Ammunition skill — различия между версиями

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(Новая страница: «{{otheruses redirect|Ammunition|the effect associated with Solvent Sprayer|Ammunition (effect)}} The Ammunition System, or '''ammo system''' for short, is…»)
 
м (Blood переименовал страницу Ammunition System в Ammunition skill)
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Версия 19:16, 24 января 2019

Disambig icon.png "Ammunition" перенаправляет сюда. Для the effect associated with Solvent Sprayer, смотрите Ammunition (effect).

The Ammunition System, or ammo system for short, is a mechanic given to certain skills, allowing them to be cast repeatedly within a short amount of time before going on cooldown.

Mechanics

  • Ammo skills have a maximum number of uses that regenerates over time.
  • Each ammo skill has a short recharge between uses that varies per skill.
  • Count Recharge and recharge between uses are affected by recharge-reduction skills and traits.
    • Maximum Count.png Maximum Count - The maximum number of times the skill can be used before going on cooldown.
    • Count Recharge.png Count Recharge - The time it takes to regain one ammo. There is a thin white border around the skill indicating how much time is remaining until you gain another ammo.
  • Only one ammo is regenerated at a time for a given skill (i.e. if 2 ammo is missing on a skill that takes 20 seconds to recharge each, it will take 40 seconds to fully recover all ammo)

Skills with ammo

Elementalist
Engineer
Mesmer
Guardian
Necromancer
Thief
Warrior


Related traits

Trivia