Обновления игры/2016-10-18 — различия между версиями

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== Обновление - 18 октября 2016 ==
 
== Обновление - 18 октября 2016 ==
=== Living World ===
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=== Живой Мир ===
==== Halloween: Shadow of the Mad King ====
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==== Хэллоуин: Тень Безумного Короля ====
Come one, come all! Join us for this year's Halloween! Play [[Mad King Says]] with old Mad King Thorn himself, jump to the top of [[Mad King's Clock Tower]], battle in the labyrinth, or fight Mad King Thorn in his realm. You will also see doors appearing and [[Trick-or-Treat Bag]]s dropping all around Tyria.
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Заходите и присоединяйтесь к празднованию [[Halloween|Хэллоуина]]! Сыграйте в [[Mad King Says|Безумный Король Говорит]] с самим старым [[Mad King Thorn|Безумным Королем Торном]], заберитесь на вершину [[Mad King's Clock Tower|Часовой Башни Безумного Короля]], сражайтесь в [[Mad King's Labyrinth|лабиринте]] или с самим [[Ascent to Madness|Безумным Королем в его реальности]]. Также вы увидите в [[Tyria|Тирии]] появляющиеся повсюду [[Haunted Door|таинственные двери]] и выпадающие [[Trick-or-Treat Bag|Мешочки Сладость или Гадость]].  
* Parts of [[Lion's Arch]] and the [[Heart of the Mists]] have been decorated.
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* Части [[Lion's Arch|Львиной Тверди]] и [[Heart of the Mists|Сердца Туманов]] были украшены к празднику.
* Trick-or-Treat Bags have been updated with new weapons, miniatures, and more!
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* Мешочки Сладость или Гадость обновлены, в них содержатся новое оружие, [[miniature|миниатюры]] и многое другое!
* Trick-or-Treat Bags now have a chance to drop all over Tyria.
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* Мешочки Сладость или Гадость теперь могут выпасть повсюду в Тирии.  
* [[Candy Corn]] vendors in Lion's Arch have been updated with new items.
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* Торговцы за [[Candy Corn|Сладкую кукурузу]] в Львиной Тверди получили новые предметы.  
* Complete [[Halloween Daily|daily]] and permanent Halloween achievements!
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* Выполняйте [[Halloween Daily|ежедневные]] и постоянные [[achievement|достижения]] Хэллоуина!  
  
==== [[Ember Bay]] ====
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==== [[Ember Bay|Тлеющая Бухта]] ====
* [[Veteran Jade Armor]] and [[Jade Bow]] defiance bars no longer scale.
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* [[Defiance Bar|Шкала неповиновения]] ветеранов [[Veteran Jade Armor|Нефритовая броня]] и [[Veteran Jade Bow|Нефритовый лук]] больше не масштабируется.
* Fixed an issue in which the Veteran Jade Armor and Jade Bow defiance bars immediately refilled when broken too quickly.
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* Исправлена проблема, из-за которой шкала неповиновения ветеранов Нефритовая броня и Нефритовый лук мгновенно восстанавливалась, если снималась слишком быстро.
* Fixed an issue in which some [[Ether Tower]]s weren't properly awarding task participation when destroyed.
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* Исправлена проблема, из-за которой некоторые [[Ether Tower|Эфирные башни]] при уничтожении не давали корректного количества участия для задач сердечка.  
* Fixed an issue in which Ether Towers were difficult to hit with projectile attacks from certain angles.
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* Исправлена проблема, из-за которой в Эфирные башни было трудно попасть метательными атаками с некоторых углов.
* Fixed an issue in which Jade Constructs would not scale properly during the [[Caliph's Steps]] events.
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* Исправлена проблема, из-за которой [[Jade Construct|Нефритовые конструкции]] не масштабировались корректно во время событий у [[Caliph's Steps|Ступеней Халифа]].
* Fixed an issue in which the [[Sloth Queen]] was not gaining her Hunger Crazed damage-reduction effect while chasing [[Tasty Slubling]]s.
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* Исправлена проблема, из-за которой [[Sloth Queen|Королева ленивцев]] не получала уменьшающий урон эффект [[Hunger Crazed]] во время преследования [[Tasty Slubling|Вкусного молодняка]].
* Fixed an issue in which the destroyers in the [[Burning Grotto]] would sometimes become invulnerable.
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* Исправлена проблема, из-за которой [[destroyer|разрушители]] в [[Burning Grotto|Пылающем Гроте]] иногда становились неуязвимыми.
  
=== World Polish===
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=== Полировка мира ===
* Fixed a bug that could prevent progress in the Verdant Brink event "[[Extricate stranded nobles from vine chambers, and escort them to safety]]" when [[Minister Merula]] is defeated before reaching the rendezvous point.
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* Исправлен баг, из-за которого могло не продолжаться событие в [[Verdant Brink|Зеленом Крае]] "[[Extricate stranded nobles from vine chambers, and escort them to safety]]", если [[Minister Merula|Министр Мерула]] была побеждена до того, как добралась до точки рандеву.
  
=== Fractals ===
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=== Фракталы ===
==== [[Thaumanova Reactor Fractal|Thaumanova]] ====
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; [[Thaumanova Reactor Fractal|Тауманова]]
* Boss platforms have been changed to a more visible model.
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* Платформы босса были изменены и получили более видимую модель.
  
=== Raids ===
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=== Рейды ===
[[Stronghold of the Faithful]]
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; [[Stronghold of the Faithful|Оплот Преданных]]
* [[Keep Construct]]
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* [[Keep Construct|Крепостная Конструкция]]:
** Fixed an issue in which any players downed before transitioning the Keep Construct via the defiance bar would not be able to assist with destroying Xera's phantasms.
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** Исправлена проблема, из-за которой любые игроки, поверженные до снятия шкалы неповиновения с Крепостной Конструкции, не могли помогать в уничтожении [[phantasm|фантомов]] [[Xera|Зеры]].
* [[Xera]]
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* Зера:
** Bloodstones will no longer allow downed players to rally.
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** [[Bloodstone|Кровавые Камни]] больше не дадут поверженным игрокам восстанавливаться.  
  
