Контент Guild Wars 2: Path of Fire

Mount — различия между версиями

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[[File:Mounts.png|right|400px]]
 
[[File:Mounts.png|right|400px]]
[[Mounts]] are creatures used to traverse through the [[Crystal Desert]] and the [[open world]] of [[Tyria]].<ref>[https://twitter.com/RoyCronacher/status/892432117291925504 Tweet by Roy Cronacher], Twitter.com</ref> They are available exclusively through the [[Guild Wars 2: Path of Fire]] expansion.
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[[Mounts]] are creatures used to enhance travel through the [[Crystal Desert]] and the [[open world]] of [[Tyria]]. They are available exclusively through the [[Guild Wars 2: Path of Fire]] expansion.
  
== Mechanics ==
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== Types and mechanics ==
Mounts are tied to the [[mastery]] system and are unlocked after completing the first [[Path of Fire]] story chapter, [[Sparking the Flame]]. Once unlocked, they can be used by any [[character]] on the player's account. Mounts can be summoned any time using the {{key|X}} default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then [[gliding|glide]].
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There are five mounts with the Path of Fire expansion, each tied to the [[mastery]] system with their own [[Crystal Desert mastery tracks|mastery tracks]]. [[Living World Season 4]] adds masteries that affect mounts as well as a sixth mount.{{verify|more information will come with Long Live the Lich on Tuesday and likely each S4 release; tagging for Tuesday reminder}} Each mount has its own unique set of abilities and characteristics; they also possess one offensive skill that, when used, also dismounts the player.
  
If the player receives significant [[fall damage]] while on a mount, they will be forcefully dismounted. This does not, however, impact the mount in any way; the player can immediately mount them again. A player cannot mount while in [[combat]], in a [[Mounts Disabled]] zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Mounts Disabled zone will dismount the player.
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Once unlocked, mounts can be used by any [[character]] on the player's account. Mounts can be summoned any time using the {{key|X}} default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then [[gliding|glide]]. Player characters themselves are immune to fall damage while mounted; with certain exceptions, they will instead be forcibly dismounted and knockdowned. This does not, however, impact the mount in any way; the player can mount again once the character recovers.
  
Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.
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A player cannot mount while in [[combat]], in a [[Mounts Disabled]] zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a {{effect|Mounts Disabled}} zone will dismount the player.
  
Default key for Mount Action 1 is {{key|V}} and Mount Action 2 is {{key|C}}
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Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear. Default key for Mount Action 1 is {{key|V}} and Mount Action 2 is {{key|C}}
  
 
{| {{STDT|pve}}
 
{| {{STDT|pve}}
 
|-
 
|-
! Mount
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! width="100px" | Mount
! Skill 1
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! Unlocked by
 +
! width="90px" | Engage Skill
 
! Jump <small>(regular)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be checked.</ref>
 
! Jump <small>(regular)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be checked.</ref>
! Jump <small>(conditional)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be unchecked.</ref>
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! Jump<br><small>(conditional)</small> <ref group="M">The option [[Options#Mounts|Disable Conditional Mount Movement Ability Input]] must be unchecked and must have enough endurance.</ref>
! Mount Action 1
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! width="80px" | Mount Action 1
! Mount Action 2
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! width="80px" | Mount Action 2
! Additional abilities
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! Mount abilities
 
|-
 
|-
 
! style="text-align:left" | {{borderless|Raptor (skill).png|22|Raptor|link=Raptor (mount)}} [[Raptor (mount)|Raptor]]
 
! style="text-align:left" | {{borderless|Raptor (skill).png|22|Raptor|link=Raptor (mount)}} [[Raptor (mount)|Raptor]]
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| Complete [[Sparking the Flame]]
 
| {{skill icon|Tail Spin|size=22}}
 
| {{skill icon|Tail Spin|size=22}}
 
| Hop
 
| Hop
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|  
 
|  
 
|  
 
|  
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* Able to leap across large distances and wide canyons.
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* [[Pull]]s nearby enemies with Tail Spin if [[Round Up]] [[Raptor_(mount)#Related_masteries|mastery]] is trained.
 
