June 2017 Competitive Feature Pack — различия между версиями

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск
(Новая страница: «400px|right {{Quotation|Official website|Get Ready for the June 2017 Competitive Feature Pack!}} {{stub|The…»)
 
 
(не показано 9 промежуточных версий этого же участника)
Строка 1: Строка 1:
[[File:June 2017 Competitive Feature Pack banner.jpg|400px|right]]
+
{{Release infobox
{{Quotation|Official website|Get Ready for the June 2017 Competitive Feature Pack!}}
+
| date = 2017-06-06
{{stub|These updates have not been put into effect yet and are subject to change. This page is also missing information.}}
+
| banner = June 2017 Competitive Feature Pack banner.jpg
The [[June 2017 Competitive Feature Pack]] release is a series of updates that will be released over the month of June. <!-- update the following when patch is out Launched on [[Game updates/<update date>|<update date spelt in words: "Date Month, Year">]]. <two sentence description>-->
+
| quote = Get Ready for the June 2017 Competitive Feature Pack!
 +
}}
 +
The [[June 2017 Competitive Feature Pack]] release is a series of updates that focused on improving competitive [[Player versus Player]] game modes. These were launched on [[Game updates/2017-06-06|June 6th]] for the [[World versus World]] updates and [[Game updates/2017-06-20|June 20th, 2017]] for the [[Structured PvP]] and [[PvP League]] updates.
  
== Release Schedule Summary ==
+
== Особенности ==
* '''June 6, 2017''' (Full patch notes [[Game_updates/2017-06-06 |here]])
+
=== Release Schedule Summary ===
** Improved LFG
+
* '''June 6, 2017''' - [[World versus World]] (Full patch notes [[Game_updates/2017-06-06|here]])
 
** New Rewards
 
** New Rewards
** [[World_versus_World#Skirmishes|Skirmish]] Rework
+
** [[World_versus_World#Skirmishes|Skirmishing]] updates
 +
** Improved LFG and Match History
 
* '''June 13, 2017'''
 
* '''June 13, 2017'''
 
** [[PvP League]] Season Seven begins
 
** [[PvP League]] Season Seven begins
* '''June 20, 2017'''
+
* '''June 20, 2017''' - [[Structured PvP]] and [[PvP League]] (Full patch notes [[Game updates/2017-06-20|here]])
** Automate PvP Tournaments
+
** [[Automated Tournaments]]
** New [[Structured PvP]] custom 2v2 arena map
+
** New [[Structured PvP]] custom 2v2 arena map - [[Hall of the Mists]]
** New PvP lobby
+
** Revamped PvP lobby - [[Heart of the Mists]]
  
== Update Details ==
+
=== Update Details WvW ===
[[File:WvWNewUI.JPG ‎|thumb|New UI for Pips and Match History|300px]]
+
[[File:Competitive Feature Pack UI.jpg‎|thumb|New UI for Pips and Match History|300px]]
; New Rewards
+
;New Rewards
 
* New [[Legendary back item]]: [[Warbringer]].
 
* New [[Legendary back item]]: [[Warbringer]].
* New Exotic/Ascended Armor merchants that utilize reintroduced [[WvW Tournament Claim Ticket]]s--now called [[WvW Skirmish Claim Ticket]]s.
+
* New Exotic/Ascended Armor merchants that utilize reintroduced [[WvW Tournament Claim Ticket]]s—now called [[WvW Skirmish Claim Ticket]]s.
* Pip system introduced to facilitate a Skirmish reward system similar to [[PvP League]] reward system. Pips are earned every tick and are awarded based on the following criteria:
+
* Tier 1, 2, and 3 WvW armor changes. Ability to earn tier 2 [[Triumphant Hero's armor]] and newly added tier 3 [[Mistforged Triumphant Hero's armor]].
** Requires tier 3 participation level (+95 to reward track) to get credit for Skirmish Rewards.
+
* Tier 1 and 2 WvW weapon changes. Ability to earn tier 2 [[Mistforged Hero's weapons]].
** No progress rewarded for remainder of match if transferred worlds.
+
* New [[WvW Siege Decoration Case|WvW Siege Decorations]] for [[Guild Hall]]s.
** No progress rewarded while in Edge of the Mists.
+
 