=== Items ===
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=== Предметы ===
* Many karma consumable items now have a Consume All option.
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* У многих потребляемых предметов с кармой теперь есть опция "Использовать все" (Consume All).
* [[Skritt Worker Contract]]s now have a 10-second cooldown between uses.
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* У [[Skritt Worker Contract|Рабочих контрактов скриттов]] теперь имеется 10-секундная перезарядка между использованиями.
  
=== Profession Skills ===
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=== Умения профессий ===
==== General ====
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==== Общее ====
* [[Sigil of Demon Slaying]]: Fixed a bug that caused this sigil to indicate elementals in some instances.
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* [[Sigil of Demon Slaying]]: Исправлен баг, из-за которого этот сигил помечал элементалей в некоторых случаях.  
* [[Superior Sigil of Draining]]: Fixed a bug that prevented the life-stealing effect from displaying in the combat log.
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* [[Superior Sigil of Draining]]: Исправлен баг, из-за которого эффект кражи жизни не отображался в боевом логе.  
* [[Superior Rune of Altruism]]: Fury is now properly applied when the sixth effect of the rune is used with [[Bandage Self]].
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* [[Superior Rune of Altruism]]: [[Fury|Ярость]] теперь корректно накладывается, когда 6 эффект руны используется с [[Bandage Self]].
* [[Superior Rune of the Krait]]: Fixed a bug that prevented the sixth effect of this rune from working properly with certain elite skills.
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* [[Superior Rune of the Krait]]: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
* [[Superior Rune of Surging]]: Fixed a bug that prevented the sixth effect of this rune from working properly with certain elite skills.
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* [[Superior Rune of Surging]]: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
* [[Superior Rune of the Sunless]]: Fixed a bug that prevented the sixth effect of this rune from working properly with certain elite skills.
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* [[Superior Rune of the Sunless]]: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
* [[Seaweed Salad]]: An unintentional 10 condition-damage bonus has been removed.
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* [[Seaweed Salad|Салат из морских водорослей]]: Был убран лишний бонус +10 к урону от состояний.  
* [[Caladbolg]]: Extraneous skill facts on Caladbolg tool tips have been removed.
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* [[Caladbolg|Каладболг]]: Была убрана лишняя информация в описании Каладболга.
* [[Combo]] and enemy rings: Fixed a bug that caused these to occasionally be culled.
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* [[Combo|Комбо]] и вражеские кольца: Исправлен баг, из-за которого эти элементы иногда отбраковывались.
* [[Boon]]s: The duration-based boons Protection, Quickness, Regeneration, Resistance, Retaliation, and Vigor will now only stack up to 5 times instead of 9.
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* [[Boon|Блага]]: Основывающиеся на длительности блага ([[protection|защита]], [[quickness|проворство]], [[regeneration|регенерация]], [[resistance|сопротивление]], [[retaliation|возмездие]] и [[vigor|энергия]]) теперь будут складываться только до 5 раз вместо 9.
  
==== General—PvP Only ====
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==== Общее – только в PvP ====
* [[Downed|Downed state]]: Players will no longer become invulnerable when downed in PvP.
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* [[Downed|Поверженное состояние]]: Игроки больше не будут становиться неуязвимыми в поверженном состоянии в [[PvP]].
  
 
==== Elementalist ====
 
==== Elementalist ====
 
In this iteration, we're looking at some specific improvements to dagger weapon types in addition to general utility and miscellaneous updates. Abilities with very long cast times have been reduced to no longer provide extended interruption openings.
 
In this iteration, we're looking at some specific improvements to dagger weapon types in addition to general utility and miscellaneous updates. Abilities with very long cast times have been reduced to no longer provide extended interruption openings.
 
 
* {{simple icon|Impale (elementalist skill)|Impale}}: The aftercast of this ability has been reduced by 0.13 seconds. The damage of this ability has been increased by 20%, and the duration of bleeding has been increased from 8 seconds to 10 seconds.
 
* {{simple icon|Impale (elementalist skill)|Impale}}: The aftercast of this ability has been reduced by 0.13 seconds. The damage of this ability has been increased by 20%, and the duration of bleeding has been increased from 8 seconds to 10 seconds.
 
* {{simple icon|Burning Speed}}: The recharge time of this ability has been reduced from 15 seconds to 12 seconds.
 
* {{simple icon|Burning Speed}}: The recharge time of this ability has been reduced from 15 seconds to 12 seconds.
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==== Engineer ====
 
==== Engineer ====
 
We've been looking to improve the engineer and to support the areas it's been lacking in so that the profession can perform more effectively in a DPS role. In order to improve purity of purpose, we have removed the daze functionality from the Gyro utility type for scrapper.
 
We've been looking to improve the engineer and to support the areas it's been lacking in so that the profession can perform more effectively in a DPS role. In order to improve purity of purpose, we have removed the daze functionality from the Gyro utility type for scrapper.
 
 
* {{simple icon|Static Shield}}: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Block duration has been increased from 1.5 seconds to 2 seconds.
 
* {{simple icon|Static Shield}}: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Block duration has been increased from 1.5 seconds to 2 seconds.
 
* {{simple icon|Flamethrower}}—{{simple icon|Air Blast}}: The description has been updated to better specify the ability's function. The burning stacks it applies have been increased from 1 to 2.
 
