Establishing a Foothold

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Establishing a Foothold

Год
1328 AE
История
Heart of Thorns
Глава
Establishing a Foothold
Локация
Maguuma's Breach; Stonetwist Paths
Уровень
80
Предшествует
Torn from the Sky
Следует
The Jungle Provides
Establishing a Foothold (подготовка плацдарма) - это третья глава истории Heart of Thorns (сердце шипов).


Задачи

  • Вернитесь в джунгли, чтобы повысить свое Мастерство.
  • Получите навык Basic Glider Mastery (Мастерство планера), чтобы продолжить историю.


Разыщите выживших членов Пакта, чтобы установить местоположение Трэхёрна и Лезвия судьбы.

  • Разыщите разведчика Бледных разбойников и поговорите с ним.
  • Поговорите с Ensign Wilton в главном лагере Пакта.
  • (опционально) Опросите войска, чтобы получить дополнительную информацию: x/3
  • Поговорите с постовым солдатом Пакта.


Награда


Прохождение

Если вы еще этого не сделали, накопите опыт на любой карте Heart of Thorns и вложите два очка Мастерства в умение Gliding (планер).

Этот этап истории посвящен сбору информации и разговорам с разными NPC. Конкретного инстанса не будет. Вы будете перемещаться по обычной карте Verdant Brink. Pale Reaver Scout (разведчика Бледных разбойников) вы найдете возле путевой токи Maguuma's Breach, а Ensign Wilton в лагере Пакта Stonetwist Paths. Там же вы обнаружите и других NPC, с которыми можно поговорить.

NPC

Союзники

Dialogue

Speaking with the Pale Reaver Scout:

Pale Reaver Scout: Glad you're here, Commander. The Pact still needs your help…especially with all the distrust being aimed at sylvari.
<Character name>: I'll do what I can, but I've got to find Destiny's Edge and Trahearne. Mordrem took them all prisoner.
<Character name>: They could be anywhere. I need to know where they were taken, or at least find someone who knows the lay of the land.
Pale Reaver Scout: I've seen Mordrem force-marching high-value prisoners west, deeper into the jungle. It's not much, but it's a start.
Pale Reaver Scout: As for knowledge of the terrain… If you head north, you'll also run into a village of local hylek called "Itzel."
Pale Reaver Scout: They're fast and agile, and they know how to get around. With their help, your search will go a lot faster.
Pale Reaver Scout: But the first thing I'd do is check in at the large Pact camp to the west. The people there should know more.
Pale Reaver Scout: Oh, and keep that glider handy. Navigating the jungle is dangerous: one wrong step around here can be fatal.

Speaking with Ensign Wilton:

Ensign Wilton: How can I help you, Commander?
<Character name>: Marshal Trahearne and Destiny's Edge were taken prisoner. I'm trying to track them down. Do you know anything?
Ensign Wilton: I haven't seen them… Except for Caithe. She wasn't on board the fleet when it launched, but she's definitely here.
<Character name>: Caithe's here? When did you see her? Where did she go?
Ensign Wilton: She came through a few hours ago, heading west. She was trying to keep a low profile, but I spotted her.
<Character name>: Was she wearing a large backpack?
Ensign Wilton: I think so. I only caught a glimpse… You of all people know how stealthy she can be. What was in the backpack?
<Character name>: Something important to me. And when I catch up to her, I'm going to take it back. Thanks very much.
Ensign Wilton: Good luck. Ask around before you leave—a lot of these soldiers have seen things I haven't. Things that could be useful.

Speaking with the human Pact scout for additional information:

If sylvari:
Pact Scout: Oh... It's you, "Commander." I'm surprised they let you keep your rank after what happened.
Pact Scout: Keep moving. Mordremoth's done too much damage already. I don't want you around when it starts pulling your strings.
<Character name>: You're way out of line, soldier. Respect the chain of command or Mordremoth will be the least of your worries.
Pact Scout: Sorry, Commander.
<Character name>: Yes. You are. Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.
If not sylvari:
Pact Scout: Commander? We need some leadership here. When are we withdrawing?
<Character name>: We're not. If we leave now, Mordremoth will have time to produce a horde of minions that's too large to contain.
Pact Scout: But the fleet's gone. We lost so many soldiers…and the sylvari are all traitors.
<Character name>: Not all. Listen close, soldier: if we run, Mordremoth will be unstoppable by the time we get where we're going.
<Character name>: Now fall in, get organized, and do your duty. Mordremoth hit us hard, and we have to hit back.

Speaking with the sylvari Pact scout for additional information:

If sylvari:
Pact Scout: I heard you were here, Commander. Welcome to hell.
Pact Scout: Since the crash, some Pact troops think we're all enemy agents. They mean us harm. It's not safe for us here.
Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
<Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
Pact Scout: I hope that'll be enough. Have you... been hearing the dragon's voice, too? It hurts... I almost blacked out last time.
<Character name>: I hear it. We all do. That's why we have to look out for each other.
<Character name>: I've got to keep moving. Good luck, soldier.
If not sylvari:
Pact Scout: I heard you were here, Commander. Welcome to hell.
Pact Scout: Since the crash, some Pact troops think my people are enemy agents. They mean me harm. It's not safe for me here.
Pact Scout: But I can't leave… Traversing the jungle without a glider is next to impossible. I'm stuck here with people who hate me.
<Character name>: I say stick close to other sylvari. If they're loyal, vouch for them; if they falter, stop them from doing any harm.
<Character name>: I've got to keep moving. Good luck, soldier.

Speaking with the norn Pact scout for additional information:

Pact Scout: Commander. It's good to see a familiar face.
<Character name>: I'm heading deeper in to the jungle to find Trahearne and Destiny's Edge. Any advice?
Pact Scout: Navigation's tough. If you've got ground to cover, it's going to be slow going without the right equipment.
Pact Scout: Make sure you glider's in working order. And take time to learn all you can about the local mushrooms.
Pact Scout: One thing I've learned here: when you're in a hurry, gliders and mushrooms turn impassable terrain into shortcuts.

Speaking with the observant Pact Scout:

Pact Scout: Commander? Glad to have you with us.
<Character name>: I can't stay. I need to find where the Mordrem take their high-value prisoners.
Pact Scout: All the prisoner trains I've seen go west. Especially ones with officers and the like.
<Character name>: What do you know about the Itzel?
Pact Scout: The treefrogs to the northeast? Not much. They're quick. They move through the canopy like they were born in it.
Pact Scout: I think they're friendly, but with all the Mordrem activity around here, I'm guessing they have to play it safe.
Pact Scout: Anyway, you'll need help if you're heading west. Ask the Itzel. They'll know the best way to get where you're going.

Notes

  • Depending on the state of the outpost the Pact Scouts can be labeled Wounded Soldiers.

My Story

Establishing a Foothold.jpg

I surveyed the area surrounding the fleet wreckage and debriefed several of the Pact survivors. They provided information about where the Mordrem Guard are taking high-value prisoners, and they steered me toward a village of friendly hylek who can aid me in my search for Trahearne and Destiny's Edge.

Моя история