, 3 января 2024

Description[править]

This infobox is used for skills. Uses {{Skill infobox/subobject}}, {{Skill infobox/weapon slot}} and {{Skill infobox/mechanic slot}}. See {{Skill infobox/historical}} for SMW-free version used on version history pages.

Usage[править]

{{Skill infobox
| name = 
| icon = 
| description = 
| description type = 
| facts = 
| profession = 
| specialization = 
| race = 
| slot = 
| mainhand = 
| offhand = 
| twohand = 
| bundle = 
| tonic = 
| mechanic weapon = 
| mechanic trait = 
| tool belt = 
| attunement = 
| activity = 
| kit = 
| pet = 
| pet family = 
| monster = 
| parent = 
| uw replaced by = 
| uw replaces = 
| type = 
| activation type = 
| movement type = 
| chain1 = 
| chain2 = 
| chain3 = 
| weapon slot = 
| mechanic slot = 
| training track = 
| training order = 
| hero points = 
| ground target = 
| id = 
| split = 
| activation = 
| ammunition = 
| energy = 
| health cost = 
| page cost = 
| initiative = 
| upkeep = 
| recharge = 

| activation pvp = 
| ammunition pvp = 
| energy pvp = 
| health cost pvp = 
| page cost pvp = 
| initiative pvp = 
| recharge pvp = 
| upkeep pvp = 

| activation wvw = 
| ammunition wvw = 
| energy wvw = 
| health cost wvw = 
| page cost wvw = 
| initiative wvw = 
| recharge wvw = 
| upkeep wvw = 
}}

Parameters[править]

All parameters are optional.

name
Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
icon
Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows Skill.png instead.
description
Skill description.
description type
Optional. Skill description type. On default the parameter type is used. Setting to "none" disables the skill description type.
split
Game modes that this skill applies to. See {{Game mode version}}. Calls {{Skill infobox/subobject}} for each game mode beside PvE to create subobjects.
To set activation, ammunition, energy, health cost, page cost, initiative, recharge and upkeep for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
facts
The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
missing facts
Optional. Related skill facts that aren't shown in-game, uses the template {{skill fact}} as the parameter "facts" does. This parameter has no visible result, however, the missing skill fact subobjects can be used in SMW queries.
activation
Activation time. Enter as a decimal, e.g. 1.25.
ammunition
Ammunition (maximum count) number.
initiative
Initiative cost.
energy
Energy cost.
upkeep
Energy upkeep cost.
health cost
Health cost.
page cost
Page cost.
recharge
Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
supertype
Skill supertype describing who can use the skill. On default the supertype is set automatically to one of the following allowed values:
  • "Profession": If profession is set to one of the nine professions: Guardian, Revenant, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer.
  • "Racial": If race is set to one of the five races: Asura, Charr, Human, Norn, Sylvari.
  • "Profession, Racial": If profession and race is set.
  • "Monster": If monster is set.
  • "Common": On default or if profession is set to "Common".
profession
Profession that uses the skill. Required if the specialization is set too.
specialization
Specialization required to use skill.
race
Race that uses the skill.
slot
Skill slot occupied by the skill:
weapon: Weapon skill.
bundle: Bundle weapon skill.
healing: Healing skill.
utility: Utility skill.
elite: Elite skill.
downed: Downed skill.
drowning: Drowning skill.
downed and drowning: Both downed and drowning skill.
transform: Transform skill.
pet: Pet skill.
mastery: Mastery skill.
mechanic: Profession specific ability.
toy: Skills provided by toys.
tonic: Skills provided by tonics.
trait: Skills provided by traits. Also use the trait parameter to link to the trait.
special action: Additional skills which can appear above the skill bar during certain fights.
mainhand
Weapon held in the main hand.
offhand
Weapon held in the off-hand.
twohand
Weapon held in both hands.
requires offhand
Off-hand weapon that is required for this skill. Can be set to "none".
bundle
Bundles that grant the skill.
tonic
Tonics that grant the skill. Use with the | slot = tonic parameter.
mechanic weapon
Weapon related to a certain profession mechanic.
mechanic trait
Trait related to a certain profession mechanic.
tool belt
The associated tool belt skill.
attunement
Attunement for elementalist's weapon skills.
activity
The activity in which the skill is available. Multiple activites can be separated with a comma.
kit
The engineering kit that provides the skill.
pet
Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
pet family
Pet family name (e.g. Feline), for skills common to that family.
archetype
Pet archetype, for skills that require that archetype.
monster
The monster or monster type that uses this skill. Multiple monsters can be specified with semi-colons.
parent
Parent skill — the skill which gives access to this skill.
uw replaced by
For skills that are not usable underwater.
If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
If the skill is not usable underwater and does not have a replacment, input none.
uw replaces
For underwater skills that replace a normal skill, name of the skill it replaces.
If the skill is only usable underwater and does not have a land replacment, input none.
type
Skill type, such as signet. Can also be set to sigil or rune.
sort type
Skill sort type. On default: it inherits the skill type from the parameter type, else if it inherits chain1 skill type, else it sets "Skill without type".
sort
For grouping and sorting skills. On default: it inherits chain1 skill page name, else it uses page name.
activation type
Activation type:
chain: Chain skill.
channeled or hold: Channeled skill.
charge: Charge skill.
movement type
Movement type:
leap: Leap skill.
retreat: Retreat skill.
shadowstep: Shadowstep skill.
teleport: Teleport skill.
chain1 .. chain4
Skill sequence. Set with the names of the skills in the chain.
weapon slot
Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
mechanic slot
Profession mechanic skills only. Used to indicate which fixed position the skill has on a profession mechanic skill bar.
training track
Optional, should be automatically calculated. Slot (heal/utility/elite) skills only. Used to indicate the associated training track. Sets Property:Is for training track.
training order
Slot (heal/utility/elite) skills only. Used to identify the unlock order. Sets Property:Has training unlock order.
hero points
Slot (heal/utility/elite) skills only. Used to indicate how many hero points required to unlock the skill. Sets Property:Has training hero point cost.
ground target
Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display Ground target aim.png to the rightmost of upper properties.
damage type
Optional. Some bundle skills have a cosmetic damage type.
summons
Used to link to any npc or object summoned by this skill. Seperate multiple summons with a comma.
id
The skill's internal ID as reported by skill chat links and API:2/skills. Generates a game link in the infobox. Separate multiple ids with a comma.
palette id
The skill palette ID as reported by build chat links and API:2/professions with the url parameter v=latest. This parameter sets the property Property:Has skill palette id but is not displayed on the page. Separate multiple palette ids with a comma.
categorize
Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
status
Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
status notes
Optional. Allows provision of additional reason for the given status.
status date
Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires
Optional. The expansion or living world season required to access the content. Displays a notice of the release. See {{infobox requires}} for options.
gallery1 ... gallery5
Optional. Gallery of images. Defaults to {{PAGENAME}}.jpg.
gallery1-text ... gallery5-text
Optional. Image descriptions.

Examples[править]

{{Skill infobox
| icon = Skill.png
| description = This is an example.
| activation = 1.5
| recharge = 45
| facts = {{skill fact|bleeding|5}}
| profession = elementalist
| specialization = tempest
| slot = Weapon
| twohand = staff
| attunement = fire
| weapon slot = 5
| ground target = circle
| id = 12345
}}

This is an example.

Bleeding.png Кровотечение (5 сек): 110 урона.

— Внутриигровое описание