* {{simple icon|Flamethrower}}—{{simple icon|Air Blast}}: The description has been updated to better specify the ability's function. The burning stacks it applies have been increased from 1 to 2.
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==== Guardian ====
 
==== Guardian ====
 
The guardian is faring well in multiple game types with a few exceptions. In the next balance patch, we'll be normalizing some of the dragonhunter specialization's defensive capabilities while increasing some effects for baseline guardian abilities.
 
The guardian is faring well in multiple game types with a few exceptions. In the next balance patch, we'll be normalizing some of the dragonhunter specialization's defensive capabilities while increasing some effects for baseline guardian abilities.
 
 
* {{simple icon|Shield of Courage}}: The baseline duration of the blocking effect has been reduced from 5 seconds to 4 seconds.
 
* {{simple icon|Shield of Courage}}: The baseline duration of the blocking effect has been reduced from 5 seconds to 4 seconds.
 
* {{simple icon|Zealot's Embrace}}: Projectile speed has been increased by 100%.
 
* {{simple icon|Zealot's Embrace}}: Projectile speed has been increased by 100%.
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==== Mesmer ====
 
==== Mesmer ====
 
In this update, mesmers will see a reduction in readily available boon output through Signet of Inspiration. While we feel the reduction of boon uptime is necessary, we also want to help mesmer DPS builds remain sustainable. We have implemented several changes to help it maintain its effectiveness.
 
In this update, mesmers will see a reduction in readily available boon output through Signet of Inspiration. While we feel the reduction of boon uptime is necessary, we also want to help mesmer DPS builds remain sustainable. We have implemented several changes to help it maintain its effectiveness.
 
 
* {{simple icon|Mind Slash}}: The damage of this ability has been increased by 6% in all game types.
 
* {{simple icon|Mind Slash}}: The damage of this ability has been increased by 6% in all game types.
 
* {{simple icon|Mind Gash}}: The damage of this ability has been increased by 6% in all game types.
 
* {{simple icon|Mind Gash}}: The damage of this ability has been increased by 6% in all game types.
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==== Necromancer ====
 
==== Necromancer ====
 
We feel that necromancers have been faring quite well gamewide, providing play and counterplay in many spots over the last few months. In addition to a couple of minor bug fixes, we wanted to improve the viability of necromancer power builds, which have been somewhat lacking in presence.
 
We feel that necromancers have been faring quite well gamewide, providing play and counterplay in many spots over the last few months. In addition to a couple of minor bug fixes, we wanted to improve the viability of necromancer power builds, which have been somewhat lacking in presence.
 
 
* {{simple icon|Rending Claws}}: The damage of this ability has been increased by 15%.
 
* {{simple icon|Rending Claws}}: The damage of this ability has been increased by 15%.
 
* {{simple icon|Ghastly Claws}}: The damage of this ability has been increased by 13%.
 
* {{simple icon|Ghastly Claws}}: The damage of this ability has been increased by 13%.
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==== Ranger ====
 
==== Ranger ====
 
After a period of observation, the balance team will be changing the druid specialization's nature somewhat. In this iteration, we'll now be making healing types more healing-power based. We've reduced base values of many healing abilities while substantially increasing the overall healing-power contribution. This patch will also upgrade the ranger's short-bow weapon—a change we've been looking forward to doing for a long time.
 
After a period of observation, the balance team will be changing the druid specialization's nature somewhat. In this iteration, we'll now be making healing types more healing-power based. We've reduced base values of many healing abilities while substantially increasing the overall healing-power contribution. This patch will also upgrade the ranger's short-bow weapon—a change we've been looking forward to doing for a long time.
 
 
* {{simple icon|"We Heal As One!"}}: The recharge time of this ability has been increased from 20 seconds to 25 seconds in PvP only.
 
* {{simple icon|"We Heal As One!"}}: The recharge time of this ability has been increased from 20 seconds to 25 seconds in PvP only.
 
* {{simple icon|Lunar Impact}}: This ability's tool tip has been updated to display its blast finisher effect.
 
* {{simple icon|Lunar Impact}}: This ability's tool tip has been updated to display its blast finisher effect.
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==== Revenant ====
 
==== Revenant ====
 
One of the bigger changes for revenants in this update will be the reduced boon duration for the herald specialization's Naturalistic Resonance effect. We're adjusting a few different boon durations as a result of this and will continue to monitor the effects as time progresses.
 
One of the bigger changes for revenants in this update will be the reduced boon duration for the herald specialization's Naturalistic Resonance effect. We're adjusting a few different boon durations as a result of this and will continue to monitor the effects as time progresses.
 
 
* {{simple icon|Enchanted Daggers}}: Attacks that are blocked or evaded will now remove stacks of Enchanted Daggers.
 
* {{simple icon|Enchanted Daggers}}: Attacks that are blocked or evaded will now remove stacks of Enchanted Daggers.
 
* {{simple icon|Unrelenting Assault}}: Fixed a bug that prevented the ability user from being stunned when initiating an attack against foes with Shocking Aura.
 
* {{simple icon|Unrelenting Assault}}: Fixed a bug that prevented the ability user from being stunned when initiating an attack against foes with Shocking Aura.
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==== Thief ====
 
==== Thief ====
 
Changes for the thief profession are not overly extensive, but they are direct. The team is still observing the changes from previous balance updates, and we're looking to fine-tune the profession so that it maintains a unique role in the game without breaking its core philosophies.
 
Changes for the thief profession are not overly extensive, but they are direct. The team is still observing the changes from previous balance updates, and we're looking to fine-tune the profession so that it maintains a unique role in the game without breaking its core philosophies.
 
 
* {{simple icon|Potent Poison}}: Fixed a bug that prevented the condition's duration increase from displaying in the Attributes section.
 
* {{simple icon|Potent Poison}}: Fixed a bug that prevented the condition's duration increase from displaying in the Attributes section.
 