|-
 
|-
 
! style="text-align:left" | {{borderless|Springer (skill).png|22|Springer|link=Springer}} [[Springer]]
 
! style="text-align:left" | {{borderless|Springer (skill).png|22|Springer|link=Springer}} [[Springer]]
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| Complete [[Help out around Highjump Ranch]]<br>and purchase for 50 {{item icon|Trade Contract}}s and {{coin|10000}}.<br><small>(Requires [[Raptor_(mount)#Related_masteries|Raptor mastery]] [[Canyon Jumping]])</small>
 
| {{skill icon|Cannonball (skill)|Cannonball|size=22}}
 
| {{skill icon|Cannonball (skill)|Cannonball|size=22}}
 
| Hop
 
| Hop
| High Jump
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| High Jump <small>(if stationary)</small><br>Hop <small>(otherwise)</small>
 
| High Jump
 
| High Jump
 
|  
 
|  
 
|  
 
|  
 +
* Able to leap up to high ledges and onto cliffs and walls.
 +
* [[Knockdown|Knocks down]] nearby enemies with Cannonball if [[Forceful Impact]] [[Springer#Related_masteries|mastery]] is trained
 
|-
 
|-
 
! style="text-align:left" | {{borderless|Skimmer (skill).png|22|Skimmer|link=Skimmer}} [[Skimmer]]
 
! style="text-align:left" | {{borderless|Skimmer (skill).png|22|Skimmer|link=Skimmer}} [[Skimmer]]
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| Complete [[Use a skimmer to help with training around the ranch]]<br>and purchase for 50 {{item icon|Trade Contract}}s and {{coin|40000}}.<br><small>(Requires [[Raptor_(mount)#Related_masteries|Raptor mastery]] [[Canyon Jumping]])</small>
 
| {{skill icon|Barrel Roll|size=22}}
 
| {{skill icon|Barrel Roll|size=22}}
 
| Levitate
 
| Levitate
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| Levitate
 
| Levitate
 
|  
 
|  
| Floating above water and some [[environmental hazard]]s<br>Immunity to [[Damage#Falling damage|falling damage]]
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|  
 +
* Gains a speed boost when traveling over water and quicksand.
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* Immune to most ground based [[environmental hazard]]s and [[Damage#Falling damage|falling damage]].
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* Heals allies it passes through using Barrel Roll. Partially [[revive]]s [[downed]] allies if [[Rejuvenating Revival]] [[Skimmer#Related_masteries|mastery]] is trained
 
|-
 
|-
 
! style="text-align:left" | {{borderless|Jackal (skill).png|22|Jackal|link=Jackal}} [[Jackal]]
 
! style="text-align:left" | {{borderless|Jackal (skill).png|22|Jackal|link=Jackal}} [[Jackal]]
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| Complete [[Help Drojkor, Spirit Squall, control jackals]]<br>and purchase for 200 {{item icon|Trade Contract}}s and {{coin|200000}}<br><small>(200 {{item icon|Trade Contract}}s and {{coin|304000}} if heart not completed the day of purchase)</small><br><small>(Requires [[Springer#Related_masteries|Springer mastery]] [[High Vault]] or [[Skimmer#Related_masteries|Skimmer mastery]] [[Ride the Wind]])</small>
 
| {{skill icon|Pounce (Jackal)|Pounce|size=22}}
 
| {{skill icon|Pounce (Jackal)|Pounce|size=22}}
 
| Hop
 
| Hop
| Hop <small>(single tap)</small><br>Teleport <small>(since second tap)</small> <ref name="jackalTeleport" group="M">Dematerialize for 0.5 seconds while moving quickly forwards. You can hold the key or tap it multiple times to teleport several times in quick succession. Always travel away from player's current camera point of view.</ref>
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| Teleport <small>(if airborne)</small><ref name="jackalTeleport" group="M">Dematerialize for 0.5 seconds while moving quickly in the direction the camera is facing.</ref><br>Hop <small>(otherwise)</small>
 
| Teleport <ref name="jackalTeleport" group="M"/>
 
| Teleport <ref name="jackalTeleport" group="M"/>
 
|  
 
|  
| Using [[Sand Portal]]s (needs tier 3 mastery)
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|  
 +
* Blinks forward a short distance. Can be used in mid-air to negate [[Damage#Falling damage|falling damage]].
 +
* Gives nearby allies a [[barrier]] with Pounce if [[Bolster Allies]] [[Jackal#Related_masteries|mastery]] is trained.
 +
* Can use [[Sand Portal]]s with the [[Shifting Sands]] mastery.
 
