Mount
“Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.
— Official site
Mounts are creatures used to traverse through the Crystal Desert and the open world of Tyria.[1] They are available exclusively through the Guild Wars 2: Path of Fire expansion.
Содержание
Mechanics
Mounts are tied to the mastery system and are unlocked after completing the first Path of Fire story chapter, Sparking the Flame. Once unlocked, they can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide.
If the player receives significant fall damage while on a mount, they will be forcefully dismounted. This does not, however, impact the mount in any way; the player can immediately mount them again. A player cannot mount while in combat, in a Mounts Disabled zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Mounts Disabled zone will dismount the player.
Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.
Default key for Mount Action 1 is V and Mount Action 2 is C
Mount | Skill 1 | Jump (regular) [M 1] | Jump (conditional) [M 2] | Mount Action 1 | Mount Action 2 | Additional abilities |
---|---|---|---|---|---|---|
Raptor | Tail Spin | Hop | Forward Leap (if moving forward) [M 3] Hop (otherwise) |
Forward Leap [M 3] | ||
Springer | Cannonball | Hop | High Jump | High Jump | ||
Skimmer | Barrel Roll | Levitate | Levitate | Levitate | Floating above water and some environmental hazards Immunity to falling damage | |
Jackal | Pounce | Hop | Hop (single tap) Teleport (since second tap) [M 4] |
Teleport [M 4] | Using Sand Portals (needs tier 3 mastery) | |
Griffon | Swoop | Hop (on the ground) Flap (when flying) |
Hop (on the ground) Flap (when flying) |
Dive (when flying) | Rise (when flying) | Immunity to falling damage |
- ↑ The option Disable Conditional Mount Movement Ability Input must be checked.
- ↑ The option Disable Conditional Mount Movement Ability Input must be unchecked.
- ↑ 3,0 3,1 Leap in the direction the character is facing, can turn in midair.
- ↑ 4,0 4,1 Dematerialize for 0.5 seconds while moving quickly forwards. You can hold the key or tap it multiple times to teleport several times in quick succession. Always travel away from player's current camera point of view.
Types
Each mount has its own unique set of abilities and characteristics; they possess one offensive skill that, when used, also dismounts the player.
The Raptor
“Raptors are hardy and swift, and surprisingly easy to train due to their intelligence. They can cross great distances in a single leap, making them the favored mount of many of the desert's denizens. Travelers are advised not to leave the city of Amnoon without obtaining a raptor companion.
— Official site
- См. также: Crystal Desert mastery tracks#Raptor Mount
The Raptor is the first mount available to players and is capable of long horizontal leaps across wide gaps. The Raptor's offensive skill is Tail Spin.
The Springer
“Their long ears and wiggly noses are charming, but the springer's greatest strength is their ability to make jaw-dropping vertical leaps. Traveling merchants and couriers use them to cross sheer cliffs in the Crystal Highlands, shaving weeks off their journeys.
— Official site
- См. также: Crystal Desert mastery tracks#Springer Mount
The Springer's offensive skill is Cannonball.
The Skimmer
“Skimmers are graceful creatures native to the Elon River. They live above water, breathing through large air sacs as they float above the surface. While they cannot truly fly, they can hover for short distances at a height of several norn, making them indispensable for crossing large areas of treacherous quicksand or sulfur.
— Official site
- См. также: Crystal Desert mastery tracks#Skimmer Mount
The Skimmer's offensive (as well as healing) skill is Barrel Roll.
The Jackal
“Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.
— Official site
- См. также: Crystal Desert mastery tracks#Jackal Mount
The Jackal's offensive skill is Pounce.
The Griffon
“Despite weighing as much as a dolyak, the elusive giant griffon can glide at high altitudes and even take off briefly from the ground. The Mordant Crescent is acting to suppress recent rumors of griffon riders in the desert skies, and you have quite a journey ahead if you’d like one for yourself.
— Official site
- См. также: Crystal Desert mastery tracks#Griffon Mount
The Griffon is a hidden mount that can be unlocked by completing the Open Skies collections for each of the maps in the Crystal Desert. These collections are able to be unlocked only after completing the Path of Fire storyline. The Griffon's offensive skill is Swoop.
Gallery
Mount skins
Mount skins can be unlocked account-wide by purchasing them in the Gem Store. The skins have only cosmetic effects; there are no gameplay advantages associated with them.
List of mount skins
- См. также: Gallery of mount skins
Notes
- Mounts can be dyed.
- The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
- Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
- For example, mounts do not gain the 50% fall damage reduction bonus from, say, Peak Performance, nor do they gain the +toughness from having 1, 3, and 5 Snowfall runes.
- They benefit from Accuracy sigils in a currently equipped weapon. Superior Sigil of Accuracy causes the mount to have 11% baseline crit chance.
- They gain the +HP/second bonus from Tropical Peppermint Cakes, but not the Vitality bonus.
- They do not gain +Endurance regeneration from food or Vigor.
- The mount endurance bar percentage is shared between mounts, but not shared with the endurance bar when dismounted. It regenerates normally while dismounted, which means rapidly re-mounting (including to a different mount) may mean the mount will not be at full endurance.
Trivia
- Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier. However, these enemies did not use a proper mount system. Instead, the mounted enemy would begin attacking as a singular enemy model with shared animations and a single health pool which was replaced by two "unmounted" models with a reduced health pool via a transitional shakeoff animation after the enemy had received a certain amount of damage.
- Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
- Mount sizes do not scale based on the race of the player character; instead they scale based on the height of the character. For example, a short asura will ride a raptor that is the same size as a raptor that a short charr rides.
See also
- Travel toys
External links
- Developer Diary: Joy of Movement on Mounts
- Guild Wars 2: Path of Fire – Expansion Feature – Mounts
- Guild Wars 2: Path of Fire – Developer Diary – Mounts
- Mount Speed Information
- Dev Comments/Video on Reddit regarding Griffon Use
References
- ↑ Tweet by Roy Cronacher, Twitter.com