* {{simple icon|Pulmonary Impact|icon=Palm Strike.png}}: Fixed a bug that prevented this skill from doing damage while a thief was in the air.
 
* {{simple icon|Pulmonary Impact|icon=Palm Strike.png}}: Fixed a bug that prevented this skill from doing damage while a thief was in the air.
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==== Warrior ====
 
==== Warrior ====
 
Warrior continues to hold its place among each game type, so the team isn't looking to make massive adjustments at this time. For this update, we have a few quality-of-life adjustments and bug fixes, as well as a few functionality changes to skills like Whirling Axe and Rupturing Smash, which will help them achieve their purpose.
 
Warrior continues to hold its place among each game type, so the team isn't looking to make massive adjustments at this time. For this update, we have a few quality-of-life adjustments and bug fixes, as well as a few functionality changes to skills like Whirling Axe and Rupturing Smash, which will help them achieve their purpose.
 
 
* {{simple icon|Shield Bash}}: Fixed a bug that prevented the immobile condition from being removed when the Warrior's Sprint trait is equipped.
 
* {{simple icon|Shield Bash}}: Fixed a bug that prevented the immobile condition from being removed when the Warrior's Sprint trait is equipped.
 
* {{simple icon|King of Fires}}: Fixed a bug that prevented this trait's detonation from functioning with Head Butt.
 
* {{simple icon|King of Fires}}: Fixed a bug that prevented this trait's detonation from functioning with Head Butt.
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* {{simple icon|Rupturing Smash}}: This attack now strikes as a single hit within an arc rather than a cascading damage attack. The effect for this skill has been sped up to better match its new functionality. The radius has been increased to 360. The ground decal size has been increased to match the new radius. The daze duration has been increased to 1 second.
 
* {{simple icon|Rupturing Smash}}: This attack now strikes as a single hit within an arc rather than a cascading damage attack. The effect for this skill has been sped up to better match its new functionality. The radius has been increased to 360. The ground decal size has been increased to match the new radius. The daze duration has been increased to 1 second.
  
=== Structured Player vs. Player ===
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=== Структурированное PvP ===
* A Halloween reward track has been added to the PvP reward tracks.
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* В [[PvP]] была добавлена [[Halloween Reward Track|цепочка наград Хэллоуина]].
* The PvP lobby has been decorated for Halloween.
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* PvP-лобби было украшено к Хэллоуину.
** The Guild Challenger League Leaderboard and Guild Challenger flags have been temporarily disabled during the holiday.
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** Таблица лидеров лиги претендентов гильдий и флаги претендентов гильдий были временно отключены на время праздника.
  
=== World vs. World ===
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=== Мир против Мира ===
==== Beta ====
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==== Бета ====
Deployable cannons are now in beta! Purchase cannon blueprints from either the siege master or the permanent portable provisioner to test them out.
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Устанавливаемые [[cannon|пушки]] теперь в режиме бета-тестирования! Приобретайте чертежи пушек у [[Siege Master (WvW)|Мастера осад]] или [[Permanent Portable Provisioner|Постоянного портативного поставщика]], чтобы протестировать их.<br>
Deployable cannons have less health and deal less damage than their static counterparts but can be placed anywhere that other deployable siege weapons can.
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У устанавливаемых пушек меньше здоровья и они наносят меньше урона, чем стационарные, но они могу быть установлены везде, как и остальные устанавливаемые [[siege weapon|осадные орудия]].<br> 
We will be looking for feedback about deployable cannons on our forums and will be holding a follow-up poll to determine if they should become a permanent feature in the game.
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Мы следим за отзывами об устанавливаемых пушках на наших форумах и позже запустим голосование – стоит ли оставить их в игре на постоянной основе.
  
==== General ====
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==== Общее  ====
* A Halloween reward track has been added to WvW reward tracks.
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* В [[WvW]] была добавлена цепочка наград Хэллоуина.
* New [[Mystic Forge]] recipes have been added to create 10 or 25 superior siege pieces at a time.
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* Добавлены новые рецепты в [[Mystic Forge|Мистическую Кузницу]], которые позволяют создать 10 или 25 частей превосходных осадных орудий за раз.
** The [[Siege Master's Guide]] is now worth 10 [[Spirit Shard]]s.
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** [[Siege Master's Guide|Руководство мастера осад]] теперь стоит 10 [[Spirit Shard|Осколков душ]].
** Created two new guides:
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** Создано 2 новых руководства:
*** [[Siege Novice's Guide]]—worth 1 Spirit Shard
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*** [[Siege Novice's Guide|Руководство новичка осад]] – стоит 1 Осколок душ.
*** [[Siege Grandmaster's Guide]]—worth 25 Spirit Shards
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*** [[Siege Grandmaster's Guide|Руководство грандмастера осад]] – стоит 25 Осколков душ.
** 10 Superior Siege Recipe:
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** Рецепт 10 превосходных осадных орудий:  
*** 20 Siege Blueprints
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*** 20 осадных чертежей
*** 50 Elder Wood Logs
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*** 50 [[Elder Wood Log|Выдержанной древесины]]
*** 50 Mithril Ore
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*** 50 [[Mithril Ore|Мифрильной руды]]
*** Siege Master's Guide
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*** Руководство мастера осад
** 25 Superior Siege Recipe:
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** Рецепт 25 превосходных осадных орудий:
*** 50 Siege Blueprints
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*** 50 осадных чертежей
*** 125 Elder Wood Logs
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*** 125 Выдержанной древесины
*** 125 Mithril Ore
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*** 125 Мифрильной руды
*** Siege Grandmaster's Guide
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*** Руководство грандмастера осад
** 10 Omega Golem Recipe:
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** Рецепт 10 [[Omega Siege Golem|големов Омега]]:
*** 50 Alpha Siege Golem Blueprints
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*** 50 [[Alpha Siege Golem Blueprints|Чертежей осадного голема Альфа]]
*** 100 Elder Wood Logs
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*** 100 Выдержанной древесины
*** 100 Mithril Ore
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*** 100 Мифрильной руды
*** 3 Siege Master's Guides
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*** 3 Руководства мастера осад
** 25 Omega Golem Recipe
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** Рецепт 25 големов Омега:
*** 125 Alpha Siege Golem Blueprints
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*** 125 Чертежей осадного голема Альфа
*** 250 Elder Wood Logs
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*** 250 Выдержанной древесины
*** 250 Mithril Ore
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*** 250 Мифрильной руды
*** 3 Siege Grandmaster's Guides
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*** 3 Руководства грандмастера осад 
* The southeast desert dolyak path has been fixed so that it no longer goes through lava.
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* Юго-восточный путь пустынного [[dolyak|доляка]] был исправлен и больше не пролегает через лаву.
* Fixed a bug in which [[Legendary Defender]]s were no longer attacking enemy players.
+
* Исправлен баг, из-за которого [[Legendary Defender|Легендарные защитники]] не атаковали вражеских игроков.
  