|-
 
|-
 
! style="text-align:left" | {{borderless|Griffon (skill).png|22|Griffon|link=Griffon (mount)}} [[Griffon (mount)|Griffon]]
 
! style="text-align:left" | {{borderless|Griffon (skill).png|22|Griffon|link=Griffon (mount)}} [[Griffon (mount)|Griffon]]
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| Completing the [[Open Skies]] collections<br><small>(Requires [[Path of Fire story]] to be completed)</small>
 
| {{skill icon|Swoop (griffon)|Swoop|size=22}}
 
| {{skill icon|Swoop (griffon)|Swoop|size=22}}
| Hop <small>(on the ground)</small><br>Flap <small>(when flying)</small>
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| Hop <small>(on the ground)</small><br>Flap <small>(if airborne)</small>
| Hop <small>(on the ground)</small><br>Flap <small>(when flying)</small>
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| Hop <small>(on the ground)</small><br>Flap <small>(if airborne)</small>
| Dive <small>(when flying)</small>
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| Dive <small>(if airborne)</small>
| Rise <small>(when flying)</small>
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| Rise <small>(if airborne and have speed from diving)</small>
| Immunity to [[Damage#Falling damage|falling damage]]
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|  
 +
* Able to soar through the sky after diving, gaining a short burst of speed.
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* Gains a significant speed boost if flapping was used while diving (requires [[Aerial Finesse]] [[Griffon#Related_masteries|mastery]]).
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* Immunity to [[Damage#Falling damage|falling damage]].
 +
|-
 +
! style="text-align:left" | {{borderless|Roller Beetle (skill).png|22|Roller Beetle|link=Roller Beetle}} [[Roller Beetle]]
 +
| Completing the [[Beetle Juice (achievement)|Beetle Juice]], [[Beetle Saddle]], and [[Beetle Feed]] collections <br><small>(Requires [[Forearmed Is Forewarned]] to be completed)</small>
 +
| {{skill icon|Roll Out (Engage skill)|Roll Out|size=22}}
 +
| Hop<br>Perform Trick <small>(if airborne)</small>
 +
| Turbo Boost <small>(if endurance full)</small><br>Perform Trick <small>(if airborne)</small>
 +
| Turbo Boost
 +
| Drift<br><small>(If moving fast enough)</small>
 +
|
 +
* Runs over enemies; [[Launch|launches]] them if [[Wrecking Ball]] [[Roller Beetle#Related_masteries|mastery]] is trained.
 +
* Gains velocity travelling down inclines; loses velocity travelling up inclines.
 +
* Bounces across pools of water when moving fast enough. (max 5)
 +
* Can break through certain walls to access hidden areas and break crystals to gain [[Volatile Magic]] if moving fast enough (requires [[Barrier Smash]] [[Roller Beetle#Related_masteries|mastery]]).
 +
* Can do tricks while airborne to regain endurance (requires [[Big Air]] [[Roller Beetle#Related_masteries|mastery]]). Lose endurance on improper landings.
 
|}
 
|}
 
<references group="M"/>
 
<references group="M"/>
  
== Types ==
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== Mount skins ==
Each mount has its own unique set of abilities and characteristics; they possess one offensive skill that, when used, also dismounts the player.
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Mount [[skin]]s can be unlocked account-wide by purchasing them in the [[Gem Store]]. The skins have only cosmetic effects; there are no gameplay advantages associated with them.
  