** Your world's position during the skirmish (first, second, or third).
+
;[[Skirmish reward track|Skirmish Reward Track]]
** Your WvW rank.
+
* [[Pip]] system introduced to facilitate a Skirmish Reward Track, similar to [[PvP League]]'s reward system.  
** Bonus pips when you're fighting while outnumbered.
+
** Requires tier 3 or above participation level (+95 or more to [[WvW Reward Track|standard reward track]]) to earn pips towards the skirmish reward track.
** Bonus pips when in the same server for more than three weeks.
+
** No progress rewarded for remainder of match and the next entire match if the player has recently transferred worlds.
** Bonus for commanders in squads with 5+ people in it.
+
** No progress rewarded while in [[Edge of the Mists]].
** Reward track resets weekly.
+
* Pips are earned every tick and are awarded based on the following criteria:
* Tier 1, 2, and 3 WvW armor changes. Ability to earn tier 2 [[Triumphant Hero's armor]] and newly added tier 3 [[Mistforged Triumphant Hero's Armor]].
+
** Your [[War Score|world's position]] during the skirmish (first, second, or third).
* Tier 1 and 2 WvW weapon changes. Ability to earn tier 2 [[Mistforged Hero's weapons]] again.
+
** Your [[World_Experience#World_ranks|WvW rank]].
 +
** Bonus pips when you're fighting while [[Outnumbered|outnumbered]].
 +
** Bonus pip when you've achieved at least the wooden chest reward during the previous week.
 +
** Bonus pip for [[commander]]s in squads with 5+ people in it.
 +
* Crossing tiers and divisions gives various rewards including [[WvW Skirmish Claim Ticket]]s and [[Skirmish Chest]]s.
 +
* The Skirmish Reward Track resets alongside the weekly WvW [[Server_reset#Weekly_reset|server reset]].
  
; UI/Core Gameplay Changes
+
;UI/Core Gameplay Changes
 
* New Match History tab that displays war score, victory points, and kill/death statistics
 
* New Match History tab that displays war score, victory points, and kill/death statistics
* Introduction of a new squad/party display that will appear on the side of your screen upon entering WvW.
+
* Introduction of a new squad/party display that will appear on the side of your screen upon entering WvW, including direct access to [[Looking For Group|LFG]] entries for your server
 +
 
 +
;Scoring changes (As of the June 20, 2017 update)
 +
* [[WvW]] will begin a "1 up/1 down" matchmaking system with the next [[reset]].
 +
** Getting 1st place in a match-up moves your server up a tier, if possible. Getting 3rd place moves your server down a tier. Tieing for 2nd place means no server movement.
 +
** [[w:Glicko_rating_system|Glicko]] data will continue to be collected, in case it needs to be utilized
 +
** "This is a new test to try to improve how quickly worlds can move into their proper place."
  
; PvP
+
=== Update Details PvP ===
* New 2v2 [[Structured PvP]] map
+
;[[Automated Tournaments]]
* New PvP lobby
+
* Daily, single-elimination tournaments are run three times each day on a shifting schedule to fairly represent all time zones.
<!-- Add this in if applicable post-release ;Items
+
* Tournament registration requires a full party.
* <stuff not from event>
+
* Tournament rewards include [[Gold Llama Box|llama minis]], [[Coin|gold]], [[Mystic Coin|mystic coin]]s, and more!
 +
* [[Qualifying Points]] (QP) are earned by participating in daily tournaments and are reset monthly. QP rewards range from 5 for participating up to 50 for first place.
 +
* Each month will conclude with a single-elimination tournament with a QP requirement of 100.
 +
* The winning team of each monthly tournament will have their likeness celebrated in the [[Heart of the Mists]] as statues until the next monthly tournament.
  
