Establishing a Foothold — различия между версиями
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− | [[Establishing a Foothold]] | + | [[Establishing a Foothold]] (подготовка плацдарма) - это третья глава истории [[Heart of Thorns]] (сердце шипов). |
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− | + | == Задачи== | |
− | + | * Вернитесь в джунгли, чтобы повысить свое Мастерство. | |
− | * | + | * Получите навык [[Glider Basics|Basic Glider Mastery]] (Мастерство планера), чтобы продолжить историю. |
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− | == | + | |
+ | '''Разыщите выживших членов Пакта, чтобы установить местоположение Трэхёрна и Лезвия судьбы.''' | ||
+ | * Разыщите разведчика Бледных разбойников и поговорите с ним. | ||
+ | * Поговорите с [[Ensign Wilton]] в главном лагере Пакта. | ||
+ | * (опционально) Опросите войска, чтобы получить дополнительную информацию: x/3 | ||
+ | * Поговорите с постовым солдатом Пакта. | ||
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+ | == Награда == | ||
* {{Item icon|Large Bag of Airship Parts}} | * {{Item icon|Large Bag of Airship Parts}} | ||
* {{Item icon|Bag of Masterwork Gear}} | * {{Item icon|Bag of Masterwork Gear}} | ||
* {{Item icon|Writ of Maguuma Mastery}} (once per account) | * {{Item icon|Writ of Maguuma Mastery}} (once per account) | ||
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− | + | == Прохождение== | |
− | + | Если вы еще этого не сделали, накопите опыт на любой карте [[Heart of Thorns]] и вложите два очка Мастерства в умение [[Gliding]] (планер). | |
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+ | Этот этап истории посвящен сбору информации и разговорам с разными NPC. Конкретного инстанса не будет. Вы будете перемещаться по обычной карте [[Verdant Brink]]. | ||
+ | [[Pale Reaver Scout]] (разведчика Бледных разбойников) вы найдете возле путевой токи [[Maguuma's Breach]], а [[Ensign Wilton]] в лагере Пакта [[Stonetwist Paths]]. Там же вы обнаружите и других NPC, с которыми можно поговорить. | ||
− | == | + | == NPC == |
− | ; | + | ;Союзники |
* [[Ensign Wilton]] | * [[Ensign Wilton]] | ||
* [[Pact Scout]] | * [[Pact Scout]] |
Версия 15:15, 20 июня 2018
Establishing a Foothold
- Год
- 1328 AE
- История
- Heart of Thorns
- Глава
- Establishing a Foothold
- Локация
- Maguuma's Breach; Stonetwist Paths
- Уровень
- 80
- Предшествует
- Torn from the Sky
- Следует
- The Jungle Provides
Содержание
Задачи
- Вернитесь в джунгли, чтобы повысить свое Мастерство.
- Получите навык Basic Glider Mastery (Мастерство планера), чтобы продолжить историю.
Разыщите выживших членов Пакта, чтобы установить местоположение Трэхёрна и Лезвия судьбы.
- Разыщите разведчика Бледных разбойников и поговорите с ним.
- Поговорите с Ensign Wilton в главном лагере Пакта.
- (опционально) Опросите войска, чтобы получить дополнительную информацию: x/3
- Поговорите с постовым солдатом Пакта.
Награда
- Large Bag of Airship Parts
- Bag of Masterwork Gear
- Writ of Maguuma Mastery (once per account)
Прохождение
Если вы еще этого не сделали, накопите опыт на любой карте Heart of Thorns и вложите два очка Мастерства в умение Gliding (планер).
Этот этап истории посвящен сбору информации и разговорам с разными NPC. Конкретного инстанса не будет. Вы будете перемещаться по обычной карте Verdant Brink. Pale Reaver Scout (разведчика Бледных разбойников) вы найдете возле путевой токи Maguuma's Breach, а Ensign Wilton в лагере Пакта Stonetwist Paths. Там же вы обнаружите и других NPC, с которыми можно поговорить.
NPC
- Союзники
Dialogue
Speaking with the Pale Reaver Scout:
- Pale Reaver Scout: Glad you're here, Commander. The Pact still needs your help…especially with all the distrust being aimed at sylvari.
- <Character name>: I'll do what I can, but I've got to find Destiny's Edge and Trahearne. Mordrem took them all prisoner.
- <Character name>: They could be anywhere. I need to know where they were taken, or at least find someone who knows the lay of the land.
- Pale Reaver Scout: I've seen Mordrem force-marching high-value prisoners west, deeper into the jungle. It's not much, but it's a start.
