Guild Wars 2 wiki:NPC formatting

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This page illustrates a common way to format NPC articles.

Screenshots

See Guild Wars 2 Wiki:Image formatting for general guidance on screenshots.

Tips specific to NPCs:

  • For consistency, crop margins of high-res screenshots to 50 px.
  • NPCs will turn to face you if you talk to them (press F)

Services

What NPCs do (those that aren't busy killing player characters or moving the plot forward). Use the standard spelling listed below (currently, capitalization matters). If a service is missing, add it to the list and drop a brief note on the talk page explaining the type of service.

Vendors

Standard
  • Karma merchant
  • Merchant (includes bartenders, push-cart vendors, ...)
Specific
  • Armorsmith
  • Weaponsmith
Crafting
  • Master <discipline> (e.g. Master weaponsmith, Master jeweler, etc)

Guild services

  • Guild Armorsmith
  • Guild Weaponsmith

Event-related

  • Renown Heart
  • Scout

Template

{{NPC infobox
| race =                     <!-- For the purpose of the infobox, capitalization is fine and needed here. -->
| level =                    <!-- List all levels, separated by commas -->
| service =                  <!-- What the NPC does, like Merchant, Renown Heart, Weaponsmith, etc... -->
| service2 =                 <!-- Optional: Used if NPC provides extra services. -->
| goal =                     <!-- Used for Event NPCs to link to Event -->  
| location =                 <!-- The zone(s) (Plains of Ashford, Metrica Province) that the NPC appears in. Separate multiple locations with <br> tags.  -->
}}

<!-- A description of the NPC should go here, especially if the NPC plays any story role or unique function. For example... -->
[[This NPC]] sells all the smite-skin gear.

==Locations==
<!-- Alphabetize within each level, indicate what level(s) the NPC is in each area, and if they appear only as part of an event -->
*[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province -->
**[[Area name 1]] - level 8 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs -->
**[[Area name 2]] - level 6, 7
*[[Zone name 2]]
**[[Area name 3]] - level 6, only during [[Stop the Risen before they ruin the quaggan's birthday party]]
**[[Personal story name]] - level 8
**[[Dungeon name]]
***[[Specific area in the dungeon]] - level 30

==Abilities== <!-- The text below an NPC's health bar, such as "Flurries" or "Knocks Down", omit if the NPC does not have any abilities, keep in order they appear in-game, if NPCs with the same name have different sets of abilities, separate them with an empty line -->
*Ability name 1 
*Ability name 2

*Ability name 3

==Items offered== <!-- Delete this section if the NPC does not sell anything -->

{{Inventory/Table Header   <!-- You can hide columns that are unnecessary for a particular table. -->
| hideLevel = false
| hideType = false
| hideModifiers = false
| hideRarity = false
}}
{{Inventory/Armor
 | name =                    <!-- Armor name.  Exclude any crafting prefix or rune reference  -->
 | level = 
 | rarity = green
 | type = head               <!-- Armor location: head/shoulder/chest/leg/hand/feet/breather.  (with the exception of breathters, use the armor type listed in the tool tip) -->
 | weight = heavy            <!-- Armor weight: light / medium / heavy.  Not used currently, but SMW will want it -->
 | price = 350 {{karma}}     <!-- Price to obtain -->
 | afix=                     <!-- Crafting or other non-skin related name prefix.  -->
 |rune=                      <!-- Full rune name.  eg: Major Rune of the Pirate -->
 |innateMod1=  | innateValue1 =                 <!-- Armor stat modifiers. -->
 |innateMod2=  | innateValue2 =                 <!-- Exclude any modifiers from upgrades -->
 |innateMod3=  | innateValue3 = 
}}

{{Inventory/Weapon          <!-- For any standard hand-held gear, including foci and shields -->
 |name = 
 |level = 
 |rarity = 
 |type =                        <!-- weapon type, use the mouse over type.  -->
 |price =                       <!-- Price to obtain -->
 |afix =                        <!-- Crafting or other non-skin related name prefix.  -->
 |sigil =                       <!-- Full sigil name, eg: Major Sigil of Water -->
 |innateMod1 = | innateValue1 =          <!-- Weapon stat modifiers. -->
 |innateMod2 = | innateValue2 =          <!-- Exclude any modifiers from upgrades -->
 |innateMod3 = | innateValue3 = 
}}
{{Inventory/Accessory
 | name = 
 | level = 
 | rarity = 
 | type =                   <!-- item type that appears on mouse-over.  eg: Ring, accessory -->
 | price =                  <!-- Price to obtain, eg: 3 {{silver}} 72 {{bronze}} or 157 {{karma}} -->
 | afix=                    <!-- Non-skin related item suffix. eg: of the Knight-->
 |upgrade=Emerald Shard     <!-- Upgrade component.  Commonly a gem, but more than gemstones fit here -->
 |innateMod1=  | innateValue1 = 
 |innateMod2=  | innateValue2 = 
 |innateMod3=  | innateValue3 = 
}}