 
=== Магазин драгоценных камней торговой компании Черный Лев ===
 
=== Магазин драгоценных камней торговой компании Черный Лев ===

Версия 03:19, 22 октября 2016

Обновление #2 - 18 октября 2016

Исправление ошибок

Заметки Guild Wars 2 Wiki

  • Сборка: 68,258.

Обновление - 18 октября 2016

Живой Мир

Хэллоуин: Тень Безумного Короля

Заходите и присоединяйтесь к празднованию Хэллоуина! Сыграйте в Безумный Король Говорит с самим старым Безумным Королем Торном, заберитесь на вершину Часовой Башни Безумного Короля, сражайтесь в лабиринте или с самим Безумным Королем в его реальности. Также вы увидите в Тирии появляющиеся повсюду таинственные двери и выпадающие Мешочки Сладость или Гадость.

Тлеющая Бухта

Полировка мира

Фракталы

Тауманова
  • Платформы босса были изменены и получили более видимую модель.

Рейды

Оплот Преданных
  • Крепостная Конструкция:
    • Исправлена проблема, из-за которой любые игроки, поверженные до снятия шкалы неповиновения с Крепостной Конструкции, не могли помогать в уничтожении фантомов Зеры.
  • Зера:

Предметы

  • У многих потребляемых предметов с кармой теперь есть опция "Использовать все" (Consume All).
  • У Рабочих контрактов скриттов теперь имеется 10-секундная перезарядка между использованиями.

Умения профессий

Общее

  • Sigil of Demon Slaying: Исправлен баг, из-за которого этот сигил помечал элементалей в некоторых случаях.
  • Superior Sigil of Draining: Исправлен баг, из-за которого эффект кражи жизни не отображался в боевом логе.
  • Superior Rune of Altruism: Ярость теперь корректно накладывается, когда 6 эффект руны используется с Bandage Self.
  • Superior Rune of the Krait: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
  • Superior Rune of Surging: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
  • Superior Rune of the Sunless: Исправлен баг, из-за которого 6 эффект этой руны не работал корректно с некоторыми элитными умениями
  • Салат из морских водорослей: Был убран лишний бонус +10 к урону от состояний.
  • Каладболг: Была убрана лишняя информация в описании Каладболга.
  • Комбо и вражеские кольца: Исправлен баг, из-за которого эти элементы иногда отбраковывались.
  • Блага: Основывающиеся на длительности блага (защита, проворство, регенерация, сопротивление, возмездие и энергия) теперь будут складываться только до 5 раз вместо 9.

Общее – только в PvP

Elementalist

In this iteration, we're looking at some specific improvements to dagger weapon types in addition to general utility and miscellaneous updates. Abilities with very long cast times have been reduced to no longer provide extended interruption openings.

  • Impale (elementalist skill).png
     Impale: The aftercast of this ability has been reduced by 0.13 seconds. The damage of this ability has been increased by 20%, and the duration of bleeding has been increased from 8 seconds to 10 seconds.
  • Burning Speed.png
     Burning Speed: The recharge time of this ability has been reduced from 15 seconds to 12 seconds.
  • Earthquake.png
     Earthquake: The recharge time of this ability has been reduced from 45 seconds to 40 seconds.
  • Drake's Breath.png
     Drake's Breath: The damage of this ability has been increased by 40%.
  • Cone of Cold.png
     Cone of Cold: The damage of this ability has been increased by 20%. Its base healing has been increased by 10%. Fixed a skill-fact bug that displayed this ability's healing contribution lower than its actual levels.
  • Ice Spike.png
     Ice Spike: The casting time for this ability has been reduced from 1 second to 0.75 seconds. Aftercast of this ability has been reduced by 0.5 seconds.
  • Healing Rain.png
     Healing Rain: The casting time of this ability has been reduced by 0.3 seconds.
  • Lightning Surge.png
     Lightning Surge: The damage of this ability has been increased by 10%.
  • Glyph of Elemental Power.png
     Glyph of Elemental Power: The trigger chance of this ability has been increased from 25% to 100%. Weakness duration has been reduced from 6 seconds to 3 seconds. Internal cooldown can now be shared between elementalists. This ability will no longer apply conditions to nonenemies.
  • Signet of Fire.png
     Signet of Fire: The burning duration of this ability has been readjusted from 2 stacks for 10 seconds to 4 stacks for 6 seconds.
  • Signet of Air.png
     Signet of Air: This ability now inflicts 8 stacks of vulnerability for 5 seconds in addition to applying blind in a radius of 240 around the target.
  • Ether Renewal.png
     Ether Renewal: The casting time of this ability has been reduced from 3.5 seconds to 2.75 seconds.
  • Harmonious Conduit.png
     Harmonious Conduit: Updated the tool tips for overload skills to display stability granted when an attunement is overloaded while this trait is equipped.
  • Arcane Lightning.png
     Elemental Surge: Immobilize duration has been increased from 1 second to 2 seconds.
  • Conjure Frost Bow.png
     Ice Bow:
    Frost Storm.png
     Ice Storm damage has been doubled in PvP only.