=== The [[Raptor (mount)|Raptor]] ===
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=== List of mount skins ===
{{quotation|Official site|Raptors are hardy and swift, and surprisingly easy to train due to their intelligence. They can cross great distances in a single leap, making them the favored mount of many of the desert's denizens. Travelers are advised not to leave the city of Amnoon without obtaining a raptor companion.}}
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{{see|Gallery of mount skins}}
{{see|Crystal Desert mastery tracks#Raptor Mount}}
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<div>
The Raptor is the first mount available to players and is capable of long horizontal leaps across wide gaps. The Raptor's offensive skill is [[Tail Spin]].
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{{#arraymap: Raptor, Springer, Skimmer, Jackal, Griffon, Roller Beetle
 
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|,|@@@|
=== The [[Springer]] ===
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{{{!}} {{STDT|pve}} style="vertical-align:top;"
{{quotation|Official site|Their long ears and wiggly noses are charming, but the springer's greatest strength is their ability to make jaw-dropping vertical leaps. Traveling merchants and couriers use them to cross sheer cliffs in the Crystal Highlands, shaving weeks off their journeys.}}
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! @@@
{{see|Crystal Desert mastery tracks#Springer Mount}}
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{{!}}-
The Springer's offensive skill is [[Cannonball (skill) | Cannonball]].
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{{!}} style="vertical-align:top;" {{!}}
 
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{{#ask: [[Has skin type::Mount]] [[Is for mount::@@@]]
=== The [[Skimmer]] ===
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| format = ul
{{quotation|Official site|Skimmers are graceful creatures native to the Elon River. They live above water, breathing through large air sacs as they float above the surface. While they cannot truly fly, they can hover for short distances at a height of several norn, making them indispensable for crossing large areas of treacherous quicksand or sulfur.}}
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| sort = Is for mount,
{{see|Crystal Desert mastery tracks#Skimmer Mount}}
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| template = Item icon
The Skimmer's offensive (as well as healing) skill is [[Barrel Roll]].
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| link = none
 
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| limit = 100
=== The [[Jackal]] ===
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| default = * None yet.
{{quotation|Official site|Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.}}
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}}
{{see|Crystal Desert mastery tracks#Jackal Mount}}
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{{!}}}
The Jackal's offensive skill is [[Pounce (Jackal)|Pounce]].
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|\n}}
 
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</div>
=== The [[Griffon (mount)|Griffon]] ===
 
{{quotation|Official site|Despite weighing as much as a dolyak, the elusive giant griffon can glide at high altitudes and even take off briefly from the ground. The Mordant Crescent is acting to suppress recent rumors of griffon riders in the desert skies, and you have quite a journey ahead if you’d like one for yourself.}}
 
{{see|Crystal Desert mastery tracks#Griffon Mount}}
 
The Griffon is a hidden mount that can be unlocked by completing the [[Open Skies]] collections for each of the maps in the Crystal Desert. These collections are able to be unlocked only after completing the ''Path of Fire'' storyline. The Griffon's offensive skill is [[Swoop (griffon)|Swoop]].
 
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== Mount skins ==
 
Mount [[skin]]s can be unlocked account-wide by purchasing them in the [[Gem Store]]. The skins have only cosmetic effects; there are no gameplay advantages associated with them.
 
 
=== List of mount skins ===
 
{{see|Gallery of mount skins}}
 
{{#ask: [[Category:Mount skins]][[Has context::Item]]
 
| format = ul | intro = <div> | outro = </div>
 
| template = Item icon
 
| columns = 3
 
| link = none
 
}}
 
 
== Notes ==
 
== Notes ==
 
* Mounts can be dyed.
 
* Mounts can be dyed.
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{{Anomaly|
 
{{Anomaly|
 
* Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other.
 
* Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other.
* Mounting destroys most allies summoned using skills, like Ranger [[Spirit|spirits]], or elementals from either [[Glyph of Elementals]] or [[Glyph of Lesser Elementals]]. However, Necromancer [[Minion|minions]] are sometimes respawned after using an [[Engage]] skill or the [[Dismount]] skill, but are still sometimes destroyed.  
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* Mounting destroys most allies summoned using skills, like Ranger [[Spirit|spirits]], or elementals from either [[Glyph of Elementals]] or [[Glyph of Lesser Elementals]]. However, Necromancer [[Minion|minions]] are sometimes respawned after using an [[Engage]] skill or the [[Dismount]] skill, but are still sometimes destroyed. It most cases it happens when mounting too fast after dismounting (before minions have finished appearing animation).
 