{{Inventory/Recipe
 | name =                   <!-- No 'Recipe:' or '(Recipe)', just the base name. -->
 | discipline =             <!-- Properly Capitalized discipline name ->
 | level =                  <!-- Level for the recipe this unlocks -->
 | rarity = green
 | type = recipe
 | price = 
}}

{{Inventory/Item
 | name = 
 | plural =             <!-- Use if the item sells in quantites > 1, and a plural form is needed (Lumps of Tin)-->
 | quantity =           <!-- use if the item sells in quantites > 1 -->
 | level =              <!-- Most generic items do not have a level requirement.  Do not list this for crafting materials -->
 | rarity = 
 | type = 
 | price = 
}}
|}

==Dialogue==
<!-- Optional section. If the NPC has a dialogue popup when interacted with, add it here. Make use of the {{dialogue icon|...}} template. --> 
:Example opening dialogue
::{{dialogue icon|more}} ''Example character option''
:::Example NPC response
::{{dialogue icon|end}} ''Example character end conversation option''

==Quotes==
<!-- Optional section. If the NPC has a text balloon when interacted with, add it here. --> 
:Quote 1
:Quote 2

==Drops== <!-- Items that can be looted from the NPC, omit if they aren't hostile or don't drop any items, alphabetize, specify level(s) -->
*[[Item 1]] - level 7, 8, 12
*[[Item 2]] - level 8
*3-4 [[Item 3]]s - level 34

==Notes==
<!-- Optional section. Any relevant notes can go here. -->
* ...

==Trivia==
<!-- Optional section. Any trivial information, such as references can go here. -->
* ...

Copy+Paste version

{{NPC infobox
| race =
| level =
| service =
| service2 =
| goal =
| location =
}}
[[This NPC]].

==Locations==
*

==Abilities==
*

==Items offered==
{{Inventory/Table Header
| hideLevel =
| hideType =
| hideModifiers =
| hideRarity =
}}
{{Inventory/Armor
 | name =
 | level =
 | rarity =
 | type =
 | weight =
 | price =
 | afix=
 |rune=
 |innateMod1=  | innateValue1 =
 |innateMod2=  | innateValue2 =
 |innateMod3=  | innateValue3 =
}}

{{Inventory/Weapon         
 |name =
 |level =
 |rarity =
 |type =
 |price =
 |afix =
 |sigil =
 |innateMod1 = | innateValue1 =
 |innateMod2 = | innateValue2 =
 |innateMod3 = | innateValue3 =
}}
{{Inventory/Accessory
 | name =
 | level =
 | rarity =
 | type =
 | price =
 | afix=
 |upgrade=
 |innateMod1=  | innateValue1 =
 |innateMod2=  | innateValue2 =
 |innateMod3=  | innateValue3 =
}}

{{Inventory/Recipe
 | name =
 | discipline =
 | level =
 | rarity =
 | type =
 | price =
}}

{{Inventory/Item
 | name =
 | plural =
 | quantity =
 | level =
 | rarity =
 | type =
 | price =
}}
|}

==Dialogue==
:

==Quotes==
:

==Drops==
*

==Notes==
*

==Trivia==
*

Simple version (useful for Foes)

{{NPC infobox
| race =
| level =
| location =
}}

==Locations==
*[[Zone name 1]] <! -- Zones are places such as Plains of Ashford or Metrica Province -->
**[[Area name 1]] - level 8&ndash10 <!-- Areas are places such as Gunbreach Hills or The Hinterlabs -->

==Abilities==
*

==Drops==<!-- Items that can be looted from the NPC, alphabetize, specify level(s) -->
*[[Item 1]] - level 7, 8, 12
*[[Item 2]] - level 8
*3–4 [[Item 3]]s - level 34%ndash;36