Engineer

We've been looking to improve the engineer and to support the areas it's been lacking in so that the profession can perform more effectively in a DPS role. In order to improve purity of purpose, we have removed the daze functionality from the Gyro utility type for scrapper.

  • Static Shield.png
     Static Shield: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Block duration has been increased from 1.5 seconds to 2 seconds.
  • Flamethrower.png
     Flamethrower
    Air Blast.png
     Air Blast: The description has been updated to better specify the ability's function. The burning stacks it applies have been increased from 1 to 2.
  • Fire Bomb.png
     Fire Bomb: The physical damage of this ability has been increased by 10% per tick.
  • Concussion Bomb.png
     Concussion Bomb: Confusion duration has been increased from 5 seconds to 8 seconds. The physical damage of this ability has been increased by 20%.
  • Big Ol' Bomb.png
     Big Ol' Bomb: The knockdown duration of this ability has been increased from 2 seconds to 3 seconds.
  • Mechanized Deployment.png Mechanized Deployment: Fixed a bug that prevented the tool belt recharge-rate attribute from updating properly on the Hero panel.
  • Poison Dart Volley.png
     Poison Dart Volley: The projectiles fired by this skill will now land more consistently.
  • Rocket Boots.png
     Rocket Boots: The initial damage of this ability has been increased by 25%.
  • Utility Goggles.png
     Utility Goggles: The recharge time of this ability has been reduced from 40 seconds to 30 seconds.
  • Slick Shoes.png
     Glue Trail: Fixed a bug that caused this skill to affect certain friendly NPCs.
  • Gear Shield.png
     Gear Shield: The block duration of this ability has been reduced from 3 seconds to 2 seconds.
  • Gyro utility skills: Gyros will no longer daze anything in the area they affect when they die. (affected skills:
    Medic Gyro Self-Destruct.png
     Medic Gyro Self-Destruct,
    Blast Gyro Self-Destruct.png
     Blast Gyro Self-Destruct,
    Bulwark Gyro Self-Destruct.png
     Bulwark Gyro Self-Destruct,
    Purge Gyro Self-Destruct.png
     Purge Gyro Self-Destruct,
    Shredder Gyro Self-Destruct.png
     Shredder Gyro Self-Destruct,
    Sneak Gyro Self-Destruct.png
     Sneak Gyro Self-Destruct)
  • Gadgeteer.png Gadgeteer: Fixed a bug in which the overcharged versions of gadget skills did not have their recharge time reduced by this trait.
  • Incendiary Powder.png Incendiary Powder: Fixed a bug that caused this trait to display longer than the attainable burning duration on skills.

Guardian

The guardian is faring well in multiple game types with a few exceptions. In the next balance patch, we'll be normalizing some of the dragonhunter specialization's defensive capabilities while increasing some effects for baseline guardian abilities.

  • Shield of Courage.png
     Shield of Courage: The baseline duration of the blocking effect has been reduced from 5 seconds to 4 seconds.
  • Zealot's Embrace.png
     Zealot's Embrace: Projectile speed has been increased by 100%.
  • Cleansing Flame.png
     Cleansing Flame: The casting time of this ability has been reduced from 4.25 seconds to 3.25 seconds.
  • Merciful Intervention.png
     Merciful Intervention: The recharge time of this ability has been reduced from 50 seconds to 40 seconds. Base healing power has been increased by 20%. Healing-power contribution has been increased by 83%.
  • Signet of Wrath.png
     Signet of Wrath: The recharge time of this ability has been reduced from 30 seconds to 25 seconds. This change also modifies Wrath of Justice in the Radiance specialization.
  • Symbol of Punishment.png
     Symbol of Punishment: Skill facts have been updated to display the light combo's field effect.
  • Signet of Courage.png
     Signet of Courage: The casting time of this ability has been reduced from 4.25 seconds to 3.25 seconds.
  • Purification.png
     Purification: The cast time of this ability has been increased from 0.5 seconds to 0.75 seconds. The initial heal's base healing value has been reduced from 80 to 40, with level scaling also reduced by 6%. The initial heal has had its healing-power contribution increased by about 33%.
  • Hunter's Premonition.png
     Piercing Light: Daze duration from this trait has been reduced from 0.5 seconds to 0.25 seconds.
  • Hunter's Determination.png
     Hunter's Determination: The ability triggered by this trait has been split from the utility skill and renamed Shards of Faith. The cooldown of this trait has been increased from 45 seconds to 60 seconds. The number of fragments dropped has been decreased from 5 to 3.
  • Judgment (skill).png
     Hunter's Verdict: This ability can now be used underwater.

Mesmer

In this update, mesmers will see a reduction in readily available boon output through Signet of Inspiration. While we feel the reduction of boon uptime is necessary, we also want to help mesmer DPS builds remain sustainable. We have implemented several changes to help it maintain its effectiveness.