- Pale Reaver Scout: As for knowledge of the terrain… If you head north, you'll also run into a village of local hylek called "Itzel."
- Pale Reaver Scout: They're fast and agile, and they know how to get around. With their help, your search will go a lot faster.
- Pale Reaver Scout: But the first thing I'd do is check in at the large Pact camp to the west. The people there should know more.
- Pale Reaver Scout: Oh, and keep that glider handy. Navigating the jungle is dangerous: one wrong step around here can be fatal.
Speaking with Ensign Wilton:
- Ensign Wilton: How can I help you, Commander?
- <Character name>: Marshal Trahearne and Destiny's Edge were taken prisoner. I'm trying to track them down. Do you know anything?
- Ensign Wilton: I haven't seen them… Except for Caithe. She wasn't on board the fleet when it launched, but she's definitely here.
- <Character name>: Caithe's here? When did you see her? Where did she go?
- Ensign Wilton: She came through a few hours ago, heading west. She was trying to keep a low profile, but I spotted her.
- <Character name>: Was she wearing a large backpack?
- Ensign Wilton: I think so. I only caught a glimpse… You of all people know how stealthy she can be. What was in the backpack?
- <Character name>: Something important to me. And when I catch up to her, I'm going to take it back. Thanks very much.
- Ensign Wilton: Good luck. Ask around before you leave—a lot of these soldiers have seen things I haven't. Things that could be useful.
Speaking with the human Pact scout for additional information:
- If sylvari:
- Pact Scout: Oh... It's you, "Commander." I'm surprised they let you keep your rank after what happened.
- Pact Scout: Keep moving. Mordremoth's done too much damage already. I don't want you around when it starts pulling your strings.
- <Character name>: You're way out of line, soldier. Respect the chain of command or Mordremoth will be the least of your worries.
- Pact Scout: Sorry, Commander.
- <Character name>: Yes. You are. Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.
- If not sylvari:
- Pact Scout: Commander? We need some leadership here. When are we withdrawing?
- <Character name>: We're not. If we leave now, Mordremoth will have time to produce a horde of minions that's too large to contain.
- Pact Scout: But the fleet's gone. We lost so many soldiers…and the sylvari are all traitors.
- <Character name>: Not all. Listen close, soldier: if we run, Mordremoth will be unstoppable by the time we get where we're going.
- <Character name>: Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.
Speaking with the sylvari Pact scout for additional information:
- If sylvari:
- Pact Scout: I heard you were here, Commander. Welcome to hell.
- Pact Scout: Since the crash, some Pact troops think we're all enemy agents. They mean us harm. It's not safe for us here.
- Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
- <Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
- Pact Scout: I hope that'll be enough. Have you... been hearing the dragon's voice, too? It hurts... I almost blacked out last time.
- <Character name>: I hear it. We all do. That's why we have to look out for each other.
- <Character name>: I've got to keep moving. Good luck, soldier.
- If not sylvari:
- Pact Scout: I heard you were here, Commander. Welcome to hell.
- Pact Scout: Since the crash, some Pact troops think my people are enemy agents. They mean me harm. It's not safe for me here.
- Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
- <Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
- <Character name>: I've got to keep moving. Good luck, soldier.
Speaking with the norn Pact scout for additional information:
- Pact Scout: Commander. It's good to see a familiar face.
- <Character name>: I'm heading deeper in to the jungle to find Trahearne and Destiny's Edge. Any advice?
- Pact Scout: Navigation's tough. If you've got ground to cover, it's going to be slow going without the right equipment.
- Pact Scout: Make sure you glider's in working order. And take time to learn all you can about the local mushrooms.
- Pact Scout: One thing I've learned here: when you're in a hurry, gliders and mushrooms turn impassable terrain into shortcuts.
Speaking with the observant Pact Scout:
- Pact Scout: Commander? Glad to have you with us.
- <Character name>: I can't stay. I need to find where the Mordrem take their high-value prisoners.
- Pact Scout: All the prisoner trains I've seen go west. Especially ones with officers and the like.
- <Character name>: What do you know about the Itzel?
- Pact Scout: The treefrogs to the northeast? Not much. They're quick. They move through the canopy like they were born in it.
- Pact Scout: I think they're friendly, but with all the Mordrem activity around here, I'm guessing they have to play it safe.
- Pact Scout: Anyway, you'll need help if you're heading west. Ask the Itzel. They'll know the best way to get where you're going.
Notes
- Depending on the state of the outpost the Pact Scouts can be labeled Wounded Soldiers.