* Stowed [[pet]]s from Ranger won't spawn and attack after engaging battle with a mount attack.
 
* Stowed [[pet]]s from Ranger won't spawn and attack after engaging battle with a mount attack.
 
* A [[Holosmith]]'s [[heat]] bar is instantly set to 0 upon mounting, even if they are currently [[overheat]]ing or have [[Photonic Blasting Module]] traited.
 
* A [[Holosmith]]'s [[heat]] bar is instantly set to 0 upon mounting, even if they are currently [[overheat]]ing or have [[Photonic Blasting Module]] traited.
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== See also ==
 
== See also ==
 +
* [[Mount race]]s
 
* [[Travel]] toys
 
* [[Travel]] toys
  
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* [https://www.reddit.com/r/Guildwars2/comments/7381g5/research_indepth_mount_speed_tests: Mount Speed Information]
 
* [https://www.reddit.com/r/Guildwars2/comments/7381g5/research_indepth_mount_speed_tests: Mount Speed Information]
 
* [https://www.reddit.com/r/Guildwars2/comments/72qdic/hidden_mounts_ability_is_definitely_not_a_glider: Dev Comments/Video on Reddit regarding Griffon Use]
 
* [https://www.reddit.com/r/Guildwars2/comments/72qdic/hidden_mounts_ability_is_definitely_not_a_glider: Dev Comments/Video on Reddit regarding Griffon Use]
 
== References ==
 
<references />
 
  
 
{{mounts nav}}
 
{{mounts nav}}
 
{{Path of Fire content}}
 
{{Path of Fire content}}
 
[[Category:Mounts|*]]
 
[[Category:Mounts|*]]

Версия 23:29, 2 июля 2018

Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site

Mounts fix.png

Mounts are creatures used to enhance travel through the Crystal Desert and the open world of Tyria. They are available exclusively through the Guild Wars 2: Path of Fire expansion.

Types and mechanics

There are five mounts with the Path of Fire expansion, each tied to the mastery system with their own mastery tracks. Living World Season 4 adds masteries that affect mounts as well as a sixth mount.[требуется подтверждение] Each mount has its own unique set of abilities and characteristics; they also possess one offensive skill that, when used, also dismounts the player.

Once unlocked, mounts can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide. Player characters themselves are immune to fall damage while mounted; with certain exceptions, they will instead be forcibly dismounted and knockdowned. This does not, however, impact the mount in any way; the player can mount again once the character recovers.

A player cannot mount while in combat, in a Mounts Disabled zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Miscellaneous effect.png Mounts Disabled zone will dismount the player.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear. Default key for Mount Action 1 is V and Mount Action 2 is C