  • Mind Slash.png
     Mind Slash: The damage of this ability has been increased by 6% in all game types.
  • Mind Gash.png
     Mind Gash: The damage of this ability has been increased by 6% in all game types.
  • Blurred Frenzy.png
     Blurred Frenzy: The damage of this ability has been increased by 100% in PvE areas only.
  • Phantasmal Disenchanter.png
     Phantasmal Disenchanter: The casting time of this ability has been reduced from 1.5 seconds to 1 second.
  • Phantasmal Defender.png
     Phantasmal Defender: The casting time of this ability has been reduced from 1.5 seconds to 1 second.
  • Mirror.png
     Mirror: Base healing power per level has been increased by 10%. Healing-power contribution has been increased by 33%.
  • Mimic.png
     Mimic: The recharge time of this ability has been reduced from 90 seconds to 75 seconds.
  • Signet of Inspiration.png
     Signet of Inspiration: Added stability, quickness, and resistance to the signet's passive skill. The active skill of this ability has been reworked and will now apply one of each of your boons to nearby allies for the same duration the passive skill applies them.
  • Signet of Humility.png
     Signet of Humility: The signet's casting effect will now occur at the beginning of the ability. This ability can no longer target enemies behind the mesmer who casts it.
  • Well of Calamity.png
     Well of Calamity: Fixed a bug that allowed this ability to apply conditions through all forms of defense.
  • Echo of Memory.png
     Echo of Memory,
    Deja Vu.png
     Deja Vu—Illusionary Avenger: Fixed a bug that allowed this illusion to activate Fencer's Finesse.
  • Spatial Surge.png
     Spatial Surge: The aftercast has been reduced by 0.3 seconds.

Necromancer

We feel that necromancers have been faring quite well gamewide, providing play and counterplay in many spots over the last few months. In addition to a couple of minor bug fixes, we wanted to improve the viability of necromancer power builds, which have been somewhat lacking in presence.

  • Rending Claws.png
     Rending Claws: The damage of this ability has been increased by 15%.
  • Ghastly Claws.png
     Ghastly Claws: The damage of this ability has been increased by 13%.
  • Unholy Feast.png
     Unholy Feast: The number of boons converted to conditions has been increased from 1 to 2.
  • Fading Twilight.png
     Fading Twilight: The aftercast of this ability has been reduced by 0.11 seconds.
  • Chilling Scythe.png
     Chilling Scythe: The aftercast of this ability has been reduced by 0.06 seconds.
  • Death Spiral.png
     Death Spiral: The damage of this ability has been increased by 66%.
  • Blood Is Power.png
     Blood Is Power: The recharge time of this ability has been reduced from 30 seconds to 20 seconds in PvP only.
  • Signet of Vampirism.png
     Signet of Vampirism: When the Signets of Suffering trait is equipped, this skill will no longer corrupt boons on players who evade it.
  • Lich Form.png
     Lich Form
    Mark of Horror.png
     Jagged Horrors: These minions will no longer lose health over time and will instead die 30 seconds after they're summoned.

Ranger

After a period of observation, the balance team will be changing the druid specialization's nature somewhat. In this iteration, we'll now be making healing types more healing-power based. We've reduced base values of many healing abilities while substantially increasing the overall healing-power contribution. This patch will also upgrade the ranger's short-bow weapon—a change we've been looking forward to doing for a long time.

  • "We Heal As One!".png
     "We Heal As One!": The recharge time of this ability has been increased from 20 seconds to 25 seconds in PvP only.
  • Lunar Impact.png
     Lunar Impact: This ability's tool tip has been updated to display its blast finisher effect.
  • "Search and Rescue!".png
     "Search and Rescue!": Fixed a bug that prevented the ability's voiceover from playing.
  • "Strength of the Pack!".png
     "Strength of the Pack!": The recharge time of this ability has been increased from 60 seconds to 75 seconds. The voiceover will now play when the ability completes instead of midcast.
  • Maul (ranger greatsword skill).png
     Maul: The recharge time of this ability has been reduced from 6 seconds to 4 seconds. Damage has been increased by about 10%.
  • Sun Spirit.png
     Sun Spirit: Fixed a bug that caused rangers to lose access to their Solar Flare skill in certain situations.
  • Quick Shot.png
     Quick Shot: Rangers will now gain swiftness regardless of whether they've hit their target. The recharge time of this skill has been reduced to 8 seconds.
  • Crippling Shot.png
     Crippling Shot: In addition to its existing functionality, this skill will now immobilize your foe for 1.5 seconds if you are behind them.
  • Crossfire.png
     Crossfire: This ability will now bleed foes for 1.5 seconds when they're struck from the front.
  • Poison Volley.png
     Poison Volley: This skill's cooldown has been reduced to 8 seconds. Its poison effect will last 2 seconds longer when this skill is applied from behind your target.
  • Call of the Wild.png
     Call of the Wild: This ability now also causes a ranger's pet to become unblockable for the next 4 seconds.
  • Hunter's Call.png
     Hunter's Call: This skill's cooldown has been reduced to 20 seconds.
  • Ancestral Grace.png
     Ancestral Grace: The recharge time of this ability has been increased from 15 seconds to 18 seconds. Its base healing power per level has been reduced by 10%.
  • Vine Surge.png
     Vine Surge: The velocity of the vines has been increased by 50%.
  • Celestial Avatar.png
     Celestial Avatar: The recharge time of this ability has been increased from 10 seconds to 15 seconds in PvP and WvW.
  • Cosmic Ray.png
     Cosmic Ray: The base healing power for this ability has been reduced by 50%. Healing-power contribution has been increased by 52%.
  • Seed of Life.png
     Seed of Life: The base healing power for this ability has been reduced by 20%. Healing-power contribution has been increased by 33%.
  • Lunar Impact.png
     Lunar Impact: The base healing power for this ability has been reduced by 34%. Healing-power contribution has been increased by 63%.
  • Rejuvenating Tides.png
     Rejuvenating Tides: The base healing power for this ability has been reduced by 20%. Healing-power contribution has been increased by 43%.
  • Lick Wounds.png
     Lick Wounds: Fixed a bug that caused your pet to briefly blink away from you if it was attacking an enemy before you activated this skill.

