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{{TOCright}}
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#перенаправление [[Condition Damage]]
{{Condition Damage}}, also known as '''Malice''', is a secondary [[attribute]] that improves the [[damage]] dealt by [[condition]]s your character inflicts. The [[boon]] [[Might]] increases condition damage along with [[power]].
 
 
 
A character's current Condition Damage value can be seen on the [[Hero panel]].
 
 
 
== Conditions ==
 
{| class="table align-center"
 
! Condition
 
! Factor
 
! Base Damage at Level 80
 
! Damage from +100 Condition Damage
 
|-
 
| style="text-align:left" | {{Bleeding}}
 
| 0.05 || 42.5 per stack per second
 
| +5 per stack per second
 
|-
 
| style="text-align:left" | {{Burning}}
 
| 0.25 || 328 per second
 
| +25 per second
 
|-
 
| style="text-align:left" | {{Poison}}
 
| 0.10 || 84 per second
 
| +10 per second
 
|-
 
| style="text-align:left" | {{Confusion}}<ref name="Confusion">[[Confusion]] deals half damage in [[Structured PvP]].</ref>
 
| 0.15 || 130 per stack per skill use
 
| +15 per stack per skill use
 
|-
 
| style="text-align:left" | {{Fear}}<ref name="Fear">Only with the [[necromancer]] trait [[Terror]] ([[Curses]] IX).</ref>
 
| 0.30 || 362 per second
 
| +30 per second
 
|-
 
| style="text-align:left" | {{Torment}}<ref name="Torment">Deals two damage packets per second while moving.</ref>
 
| 0.11 || 32 per stack per second
 
| +11 per stack per second
 
|}
 
Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage)
 
<references />
 
 
 
== Related traits and skills ==
 
=== Trait lines that increase condition damage ===
 
1 trait point in the indicated trait line increases condition damage by 10 points.
 
 
 
* {{g}} [[Radiance]]
 
* {{w}} [[Arms]]
 
* {{en}} [[Firearms]]
 
* {{r}} [[Wilderness Survival]]
 
* {{t}} [[Trickery]]
 
* {{e}} [[Earth Magic]]
 
* {{m}} [[Illusions]]
 
* {{n}} [[Curses]]
 
 
 
=== Traits that increase condition damage ===
 
* {{en}} [[Blood Injection]]
 
* {{m}} [[Chaotic Transference]]
 
* {{m}} [[Malicious Sorcery]]
 
 
 
=== Skills that increase condition damage ===
 
* {{skill icon|Signet of Wrath}}
 
* {{skill icon|Banner of Strength}}
 
* {{skill icon|Conjure Fiery Greatsword}}
 
* {{skill icon|Conjure Flame Axe}}
 
* {{skill icon|Signet of Domination}}
 
 
 
== Related items ==
 
=== Equipment prefixes that increase condition damage ===
 
* [[Rabid]]
 
* [[Carrion]]
 
* [[Malign]]
 
* [[Ravaging]]
 
* [[Rampager's]]
 
* [[Shaman's]]
 
* [[Traveler's]]
 
* [[Apothecary's]]
 
 
 
=== Upgrade components that increase condition damage ===
 
* [[Chrysocola]] gemstones
 
* [[Coral]] gemstones
 
* [[Topaz]] gemstones
 
* [[Amber]] gemstones
 
* [[Crest of the Rabid]]
 
* [[Rune of the Adventurer]]
 
* [[Rune of the Afflicted]]
 
* [[Rune of Grenth]]
 
* [[Rune of the Krait]]
 
* [[Rune of the Necromancer]]
 
* [[Rune of the Nightmare]]
 
* [[Rune of Orrian]]
 
* [[Rune of Scavenging]]
 
* [[Rune of the Undead]]
 
* [[Rune of the Elementalist]]
 
* [[Rune of the Thief]]
 
* [[Rune of the Engineer]]
 
* [[Sigil of Corruption]]
 
 
 
=== Consumables that increase condition damage ===
 
* [[Food]]s (too numerous to list here)
 
* [[Apprentice Tuning Crystal]]
 
* [[Journeyman Tuning Crystal]]
 
* [[Standard Tuning Crystal]]
 
* [[Artisan Tuning Crystal]]
 
* [[Quality Tuning Crystal]]
 
* [[Master Tuning Crystal]]
 
 
 
== Notes ==
 
* Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. For example, An Engineer may inflict Bleed with an Elixir Gun toolkit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.
 
 
 
== Trivia ==
 
* The diamond-shaped icon for this attribute (and for [[Condition Duration]]) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.
 
 
 
==See Also==
 
* [[Damage]]
 
 
 
{{Attributes nav}}
 
[[Category:Attributes]]
 

Текущая версия на 07:41, 22 июля 2019

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