== Mail ==
+
;New and Revamped Maps
After the update, the following mail was sent to all players:
+
* New [[Structured PvP]] map [[Hall of the Mists]], intended for 2v2 [[Team Deathmatch]]
 +
** In overtime, healing and stealth is disabled while the map is filled with a deadly fog that deals damage based on a percentage of maximum health.
 +
* Revamped PvP lobby
 +
** The [[Heart of the Mists]] map has been given a visual overhaul.
 +
** New public Free-for-all [[Arena]].
 +
** Added a VIP area, [[Champion's Rest]], accessible only with [[Champion's_Rest_Pass_(2_weeks)|timed passes]] won through [[Automated Tournament]]s and [[PvP League]] play. (Near [[Arena Waypoint]])
 +
* [[Courtyard]] has had numerous changes
 +
** Added a "murderball-style" secondary mechanic, where an altar spawns in the center of the arena. Collecting the orb from the altar awards points for as long as the player holds the orb. The orb holder also deals extra damage, but will take steadily increasing damage to themselves over time.
  
{{Mail
+
;Miscellaneous
| sender =
+
* End-of-match ceremony for Ranked PvP games - the winning team is placed on pedestals highlighting their top scores
| subject =
+
* Updated custom arena configuration to allow game mode selection
| content =
+
* [[Eternal Coliseum]] score UI change to make control points display more accurately.
| sign =
 
| pointer1 =
 
| pointer1 text =
 
}}
 
-->
 
  
== Gallery ==
+
<!--Need the actual names of the orb-->
<gallery>
 
<pictures from teaser/anet release page, other things of interest>
 
</gallery>
 
  
 
== External links ==
 
== External links ==
Строка 66: Строка 82:
 
* [http://www.mmorpg.com/guild-wars-2/interviews/exclusive-interview-about-the-wvw-skirmish-changes-and-rewards-1000011772 Interview with [[Grant Gertz]] and [[McKenna Berdrow]]]
 
* [http://www.mmorpg.com/guild-wars-2/interviews/exclusive-interview-about-the-wvw-skirmish-changes-and-rewards-1000011772 Interview with [[Grant Gertz]] and [[McKenna Berdrow]]]
 
* [https://www.guildwars2.com/en/news/updates-to-world-vs-world-skirmishing-and-rewards/ Official pre-release details on skirmishes and WvW rewards.]
 
* [https://www.guildwars2.com/en/news/updates-to-world-vs-world-skirmishing-and-rewards/ Official pre-release details on skirmishes and WvW rewards.]
 +
* [https://www.guildwars2.com/en/the-game/releases/june-06-2017/ Official release page]
 
* [http://guildwars-2.ru/gotovtes-k-sorevnovatelnomu-sezonu-iyunya-2017/ Готовьтесь к соревновательному сезону в июне 2017!], GuildWars-2.ru  
 
* [http://guildwars-2.ru/gotovtes-k-sorevnovatelnomu-sezonu-iyunya-2017/ Готовьтесь к соревновательному сезону в июне 2017!], GuildWars-2.ru  
 
* [http://guildwars-2.ru/obnovlenie-shvatok-i-nagrad-na-world-vs-world/ Обновление схваток и наград на World vs. World], GuildWars-2.ru  
 
* [http://guildwars-2.ru/obnovlenie-shvatok-i-nagrad-na-world-vs-world/ Обновление схваток и наград на World vs. World], GuildWars-2.ru  
 
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-06-06-2017/ Изменения в патче от 06.06.2017], GuildWars-2.ru  
 
* [http://guildwars-2.ru/izmeneniya-v-patche-ot-06-06-2017/ Изменения в патче от 06.06.2017], GuildWars-2.ru  
 +
* [http://guildwars-2.ru/izmeneniya-v-patche-za-20-iyunya/ Изменения в патче за 20 июня], GuildWars-2.ru
  
{{Releases nav}}
+
{{Releases nav|featurepack}}
  
<!-- interwiki -->
+
[[Category:Дополнения]]
 
[[Category:June 2017 Competitive Feature Pack]]
 
[[Category:June 2017 Competitive Feature Pack]]

Текущая версия на 08:21, 21 июня 2019

Get Ready for the June 2017 Competitive Feature Pack!