Revenant

One of the bigger changes for revenants in this update will be the reduced boon duration for the herald specialization's Naturalistic Resonance effect. We're adjusting a few different boon durations as a result of this and will continue to monitor the effects as time progresses.

  • Enchanted Daggers.png
     Enchanted Daggers: Attacks that are blocked or evaded will now remove stacks of Enchanted Daggers.
  • Unrelenting Assault.png
     Unrelenting Assault: Fixed a bug that prevented the ability user from being stunned when initiating an attack against foes with Shocking Aura.
  • Inspiring Reinforcement.png
     Inspiring Reinforcement: Stability duration has been increased from 1 second to 1.5 seconds per pulse. The resource cost has been increased from 30 to 35.
  • Dwarven Battle Training.png
     Dwarven Battle Training: Fixed a bug that caused weakness to have increased effectiveness instead of reduced effectiveness. Revenant skills that inflict weakness will no longer display a revised condition tool tip.
  • Facet of Light.png
     Facet of Light: Regeneration duration has been increased from 3 seconds to 4 seconds. Upkeep cost has been increased from 1 to 2 in PvP only.
  • Facet of Nature.png
     Naturalistic Resonance: Boon-duration increase has been reduced from 50% to 33%.
  • Versed in Stone.png
     Versed in Stone: The recharge time of this trait has been increased from 45 seconds to 60 seconds in WvW and PvP.
  • Unwavering Avoidance.png
     Unwavering Avoidance: This trait now triggers when an attack is successfully evaded instead of during dodge rolls. The recharge time has been increased from 5 seconds to 8 seconds. Stability duration has been increased from 2.5 seconds to 3 seconds.

Thief

Changes for the thief profession are not overly extensive, but they are direct. The team is still observing the changes from previous balance updates, and we're looking to fine-tune the profession so that it maintains a unique role in the game without breaking its core philosophies.

  • Potent Poison.png
     Potent Poison: Fixed a bug that prevented the condition's duration increase from displaying in the Attributes section.
  • Palm Strike.png
     Pulmonary Impact: Fixed a bug that prevented this skill from doing damage while a thief was in the air.
  • Bounding Dodger.png
     Bound: The damage of this ability can now be triggered in midair or underwater.
  • Vital Shot fix.png
     Vital Shot: Increased damage by 15%.
  • Dancing Dagger.png
     Dancing Dagger: Increased damage by 20%.
  • Skelk Venom.png
     Skelk Venom: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Its duration has been reduced from 30 seconds to 24 seconds.
  • Skale Venom.png
     Skale Venom: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Its duration has been reduced from 30 seconds to 24 seconds.
  • Spider Venom.png
     Spider Venom: The recharge time of this ability has been reduced from 40 seconds to 30 seconds. Its duration has been reduced from 30 seconds to 24 seconds.
  • Ice Drake Venom.png
     Ice Drake Venom: The recharge time of this ability has been reduced from 40 seconds to 36 seconds. Its duration has been reduced from 30 seconds to 24 seconds.

Warrior

Warrior continues to hold its place among each game type, so the team isn't looking to make massive adjustments at this time. For this update, we have a few quality-of-life adjustments and bug fixes, as well as a few functionality changes to skills like Whirling Axe and Rupturing Smash, which will help them achieve their purpose.

  • Shield Bash.png
     Shield Bash: Fixed a bug that prevented the immobile condition from being removed when the Warrior's Sprint trait is equipped.
  • King of Fires.png
     King of Fires: Fixed a bug that prevented this trait's detonation from functioning with Head Butt.
  • Berserker Stance.png
     Berserker Stance: Fixed a bug that caused this stance to apply for less than the full 125% value when the Last Stand trait is equipped.
  • Dual Strike.png
     Dual Strike: Increased damage by 34%.
  • Whirling Axe.png
     Whirling Axe: While channeling this skill, you move 50% faster.
  • Bull's Charge.png
     Bull's Charge: Reduced the recharge time to 30 seconds.
  • Signet of Fury.png
     Signet of Fury: Reduced the recharge time to 20 seconds.
  • "On My Mark!".png
     "On My Mark!": This skill now applies revealed for 4 seconds in addition to vulnerability.
  • Signet of Stamina.png
     Signet of Stamina: Reduced the recharge time to 40 seconds.
  • Wild Blow.png
     Wild Blow: Reduced the recharge time to 20 seconds.
  • Flaming Flurry.png
     Flaming Flurry: Reduced the projectile variance by 10 degrees.
  • Rupturing Smash.png
     Rupturing Smash: This attack now strikes as a single hit within an arc rather than a cascading damage attack. The effect for this skill has been sped up to better match its new functionality. The radius has been increased to 360. The ground decal size has been increased to match the new radius. The daze duration has been increased to 1 second.

Структурированное PvP

  • В PvP была добавлена цепочка наград Хэллоуина.
  • PvP-лобби было украшено к Хэллоуину.
    • Таблица лидеров лиги претендентов гильдий и флаги претендентов гильдий были временно отключены на время праздника.

Мир против Мира

Бета

Устанавливаемые пушки теперь в режиме бета-тестирования! Приобретайте чертежи пушек у Мастера осад или Постоянного портативного поставщика, чтобы протестировать их.
У устанавливаемых пушек меньше здоровья и они наносят меньше урона, чем стационарные, но они могу быть установлены везде, как и остальные устанавливаемые осадные орудия.
Мы следим за отзывами об устанавливаемых пушках на наших форумах и позже запустим голосование – стоит ли оставить их в игре на постоянной основе.

Общее

Магазин драгоценных камней торговой компании Черный Лев

Новые предметы и акции

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