Mount Unlocked by Engage Skill Jump (regular) [M 1] Jump
(conditional) [M 2]
Mount Action 1 Mount Action 2 Mount abilities
Raptor
Raptor
Complete Sparking the Flame
Tail Spin.png
 Tail Spin
Hop Forward Leap (if moving forward) [M 3]
Hop (otherwise)
Forward Leap [M 3]
  • Able to leap across large distances and wide canyons.
  • Pulls nearby enemies with Tail Spin if Round Up mastery is trained.
Springer
Springer
Complete Help out around Highjump Ranch
and purchase for 50 Skill.png Trade Contracts and Золотая монета.
(Requires Raptor mastery Canyon Jumping)
Cannonball (skill).png
 Cannonball
Hop High Jump (if stationary)
Hop (otherwise)
High Jump
Skimmer
Skimmer
Complete Use a skimmer to help with training around the ranch
and purchase for 50 Skill.png Trade Contracts and Золотая монета.
(Requires Raptor mastery Canyon Jumping)
Barrel Roll.png
 Barrel Roll
Levitate Levitate Levitate
Jackal
Jackal
Complete Help Drojkor, Spirit Squall, control jackals
and purchase for 200 Skill.png Trade Contracts and 20 Золотая монета
(200 Skill.png Trade Contracts and 30 Золотая монета 40 Серебряная монета if heart not completed the day of purchase)
(Requires Springer mastery High Vault or Skimmer mastery Ride the Wind)
Pounce (Jackal).png
 Pounce
Hop Teleport (if airborne)[M 4]
Hop (otherwise)
Teleport [M 4]
Griffon
Griffon
Completing the Open Skies collections
(Requires Path of Fire story to be completed)
Swoop (griffon).png
 Swoop
Hop (on the ground)
Flap (if airborne)
Hop (on the ground)
Flap (if airborne)
Dive (if airborne) Rise (if airborne and have speed from diving)
  • Able to soar through the sky after diving, gaining a short burst of speed.
  • Gains a significant speed boost if flapping was used while diving (requires Aerial Finesse mastery).
  • Immunity to falling damage.
Roller Beetle
Roller Beetle
Completing the Beetle Juice, Beetle Saddle, and Beetle Feed collections
(Requires Forearmed Is Forewarned to be completed)
Roll Out (Engage skill).png
 Roll Out
Hop
Perform Trick (if airborne)
Turbo Boost (if endurance full)
Perform Trick (if airborne)
Turbo Boost Drift
(If moving fast enough)
  • Runs over enemies; launches them if Wrecking Ball mastery is trained.
  • Gains velocity travelling down inclines; loses velocity travelling up inclines.
  • Bounces across pools of water when moving fast enough. (max 5)
  • Can break through certain walls to access hidden areas and break crystals to gain Volatile Magic if moving fast enough (requires Barrier Smash mastery).
  • Can do tricks while airborne to regain endurance (requires Big Air mastery). Lose endurance on improper landings.
  1. The option Disable Conditional Mount Movement Ability Input must be checked.
  2. The option Disable Conditional Mount Movement Ability Input must be unchecked and must have enough endurance.
  3. 3,0 3,1 Leap in the direction the character is facing, can turn in midair.
  4. 4,0 4,1 Dematerialize for 0.5 seconds while moving quickly in the direction the camera is facing.

Mount skins

Mount skins can be unlocked account-wide by purchasing them in the Gem Store. The skins have only cosmetic effects; there are no gameplay advantages associated with them.

List of mount skins

См. также: Gallery of mount skins
Raptor
  • None yet.
Springer
  • None yet.
Skimmer
  • None yet.
Jackal
  • None yet.
Griffon
  • None yet.
Roller Beetle
  • None yet.

Gallery

Notes

  • Mounts can be dyed.
  • The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
  • Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
    • For example, mounts do not gain the 50% fall damage reduction bonus from, say, Peak Performance, nor do they gain the +toughness from having 1, 3, and 5 Snowfall runes.
    • They benefit from Accuracy sigils in a currently equipped weapon. Superior Sigil of Accuracy causes the mount to have 11% baseline crit chance.
    • They gain the +HP/second bonus from Tropical Peppermint Cakes, but not the Vitality bonus.
    • They do not gain +Endurance regeneration from food or Vigor.
  • The mount endurance bar percentage is shared between mounts, but not shared with the endurance bar when dismounted. It regenerates normally while dismounted, which means rapidly re-mounting (including to a different mount) may mean the mount will not be at full endurance.
  • Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other.
  • Mounting destroys most allies summoned using skills, like Ranger spirits, or elementals from either Glyph of Elementals or Glyph of Lesser Elementals. However, Necromancer minions are sometimes respawned after using an Engage skill or the Dismount skill, but are still sometimes destroyed. It most cases it happens when mounting too fast after dismounting (before minions have finished appearing animation).
  • Stowed pets from Ranger won't spawn and attack after engaging battle with a mount attack.
  • A Holosmith's heat bar is instantly set to 0 upon mounting, even if they are currently overheating or have Photonic Blasting Module traited.
  • A Daredevil will have 100 endurance upon dismounting instead of 150.

Trivia

  • Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier. However, these enemies did not use a proper mount system. Instead, the mounted enemy would begin attacking as a singular enemy model with shared animations and a single health pool which was replaced by two "unmounted" models with a reduced health pool via a transitional shakeoff animation after the enemy had received a certain amount of damage.
  • Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
  • Mount sizes do not scale based on the race of the player character; instead they scale based on the height of the character. For example, a short asura will ride a raptor that is the same size as a raptor that a short charr rides.

See also

External links