— Официальный сайт

The June 2017 Competitive Feature Pack release is a series of updates that focused on improving competitive Player versus Player game modes. These were launched on June 6th for the World versus World updates and June 20th, 2017 for the Structured PvP and PvP League updates.

Особенности[править]

Release Schedule Summary[править]

Update Details WvW[править]

New Rewards
Skirmish Reward Track
  • Pip system introduced to facilitate a Skirmish Reward Track, similar to PvP League's reward system.
    • Requires tier 3 or above participation level (+95 or more to standard reward track) to earn pips towards the skirmish reward track.
    • No progress rewarded for remainder of match and the next entire match if the player has recently transferred worlds.
    • No progress rewarded while in Edge of the Mists.
  • Pips are earned every tick and are awarded based on the following criteria:
    • Your world's position during the skirmish (first, second, or third).
    • Your WvW rank.
    • Bonus pips when you're fighting while outnumbered.
    • Bonus pip when you've achieved at least the wooden chest reward during the previous week.
    • Bonus pip for commanders in squads with 5+ people in it.
  • Crossing tiers and divisions gives various rewards including WvW Skirmish Claim Tickets and Skirmish Chests.
  • The Skirmish Reward Track resets alongside the weekly WvW server reset.
UI/Core Gameplay Changes
  • New Match History tab that displays war score, victory points, and kill/death statistics
  • Introduction of a new squad/party display that will appear on the side of your screen upon entering WvW, including direct access to LFG entries for your server
Scoring changes (As of the June 20, 2017 update)
  • WvW will begin a "1 up/1 down" matchmaking system with the next reset.
    • Getting 1st place in a match-up moves your server up a tier, if possible. Getting 3rd place moves your server down a tier. Tieing for 2nd place means no server movement.
    • Glicko data will continue to be collected, in case it needs to be utilized
    • "This is a new test to try to improve how quickly worlds can move into their proper place."

Update Details PvP[править]

Automated Tournaments
  • Daily, single-elimination tournaments are run three times each day on a shifting schedule to fairly represent all time zones.
  • Tournament registration requires a full party.
  • Tournament rewards include llama minis, gold, mystic coins, and more!
  • Qualifying Points (QP) are earned by participating in daily tournaments and are reset monthly. QP rewards range from 5 for participating up to 50 for first place.
  • Each month will conclude with a single-elimination tournament with a QP requirement of 100.
  • The winning team of each monthly tournament will have their likeness celebrated in the Heart of the Mists as statues until the next monthly tournament.
New and Revamped Maps
  • New Structured PvP map Hall of the Mists, intended for 2v2 Team Deathmatch
    • In overtime, healing and stealth is disabled while the map is filled with a deadly fog that deals damage based on a percentage of maximum health.
  • Revamped PvP lobby
  • Courtyard has had numerous changes
    • Added a "murderball-style" secondary mechanic, where an altar spawns in the center of the arena. Collecting the orb from the altar awards points for as long as the player holds the orb. The orb holder also deals extra damage, but will take steadily increasing damage to themselves over time.
Miscellaneous
  • End-of-match ceremony for Ranked PvP games - the winning team is placed on pedestals highlighting their top scores
  • Updated custom arena configuration to allow game mode selection
  • Eternal Coliseum score UI change to make control points display more accurately.


External links[править]